raze-gles/source/exhumed/src/enginesubs.cpp

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#include "engine.h"
#include <io.h>
#include <fcntl.h>
#include <malloc.h>
// static int globhiz, globloz, globhihit, globlohit;
void overwritesprite(int thex, int they, short tilenum, signed char shade, char stat, char dapalnum)
{
#if 0
rotatesprite(thex << 16, they << 16, 0x10000, (short)((flags & 8) << 7), tilenum, shade, dapalnum,
(char)(((flags & 1 ^ 1) << 4) + (flags & 2) + ((flags & 4) >> 2) + ((flags & 16) >> 2) ^ ((flags & 8) >> 1)),
windowx1, windowy1, windowx2, windowy2);
#endif
rotatesprite(thex << 16, they << 16, 65536L, (stat & 8) << 7, tilenum, shade, dapalnum,
(((stat & 1) ^ 1) << 4) + (stat & 2) + ((stat & 4) >> 2) + (((stat & 16) >> 2) ^ ((stat & 8) >> 1)),
windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
}
void permanentwritesprite(int thex, int they, short tilenum, signed char shade, int cx1, int cy1, int cx2, int cy2, char dapalnum)
{
rotatesprite(thex << 16, they << 16, 65536L, 0, tilenum, shade, dapalnum, 8 + 16, cx1, cy1, cx2, cy2);
}
void resettiming()
{
numframes = 0L;
totalclock = 0L;
// TODO totalclocklock = 0L;
}
void kensetpalette(unsigned char *vgapal)
{
//setbrightness(0, (char*)vgapal, 4 | 2);
// TODO
Bmemcpy(palette, vgapal, 768);
videoSetPalette(0, 0, /*4 | */2);
#if 0
char vesapal[1024];
for(int i = 0; i < 256; i++)
{
vesapal[i*4+0] = vgapal[i*3+2];
vesapal[i*4+1] = vgapal[i*3+1];
vesapal[i*4+2] = vgapal[i*3+0];
vesapal[i*4+3] = 0;
}
#ifndef __WATCOMC__
(0L, 256L, vesapal);
#endif
#endif
}
void printext(int x, int y, const char *buffer, short tilenum, char invisiblecol)
{
int i;
unsigned char ch;
for (i = 0; buffer[i] != 0; i++)
{
ch = (unsigned char)buffer[i];
rotatesprite((x - ((ch & 15) << 3)) << 16, (y - ((ch >> 4) << 3)) << 16, 65536L, 0, tilenum, 0, 0, 8 + 16 + 128, x, y, x + 7, y + 7);
x += 8;
}
#if 0
int i;
char ch;
for(i=0;buffer[i]!=0;i++)
{
ch = buffer[i];
rotatesprite((x-((8&15)<<3))<<16,(y-((8>>4)<<3))<<16,65536L,0,tilenum,0,0,8+16+64+128,x,y,x+7,y+7);
rotatesprite((x-((ch&15)<<3))<<16,(y-((ch>>4)<<3))<<16,65536L,0,tilenum,0,0,8+16+128,x,y,x+7,y+7);
x += 8;
}
#endif
}
void precache()
{
int i;
for (i = 0; i < numsectors; i++)
{
short j = sector[i].ceilingpicnum;
if (waloff[j] == 0) tileLoad(j);
j = sector[i].floorpicnum;
if (waloff[j] == 0) tileLoad(j);
}
for (i = 0; i < numwalls; i++)
{
short j = wall[i].picnum;
if (waloff[j] == 0) tileLoad(j);
}
for (i = 0; i < kMaxSprites; i++)
{
if (sprite[i].statnum < kMaxStatus)
{
short j = sprite[i].picnum;
if (waloff[j] == 0) tileLoad(j);
}
}
}