raze-gles/source/blood/src/screen.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include <string.h>
#include "build.h"
#include "common_game.h"
#include "globals.h"
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#include "config.h"
#include "resource.h"
#include "screen.h"
#include "rendering/v_video.h"
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BEGIN_BLD_NS
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LOADITEM PLU[15] = {
{ 0, "NORMAL" },
{ 1, "SATURATE" },
{ 2, "BEAST" },
{ 3, "TOMMY" },
{ 4, "SPIDER3" },
{ 5, "GRAY" },
{ 6, "GRAYISH" },
{ 7, "SPIDER1" },
{ 8, "SPIDER2" },
{ 9, "FLAME" },
{ 10, "COLD" },
{ 11, "P1" },
{ 12, "P2" },
{ 13, "P3" },
{ 14, "P4" }
};
const char *PAL[5] = {
"BLOOD.PAL",
"WATER.PAL",
"BEAST.PAL",
"SEWER.PAL",
"INVULN1.PAL"
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};
static RGB toRGB;
static RGB *palTable[5];
static int curPalette;
bool gFogMode = false;
void scrLoadPLUs(void)
{
// load default palookups
for (int i = 0; i < 15; i++)
{
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DICTNODE *pPlu = gSysRes.Lookup(PLU[i].name, "PLU");
if (!pPlu)
ThrowError("%s.PLU not found", PLU[i].name);
if (pPlu->Size() / 256 != 64)
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ThrowError("Incorrect PLU size");
lookuptables[PLU[i].id] = (char*)gSysRes.Lock(pPlu);
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}
// by NoOne: load user palookups
for (int i = kUserPLUStart; i < MAXPALOOKUPS; i++) {
DICTNODE* pPlu = gSysRes.Lookup(i, "PLU");
if (!pPlu) continue;
else if (pPlu->Size() / 256 != 64) { consoleSysMsg("Incorrect filesize of PLU#%d", i); }
else lookuptables[i] = (char*)gSysRes.Lock(pPlu);
}
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#ifdef USE_OPENGL
palookupfog[1].r = 255;
palookupfog[1].g = 255;
palookupfog[1].b = 255;
palookupfog[1].f = 1;
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#endif
}
#ifdef USE_OPENGL
glblend_t const bloodglblend =
{
{
{ 1.f/3.f, BLENDFACTOR_SRC_ALPHA, BLENDFACTOR_ONE_MINUS_SRC_ALPHA, 0 },
{ 2.f/3.f, BLENDFACTOR_SRC_ALPHA, BLENDFACTOR_ONE_MINUS_SRC_ALPHA, 0 },
},
};
#endif
void scrLoadPalette(void)
{
#ifdef USE_OPENGL
for (auto& x : glblend)
x = bloodglblend;
#endif
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paletteloaded = 0;
Printf("Loading palettes\n");
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for (int i = 0; i < 5; i++)
{
auto pal = fileSystem.LoadFile(PAL[i]);
if (pal.Size() < 768) I_FatalError("%s: file too small", PAL[i]);
paletteSetColorTable(i, pal.Data());
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}
numshades = 64;
paletteloaded |= PALETTE_MAIN;
scrLoadPLUs();
paletteloaded |= PALETTE_SHADE;
Printf("Loading translucency table\n");
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DICTNODE *pTrans = gSysRes.Lookup("TRANS", "TLU");
if (!pTrans)
ThrowError("TRANS.TLU not found");
paletteloaded |= PALETTE_TRANSLUC;
palettePostLoadTables();
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}
void scrSetPalette(int palId)
{
curPalette = palId;
}
void scrInit(void)
{
glrendmode = REND_POLYMOST;
engineInit();
curPalette = 0;
}
void scrSetGameMode(int vidMode, int XRes, int YRes, int nBits)
{
V_Init2();
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videoClearViewableArea(0);
videoNextPage();
scrSetPalette(curPalette);
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}
END_BLD_NS