2011-09-20 19:12:24 +00:00
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{
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2012-01-28 14:36:34 +00:00
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engine_main_arrays_are_static;
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2012-05-18 12:45:52 +00:00
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engine_v8;
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2012-01-28 14:36:34 +00:00
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2011-09-20 19:12:24 +00:00
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sector;
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wall;
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sprite;
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2013-02-01 13:05:20 +00:00
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tsprite;
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2011-12-04 18:09:50 +00:00
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spriteext;
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2011-09-20 19:12:24 +00:00
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numsectors;
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numwalls;
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2012-01-28 14:38:41 +00:00
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numyaxbunches;
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2013-02-01 13:05:20 +00:00
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spritesortcnt;
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2011-09-25 15:11:47 +00:00
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2013-01-19 18:28:55 +00:00
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rendmode;
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2012-08-19 12:52:18 +00:00
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totalclock;
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2013-01-19 18:28:55 +00:00
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randomseed;
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2012-08-19 12:52:18 +00:00
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xdim;
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ydim;
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2013-01-19 18:28:55 +00:00
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windowx1;
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windowy1;
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windowx2;
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windowy2;
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2012-08-19 12:52:18 +00:00
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2012-02-04 21:34:39 +00:00
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yax_getbunch;
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2012-12-28 17:18:02 +00:00
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getceilzofslopeptr;
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getflorzofslopeptr;
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getzsofslopeptr;
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2011-10-11 16:53:15 +00:00
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headspritesect;
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headspritestat;
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prevspritesect;
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prevspritestat;
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nextspritesect;
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nextspritestat;
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2011-12-21 18:43:08 +00:00
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2012-01-28 14:38:41 +00:00
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headsectbunch;
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nextsectbunch;
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2012-11-30 18:57:46 +00:00
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krand;
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2012-10-07 15:25:58 +00:00
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ksqrt;
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2012-12-03 18:24:30 +00:00
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inside;
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getangle;
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2012-11-30 18:57:46 +00:00
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cansee;
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2012-10-07 15:25:58 +00:00
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hitscan;
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2012-12-03 18:24:30 +00:00
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neartag;
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2012-10-07 15:25:58 +00:00
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rotatesprite;
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2012-11-30 18:57:46 +00:00
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dist;
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ldist;
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2012-10-07 15:26:29 +00:00
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updatesector;
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updatesectorz;
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updatesectorbreadth;
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2012-10-07 15:25:58 +00:00
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gethitickms;
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2012-12-25 16:13:41 +00:00
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OSD_Printf;
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2012-10-07 15:25:58 +00:00
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2012-12-28 17:18:06 +00:00
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luaJIT_BC_defs_common;
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2012-10-07 15:25:58 +00:00
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g_sizes_of_what;
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g_sizes_of;
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2012-12-25 16:13:45 +00:00
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g_elCallDepth;
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2012-10-07 15:25:58 +00:00
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2012-07-20 21:57:28 +00:00
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kopen4loadfrommod;
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kfilelength;
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kclose;
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kread;
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2013-01-13 16:40:07 +00:00
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g_scriptModules;
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g_scriptModulesNum;
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2012-12-29 15:21:24 +00:00
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G_ConFile;
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G_DoGameStartup;
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2013-01-01 15:24:22 +00:00
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C_DefineSound;
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2013-01-05 13:09:19 +00:00
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C_DefineMusic;
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2013-01-01 15:24:28 +00:00
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C_DefineQuote;
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2013-01-05 13:09:19 +00:00
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C_DefineVolumeName;
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2013-01-05 13:09:31 +00:00
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C_DefineSkillName;
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2013-01-05 13:09:19 +00:00
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C_DefineLevelName;
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2012-12-29 15:21:24 +00:00
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2011-12-21 18:43:08 +00:00
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actor;
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2013-01-19 18:28:40 +00:00
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g_camera;
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2012-01-28 14:38:41 +00:00
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ud;
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2012-06-26 19:49:59 +00:00
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g_player;
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2013-01-13 16:40:32 +00:00
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g_playerWeapon;
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2012-12-29 15:21:32 +00:00
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g_tile;
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2012-05-13 16:05:16 +00:00
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2013-01-01 15:24:28 +00:00
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ScriptQuotes;
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2013-01-02 22:33:37 +00:00
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screenpeek;
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2013-01-19 18:28:55 +00:00
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hudweap;
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2012-08-19 12:52:18 +00:00
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playerswhenstarted;
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2012-12-09 13:24:39 +00:00
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lastvisinc;
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2012-12-28 17:18:02 +00:00
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g_spriteDeleteQueueSize;
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BlimpSpawnSprites;
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2012-12-29 15:21:24 +00:00
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g_scriptVersion;
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2013-01-19 18:28:55 +00:00
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g_currentFrameRate;
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2013-01-24 20:03:02 +00:00
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g_currentMenu;
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2012-08-19 12:52:18 +00:00
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2012-07-25 18:56:18 +00:00
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luaJIT_BC_lunacon;
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luaJIT_BC_con_lang;
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2012-08-02 10:52:21 +00:00
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luaJIT_BC_geom;
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2012-08-02 10:52:28 +00:00
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luaJIT_BC_randgen;
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2012-08-02 10:52:32 +00:00
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luaJIT_BC_stat;
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2012-08-02 10:52:44 +00:00
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luaJIT_BC_bitar;
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2012-08-08 19:32:45 +00:00
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luaJIT_BC_control;
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2012-08-02 10:52:28 +00:00
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rand_jkiss_u32;
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rand_jkiss_dbl;
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md4once;
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2012-11-30 18:57:55 +00:00
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A_IncurDamage;
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P_AddWeaponMaybeSwitch;
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2012-12-03 18:24:25 +00:00
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A_Shoot;
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A_IncurDamage;
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A_Spawn;
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VM_FallSprite;
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VM_ResetPlayer2;
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2012-12-03 18:24:30 +00:00
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A_RadiusDamage;
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G_OperateSectors;
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A_Dodge;
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2012-12-28 17:18:02 +00:00
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A_InsertSprite;
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A_Spawn;
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A_AddToDeleteQueue;
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2013-01-01 15:24:28 +00:00
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P_DoQuote;
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G_ClearCameraView;
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2013-01-02 22:33:37 +00:00
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A_CheckAnySoundPlaying;
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A_PlaySound;
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S_CheckSoundPlaying;
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2013-01-05 13:09:19 +00:00
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S_StopEnvSound;
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2013-01-24 20:03:02 +00:00
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FX_StopAllSounds;
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S_ChangeSoundPitch;
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2011-09-20 19:12:24 +00:00
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};
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