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207 lines
5.4 KiB
C
207 lines
5.4 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#define PACKET_TYPE_MASTER_TO_SLAVE 0
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#define PACKET_TYPE_SLAVE_TO_MASTER 1
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//#define PACKET_TYPE_PLAYER_NAME 3
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#define PACKET_TYPE_MESSAGE 4
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//#define PACKET_TYPE_GAME_INFO 8
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#define PACKET_TYPE_BROADCAST 17
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#define SERVER_GENERATED_BROADCAST 18
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#define PACKET_TYPE_PROXY 19
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#define PACKET_TYPE_NEW_GAME 30
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//#define PACKET_TYPE_NEW_LEVEL 31
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#define PACKET_TYPE_PLAYER_OPTIONS 32
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#define PACKET_TYPE_RTS 33
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#define PACKET_TYPE_DUMMY 34
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#define PACKET_TYPE_MENU_LEVEL_QUIT 35
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#define PACKET_TYPE_NAME_CHANGE 36
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#define PACKET_TYPE_VERSION 38
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#define PACKET_TYPE_NULL_PACKET 127
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#define PACKET_TYPE_PLAYER_READY 250
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#define PACKET_TYPE_DONT_USE 255 // old logoff
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#define BIT_CODEC TRUE
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#define SYNC_TEST TRUE
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#define MAXSYNCBYTES 16
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#ifdef __GNUC__
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# define PACKED __attribute__ ((packed))
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#else
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# define PACKED
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# ifdef _MSC_VER
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# pragma pack(1)
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# endif
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# ifdef __WATCOMC__
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# pragma pack(push,1);
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# endif
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#endif
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// Slave->Master: PlayerIndex = who to send the packet to (-1 = all)
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// Master->Slave: PlayerIndex = who sent the packet originally
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typedef struct PACKED
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{
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BYTE PacketType; // first byte is always packet type
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BYTE PlayerIndex;
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} PACKET_PROXY,*PACKET_PROXYp;
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typedef struct PACKED
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{
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BYTE PacketType; // first byte is always packet type
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BYTE FirstPlayerIndex;
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BOOL AutoAim;
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BYTE Level;
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BYTE Episode;
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CHAR Skill;
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BYTE GameType;
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BOOL HurtTeammate;
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BOOL SpawnMarkers;
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BOOL TeamPlay;
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BYTE KillLimit;
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BYTE TimeLimit;
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BOOL Nuke;
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} PACKET_NEW_GAME,*PACKET_NEW_GAMEp;
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typedef struct PACKED
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{
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BYTE PacketType; // first byte is always packet type
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BOOL AutoRun;
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BYTE Color;
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char PlayerName[32];
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} PACKET_OPTIONS,*PACKET_OPTIONSp;
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typedef struct PACKED
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{
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BYTE PacketType; // first byte is always packet type
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char PlayerName[32];
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} PACKET_NAME_CHANGE,*PACKET_NAME_CHANGEp;
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typedef struct PACKED
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{
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BYTE PacketType; // first byte is always packet type
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BYTE RTSnum;
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} PACKET_RTS,*PACKET_RTSp;
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typedef struct PACKED
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{
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BYTE PacketType; // first byte is always packet type
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int Version;
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} PACKET_VERSION,*PACKET_VERSIONp;
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#undef PACKED
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#ifdef _MSC_VER
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# pragma pack()
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#endif
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#ifdef __WATCOMC__
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# pragma pack(pop);
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#endif
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extern BYTE syncstat[MAXSYNCBYTES];
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extern BOOL PredictionOn;
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extern PLAYER PredictPlayer;
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extern PLAYERp ppp;
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extern short predictangpos[MOVEFIFOSIZ];
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extern int predictmovefifoplc;
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extern BOOL Prediction;
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extern short NumSyncBytes;
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void InitPrediction(PLAYERp pp);
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void DoPrediction(PLAYERp ppp);
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void CorrectPrediction(int actualfifoplc);
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//TENSW: safe packet senders
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void netsendpacket(int ind, BYTEp buf, int len);
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void netbroadcastpacket(BYTEp buf, int len);
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int netgetpacket(int *ind, BYTEp buf);
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enum MultiGameTypes
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{
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MULTI_GAME_NONE,
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MULTI_GAME_COMMBAT,
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MULTI_GAME_COMMBAT_NO_RESPAWN, // JUST a place holder for menus. DO NOT USE!!!
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MULTI_GAME_COOPERATIVE,
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MULTI_GAME_AI_BOTS
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};
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//extern SHORT MultiGameType; // defaults to NONE
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// global net vars
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// not saved in .CFG file
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// used for current game
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typedef struct
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{
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LONG KillLimit;
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LONG TimeLimit;
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LONG TimeLimitClock;
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SHORT MultiGameType; // used to be a stand alone global
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BOOL TeamPlay;
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BOOL HurtTeammate;
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BOOL SpawnMarkers;
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BOOL AutoAim;
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BOOL NoRespawn; // for commbat type games
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BOOL Nuke;
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} gNET,*gNETp;
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extern gNET gNet;
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typedef struct
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{
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int Rules,
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Level,
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Enemy,
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Markers,
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Team,
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HurtTeam,
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Kill,
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Time,
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Color,
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Nuke;
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} AUTO_NET, *AUTO_NETp;
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extern AUTO_NET Auto;
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extern BOOL AutoNet;
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VOID getpackets(VOID);
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VOID SendMulitNameChange(char *new_name);
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VOID InitNetVars(void);
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VOID InitTimingVars(void);
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VOID PauseAction(void);
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VOID ResumeAction(void);
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void ErrorCorrectionQuit(void);
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void Connect(void);
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void waitforeverybody(void);
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BOOL MenuCommPlayerQuit(short quit_player);
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VOID SendVersion(int version);
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VOID InitNetPlayerOptions(void);
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VOID CheckVersion(int GameVersion);
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VOID SendMessage(short pnum,char *text);
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void PauseGame(void);
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void ResumeGame(void);
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