raze-gles/polymer/eduke32/source/sounds.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
//#include <conio.h>
#include <stdio.h>
#include <string.h>
#include "fx_man.h"
#include "music.h"
#include "duke3d.h"
#include "util_lib.h"
#include "osd.h"
#define LOUDESTVOLUME 150
int32_t backflag,g_numEnvSoundsPlaying,g_maxSoundPos = 0;
#define MUSIC_ID -65536
static int32_t MusicIsWaveform = 0;
static char * MusicPtr = 0;
static int32_t MusicLen = 0;
static int32_t MusicVoice = -1;
static int32_t MusicPaused = 0;
/*
===================
=
= SoundStartup
=
===================
*/
void S_SoundStartup(void)
{
int32_t fxdevicetype;
void * initdata = 0;
if (ud.config.FXDevice >= 0)
fxdevicetype = ASS_AutoDetect;
else return;
#ifdef WIN32
initdata = (void *) win_gethwnd();
#endif
initprintf("Initializing sound...\n");
if (FX_Init(fxdevicetype, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate, initdata) != FX_Ok)
{
sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString(FX_Error));
G_GameExit(tempbuf);
}
FX_SetVolume(ud.config.FXVolume);
FX_SetReverseStereo(ud.config.ReverseStereo);
FX_SetCallBack(S_Callback);
}
/*
===================
=
= SoundShutdown
=
===================
*/
void S_SoundShutdown(void)
{
if (ud.config.FXDevice < 0)
return;
if (MusicVoice >= 0)
S_MusicShutdown();
if (FX_Shutdown() != FX_Ok)
{
Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error));
G_GameExit(tempbuf);
}
}
/*
===================
=
= MusicStartup
=
===================
*/
void S_MusicStartup(void)
{
if (ud.config.MusicDevice < 0)
return;
initprintf("Initializing music...\n");
if (MUSIC_Init(ud.config.MusicDevice, 0) == MUSIC_Ok || MUSIC_Init((ud.config.MusicDevice = 0), 0) == MUSIC_Ok)
{
MUSIC_SetVolume(ud.config.MusicVolume);
return;
}
initprintf("S_MusicStartup(): failed initializing\n");
}
/*
===================
=
= MusicShutdown
=
===================
*/
void S_MusicShutdown(void)
{
if (ud.config.MusicDevice < 0)
return;
S_StopMusic();
if (MUSIC_Shutdown() != MUSIC_Ok)
Error(MUSIC_ErrorString(MUSIC_ErrorCode));
}
void S_PauseMusic(int32_t onf)
{
if (MusicPaused == onf || (MusicIsWaveform && MusicVoice < 0))
return;
MusicPaused = onf;
if (MusicIsWaveform)
{
FX_PauseVoice(MusicVoice, onf);
return;
}
if (onf)
MUSIC_Pause();
else
MUSIC_Continue();
}
void S_MusicVolume(int32_t volume)
{
if (MusicIsWaveform && MusicVoice >= 0)
FX_SetPan(MusicVoice, volume, volume, volume);
MUSIC_SetVolume(volume);
}
void S_MenuSound(void)
{
static int32_t SoundNum=0;
static const uint8_t menusnds[] =
{
LASERTRIP_EXPLODE,
DUKE_GRUNT,
DUKE_LAND_HURT,
CHAINGUN_FIRE,
SQUISHED,
KICK_HIT,
PISTOL_RICOCHET,
PISTOL_BODYHIT,
PISTOL_FIRE,
SHOTGUN_FIRE,
BOS1_WALK,
RPG_EXPLODE,
PIPEBOMB_BOUNCE,
PIPEBOMB_EXPLODE,
NITEVISION_ONOFF,
RPG_SHOOT,
SELECT_WEAPON
};
S_PlaySound(menusnds[SoundNum++ % (sizeof(menusnds)/sizeof(menusnds[0]))]);
}
int32_t S_PlayMusic(const char *fn, const int32_t sel)
{
char *ofn = (char *)fn, *testfn, *extension;
int32_t fp;
const char *alt = 0;
if (ud.config.MusicToggle == 0) return 0;
if (ud.config.MusicDevice < 0) return 0;
if (MapInfo[sel].alt_musicfn != NULL)
alt = fn = MapInfo[sel].alt_musicfn;
testfn = (char *) Bmalloc(strlen(fn) + 5);
strcpy(testfn, fn);
extension = strrchr(testfn, '.');
do
{
if (extension && !Bstrcasecmp(extension, ".mid"))
{
// we've been asked to load a .mid file, but first let's see
// if there's an ogg with the same base name lying around
strcpy(extension, ".ogg");
fp = kopen4loadfrommod(testfn, 0);
if (fp >= 0)
{
Bfree(testfn);
break;
}
}
Bfree(testfn);
// just use what we've been given
fp = kopen4loadfrommod((char *)fn, 0);
if (alt && fp < 0)
fp = kopen4loadfrommod(ofn, 0);
}
while (0);
if (fp < 0)
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open '%s' for playback!\n",fn);
return 0;
}
S_StopMusic();
MusicLen = kfilelength(fp);
MusicPtr = (char *) Bmalloc(MusicLen);
if ((g_musicSize = kread(fp, (char *)MusicPtr, MusicLen)) != MusicLen)
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from '%s', expected %d\n",g_musicSize, fn, MusicLen);
kclose(fp);
g_musicSize = 0;
return 0;
}
kclose(fp);
if (!Bmemcmp(MusicPtr, "MThd", 4))
{
MUSIC_PlaySong(MusicPtr, MUSIC_LoopSong);
MusicIsWaveform = 0;
}
else
{
if ((MusicVoice = FX_PlayLoopedAuto(MusicPtr, MusicLen, 0, 0, 0, ud.config.MusicVolume,
ud.config.MusicVolume, ud.config.MusicVolume,
FX_MUSIC_PRIORITY, MUSIC_ID)) >= FX_Ok)
MusicIsWaveform = 1;
}
return (alt != 0);
}
void S_StopMusic(void)
{
MusicPaused = 0;
if (MusicIsWaveform && MusicVoice >= 0)
{
FX_StopSound(MusicVoice);
MusicVoice = -1;
MusicIsWaveform = 0;
}
MUSIC_StopSong();
if (MusicPtr)
{
Bfree(MusicPtr);
MusicPtr = NULL;
g_musicSize = MusicLen = 0;
}
}
// returns number of bytes read
int32_t S_LoadSound(uint32_t num)
{
int32_t fp = -1, l;
if ((int32_t)num > g_maxSoundPos || ud.config.SoundToggle == 0 || ud.config.FXDevice < 0) return 0;
if (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL)
{
OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num);
return 0;
}
if (g_sounds[num].filename1) fp = kopen4loadfrommod(g_sounds[num].filename1,g_loadFromGroupOnly);
if (fp == -1) fp = kopen4loadfrommod(g_sounds[num].filename,g_loadFromGroupOnly);
if (fp == -1)
{
OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
return 0;
}
g_sounds[num].soundsiz = l = kfilelength(fp);
while(mutex_lock(&cachemutex));
g_soundlocks[num] = 200;
allocache((intptr_t *)&g_sounds[num].ptr, l, (char *)&g_soundlocks[num]);
mutex_unlock(&cachemutex);
l = kread(fp, g_sounds[num].ptr , l);
kclose(fp);
return l;
}
int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
{
vec3_t *c;
int32_t sndist, j = 0;
int32_t cs;
int32_t voice, sndang, ca, pitch;
if (num > g_maxSoundPos ||
ud.config.FXDevice < 0 ||
((g_sounds[num].m&8) && ud.lockout) ||
ud.config.SoundToggle == 0 ||
g_sounds[num].num >= MAXSOUNDINSTANCES ||
FX_VoiceAvailable(g_sounds[num].pr) == 0 ||
(g_player[myconnectindex].ps->timebeforeexit > 0 && g_player[myconnectindex].ps->timebeforeexit <= GAMETICSPERSEC*3) ||
g_player[myconnectindex].ps->gm&MODE_MENU) return -1;
if (g_sounds[num].m&128)
{
if (g_sounds[num].num < MAXSOUNDINSTANCES && i >= 0 && i < MAXSPRITES)
{
while(mutex_lock(&cachemutex));
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
j++;
mutex_unlock(&cachemutex);
if (j >= MAXSOUNDINSTANCES)
{
OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
return -1;
}
if ((voice = S_PlaySound(num)) >= FX_Ok)
{
while(mutex_lock(&cachemutex));
g_sounds[num].SoundOwner[j].i = i;
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].voice = voice;
mutex_unlock(&cachemutex);
return voice;
}
return -1;
}
return -1;
}
// Duke talk
if (g_sounds[num].m&4)
{
if ((g_netServer || ud.multimode > 1) && PN == APLAYER && sprite[i].yvel != screenpeek) // other player sound
{
if (!(ud.config.VoiceToggle&4))
return -1;
}
else if (!(ud.config.VoiceToggle&1))
return -1;
// don't play if any Duke talk sounds are already playing
for (j=g_maxSoundPos; j>=0; j--)
if ((g_sounds[j].m&4) && g_sounds[j].num > 0)
return -1;
}
c = (vec3_t *)&ud.camera;
cs = ud.camerasect;
ca = ud.cameraang;
sndist = FindDistance3D((c->x-pos->x),(c->y-pos->y),(c->z-pos->z)>>4);
if (i >= 0 && (g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
sndist = divscale14(sndist,(SHT+1));
sndist += g_sounds[num].vo;
if (sndist < 0) sndist = 0;
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c->x,c->y,c->z-(24<<8),cs,SX,SY,SZ-(24<<8),SECT))
sndist += sndist>>5;
pitch = (j = klabs(g_sounds[num].pe-g_sounds[num].ps)) ?
(g_sounds[num].ps < g_sounds[num].pe ? g_sounds[num].ps : g_sounds[num].pe ) + rand()%j :
g_sounds[num].ps;
switch (num)
{
case PIPEBOMB_EXPLODE:
case LASERTRIP_EXPLODE:
case RPG_EXPLODE:
if (sndist > (6144))
sndist = 6144;
if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2)
pitch -= 1024;
break;
default:
if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2 && (g_sounds[num].m&4) == 0)
pitch = -768;
break;
}
if (g_player[screenpeek].ps->sound_pitch) pitch += g_player[screenpeek].ps->sound_pitch;
if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
S_StopEnvSound(num, i);
if (PN == APLAYER && sprite[i].yvel == screenpeek)
sndang = sndist = 0;
else
{
sndang = 2048 + ca - getangle(c->x-pos->x,c->y-pos->y);
sndang &= 2047;
}
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0)
return -1;
}
else
{
while(mutex_lock(&cachemutex));
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
mutex_unlock(&cachemutex);
}
if (g_sounds[num].m&16) sndist = 0;
if (sndist < ((255-LOUDESTVOLUME)<<6))
sndist = ((255-LOUDESTVOLUME)<<6);
j = 0;
while(mutex_lock(&cachemutex));
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
j++;
if (j >= MAXSOUNDINSTANCES)
{
g_soundlocks[num]--;
mutex_unlock(&cachemutex);
return -1;
}
mutex_unlock(&cachemutex);
if (g_sounds[num].m&1)
{
if (g_sounds[num].num > 0) return -1;
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,(num * MAXSOUNDINSTANCES) + j);
}
else
{
voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,sndang>>4,sndist>>6, g_sounds[num].pr,
(num * MAXSOUNDINSTANCES) + j);
}
while(mutex_lock(&cachemutex));
if (voice >= FX_Ok)
{
g_sounds[num].SoundOwner[j].i = i;
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].voice = voice;
mutex_unlock(&cachemutex);
return voice;
}
g_soundlocks[num]--;
mutex_unlock(&cachemutex);
return -1;
}
int32_t S_PlaySound(int32_t num)
{
int32_t pitch,cx;
int32_t voice;
if (ud.config.FXDevice < 0) return -1;
if (ud.config.SoundToggle==0) return -1;
if (!(ud.config.VoiceToggle&1) && (g_sounds[num].m&4)) return -1;
if ((g_sounds[num].m&8) && ud.lockout) return -1;
if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return -1;
if (num > g_maxSoundPos || (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL))
{
OSD_Printf("WARNING: invalid sound #%d\n",num);
return -1;
}
pitch = (cx = klabs(g_sounds[num].pe-g_sounds[num].ps)) ?
(g_sounds[num].ps < g_sounds[num].pe ? g_sounds[num].ps :
g_sounds[num].pe ) + rand()%cx : g_sounds[num].ps;
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0)
return -1;
}
else
{
while(mutex_lock(&cachemutex));
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
mutex_unlock(&cachemutex);
}
voice = (g_sounds[num].m&1) ?
FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].soundsiz,num * MAXSOUNDINSTANCES) :
FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num * MAXSOUNDINSTANCES);
if (voice < FX_Ok)
{
while(mutex_lock(&cachemutex));
g_soundlocks[num]--;
mutex_unlock(&cachemutex);
return -1;
}
return voice;
}
int32_t A_PlaySound(uint32_t num, int32_t i)
{
if ((int32_t)num > g_maxSoundPos) return -1;
return i < 0 ? S_PlaySound(num) : S_PlaySound3D(num, i, (vec3_t *)&sprite[i]);
}
void S_StopSound(int32_t num)
{
if (num < 0 || num > g_maxSoundPos || g_sounds[num].num <= 0)
return;
retry:
{
int32_t j=MAXSOUNDINSTANCES-1;
while(mutex_lock(&cachemutex));
for (; j>=0; j--)
{
if (g_sounds[num].SoundOwner[j].voice)
{
mutex_unlock(&cachemutex);
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
goto retry;
}
}
mutex_unlock(&cachemutex);
}
}
void S_StopEnvSound(int32_t num,int32_t i)
{
if (num < 0 || num > g_maxSoundPos || g_sounds[num].num <= 0)
return;
retry:
{
int32_t j=MAXSOUNDINSTANCES-1;
while(mutex_lock(&cachemutex));
for (; j>=0; j--)
{
if (g_sounds[num].SoundOwner[j].i == i && g_sounds[num].SoundOwner[j].voice)
{
mutex_unlock(&cachemutex);
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
goto retry;
}
}
mutex_unlock(&cachemutex);
}
}
void S_Update(void)
{
vec3_t *s, *c;
int32_t sndist,sndang,ca,j,k,i,cs;
g_numEnvSoundsPlaying = 0;
if (ud.camerasprite == -1)
{
c = (vec3_t *)&ud.camera;
cs = ud.camerasect;
ca = ud.cameraang;
}
else
{
c = (vec3_t *)&sprite[ud.camerasprite];
cs = sprite[ud.camerasprite].sectnum;
ca = sprite[ud.camerasprite].ang;
}
j = g_maxSoundPos;
while(mutex_lock(&cachemutex));
do
{
for (k=MAXSOUNDINSTANCES-1; k>=0; k--)
{
i = g_sounds[j].SoundOwner[k].i;
if (i < 0 || i >= MAXSPRITES || g_sounds[j].num == 0 || g_sounds[j].SoundOwner[k].voice < FX_Ok)
continue;
s = (vec3_t *)&sprite[i];
if (PN == APLAYER && sprite[i].yvel == screenpeek)
sndang = sndist = 0;
else
{
sndang = 2048 + ca - getangle(c->x-s->x, c->y-s->y);
sndang &= 2047;
sndist = FindDistance3D(c->x-s->x, c->y-s->y, (c->z-s->z)>>4);
if (i >= 0 && (g_sounds[j].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
sndist = divscale14(sndist,(SHT+1));
}
sndist += g_sounds[j].vo;
if (sndist < 0) sndist = 0;
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c->x,c->y,c->z-(24<<8),cs,s->x,s->y,s->z-(24<<8),SECT))
sndist += sndist>>5;
if (PN == MUSICANDSFX && SLT < 999)
g_numEnvSoundsPlaying++;
switch (j)
{
case PIPEBOMB_EXPLODE:
case LASERTRIP_EXPLODE:
case RPG_EXPLODE:
if (sndist > 6144)
sndist = 6144;
break;
}
if (g_sounds[j].m&16) sndist = 0;
if (sndist < ((255-LOUDESTVOLUME)<<6))
sndist = ((255-LOUDESTVOLUME)<<6);
mutex_unlock(&cachemutex);
FX_Pan3D(g_sounds[j].SoundOwner[k].voice, sndang>>4, sndist>>6);
mutex_lock(&cachemutex);
}
}
while (j--);
mutex_unlock(&cachemutex);
}
void S_Callback(uint32_t num)
{
if ((int32_t)num == MUSIC_ID)
return;
while(mutex_lock(&cachemutex));
// negative index is RTS playback
if ((int32_t)num < 0)
{
if (lumplockbyte[-(int32_t)num] >= 200)
lumplockbyte[-(int32_t)num]--;
mutex_unlock(&cachemutex);
return;
}
{
int32_t j = num & (MAXSOUNDINSTANCES-1);
num = (num - j) / MAXSOUNDINSTANCES;
if (g_sounds[num].num > 0)
{
int32_t i = g_sounds[num].SoundOwner[j].i;
// MUSICANDSFX uses t_data[0] to control restarting the sound
if (sprite[i].picnum == MUSICANDSFX && sector[sprite[i].sectnum].lotag < 3 && sprite[i].lotag < 999)
actor[i].t_data[0] = 0;
g_sounds[num].SoundOwner[j].i = -1;
g_sounds[num].SoundOwner[j].voice = 0;
g_sounds[num].num--;
}
}
g_soundlocks[num]--;
mutex_unlock(&cachemutex);
}
void S_ClearSoundLocks(void)
{
int32_t i;
while(mutex_lock(&cachemutex));
for (i=g_maxSoundPos; i >= 0 ; i--)
if (g_soundlocks[i] >= 200)
g_soundlocks[i] = 199;
for (i=0; i<11; i++)
if (lumplockbyte[i] >= 200)
lumplockbyte[i] = 199;
mutex_unlock(&cachemutex);
}
int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
{
if (num > g_maxSoundPos || num < 0) return 0;
if (g_sounds[num].num > 0 && i >= 0)
{
int32_t j=MAXSOUNDINSTANCES-1;
for (; j>=0; j--)
if (g_sounds[num].SoundOwner[j].i == i)
return 1;
}
return (i == -1) ? g_sounds[num].num : 0;
}
int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
{
if (num > g_maxSoundPos || num < 0) return 0;
return (i == -1) ? (g_soundlocks[num] >= 200) : g_sounds[num].num;
}