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raze-gles/source/common/menu/menustate.h

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#pragma once
enum EMenuState : int
{
MENU_Off, // Menu is closed
MENU_On, // Menu is opened
MENU_WaitKey, // Menu is opened and waiting for a key in the controls menu
MENU_OnNoPause, // Menu is opened but does not pause the game
};
extern EMenuState menuactive; // Menu overlayed?