raze-gles/polymer/eduke32/source/jmact/keyboard.c

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/*
* keyboard.c
* MACT library -to- JonoF's Build Port Keyboard Glue
*
* by Jonathon Fowler
*
* Since we don't have the source to the MACT library I've had to
* concoct some magic to glue its idea of controllers into that of
* my Build port.
*
*/
//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "types.h"
#include "keyboard.h"
#include "control.h"
kb_scancode KB_LastScan;
static boolean numpad = 0;
// translation table for taking key names to scancodes and back again
static struct {
char *key;
kb_scancode sc;
} sctokeylut[] = {
{ "Escape", 0x1 },
{ "1", 0x2 },
{ "2", 0x3 },
{ "3", 0x4 },
{ "4", 0x5 },
{ "5", 0x6 },
{ "6", 0x7 },
{ "7", 0x8 },
{ "8", 0x9 },
{ "9", 0xa },
{ "0", 0xb },
{ "-", 0xc },
{ "=", 0xd },
{ "BakSpc", 0xe },
{ "Tab", 0xf },
{ "Q", 0x10 },
{ "W", 0x11 },
{ "E", 0x12 },
{ "R", 0x13 },
{ "T", 0x14 },
{ "Y", 0x15 },
{ "U", 0x16 },
{ "I", 0x17 },
{ "O", 0x18 },
{ "P", 0x19 },
{ "[", 0x1a },
{ "]", 0x1b },
{ "Enter", 0x1c },
{ "LCtrl", 0x1d },
{ "A", 0x1e },
{ "S", 0x1f },
{ "D", 0x20 },
{ "F", 0x21 },
{ "G", 0x22 },
{ "H", 0x23 },
{ "J", 0x24 },
{ "K", 0x25 },
{ "L", 0x26 },
{ ";", 0x27 },
{ "'", 0x28 },
{ "`", 0x29 },
{ "LShift", 0x2a },
{ "\\", 0x2b },
{ "Z", 0x2c },
{ "X", 0x2d },
{ "C", 0x2e },
{ "V", 0x2f },
{ "B", 0x30 },
{ "N", 0x31 },
{ "M", 0x32 },
{ ",", 0x33 },
{ ".", 0x34 },
{ "/", 0x35 },
{ "RShift", 0x36 },
{ "Kpad*", 0x37 },
{ "LAlt", 0x38 },
{ "Space", 0x39 },
{ "CapLck", 0x3a },
{ "F1", 0x3b },
{ "F2", 0x3c },
{ "F3", 0x3d },
{ "F4", 0x3e },
{ "F5", 0x3f },
{ "F6", 0x40 },
{ "F7", 0x41 },
{ "F8", 0x42 },
{ "F9", 0x43 },
{ "F10", 0x44 },
{ "NumLck", 0x45 },
{ "ScrLck", 0x46 },
{ "Kpad7", 0x47 },
{ "Kpad8", 0x48 },
{ "Kpad9", 0x49 },
{ "Kpad-", 0x4a },
{ "Kpad4", 0x4b },
{ "Kpad5", 0x4c },
{ "Kpad6", 0x4d },
{ "Kpad+", 0x4e },
{ "Kpad1", 0x4f },
{ "Kpad2", 0x50 },
{ "Kpad3", 0x51 },
{ "Kpad0", 0x52 },
{ "Kpad.", 0x53 },
{ "F11", 0x57 },
{ "F12", 0x58 },
{ "KpdEnt", 0x9c },
{ "RCtrl", 0x9d },
{ "Kpad/", 0xb5 },
{ "RAlt", 0xb8 },
{ "PrtScn", 0xb7 },
{ "Pause", 0xc5 },
{ "Home", 0xc7 },
{ "Up", 0xc8 },
{ "PgUp", 0xc9 },
{ "Left", 0xcb },
{ "Right", 0xcd },
{ "End", 0xcf },
{ "Down", 0xd0 },
{ "PgDn", 0xd1 },
{ "Insert", 0xd2 },
{ "Delete", 0xd3 },
};
// translation table for turning scancode into ascii characters
/*
static char sctoasc[2][256] = {
{
// 0 1 2 3 4 5 6 7 8 9 a b c d e f
0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 8, 9, // 0x00
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13, 0, 'a', 's', // 0x10
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'','`', 0, '\\','z', 'x', 'c', 'v', // 0x20
'b', 'n', 'm', ',', '.', '/', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0, // 0x30
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '-', 0, 0, 0, '+', 0, // 0x40
0, 0, 0, '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x50
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x60
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x70
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x80
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, // 0x90
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xa0
0, 0, 0, 0, 0, '/', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xb0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xc0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xd0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xe0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // 0xf0
},
{
// 0 1 2 3 4 5 6 7 8 9 a b c d e f
0, 27, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', 8, 9, // 0x00
'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', 13, 0, 'A', 'S', // 0x10
'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V', // 0x20
'B', 'N', 'M', '<', '>', '?', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0, // 0x30
0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1', // 0x40
'2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x50
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x60
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x70
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x80
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, // 0x90
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xa0
0, 0, 0, 0, 0, '/', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xb0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xc0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xd0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xe0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // 0xf0
}
};
*/
boolean KB_KeyWaiting( void )
{
return bkbhit();
// return (keyfifoplc != keyfifoend);
}
char KB_Getch( void )
{
/*
unsigned char ch;
char shifted;
if (keyfifoplc == keyfifoend) return 0;
ch = keyfifo[keyfifoplc];
keyfifoplc = ((keyfifoplc+2)&(KEYFIFOSIZ-1));
shifted = ((keystatus[0x2a]!=0)||(keystatus[0x36]!=0));
if (ch >= 0x47 && ch <= 0x52) shifted = numpad;
return sctoasc[shifted][ch];
*/
return (char)bgetchar();
}
void KB_Addch( char ch )
{
}
void KB_FlushKeyboardQueue( void )
{
//keyfifoplc = keyfifoend = 0;
bflushchars();
}
void KB_ClearKeysDown( void )
{
int i;
KB_LastScan = 0;
memset(keystatus, 0, sizeof(keystatus));
//keyfifoplc = keyfifoend = 0;
//bflushchars();
}
char *KB_ScanCodeToString( kb_scancode scancode )
{
unsigned s;
for (s=0; s < (sizeof(sctokeylut)/sizeof(sctokeylut[0])); s++)
if (sctokeylut[s].sc == scancode) return sctokeylut[s].key;
return "";
}
kb_scancode KB_StringToScanCode( char * string )
{
unsigned s;
for (s=0; s < (sizeof(sctokeylut)/sizeof(sctokeylut[0])); s++)
if (!Bstrcasecmp(sctokeylut[s].key, string)) return sctokeylut[s].sc;
return 0;
}
void KB_TurnKeypadOn( void )
{
numpad = 1;
}
void KB_TurnKeypadOff( void )
{
numpad = 0;
}
boolean KB_KeypadActive( void )
{
return numpad;
}
static void KB_KeyEvent( long scancode, long keypressed )
{
if (keypressed) KB_LastScan = scancode;
}
void KB_Startup( void )
{
numpad = 0;
setkeypresscallback(KB_KeyEvent);
}
void KB_Shutdown( void )
{
setkeypresscallback((void(*)(long,long))NULL);
}