raze-gles/source/games/duke/src/zz_net.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#ifndef NETWORK_DISABLE
#include "enet.h"
#endif
2020-06-21 20:18:12 +00:00
#include "duke3d.h"
#include "game.h"
#include "gamedef.h"
#include "net.h"
#include "premap.h"
#include "savegame.h"
#include "m_crc32.h"
#include "mapinfo.h"
BEGIN_DUKE_NS
#define TIMERUPDATESIZ 32
ENetHost *g_netServer = NULL;
ENetHost *g_netClient = NULL;
ENetPeer *g_netClientPeer = NULL;
ENetPeer* g_netPlayerPeer[MAXPLAYERS];
enet_uint16 g_netPort = 23513;
int32_t g_netDisconnect = 0;
char g_netPassword[32];
int32_t g_netPlayersWaiting = 0;
int32_t g_netIndex = 2;
newgame_t pendingnewgame;
void faketimerhandler(void) {}
void Net_GetPackets(void)
{
}
END_DUKE_NS