raze-gles/source/core/razefont.cpp

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/*
** razefont.cpp
**
**---------------------------------------------------------------------------
** Copyright 2021 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "razefont.h"
#include "gamecontrol.h"
#include "c_cvars.h"
#include "i_interface.h"
FGameTexture* GetBaseForChar(FGameTexture* t);
void FontCharCreated(FGameTexture* base, FGameTexture* glyph);
FFont* IndexFont;
FFont* DigiFont;
FFont* BigFont13, * BigFont15;
CUSTOM_CVAR(Int, duke_menufont, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (!(g_gameType & GAMEFLAG_DUKE) || !BigFont13 || !BigFont15) return;
if (self < -1 || self > 1) self = -1;
else
{
// Font info must be copied so that BigFont does not change its address.
if (self == 0 || (self == -1 && isPlutoPak())) BigFont->CopyFrom(*BigFont15);
else if (self == 1 || (self == -1 && !isPlutoPak())) BigFont->CopyFrom(*BigFont13);
}
}
static void SetupHires(FFont *font)
{
if (!font) return;
auto altfont = font->AltFont();
if (!altfont) return;
// Set up hightile links for the font.
for (int i = 33; i < 127; i++)
{
auto mycode = font->GetCharCode(i, true);
if (mycode != i) continue;
auto mychar = font->GetChar(i, CR_UNDEFINED, nullptr);
if (mychar == nullptr) continue;
auto altcode = altfont->GetCharCode(i, true);
if (altcode != i) continue;
auto altchar = altfont->GetChar(i, CR_UNDEFINED, nullptr);
if (altchar == nullptr) continue;
auto base = GetBaseForChar(altchar);
if (base == nullptr) continue;
FontCharCreated(base, mychar);
}
}
void InitFont()
{
V_InitFonts();
BigFont = V_GetFont("BigFont");
SmallFont = V_GetFont("SmallFont");
SmallFont2 = V_GetFont("SmallFont2");
IndexFont = V_GetFont("IndexFont");
DigiFont = V_GetFont("DigiFont");
SetupHires(BigFont);
SetupHires(SmallFont);
if (g_gameType & GAMEFLAG_DUKE)
{
BigFont13 = V_GetFont("BigFont13");
BigFont15 = V_GetFont("BigFont15");
BigFont = new FFont(0, "BigFont");
}
// todo: Compare small and big fonts with the base font and decide which one to use.
}