raze-gles/libraries/timidityplus/timiditypp/quantity.h

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2019-11-10 22:58:51 +00:00
/*
TiMidity++ -- MIDI to WAVE converter and player
Copyright (C) 1999-2002 Masanao Izumo <mo@goice.co.jp>
Copyright (C) 1995 Tuukka Toivonen <tt@cgs.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
quantity.h
by Kentaro Sato <kentaro@ranvis.com>
*/
#ifndef ___QUANTITY_H_
#define ___QUANTITY_H_
#include <stdint.h>
namespace TimidityPlus
{
#define QUANTITY_UNIT_TYPE(u) QUANTITY_OF_##u, QUANTITY_UNIT_NAME(u##_NUM)
#define QUANTITY_UNIT_NAME(name) QUANTITY_UNIT_##name
enum quantity_units {
QUANTITY_UNIT_TYPE(UNDEFINED), /* type only */
QUANTITY_UNIT_TYPE(DIRECT_INT), /* internal use */
QUANTITY_UNIT_TYPE(DIRECT_FLOAT), /* internal use */
QUANTITY_UNIT_TYPE(TREMOLO_SWEEP), /* int */
QUANTITY_UNIT_NAME(TREMOLO_SWEEP_MS), /* int */
QUANTITY_UNIT_TYPE(TREMOLO_RATE), /* int */
QUANTITY_UNIT_NAME(TREMOLO_RATE_MS), /* int */
QUANTITY_UNIT_NAME(TREMOLO_RATE_HZ), /* float */
QUANTITY_UNIT_TYPE(VIBRATO_SWEEP), /* int */
QUANTITY_UNIT_NAME(VIBRATO_SWEEP_MS), /* int */
QUANTITY_UNIT_TYPE(VIBRATO_RATE), /* int */
QUANTITY_UNIT_NAME(VIBRATO_RATE_MS), /* int */
QUANTITY_UNIT_NAME(VIBRATO_RATE_HZ), /* float */
};
#undef QUANTITY_UNIT_TYPE
#define QUANTITY_UNIT_TYPE(u) QUANTITY_OF_##u
#define INIT_QUANTITY(q) (q).type = QUANTITY_UNIT_TYPE(UNDEFINED)
#define IS_QUANTITY_DEFINED(q) ((q).type != QUANTITY_UNIT_TYPE(UNDEFINED))
typedef struct Quantity_ {
uint16_t type, unit;
union {
int32_t i;
double f;
} value;
} Quantity;
extern const char *string_to_quantity(const char *string, Quantity *quantity, uint16_t type);
extern int32_t quantity_to_int(const Quantity *quantity, int32_t param);
extern double quantity_to_float(const Quantity *quantity, int32_t param);
}
#endif /* ___QUANTITY_H_ */