2019-08-26 03:59:14 +00:00
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#include "engine.h"
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#include <io.h>
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#include <fcntl.h>
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#include <malloc.h>
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2019-08-31 07:47:15 +00:00
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// static int globhiz, globloz, globhihit, globlohit;
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2019-08-26 03:59:14 +00:00
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2019-08-31 07:47:15 +00:00
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void overwritesprite(int thex, int they, short tilenum, signed char shade, char stat, char dapalnum)
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2019-08-26 03:59:14 +00:00
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{
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#if 0
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2019-08-31 07:47:15 +00:00
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rotatesprite(thex << 16, they << 16, 0x10000, (short)((flags & 8) << 7), tilenum, shade, dapalnum,
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(char)(((flags & 1 ^ 1) << 4) + (flags & 2) + ((flags & 4) >> 2) + ((flags & 16) >> 2) ^ ((flags & 8) >> 1)),
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windowx1, windowy1, windowx2, windowy2);
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2019-08-26 03:59:14 +00:00
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#endif
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2019-08-31 07:47:15 +00:00
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rotatesprite(thex << 16, they << 16, 65536L, (stat & 8) << 7, tilenum, shade, dapalnum,
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(((stat & 1) ^ 1) << 4) + (stat & 2) + ((stat & 4) >> 2) + (((stat & 16) >> 2) ^ ((stat & 8) >> 1)),
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2019-08-26 03:59:14 +00:00
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windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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}
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2019-08-31 07:47:15 +00:00
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void permanentwritesprite(int thex, int they, short tilenum, signed char shade, int cx1, int cy1, int cx2, int cy2, char dapalnum)
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2019-08-26 03:59:14 +00:00
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{
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2019-08-31 07:47:15 +00:00
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rotatesprite(thex << 16, they << 16, 65536L, 0, tilenum, shade, dapalnum, 8 + 16, cx1, cy1, cx2, cy2);
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2019-08-26 03:59:14 +00:00
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}
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void resettiming()
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{
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2019-08-31 07:47:15 +00:00
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numframes = 0L;
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totalclock = 0L;
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2019-08-26 03:59:14 +00:00
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// TODO totalclocklock = 0L;
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}
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void kensetpalette(unsigned char *vgapal)
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{
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2019-08-31 07:47:15 +00:00
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//setbrightness(0, (char*)vgapal, 4 | 2);
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2019-08-26 03:59:14 +00:00
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// TODO
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Bmemcpy(palette, vgapal, 768);
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2019-08-31 09:08:38 +00:00
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videoSetPalette(0, 0, /*4 | */2);
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2019-08-26 03:59:14 +00:00
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#if 0
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char vesapal[1024];
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for(int i = 0; i < 256; i++)
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{
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vesapal[i*4+0] = vgapal[i*3+2];
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vesapal[i*4+1] = vgapal[i*3+1];
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vesapal[i*4+2] = vgapal[i*3+0];
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vesapal[i*4+3] = 0;
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}
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#ifndef __WATCOMC__
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2019-08-31 07:47:15 +00:00
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(0L, 256L, vesapal);
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2019-08-26 03:59:14 +00:00
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#endif
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#endif
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}
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2019-08-31 07:47:15 +00:00
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void printext(int x, int y, const char *buffer, short tilenum, char invisiblecol)
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2019-08-26 03:59:14 +00:00
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{
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2019-08-31 07:47:15 +00:00
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int i;
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unsigned char ch;
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2019-08-26 03:59:14 +00:00
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2019-08-31 07:47:15 +00:00
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for (i = 0; buffer[i] != 0; i++)
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{
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ch = (unsigned char)buffer[i];
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rotatesprite((x - ((ch & 15) << 3)) << 16, (y - ((ch >> 4) << 3)) << 16, 65536L, 0, tilenum, 0, 0, 8 + 16 + 128, x, y, x + 7, y + 7);
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x += 8;
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}
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2019-08-26 03:59:14 +00:00
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#if 0
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2019-08-31 07:47:15 +00:00
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int i;
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char ch;
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for(i=0;buffer[i]!=0;i++)
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{
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ch = buffer[i];
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rotatesprite((x-((8&15)<<3))<<16,(y-((8>>4)<<3))<<16,65536L,0,tilenum,0,0,8+16+64+128,x,y,x+7,y+7);
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rotatesprite((x-((ch&15)<<3))<<16,(y-((ch>>4)<<3))<<16,65536L,0,tilenum,0,0,8+16+128,x,y,x+7,y+7);
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x += 8;
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}
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2019-08-26 03:59:14 +00:00
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#endif
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}
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void precache()
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{
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2019-08-31 07:47:15 +00:00
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int i;
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for (i = 0; i < numsectors; i++)
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{
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short j = sector[i].ceilingpicnum;
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if (waloff[j] == 0) tileLoad(j);
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j = sector[i].floorpicnum;
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if (waloff[j] == 0) tileLoad(j);
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}
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for (i = 0; i < numwalls; i++)
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{
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short j = wall[i].picnum;
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if (waloff[j] == 0) tileLoad(j);
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}
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for (i = 0; i < kMaxSprites; i++)
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{
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if (sprite[i].statnum < kMaxStatus)
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{
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short j = sprite[i].picnum;
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if (waloff[j] == 0) tileLoad(j);
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}
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}
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2019-08-26 03:59:14 +00:00
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}
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