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/**************************************************************************************************
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" POLYMOST " code originally written by Ken Silverman
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Ken Silverman ' s official web site : http : //www.advsys.net/ken
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" POLYMOST2 " changes Copyright ( c ) 2018 , Alex Dawson
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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# include "build.h"
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# include "common.h"
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# include "engine_priv.h"
# include "kplib.h"
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# include "mdsprite.h"
# include "polymost.h"
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# include "files.h"
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# include "textures.h"
# include "bitmap.h"
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# include "../../glbackend/glbackend.h"
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extern char textfont [ 2048 ] , smalltextfont [ 2048 ] ;
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bool playing_rr ;
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bool playing_blood ;
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int skytile ;
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int32_t rendmode = 0 ;
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int32_t usemodels = 1 ;
int32_t usehightile = 1 ;
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int fixpalette = 0 , fixpalswap = 0 ;
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typedef struct { float x , cy [ 2 ] , fy [ 2 ] ; int32_t tag ; int16_t n , p , ctag , ftag ; } vsptyp ;
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# define VSPMAX 2048 //<- careful!
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static vsptyp vsp [ VSPMAX ] ;
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static int32_t gtag , viewportNodeCount ;
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static float xbl , xbr , xbt , xbb ;
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int32_t domost_rejectcount ;
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# ifdef YAX_ENABLE
typedef struct { float x , cy [ 2 ] ; int32_t tag ; int16_t n , p , ctag ; } yax_vsptyp ;
static yax_vsptyp yax_vsp [ YAX_MAXBUNCHES * 2 ] [ VSPMAX ] ;
typedef struct { float x0 , x1 , cy [ 2 ] , fy [ 2 ] ; } yax_hole_t ;
static yax_hole_t yax_holecf [ 2 ] [ VSPMAX ] ;
static int32_t yax_holencf [ 2 ] ;
static int32_t yax_drawcf = - 1 ;
# endif
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static float dxb1 [ MAXWALLSB ] , dxb2 [ MAXWALLSB ] ;
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//POGOTODO: the SCISDIST could be set to 0 now to allow close objects to render properly,
// but there's a nasty rendering bug that needs to be dug into when setting SCISDIST lower than 1
# define SCISDIST 1.f //close plane clipping distance
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# define SOFTROTMAT 0
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float shadescale = 1.0f ;
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int32_t shadescale_unbounded = 0 ;
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int32_t r_pogoDebug = 0 ;
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int32_t polymostcenterhoriz = 100 ;
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static float gviewxrange ;
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static float ghoriz , ghoriz2 ;
static float ghorizcorrect ;
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double gxyaspect ;
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float gyxscale , ghalfx , grhalfxdown10 , grhalfxdown10x , ghalfy ;
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float gcosang , gsinang , gcosang2 , gsinang2 ;
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float gchang , gshang , gctang , gstang ;
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float gtang = 0.f ;
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float gvrcorrection = 1.f ;
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static vec3d_t xtex , ytex , otex , xtex2 , ytex2 , otex2 ;
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float fcosglobalang , fsinglobalang ;
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float fxdim , fydim , fydimen , fviewingrange ;
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float fsearchx , fsearchy , fsearchz ;
int psectnum , pwallnum , pbottomwall , pisbottomwall , psearchstat ;
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static int32_t drawpoly_srepeat = 0 , drawpoly_trepeat = 0 ;
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# define MAX_DRAWPOLY_VERTS 8
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struct glfiltermodes glfiltermodes [ NUMGLFILTERMODES ] =
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{
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{ " NEAREST " } ,
{ " LINEAR " } ,
{ " NEAREST_MIPMAP_NEAREST " } ,
{ " LINEAR_MIPMAP_NEAREST " } ,
{ " NEAREST_MIPMAP_LINEAR " } ,
{ " LINEAR_MIPMAP_LINEAR " }
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} ;
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int32_t glanisotropy = 0 ; // 0 = maximum supported by card
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int32_t gltexfiltermode = TEXFILTER_OFF ;
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int32_t r_polygonmode = 0 ; // 0:GL_FILL,1:GL_LINE,2:GL_POINT //FUK
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static int32_t lastglpolygonmode = 0 ; //FUK
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# ifdef USE_GLEXT
int32_t glmultisample = 0 , glnvmultisamplehint = 0 ;
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int32_t r_detailmapping = 1 ;
int32_t r_glowmapping = 1 ;
# endif
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int32_t glprojectionhacks = 2 ;
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static FHardwareTexture * polymosttext = 0 ;
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int32_t glrendmode = REND_POLYMOST ;
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int32_t r_shadeinterpolate = 1 ;
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int32_t r_animsmoothing = 1 ;
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int32_t r_downsize = 0 ;
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int32_t r_downsizevar = - 1 ;
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int32_t r_scenebrightness = 0 ;
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int32_t r_rortexture = 0 ;
int32_t r_rortexturerange = 0 ;
int32_t r_rorphase = 0 ;
int32_t r_yshearing = 0 ;
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// used for fogcalc
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static float fogresult , fogresult2 ;
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int32_t r_useindexedcolortextures = - 1 ;
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static inline float float_trans ( uint32_t maskprops , uint8_t blend )
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{
switch ( maskprops )
{
case DAMETH_TRANS1 :
case DAMETH_TRANS2 :
return glblend [ blend ] . def [ maskprops - 2 ] . alpha ;
default :
return 1.0f ;
}
}
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char ptempbuf [ MAXWALLSB < < 1 ] ;
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// polymost ART sky control
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int32_t r_parallaxskyclamping = 1 ;
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int32_t r_parallaxskypanning = 1 ;
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# define MIN_CACHETIME_PRINT 10
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# define Bfabsf fabsf
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int32_t mdtims , omdtims ;
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uint8_t alphahackarray [ MAXTILES ] ;
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int32_t drawingskybox = 0 ;
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int32_t hicprecaching = 0 ;
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hitdata_t polymost_hitdata ;
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void polymost_outputGLDebugMessage ( uint8_t severity , const char * format , . . . )
{
}
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void gltexapplyprops ( void )
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{
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if ( videoGetRenderMode ( ) = = REND_CLASSIC )
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return ;
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if ( GLInterface . glinfo . maxanisotropy > 1.f )
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{
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if ( glanisotropy < = 0 | | glanisotropy > GLInterface . glinfo . maxanisotropy )
glanisotropy = ( int32_t ) GLInterface . glinfo . maxanisotropy ;
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}
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GLInterface . mSamplers - > SetTextureFilterMode ( gltexfiltermode , glanisotropy ) ;
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// do not force switch indexed textures with the filter.
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}
//--------------------------------------------------------------------------------------------------
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float glox1 , gloy1 , glox2 , gloy2 , gloyxscale , gloxyaspect , glohoriz2 , glohorizcorrect , glotang ;
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//Use this for both initialization and uninitialization of OpenGL.
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static int32_t gltexcacnum = - 1 ;
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//in-place multiply m0=m0*m1
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float * multiplyMatrix4f ( float m0 [ 4 * 4 ] , const float m1 [ 4 * 4 ] )
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{
float mR [ 4 * 4 ] ;
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# define multMatrix4RowCol(r, c) mR[r*4+c] = m0[r*4]*m1[c] + m0[r*4+1]*m1[c+4] + m0[r*4+2]*m1[c+8] + m0[r*4+3]*m1[c+12]
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multMatrix4RowCol ( 0 , 0 ) ;
multMatrix4RowCol ( 0 , 1 ) ;
multMatrix4RowCol ( 0 , 2 ) ;
multMatrix4RowCol ( 0 , 3 ) ;
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multMatrix4RowCol ( 1 , 0 ) ;
multMatrix4RowCol ( 1 , 1 ) ;
multMatrix4RowCol ( 1 , 2 ) ;
multMatrix4RowCol ( 1 , 3 ) ;
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multMatrix4RowCol ( 2 , 0 ) ;
multMatrix4RowCol ( 2 , 1 ) ;
multMatrix4RowCol ( 2 , 2 ) ;
multMatrix4RowCol ( 2 , 3 ) ;
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multMatrix4RowCol ( 3 , 0 ) ;
multMatrix4RowCol ( 3 , 1 ) ;
multMatrix4RowCol ( 3 , 2 ) ;
multMatrix4RowCol ( 3 , 3 ) ;
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Bmemcpy ( m0 , mR , sizeof ( float ) * 4 * 4 ) ;
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return m0 ;
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# undef multMatrix4RowCol
}
static void calcmat ( vec3f_t a0 , const vec2f_t * offset , float f , float mat [ 16 ] , int16_t angle )
{
float g ;
float k0 , k1 , k2 , k3 , k4 , k5 , k6 , k7 ;
k0 = a0 . y ;
k1 = a0 . x ;
a0 . x + = offset - > x ;
a0 . z + = offset - > y ;
f = gcosang2 * gshang ;
g = gsinang2 * gshang ;
k4 = ( float ) sintable [ ( angle + 1024 ) & 2047 ] * ( 1.f / 16384.f ) ;
k5 = ( float ) sintable [ ( angle + 512 ) & 2047 ] * ( 1.f / 16384.f ) ;
k2 = k0 * ( 1 - k4 ) + k1 * k5 ;
k3 = k1 * ( 1 - k4 ) - k0 * k5 ;
k6 = f * gstang - gsinang * gctang ; k7 = g * gstang + gcosang * gctang ;
mat [ 0 ] = k4 * k6 + k5 * k7 ; mat [ 4 ] = gchang * gstang ; mat [ 8 ] = k4 * k7 - k5 * k6 ; mat [ 12 ] = k2 * k6 + k3 * k7 ;
k6 = f * gctang + gsinang * gstang ; k7 = g * gctang - gcosang * gstang ;
mat [ 1 ] = k4 * k6 + k5 * k7 ; mat [ 5 ] = gchang * gctang ; mat [ 9 ] = k4 * k7 - k5 * k6 ; mat [ 13 ] = k2 * k6 + k3 * k7 ;
k6 = gcosang2 * gchang ; k7 = gsinang2 * gchang ;
mat [ 2 ] = k4 * k6 + k5 * k7 ; mat [ 6 ] = - gshang ; mat [ 10 ] = k4 * k7 - k5 * k6 ; mat [ 14 ] = k2 * k6 + k3 * k7 ;
mat [ 12 ] = ( mat [ 12 ] + a0 . y * mat [ 0 ] ) + ( a0 . z * mat [ 4 ] + a0 . x * mat [ 8 ] ) ;
mat [ 13 ] = ( mat [ 13 ] + a0 . y * mat [ 1 ] ) + ( a0 . z * mat [ 5 ] + a0 . x * mat [ 9 ] ) ;
mat [ 14 ] = ( mat [ 14 ] + a0 . y * mat [ 2 ] ) + ( a0 . z * mat [ 6 ] + a0 . x * mat [ 10 ] ) ;
}
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void polymost_glreset ( )
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{
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//Reset if this is -1 (meaning 1st texture call ever), or > 0 (textures in memory)
if ( gltexcacnum < 0 )
{
gltexcacnum = 0 ;
//Hack for polymost_dorotatesprite calls before 1st polymost_drawrooms()
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gcosang = gcosang2 = 16384.f / 262144.f ;
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gsinang = gsinang2 = 0.f ;
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}
else
{
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TileFiles . ClearTextureCache ( ) ;
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}
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if ( polymosttext )
delete polymosttext ;
polymosttext = nullptr ;
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glox1 = - 1 ;
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# ifdef DEBUGGINGAIDS
OSD_Printf ( " polymost_glreset() \n " ) ;
# endif
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}
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FileReader GetBaseResource ( const char * fn ) ;
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// one-time initialization of OpenGL for polymost
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void polymost_glinit ( )
{
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for ( int basepalnum = 0 ; basepalnum < MAXBASEPALS ; + + basepalnum )
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{
uploadbasepalette ( basepalnum ) ;
}
for ( int palookupnum = 0 ; palookupnum < MAXPALOOKUPS ; + + palookupnum )
{
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GLInterface . SetPalswapData ( palookupnum , ( uint8_t * ) palookup [ palookupnum ] , numshades + 1 ) ;
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}
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}
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static float get_projhack_ratio ( void )
{
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if ( ( glprojectionhacks = = 1 ) & & ! r_yshearing )
{
// calculates the extend of the zenith glitch
float verticalfovtan = ( fviewingrange * ( windowxy2 . y - windowxy1 . y ) * 5.f ) / ( ( float ) yxaspect * ( windowxy2 . x - windowxy1 . x ) * 4.f ) ;
float verticalfov = atanf ( verticalfovtan ) * ( 2.f / fPI ) ;
static constexpr float const maxhorizangle = 0.6361136f ; // horiz of 199 in degrees
float zenglitch = verticalfov + maxhorizangle - 0.95f ; // less than 1 because the zenith glitch extends a bit
if ( zenglitch < = 0.f )
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return 1.f ;
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float const zenglitchtan = tanf ( ( verticalfov - zenglitch ) * ( fPI / 2.f ) ) ;
static constexpr float const maxcoshoriz = 0.54097117f ; // 128/sqrt(128^2+199^2) = cos of an horiz diff of 199
return 1.f + ( ( ( verticalfovtan / zenglitchtan ) - 1.f ) * ( ( 1.f - Bfabsf ( gchang ) ) / maxcoshoriz ) ) ;
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}
// No projection hacks (legacy or new-aspect)
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return 1.f ;
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}
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static void resizeglcheck ( void )
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{
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//FUK
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if ( lastglpolygonmode ! = r_polygonmode )
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{
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lastglpolygonmode = r_polygonmode ;
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GLInterface . SetWireframe ( r_polygonmode = = 1 ) ;
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}
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if ( r_polygonmode ) //FUK
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{
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GLInterface . ClearScreen ( 1 , 1 , 1 , true ) ;
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}
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if ( ( glox1 ! = windowxy1 . x ) | | ( gloy1 ! = windowxy1 . y ) | | ( glox2 ! = windowxy2 . x ) | | ( gloy2 ! = windowxy2 . y ) | | ( gloxyaspect ! = gxyaspect ) | | ( gloyxscale ! = gyxscale ) | | ( glohoriz2 ! = ghoriz2 ) | | ( glohorizcorrect ! = ghorizcorrect ) | | ( glotang ! = gtang ) )
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{
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const int32_t ourxdimen = ( windowxy2 . x - windowxy1 . x + 1 ) ;
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float ratio = get_projhack_ratio ( ) ;
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const int32_t fovcorrect = ( int32_t ) ( ourxdimen * ratio - ourxdimen ) ;
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ratio = 1.f / ratio ;
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glox1 = ( float ) windowxy1 . x ; gloy1 = ( float ) windowxy1 . y ;
glox2 = ( float ) windowxy2 . x ; gloy2 = ( float ) windowxy2 . y ;
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GLInterface . SetViewport ( windowxy1 . x - ( fovcorrect / 2 ) , ydim - ( windowxy2 . y + 1 ) ,
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ourxdimen + fovcorrect , windowxy2 . y - windowxy1 . y + 1 ) ;
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float m [ 4 ] [ 4 ] ;
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Bmemset ( m , 0 , sizeof ( m ) ) ;
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float const nearclip = 4.0f / ( gxyaspect * gyxscale * 1024.f ) ;
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float const farclip = 64.f ;
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gloxyaspect = gxyaspect ;
gloyxscale = gyxscale ;
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glohoriz2 = ghoriz2 ;
glohorizcorrect = ghorizcorrect ;
glotang = gtang ;
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m [ 0 ] [ 0 ] = 1.f ;
m [ 1 ] [ 1 ] = fxdimen / ( fydimen * ratio ) ;
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m [ 2 ] [ 0 ] = 2.f * ghoriz2 * gstang / fxdimen ;
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m [ 2 ] [ 1 ] = 2.f * ( ghoriz2 * gctang + ghorizcorrect ) / fydimen ;
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m [ 2 ] [ 2 ] = ( farclip + nearclip ) / ( farclip - nearclip ) ;
m [ 2 ] [ 3 ] = 1.f ;
m [ 3 ] [ 2 ] = - ( 2.f * farclip * nearclip ) / ( farclip - nearclip ) ;
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GLInterface . SetMatrix ( Matrix_Projection , & m [ 0 ] [ 0 ] ) ;
VSMatrix identity ( 0 ) ;
GLInterface . SetMatrix ( Matrix_ModelView , & identity ) ;
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}
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}
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void uploadbasepalette ( int32_t basepalnum )
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{
if ( ! basepaltable [ basepalnum ] )
{
return ;
}
uint8_t basepalWFullBrightInfo [ 4 * 256 ] ;
for ( int i = 0 ; i < 256 ; + + i )
{
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basepalWFullBrightInfo [ i * 4 + 0 ] = basepaltable [ basepalnum ] [ i * 3 + 2 ] ;
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basepalWFullBrightInfo [ i * 4 + 1 ] = basepaltable [ basepalnum ] [ i * 3 + 1 ] ;
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basepalWFullBrightInfo [ i * 4 + 2 ] = basepaltable [ basepalnum ] [ i * 3 + 0 ] ;
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basepalWFullBrightInfo [ i * 4 + 3 ] = 0 - ( IsPaletteIndexFullbright ( i ) ! = 0 ) ;
}
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GLInterface . SetPaletteData ( basepalnum , basepalWFullBrightInfo ) ;
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}
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// Used by RRRA fog hackery - the only place changing the palswaps at run time.
void uploadpalswaps ( int count , int32_t * swaps )
{
for ( int i = 0 ; i < count ; i + + )
{
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GLInterface . SetPalswapData ( i , ( uint8_t * ) palookup [ i ] , numshades + 1 ) ;
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}
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}
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//(dpx,dpy) specifies an n-sided polygon. The polygon must be a convex clockwise loop.
// n must be <= 8 (assume clipping can double number of vertices)
//method: 0:solid, 1:masked(255 is transparent), 2:transluscent #1, 3:transluscent #2
// +4 means it's a sprite, so wraparound isn't needed
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// drawpoly's hack globals
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static int32_t pow2xsplit = 0 , skyclamphack = 0 , skyzbufferhack = 0 , flatskyrender = 0 ;
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static float drawpoly_alpha = 0.f ;
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static uint8_t drawpoly_blend = 0 ;
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int32_t polymost_maskWallHasTranslucency ( uwalltype const * const wall )
{
if ( wall - > cstat & CSTAT_WALL_TRANSLUCENT )
return true ;
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auto tex = TileFiles . tiles [ wall - > picnum ] ;
auto si = tex - > FindReplacement ( wall - > pal ) ;
if ( si & & usehightile ) tex = si - > faces [ 0 ] ;
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if ( tex - > Get8BitPixels ( ) ) return false ;
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return tex & & tex - > GetTranslucency ( ) ;
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}
int32_t polymost_spriteHasTranslucency ( uspritetype const * const tspr )
{
if ( ( tspr - > cstat & ( CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_RESERVED1 ) ) | |
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( ( unsigned ) tspr - > owner < MAXSPRITES & & spriteext [ tspr - > owner ] . alpha ) )
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return true ;
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auto tex = TileFiles . tiles [ tspr - > picnum ] ;
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auto si = tex - > FindReplacement ( tspr - > shade , 0 ) ;
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if ( si & & usehightile ) tex = si - > faces [ 0 ] ;
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if ( tex - > Get8BitPixels ( ) ) return false ;
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return tex & & tex - > GetTranslucency ( ) ;
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}
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static void polymost_updaterotmat ( void )
{
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if ( 1 )
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{
float matrix [ 16 ] = {
1.f , 0.f , 0.f , 0.f ,
0.f , 1.f , 0.f , 0.f ,
0.f , 0.f , 1.f , 0.f ,
0.f , 0.f , 0.f , 1.f ,
} ;
# if !SOFTROTMAT
//Up/down rotation
float udmatrix [ 16 ] = {
1.f , 0.f , 0.f , 0.f ,
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0.f , gchang , - gshang * gvrcorrection , 0.f ,
0.f , gshang / gvrcorrection , gchang , 0.f ,
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0.f , 0.f , 0.f , 1.f ,
} ;
// Tilt rotation
float tiltmatrix [ 16 ] = {
gctang , - gstang , 0.f , 0.f ,
gstang , gctang , 0.f , 0.f ,
0.f , 0.f , 1.f , 0.f ,
0.f , 0.f , 0.f , 1.f ,
} ;
multiplyMatrix4f ( matrix , udmatrix ) ;
multiplyMatrix4f ( matrix , tiltmatrix ) ;
# endif
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GLInterface . SetMatrix ( Matrix_View , matrix ) ;
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}
}
static void polymost_identityrotmat ( void )
{
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if ( 1 )
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{
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VSMatrix matrix ( 0 ) ;
GLInterface . SetMatrix ( Matrix_View , & matrix ) ;
}
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}
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static void polymost_flatskyrender ( vec2f_t const * const dpxy , int32_t const n , int32_t method , const vec2_16_t & tilesiz ) ;
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static void polymost_drawpoly ( vec2f_t const * const dpxy , int32_t const n , int32_t method , const vec2_16_t & tilesize )
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{
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if ( method = = DAMETH_BACKFACECULL | |
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# ifdef YAX_ENABLE
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g_nodraw | |
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# endif
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( uint32_t ) globalpicnum > = MAXTILES )
return ;
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const int32_t method_ = method ;
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if ( n = = 3 )
{
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if ( ( dpxy [ 0 ] . x - dpxy [ 1 ] . x ) * ( dpxy [ 2 ] . y - dpxy [ 1 ] . y ) > =
( dpxy [ 2 ] . x - dpxy [ 1 ] . x ) * ( dpxy [ 0 ] . y - dpxy [ 1 ] . y ) ) return ; //for triangle
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}
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else if ( n > 3 )
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{
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float f = 0 ; //f is area of polygon / 2
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for ( bssize_t i = n - 2 , j = n - 1 , k = 0 ; k < n ; i = j , j = k , k + + )
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f + = ( dpxy [ i ] . x - dpxy [ k ] . x ) * dpxy [ j ] . y ;
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if ( f < = 0 ) return ;
}
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static int32_t skyzbufferhack_pass = 0 ;
if ( flatskyrender & & skyzbufferhack_pass = = 0 )
{
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polymost_flatskyrender ( dpxy , n , method | DAMETH_SKY , tilesize ) ;
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return ;
}
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if ( palookup [ globalpal ] = = NULL )
globalpal = 0 ;
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//Load texture (globalpicnum)
setgotpic ( globalpicnum ) ;
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vec2_t tsiz = { tilesize . x , tilesize . y } ;
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Bassert ( n < = MAX_DRAWPOLY_VERTS ) ;
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int j = 0 ;
float px [ 8 ] , py [ 8 ] , dd [ 8 ] , uu [ 8 ] , vv [ 8 ] ;
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# if SOFTROTMAT
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float const ozgs = ( ghalfx / gvrcorrection ) * gshang ,
ozgc = ( ghalfx / gvrcorrection ) * gchang ;
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# endif
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for ( bssize_t i = 0 ; i < n ; + + i )
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{
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# if SOFTROTMAT
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//Up/down rotation
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vec3f_t const orot = { dpxy [ i ] . x - ghalfx ,
( dpxy [ i ] . y - ghoriz ) * gchang - ozgs ,
( dpxy [ i ] . y - ghoriz ) * gshang + ozgc } ;
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// Tilt rotation
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float const r = ( ghalfx / gvrcorrection ) / orot . z ;
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px [ j ] = ghalfx + ( ( ( orot . x * gctang ) - ( orot . y * gstang ) ) * r ) ;
py [ j ] = ghoriz + ( ( ( orot . x * gstang ) + ( orot . y * gctang ) ) * r ) ;
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dd [ j ] = ( dpxy [ i ] . x * xtex . d + dpxy [ i ] . y * ytex . d + otex . d ) * r ;
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if ( dd [ j ] < = 0.f ) // invalid polygon
return ;
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uu [ j ] = ( dpxy [ i ] . x * xtex . u + dpxy [ i ] . y * ytex . u + otex . u ) * r ;
vv [ j ] = ( dpxy [ i ] . x * xtex . v + dpxy [ i ] . y * ytex . v + otex . v ) * r ;
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if ( ( ! j ) | | ( px [ j ] ! = px [ j - 1 ] ) | | ( py [ j ] ! = py [ j - 1 ] ) )
j + + ;
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# else
px [ j ] = dpxy [ i ] . x ;
py [ j ] = dpxy [ i ] . y ;
dd [ j ] = ( dpxy [ i ] . x * xtex . d + dpxy [ i ] . y * ytex . d + otex . d ) ;
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if ( dd [ j ] < = 0.f ) // invalid polygon
return ;
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uu [ j ] = ( dpxy [ i ] . x * xtex . u + dpxy [ i ] . y * ytex . u + otex . u ) ;
vv [ j ] = ( dpxy [ i ] . x * xtex . v + dpxy [ i ] . y * ytex . v + otex . v ) ;
j + + ;
# endif
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}
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while ( ( j > = 3 ) & & ( px [ j - 1 ] = = px [ 0 ] ) & & ( py [ j - 1 ] = = py [ 0 ] ) ) j - - ;
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if ( j < 3 )
return ;
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int const npoints = j ;
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if ( skyclamphack ) method | = DAMETH_CLAMPED ;
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polymost_outputGLDebugMessage ( 3 , " polymost_drawpoly(dpxy:%p, n:%d, method_:%X), method: %X " , dpxy , n , method_ , method ) ;
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// This only takes effect for textures with their default set to SamplerClampXY.
int sampleroverride ;
if ( drawpoly_srepeat & & drawpoly_trepeat ) sampleroverride = SamplerRepeat ;
else if ( drawpoly_srepeat ) sampleroverride = SamplerClampY ;
else if ( drawpoly_trepeat ) sampleroverride = SamplerClampX ;
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else sampleroverride = SamplerClampXY ;
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bool success = GLInterface . SetTexture ( globalpicnum , TileFiles . tiles [ globalpicnum ] , globalpal , method , sampleroverride ) ;
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if ( ! success )
{
tsiz . x = tsiz . y = 1 ;
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GLInterface . SetColorMask ( false ) ; //Hack to update Z-buffer for invalid mirror textures
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}
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GLInterface . SetShade ( globalshade , numshades ) ;
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if ( ( method & DAMETH_WALL ) ! = 0 )
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{
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int32_t size = tilesize . y ;
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int32_t size2 ;
for ( size2 = 1 ; size2 < size ; size2 + = size2 ) { }
if ( size = = size2 )
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GLInterface . SetNpotEmulation ( false , 1.f , 0.f ) ;
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else
{
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float xOffset = 1.f / tilesize . x ;
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GLInterface . SetNpotEmulation ( true , ( 1.f * size2 ) / size , xOffset ) ;
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}
}
else
{
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GLInterface . SetNpotEmulation ( false , 1.f , 0.f ) ;
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}
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vec2f_t hacksc = { 1.f , 1.f } ;
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#if 0
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if ( pth - > flags & PTH_HIGHTILE )
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{
hacksc = pth - > scale ;
tsiz = pth - > siz ;
}
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# endif
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vec2_t tsiz2 = tsiz ;
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if ( method & DAMETH_MASKPROPS )
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{
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handle_blend ( ( method & DAMETH_MASKPROPS ) > DAMETH_MASK , drawpoly_blend , ( method & DAMETH_MASKPROPS ) = = DAMETH_TRANS2 ) ;
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}
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float pc [ 4 ] ;
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polytint_t const & tint = hictinting [ globalpal ] ;
pc [ 0 ] = ( 1.f - ( tint . sr * ( 1.f / 255.f ) ) ) + ( tint . sr * ( 1.f / 255.f ) ) ;
pc [ 1 ] = ( 1.f - ( tint . sg * ( 1.f / 255.f ) ) ) + ( tint . sg * ( 1.f / 255.f ) ) ;
pc [ 2 ] = ( 1.f - ( tint . sb * ( 1.f / 255.f ) ) ) + ( tint . sb * ( 1.f / 255.f ) ) ;
2013-05-15 02:19:14 +00:00
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// spriteext full alpha control
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pc [ 3 ] = float_trans ( method & DAMETH_MASKPROPS , drawpoly_blend ) * ( 1.f - drawpoly_alpha ) ;
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// tinting
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auto & h = hictinting [ globalpal ] ;
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GLInterface . SetTinting ( h . f , PalEntry ( h . sr , h . sg , h . sb ) , PalEntry ( h . r , h . g , h . b ) ) ;
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globaltinting_apply ( pc ) ;
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if ( skyzbufferhack_pass )
pc [ 3 ] = 0.01f ;
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GLInterface . SetColor ( pc [ 0 ] , pc [ 1 ] , pc [ 2 ] , pc [ 3 ] ) ;
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vec2f_t const scale = { 1.f / tsiz2 . x * hacksc . x , 1.f / tsiz2 . y * hacksc . y } ;
auto data = GLInterface . AllocVertices ( npoints ) ;
auto vt = data . second ;
for ( bssize_t i = 0 ; i < npoints ; + + i , vt + + )
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{
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float const r = 1.f / dd [ i ] ;
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//update texcoords
vt - > SetTexCoord (
uu [ i ] * r * scale . x ,
vv [ i ] * r * scale . y ) ;
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//update verts
vt - > SetVertex (
( px [ i ] - ghalfx ) * r * grhalfxdown10x ,
( ghalfy - py [ i ] ) * r * grhalfxdown10 ,
r * ( 1.f / 1024.f ) ) ;
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}
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GLInterface . Draw ( DT_TRIANGLE_FAN , data . first , npoints ) ;
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GLInterface . SetTinting ( 0 , 0 , PalEntry ( 255 , 255 , 255 ) ) ;
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GLInterface . UseDetailMapping ( false ) ;
GLInterface . UseGlowMapping ( false ) ;
GLInterface . SetNpotEmulation ( false , 1.f , 0.f ) ;
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if ( skyzbufferhack & & skyzbufferhack_pass = = 0 )
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{
vec3d_t const bxtex = xtex , bytex = ytex , botex = otex ;
xtex = xtex2 , ytex = ytex2 , otex = otex2 ;
skyzbufferhack_pass + + ;
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GLInterface . SetColorMask ( false ) ;
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polymost_drawpoly ( dpxy , n , DAMETH_MASK , tilesize ) ;
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GLInterface . SetColorMask ( true ) ;
xtex = bxtex , ytex = bytex , otex = botex ;
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skyzbufferhack_pass - - ;
}
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if ( ! tilePtr ( globalpicnum ) )
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GLInterface . SetColorMask ( true ) ;
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}
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static inline void vsp_finalize_init ( int32_t const vcnt )
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{
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for ( bssize_t i = 0 ; i < vcnt ; + + i )
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{
vsp [ i ] . cy [ 1 ] = vsp [ i + 1 ] . cy [ 0 ] ; vsp [ i ] . ctag = i ;
vsp [ i ] . fy [ 1 ] = vsp [ i + 1 ] . fy [ 0 ] ; vsp [ i ] . ftag = i ;
vsp [ i ] . n = i + 1 ; vsp [ i ] . p = i - 1 ;
// vsp[i].tag = -1;
}
vsp [ vcnt - 1 ] . n = 0 ; vsp [ 0 ] . p = vcnt - 1 ;
//VSPMAX-1 is dummy empty node
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for ( bssize_t i = vcnt ; i < VSPMAX ; i + + ) { vsp [ i ] . n = i + 1 ; vsp [ i ] . p = i - 1 ; }
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vsp [ VSPMAX - 1 ] . n = vcnt ; vsp [ vcnt ] . p = VSPMAX - 1 ;
}
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# ifdef YAX_ENABLE
static inline void yax_vsp_finalize_init ( int32_t const yaxbunch , int32_t const vcnt )
{
for ( bssize_t i = 0 ; i < vcnt ; + + i )
{
yax_vsp [ yaxbunch ] [ i ] . cy [ 1 ] = yax_vsp [ yaxbunch ] [ i + 1 ] . cy [ 0 ] ; yax_vsp [ yaxbunch ] [ i ] . ctag = i ;
yax_vsp [ yaxbunch ] [ i ] . n = i + 1 ; yax_vsp [ yaxbunch ] [ i ] . p = i - 1 ;
// vsp[i].tag = -1;
}
yax_vsp [ yaxbunch ] [ vcnt - 1 ] . n = 0 ; yax_vsp [ yaxbunch ] [ 0 ] . p = vcnt - 1 ;
//VSPMAX-1 is dummy empty node
for ( bssize_t i = vcnt ; i < VSPMAX ; i + + ) { yax_vsp [ yaxbunch ] [ i ] . n = i + 1 ; yax_vsp [ yaxbunch ] [ i ] . p = i - 1 ; }
yax_vsp [ yaxbunch ] [ VSPMAX - 1 ] . n = vcnt ; yax_vsp [ yaxbunch ] [ vcnt ] . p = VSPMAX - 1 ;
}
# endif
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# define COMBINE_STRIPS
# ifdef COMBINE_STRIPS
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# define MERGE_NODES(i, ni) \
do \
{ \
vsp [ i ] . cy [ 1 ] = vsp [ ni ] . cy [ 1 ] ; \
vsp [ i ] . fy [ 1 ] = vsp [ ni ] . fy [ 1 ] ; \
vsdel ( ni ) ; \
} while ( 0 ) ;
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static inline void vsdel ( int32_t const i )
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{
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//Delete i
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int const pi = vsp [ i ] . p ;
int const ni = vsp [ i ] . n ;
vsp [ ni ] . p = pi ;
vsp [ pi ] . n = ni ;
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//Add i to empty list
vsp [ i ] . n = vsp [ VSPMAX - 1 ] . n ;
vsp [ i ] . p = VSPMAX - 1 ;
vsp [ vsp [ VSPMAX - 1 ] . n ] . p = i ;
vsp [ VSPMAX - 1 ] . n = i ;
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}
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# ifdef YAX_ENABLE
static inline void yax_vsdel ( int32_t const yaxbunch , int32_t const i )
{
//Delete i
int const pi = yax_vsp [ yaxbunch ] [ i ] . p ;
int const ni = yax_vsp [ yaxbunch ] [ i ] . n ;
yax_vsp [ yaxbunch ] [ ni ] . p = pi ;
yax_vsp [ yaxbunch ] [ pi ] . n = ni ;
//Add i to empty list
yax_vsp [ yaxbunch ] [ i ] . n = yax_vsp [ yaxbunch ] [ VSPMAX - 1 ] . n ;
yax_vsp [ yaxbunch ] [ i ] . p = VSPMAX - 1 ;
yax_vsp [ yaxbunch ] [ yax_vsp [ yaxbunch ] [ VSPMAX - 1 ] . n ] . p = i ;
yax_vsp [ yaxbunch ] [ VSPMAX - 1 ] . n = i ;
}
# endif
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# endif
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static inline int32_t vsinsaft ( int32_t const i )
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{
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//i = next element from empty list
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int32_t const r = vsp [ VSPMAX - 1 ] . n ;
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vsp [ vsp [ r ] . n ] . p = VSPMAX - 1 ;
vsp [ VSPMAX - 1 ] . n = vsp [ r ] . n ;
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vsp [ r ] = vsp [ i ] ; //copy i to r
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//insert r after i
vsp [ r ] . p = i ; vsp [ r ] . n = vsp [ i ] . n ;
vsp [ vsp [ i ] . n ] . p = r ; vsp [ i ] . n = r ;
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return r ;
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}
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# ifdef YAX_ENABLE
static inline int32_t yax_vsinsaft ( int32_t const yaxbunch , int32_t const i )
{
//i = next element from empty list
int32_t const r = yax_vsp [ yaxbunch ] [ VSPMAX - 1 ] . n ;
yax_vsp [ yaxbunch ] [ yax_vsp [ yaxbunch ] [ r ] . n ] . p = VSPMAX - 1 ;
yax_vsp [ yaxbunch ] [ VSPMAX - 1 ] . n = yax_vsp [ yaxbunch ] [ r ] . n ;
yax_vsp [ yaxbunch ] [ r ] = yax_vsp [ yaxbunch ] [ i ] ; //copy i to r
//insert r after i
yax_vsp [ yaxbunch ] [ r ] . p = i ; yax_vsp [ yaxbunch ] [ r ] . n = yax_vsp [ yaxbunch ] [ i ] . n ;
yax_vsp [ yaxbunch ] [ yax_vsp [ yaxbunch ] [ i ] . n ] . p = r ; yax_vsp [ yaxbunch ] [ i ] . n = r ;
return r ;
}
# endif
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static int32_t domostpolymethod = DAMETH_NOMASK ;
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# define DOMOST_OFFSET .01f
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static void polymost_clipmost ( vec2f_t * dpxy , int & n , float x0 , float x1 , float y0top , float y0bot , float y1top , float y1bot )
{
if ( y0bot < y0top | | y1bot < y1top )
return ;
//Clip to (x0,y0top)-(x1,y1top)
vec2f_t dp2 [ 8 ] ;
float t0 , t1 ;
int n2 = 0 ;
t1 = - ( ( dpxy [ 0 ] . x - x0 ) * ( y1top - y0top ) - ( dpxy [ 0 ] . y - y0top ) * ( x1 - x0 ) ) ;
for ( bssize_t i = 0 ; i < n ; i + + )
{
int j = i + 1 ;
if ( j > = n )
j = 0 ;
t0 = t1 ;
t1 = - ( ( dpxy [ j ] . x - x0 ) * ( y1top - y0top ) - ( dpxy [ j ] . y - y0top ) * ( x1 - x0 ) ) ;
if ( t0 > = 0 )
dp2 [ n2 + + ] = dpxy [ i ] ;
if ( ( t0 > = 0 ) ! = ( t1 > = 0 ) & & ( t0 < = 0 ) ! = ( t1 < = 0 ) )
{
float const r = t0 / ( t0 - t1 ) ;
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dp2 [ n2 ] = { ( dpxy [ j ] . x - dpxy [ i ] . x ) * r + dpxy [ i ] . x ,
( dpxy [ j ] . y - dpxy [ i ] . y ) * r + dpxy [ i ] . y } ;
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n2 + + ;
}
}
if ( n2 < 3 )
{
n = 0 ;
return ;
}
//Clip to (x1,y1bot)-(x0,y0bot)
t1 = - ( ( dp2 [ 0 ] . x - x1 ) * ( y0bot - y1bot ) - ( dp2 [ 0 ] . y - y1bot ) * ( x0 - x1 ) ) ;
n = 0 ;
for ( bssize_t i = 0 , j = 1 ; i < n2 ; j = + + i + 1 )
{
if ( j > = n2 )
j = 0 ;
t0 = t1 ;
t1 = - ( ( dp2 [ j ] . x - x1 ) * ( y0bot - y1bot ) - ( dp2 [ j ] . y - y1bot ) * ( x0 - x1 ) ) ;
if ( t0 > = 0 )
dpxy [ n + + ] = dp2 [ i ] ;
if ( ( t0 > = 0 ) ! = ( t1 > = 0 ) & & ( t0 < = 0 ) ! = ( t1 < = 0 ) )
{
float const r = t0 / ( t0 - t1 ) ;
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dpxy [ n ] = { ( dp2 [ j ] . x - dp2 [ i ] . x ) * r + dp2 [ i ] . x ,
( dp2 [ j ] . y - dp2 [ i ] . y ) * r + dp2 [ i ] . y } ;
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n + + ;
}
}
if ( n < 3 )
{
n = 0 ;
return ;
}
}
static void polymost_domost ( float x0 , float y0 , float x1 , float y1 , float y0top = 0.f , float y0bot = - 1.f , float y1top = 0.f , float y1bot = - 1.f )
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{
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int const dir = ( x0 < x1 ) ;
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polymost_outputGLDebugMessage ( 3 , " polymost_domost(x0:%f, y0:%f, x1:%f, y1:%f, y0top:%f, y0bot:%f, y1top:%f, y1bot:%f) " ,
x0 , y0 , x1 , y1 , y0top , y0bot , y1top , y1bot ) ;
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y0top - = DOMOST_OFFSET ;
y1top - = DOMOST_OFFSET ;
y0bot + = DOMOST_OFFSET ;
y1bot + = DOMOST_OFFSET ;
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if ( dir ) //clip dmost (floor)
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{
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y0 - = DOMOST_OFFSET ;
y1 - = DOMOST_OFFSET ;
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}
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else //clip umost (ceiling)
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{
if ( x0 = = x1 ) return ;
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swapfloat ( & x0 , & x1 ) ;
swapfloat ( & y0 , & y1 ) ;
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swapfloat ( & y0top , & y1top ) ;
swapfloat ( & y0bot , & y1bot ) ;
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y0 + = DOMOST_OFFSET ;
y1 + = DOMOST_OFFSET ; //necessary?
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}
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// Test if span is outside screen bounds
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if ( x1 < xbl | | x0 > xbr )
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{
domost_rejectcount + + ;
return ;
}
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vec2f_t dm0 = { x0 - DOMOST_OFFSET , y0 } ;
vec2f_t dm1 = { x1 + DOMOST_OFFSET , y1 } ;
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float const slop = ( dm1 . y - dm0 . y ) / ( dm1 . x - dm0 . x ) ;
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if ( dm0 . x < xbl )
{
dm0 . y + = slop * ( xbl - dm0 . x ) ;
dm0 . x = xbl ;
}
if ( dm1 . x > xbr )
{
dm1 . y + = slop * ( xbr - dm1 . x ) ;
dm1 . x = xbr ;
}
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dm0 . x - = DOMOST_OFFSET ;
dm1 . x + = DOMOST_OFFSET ;
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drawpoly_alpha = 0.f ;
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drawpoly_blend = 0 ;
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vec2f_t n0 , n1 ;
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float spx [ 4 ] ;
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int32_t spt [ 4 ] ;
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int firstnode = vsp [ 0 ] . n ;
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for ( bssize_t newi , i = vsp [ 0 ] . n ; i ; i = newi )
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{
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newi = vsp [ i ] . n ; n0 . x = vsp [ i ] . x ; n1 . x = vsp [ newi ] . x ;
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if ( dm0 . x > = n1 . x )
{
firstnode = i ;
continue ;
}
if ( n0 . x > = dm1 . x )
break ;
if ( vsp [ i ] . ctag < = 0 ) continue ;
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float const dx = n1 . x - n0 . x ;
float const cy [ 2 ] = { vsp [ i ] . cy [ 0 ] , vsp [ i ] . fy [ 0 ] } ,
cv [ 2 ] = { vsp [ i ] . cy [ 1 ] - cy [ 0 ] , vsp [ i ] . fy [ 1 ] - cy [ 1 ] } ;
int scnt = 0 ;
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//Test if left edge requires split (dm0.x,dm0.y) (nx0,cy(0)),<dx,cv(0)>
if ( ( dm0 . x > n0 . x ) & & ( dm0 . x < n1 . x ) )
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{
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float const t = ( dm0 . x - n0 . x ) * cv [ dir ] - ( dm0 . y - cy [ dir ] ) * dx ;
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if ( ( ( ! dir ) & & ( t < 0.f ) ) | | ( ( dir ) & & ( t > 0.f ) ) )
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{ spx [ scnt ] = dm0 . x ; spt [ scnt ] = - 1 ; scnt + + ; }
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}
2014-10-25 03:34:25 +00:00
//Test for intersection on umost (0) and dmost (1)
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2016-06-05 04:46:28 +00:00
float const d [ 2 ] = { ( ( dm0 . y - dm1 . y ) * dx ) - ( ( dm0 . x - dm1 . x ) * cv [ 0 ] ) ,
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( ( dm0 . y - dm1 . y ) * dx ) - ( ( dm0 . x - dm1 . x ) * cv [ 1 ] ) } ;
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2015-03-24 00:40:48 +00:00
float const n [ 2 ] = { ( ( dm0 . y - cy [ 0 ] ) * dx ) - ( ( dm0 . x - n0 . x ) * cv [ 0 ] ) ,
( ( dm0 . y - cy [ 1 ] ) * dx ) - ( ( dm0 . x - n0 . x ) * cv [ 1 ] ) } ;
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float const fnx [ 2 ] = { dm0 . x + ( ( n [ 0 ] / d [ 0 ] ) * ( dm1 . x - dm0 . x ) ) ,
dm0 . x + ( ( n [ 1 ] / d [ 1 ] ) * ( dm1 . x - dm0 . x ) ) } ;
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if ( ( Bfabsf ( d [ 0 ] ) > Bfabsf ( n [ 0 ] ) ) & & ( d [ 0 ] * n [ 0 ] > = 0.f ) & & ( fnx [ 0 ] > n0 . x ) & & ( fnx [ 0 ] < n1 . x ) )
spx [ scnt ] = fnx [ 0 ] , spt [ scnt + + ] = 0 ;
if ( ( Bfabsf ( d [ 1 ] ) > Bfabsf ( n [ 1 ] ) ) & & ( d [ 1 ] * n [ 1 ] > = 0.f ) & & ( fnx [ 1 ] > n0 . x ) & & ( fnx [ 1 ] < n1 . x ) )
spx [ scnt ] = fnx [ 1 ] , spt [ scnt + + ] = 1 ;
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//Nice hack to avoid full sort later :)
if ( ( scnt > = 2 ) & & ( spx [ scnt - 1 ] < spx [ scnt - 2 ] ) )
{
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swapfloat ( & spx [ scnt - 1 ] , & spx [ scnt - 2 ] ) ;
swaplong ( & spt [ scnt - 1 ] , & spt [ scnt - 2 ] ) ;
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}
//Test if right edge requires split
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if ( ( dm1 . x > n0 . x ) & & ( dm1 . x < n1 . x ) )
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{
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float const t = ( dm1 . x - n0 . x ) * cv [ dir ] - ( dm1 . y - cy [ dir ] ) * dx ;
if ( ( ( ! dir ) & & ( t < 0.f ) ) | | ( ( dir ) & & ( t > 0.f ) ) )
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{ spx [ scnt ] = dm1 . x ; spt [ scnt ] = - 1 ; scnt + + ; }
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}
vsp [ i ] . tag = vsp [ newi ] . tag = - 1 ;
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float const rdx = 1.f / dx ;
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for ( bssize_t i = 0 ; i < scnt ; i + + )
{
if ( spx [ i ] < x0 )
spx [ i ] = x0 ;
else if ( spx [ i ] > x1 )
spx [ i ] = x1 ;
}
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for ( bssize_t z = 0 , vcnt = 0 ; z < = scnt ; z + + , i = vcnt )
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{
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float t ;
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if ( z = = scnt )
goto skip ;
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t = ( spx [ z ] - n0 . x ) * rdx ;
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vcnt = vsinsaft ( i ) ;
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vsp [ i ] . cy [ 1 ] = t * cv [ 0 ] + cy [ 0 ] ;
vsp [ i ] . fy [ 1 ] = t * cv [ 1 ] + cy [ 1 ] ;
vsp [ vcnt ] . x = spx [ z ] ;
vsp [ vcnt ] . cy [ 0 ] = vsp [ i ] . cy [ 1 ] ;
vsp [ vcnt ] . fy [ 0 ] = vsp [ i ] . fy [ 1 ] ;
vsp [ vcnt ] . tag = spt [ z ] ;
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2015-01-18 20:21:17 +00:00
skip : ;
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int32_t const ni = vsp [ i ] . n ; if ( ! ni ) continue ; //this 'if' fixes many bugs!
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float const dx0 = vsp [ i ] . x ; if ( dm0 . x > dx0 ) continue ;
float const dx1 = vsp [ ni ] . x ; if ( dm1 . x < dx1 ) continue ;
n0 . y = ( dx0 - dm0 . x ) * slop + dm0 . y ;
n1 . y = ( dx1 - dm0 . x ) * slop + dm0 . y ;
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// dx0 dx1
// ~ ~
//----------------------------
// t0+=0 t1+=0
// vsp[i].cy[0] vsp[i].cy[1]
//============================
// t0+=1 t1+=3
//============================
// vsp[i].fy[0] vsp[i].fy[1]
// t0+=2 t1+=6
//
// ny0 ? ny1 ?
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int k = 4 ;
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if ( ( vsp [ i ] . tag = = 0 ) | | ( n0 . y < = vsp [ i ] . cy [ 0 ] + DOMOST_OFFSET ) ) k - - ;
if ( ( vsp [ i ] . tag = = 1 ) | | ( n0 . y > = vsp [ i ] . fy [ 0 ] - DOMOST_OFFSET ) ) k + + ;
if ( ( vsp [ ni ] . tag = = 0 ) | | ( n1 . y < = vsp [ i ] . cy [ 1 ] + DOMOST_OFFSET ) ) k - = 3 ;
if ( ( vsp [ ni ] . tag = = 1 ) | | ( n1 . y > = vsp [ i ] . fy [ 1 ] - DOMOST_OFFSET ) ) k + = 3 ;
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if ( ! dir )
{
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switch ( k )
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{
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case 4 :
case 5 :
case 7 :
{
2019-06-25 18:50:42 +00:00
vec2f_t dpxy [ 8 ] = {
{ dx0 , vsp [ i ] . cy [ 0 ] } , { dx1 , vsp [ i ] . cy [ 1 ] } , { dx1 , n1 . y } , { dx0 , n0 . y }
} ;
int n = 4 ;
polymost_clipmost ( dpxy , n , x0 , x1 , y0top , y0bot , y1top , y1bot ) ;
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# ifdef YAX_ENABLE
if ( g_nodraw )
{
if ( yax_drawcf ! = - 1 )
yax_holecf [ yax_drawcf ] [ yax_holencf [ yax_drawcf ] + + ] = { dx0 , dx1 , vsp [ i ] . cy [ 0 ] , vsp [ i ] . cy [ 1 ] , n0 . y , n1 . y } ;
}
else
# endif
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polymost_drawpoly ( dpxy , n , domostpolymethod , tilesiz [ globalpicnum ] ) ;
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2015-03-24 00:40:33 +00:00
vsp [ i ] . cy [ 0 ] = n0 . y ;
vsp [ i ] . cy [ 1 ] = n1 . y ;
vsp [ i ] . ctag = gtag ;
}
2014-09-30 04:14:21 +00:00
break ;
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case 1 :
case 2 :
{
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vec2f_t dpxy [ 8 ] = { { dx0 , vsp [ i ] . cy [ 0 ] } , { dx1 , vsp [ i ] . cy [ 1 ] } , { dx0 , n0 . y } } ;
int n = 3 ;
polymost_clipmost ( dpxy , n , x0 , x1 , y0top , y0bot , y1top , y1bot ) ;
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# ifdef YAX_ENABLE
if ( g_nodraw )
{
if ( yax_drawcf ! = - 1 )
yax_holecf [ yax_drawcf ] [ yax_holencf [ yax_drawcf ] + + ] = { dx0 , dx1 , vsp [ i ] . cy [ 0 ] , vsp [ i ] . cy [ 1 ] , n0 . y , vsp [ i ] . cy [ 1 ] } ;
}
else
# endif
2019-10-11 19:04:31 +00:00
polymost_drawpoly ( dpxy , n , domostpolymethod , tilesiz [ globalpicnum ] ) ;
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vsp [ i ] . cy [ 0 ] = n0 . y ;
vsp [ i ] . ctag = gtag ;
}
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break ;
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case 3 :
case 6 :
{
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vec2f_t dpxy [ 8 ] = { { dx0 , vsp [ i ] . cy [ 0 ] } , { dx1 , vsp [ i ] . cy [ 1 ] } , { dx1 , n1 . y } } ;
int n = 3 ;
polymost_clipmost ( dpxy , n , x0 , x1 , y0top , y0bot , y1top , y1bot ) ;
2019-03-19 17:07:53 +00:00
# ifdef YAX_ENABLE
if ( g_nodraw )
{
if ( yax_drawcf ! = - 1 )
yax_holecf [ yax_drawcf ] [ yax_holencf [ yax_drawcf ] + + ] = { dx0 , dx1 , vsp [ i ] . cy [ 0 ] , vsp [ i ] . cy [ 1 ] , vsp [ i ] . cy [ 0 ] , n1 . y } ;
}
else
# endif
2019-10-11 19:04:31 +00:00
polymost_drawpoly ( dpxy , n , domostpolymethod , tilesiz [ globalpicnum ] ) ;
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vsp [ i ] . cy [ 1 ] = n1 . y ;
vsp [ i ] . ctag = gtag ;
}
2014-09-30 04:14:21 +00:00
break ;
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case 8 :
{
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vec2f_t dpxy [ 8 ] = {
{ dx0 , vsp [ i ] . cy [ 0 ] } , { dx1 , vsp [ i ] . cy [ 1 ] } , { dx1 , vsp [ i ] . fy [ 1 ] } , { dx0 , vsp [ i ] . fy [ 0 ] }
} ;
int n = 4 ;
polymost_clipmost ( dpxy , n , x0 , x1 , y0top , y0bot , y1top , y1bot ) ;
2019-03-19 17:07:53 +00:00
# ifdef YAX_ENABLE
if ( g_nodraw )
{
if ( yax_drawcf ! = - 1 )
yax_holecf [ yax_drawcf ] [ yax_holencf [ yax_drawcf ] + + ] = { dx0 , dx1 , vsp [ i ] . cy [ 0 ] , vsp [ i ] . cy [ 1 ] , vsp [ i ] . fy [ 0 ] , vsp [ i ] . fy [ 1 ] } ;
}
else
# endif
2019-10-11 19:04:31 +00:00
polymost_drawpoly ( dpxy , n , domostpolymethod , tilesiz [ globalpicnum ] ) ;
2019-03-04 23:49:11 +00:00
2015-03-24 00:40:33 +00:00
vsp [ i ] . ctag = vsp [ i ] . ftag = - 1 ;
}
default : break ;
2006-04-24 19:04:22 +00:00
}
}
else
{
2006-11-13 23:12:47 +00:00
switch ( k )
2006-04-24 19:04:22 +00:00
{
2014-10-25 03:34:25 +00:00
case 4 :
case 3 :
case 1 :
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{
2019-06-25 18:50:42 +00:00
vec2f_t dpxy [ 8 ] = {
{ dx0 , n0 . y } , { dx1 , n1 . y } , { dx1 , vsp [ i ] . fy [ 1 ] } , { dx0 , vsp [ i ] . fy [ 0 ] }
} ;
int n = 4 ;
polymost_clipmost ( dpxy , n , x0 , x1 , y0top , y0bot , y1top , y1bot ) ;
2019-03-19 17:07:53 +00:00
# ifdef YAX_ENABLE
if ( g_nodraw )
{
if ( yax_drawcf ! = - 1 )
yax_holecf [ yax_drawcf ] [ yax_holencf [ yax_drawcf ] + + ] = { dx0 , dx1 , n0 . y , n1 . y , vsp [ i ] . fy [ 0 ] , vsp [ i ] . fy [ 1 ] } ;
}
else
# endif
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polymost_drawpoly ( dpxy , n , domostpolymethod , tilesiz [ globalpicnum ] ) ;
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2015-03-24 00:40:33 +00:00
vsp [ i ] . fy [ 0 ] = n0 . y ;
vsp [ i ] . fy [ 1 ] = n1 . y ;
vsp [ i ] . ftag = gtag ;
}
2014-10-25 03:34:25 +00:00
break ;
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case 7 :
case 6 :
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{
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vec2f_t dpxy [ 8 ] = { { dx0 , n0 . y } , { dx1 , vsp [ i ] . fy [ 1 ] } , { dx0 , vsp [ i ] . fy [ 0 ] } } ;
int n = 3 ;
polymost_clipmost ( dpxy , n , x0 , x1 , y0top , y0bot , y1top , y1bot ) ;
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# ifdef YAX_ENABLE
if ( g_nodraw )
{
if ( yax_drawcf ! = - 1 )
yax_holecf [ yax_drawcf ] [ yax_holencf [ yax_drawcf ] + + ] = { dx0 , dx1 , n0 . y , vsp [ i ] . fy [ 1 ] , vsp [ i ] . fy [ 0 ] , vsp [ i ] . fy [ 1 ] } ;
}
else
# endif
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polymost_drawpoly ( dpxy , n , domostpolymethod , tilesiz [ globalpicnum ] ) ;
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vsp [ i ] . fy [ 0 ] = n0 . y ;
vsp [ i ] . ftag = gtag ;
}
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break ;
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case 5 :
case 2 :
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{
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vec2f_t dpxy [ 8 ] = { { dx0 , vsp [ i ] . fy [ 0 ] } , { dx1 , n1 . y } , { dx1 , vsp [ i ] . fy [ 1 ] } } ;
int n = 3 ;
polymost_clipmost ( dpxy , n , x0 , x1 , y0top , y0bot , y1top , y1bot ) ;
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# ifdef YAX_ENABLE
if ( g_nodraw )
{
if ( yax_drawcf ! = - 1 )
yax_holecf [ yax_drawcf ] [ yax_holencf [ yax_drawcf ] + + ] = { dx0 , dx1 , vsp [ i ] . fy [ 0 ] , n1 . y , vsp [ i ] . fy [ 0 ] , vsp [ i ] . fy [ 1 ] } ;
}
else
# endif
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polymost_drawpoly ( dpxy , n , domostpolymethod , tilesiz [ globalpicnum ] ) ;
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vsp [ i ] . fy [ 1 ] = n1 . y ;
vsp [ i ] . ftag = gtag ;
}
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break ;
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case 0 :
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{
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vec2f_t dpxy [ 8 ] = { { dx0 , vsp [ i ] . cy [ 0 ] } , { dx1 , vsp [ i ] . cy [ 1 ] } , { dx1 , vsp [ i ] . fy [ 1 ] } , { dx0 , vsp [ i ] . fy [ 0 ] } } ;
int n = 4 ;
polymost_clipmost ( dpxy , n , x0 , x1 , y0top , y0bot , y1top , y1bot ) ;
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# ifdef YAX_ENABLE
if ( g_nodraw )
{
if ( yax_drawcf ! = - 1 )
yax_holecf [ yax_drawcf ] [ yax_holencf [ yax_drawcf ] + + ] = { dx0 , dx1 , vsp [ i ] . cy [ 0 ] , vsp [ i ] . cy [ 1 ] , vsp [ i ] . fy [ 0 ] , vsp [ i ] . fy [ 1 ] } ;
}
else
# endif
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polymost_drawpoly ( dpxy , n , domostpolymethod , tilesiz [ globalpicnum ] ) ;
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2014-09-30 04:14:21 +00:00
vsp [ i ] . ctag = vsp [ i ] . ftag = - 1 ;
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}
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default :
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break ;
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}
}
}
}
gtag + + ;
//Combine neighboring vertical strips with matching collinear top&bottom edges
//This prevents x-splits from propagating through the entire scan
2015-07-08 03:34:20 +00:00
# ifdef COMBINE_STRIPS
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int i = firstnode ;
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2019-03-04 23:48:55 +00:00
do
2006-04-24 19:04:22 +00:00
{
2019-08-01 06:50:21 +00:00
if ( vsp [ i ] . x > = dm1 . x )
break ;
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if ( ( vsp [ i ] . cy [ 0 ] + DOMOST_OFFSET * 2 > = vsp [ i ] . fy [ 0 ] ) & & ( vsp [ i ] . cy [ 1 ] + DOMOST_OFFSET * 2 > = vsp [ i ] . fy [ 1 ] ) )
2011-09-04 19:44:07 +00:00
vsp [ i ] . ctag = vsp [ i ] . ftag = - 1 ;
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int const ni = vsp [ i ] . n ;
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//POGO: specially treat the viewport nodes so that we will never end up in a situation where we accidentally access the sentinel node
2019-08-01 06:50:29 +00:00
if ( ni > = viewportNodeCount )
2011-09-04 19:44:07 +00:00
{
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if ( ( vsp [ i ] . ctag = = vsp [ ni ] . ctag ) & & ( vsp [ i ] . ftag = = vsp [ ni ] . ftag ) )
{
MERGE_NODES ( i , ni ) ;
continue ;
}
if ( vsp [ ni ] . x - vsp [ i ] . x < DOMOST_OFFSET )
{
vsp [ i ] . x = vsp [ ni ] . x ;
vsp [ i ] . cy [ 0 ] = vsp [ ni ] . cy [ 0 ] ;
vsp [ i ] . fy [ 0 ] = vsp [ ni ] . fy [ 0 ] ;
vsp [ i ] . ctag = vsp [ ni ] . ctag ;
vsp [ i ] . ftag = vsp [ ni ] . ftag ;
MERGE_NODES ( i , ni ) ;
continue ;
}
2011-09-04 19:44:07 +00:00
}
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i = ni ;
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}
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while ( i ) ;
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# endif
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}
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# ifdef YAX_ENABLE
static void yax_polymost_domost ( const int yaxbunch , float x0 , float y0 , float x1 , float y1 )
{
int const dir = ( x0 < x1 ) ;
if ( dir ) //clip dmost (floor)
{
y0 - = DOMOST_OFFSET ;
y1 - = DOMOST_OFFSET ;
}
else //clip umost (ceiling)
{
if ( x0 = = x1 ) return ;
swapfloat ( & x0 , & x1 ) ;
swapfloat ( & y0 , & y1 ) ;
y0 + = DOMOST_OFFSET ;
y1 + = DOMOST_OFFSET ; //necessary?
}
// Test if span is outside screen bounds
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if ( x1 < xbl | | x0 > xbr )
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{
domost_rejectcount + + ;
return ;
}
vec2f_t dm0 = { x0 , y0 } ;
vec2f_t dm1 = { x1 , y1 } ;
float const slop = ( dm1 . y - dm0 . y ) / ( dm1 . x - dm0 . x ) ;
if ( dm0 . x < xbl )
{
dm0 . y + = slop * ( xbl - dm0 . x ) ;
dm0 . x = xbl ;
}
if ( dm1 . x > xbr )
{
dm1 . y + = slop * ( xbr - dm1 . x ) ;
dm1 . x = xbr ;
}
vec2f_t n0 , n1 ;
float spx [ 4 ] ;
int32_t spt [ 4 ] ;
for ( bssize_t newi , i = yax_vsp [ yaxbunch ] [ 0 ] . n ; i ; i = newi )
{
newi = yax_vsp [ yaxbunch ] [ i ] . n ; n0 . x = yax_vsp [ yaxbunch ] [ i ] . x ; n1 . x = yax_vsp [ yaxbunch ] [ newi ] . x ;
if ( ( dm0 . x > = n1 . x ) | | ( n0 . x > = dm1 . x ) | | ( yax_vsp [ yaxbunch ] [ i ] . ctag < = 0 ) ) continue ;
2019-03-30 19:35:34 +00:00
double const dx = double ( n1 . x ) - double ( n0 . x ) ;
double const cy = yax_vsp [ yaxbunch ] [ i ] . cy [ 0 ] ,
cv = yax_vsp [ yaxbunch ] [ i ] . cy [ 1 ] - cy ;
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int scnt = 0 ;
//Test if left edge requires split (dm0.x,dm0.y) (nx0,cy(0)),<dx,cv(0)>
if ( ( dm0 . x > n0 . x ) & & ( dm0 . x < n1 . x ) )
{
2019-03-30 19:35:34 +00:00
double const t = ( dm0 . x - n0 . x ) * cv - ( dm0 . y - cy ) * dx ;
if ( ( ( ! dir ) & & ( t < = 0.0 ) ) | | ( ( dir ) & & ( t > = 0.0 ) ) )
2019-03-19 17:07:53 +00:00
{ spx [ scnt ] = dm0 . x ; spt [ scnt ] = - 1 ; scnt + + ; }
}
//Test for intersection on umost (0) and dmost (1)
2019-03-30 19:35:34 +00:00
double const d = ( ( double ( dm0 . y ) - double ( dm1 . y ) ) * dx ) - ( ( double ( dm0 . x ) - double ( dm1 . x ) ) * cv ) ;
2019-03-19 17:07:53 +00:00
2019-03-30 19:35:34 +00:00
double const n = ( ( double ( dm0 . y ) - cy ) * dx ) - ( ( double ( dm0 . x ) - double ( n0 . x ) ) * cv ) ;
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2019-03-30 19:35:34 +00:00
double const fnx = double ( dm0 . x ) + ( ( n / d ) * ( double ( dm1 . x ) - double ( dm0 . x ) ) ) ;
2019-03-19 17:07:53 +00:00
2019-03-30 19:35:34 +00:00
if ( ( fabs ( d ) > fabs ( n ) ) & & ( d * n > = 0.0 ) & & ( fnx > n0 . x ) & & ( fnx < n1 . x ) )
2019-03-19 17:07:53 +00:00
spx [ scnt ] = fnx , spt [ scnt + + ] = 0 ;
//Nice hack to avoid full sort later :)
if ( ( scnt > = 2 ) & & ( spx [ scnt - 1 ] < spx [ scnt - 2 ] ) )
{
swapfloat ( & spx [ scnt - 1 ] , & spx [ scnt - 2 ] ) ;
swaplong ( & spt [ scnt - 1 ] , & spt [ scnt - 2 ] ) ;
}
//Test if right edge requires split
if ( ( dm1 . x > n0 . x ) & & ( dm1 . x < n1 . x ) )
{
2019-03-30 19:35:34 +00:00
double const t = ( double ( dm1 . x ) - double ( n0 . x ) ) * cv - ( double ( dm1 . y ) - double ( cy ) ) * dx ;
if ( ( ( ! dir ) & & ( t < = 0.0 ) ) | | ( ( dir ) & & ( t > = 0.0 ) ) )
2019-03-19 17:07:53 +00:00
{ spx [ scnt ] = dm1 . x ; spt [ scnt ] = - 1 ; scnt + + ; }
}
yax_vsp [ yaxbunch ] [ i ] . tag = yax_vsp [ yaxbunch ] [ newi ] . tag = - 1 ;
float const rdx = 1.f / dx ;
for ( bssize_t z = 0 , vcnt = 0 ; z < = scnt ; z + + , i = vcnt )
{
float t ;
if ( z = = scnt )
goto skip ;
t = ( spx [ z ] - n0 . x ) * rdx ;
vcnt = yax_vsinsaft ( yaxbunch , i ) ;
yax_vsp [ yaxbunch ] [ i ] . cy [ 1 ] = t * cv + cy ;
yax_vsp [ yaxbunch ] [ vcnt ] . x = spx [ z ] ;
yax_vsp [ yaxbunch ] [ vcnt ] . cy [ 0 ] = yax_vsp [ yaxbunch ] [ i ] . cy [ 1 ] ;
yax_vsp [ yaxbunch ] [ vcnt ] . tag = spt [ z ] ;
skip : ;
int32_t const ni = yax_vsp [ yaxbunch ] [ i ] . n ; if ( ! ni ) continue ; //this 'if' fixes many bugs!
float const dx0 = yax_vsp [ yaxbunch ] [ i ] . x ; if ( dm0 . x > dx0 ) continue ;
float const dx1 = yax_vsp [ yaxbunch ] [ ni ] . x ; if ( dm1 . x < dx1 ) continue ;
n0 . y = ( dx0 - dm0 . x ) * slop + dm0 . y ;
n1 . y = ( dx1 - dm0 . x ) * slop + dm0 . y ;
// dx0 dx1
// ~ ~
//----------------------------
// t0+=0 t1+=0
// vsp[i].cy[0] vsp[i].cy[1]
//============================
// t0+=1 t1+=3
//============================
// vsp[i].fy[0] vsp[i].fy[1]
// t0+=2 t1+=6
//
// ny0 ? ny1 ?
int k = 4 ;
if ( ! dir )
{
if ( ( yax_vsp [ yaxbunch ] [ i ] . tag = = 0 ) | | ( n0 . y < = yax_vsp [ yaxbunch ] [ i ] . cy [ 0 ] + DOMOST_OFFSET ) ) k - - ;
if ( ( yax_vsp [ yaxbunch ] [ ni ] . tag = = 0 ) | | ( n1 . y < = yax_vsp [ yaxbunch ] [ i ] . cy [ 1 ] + DOMOST_OFFSET ) ) k - = 3 ;
switch ( k )
{
case 4 :
{
yax_vsp [ yaxbunch ] [ i ] . cy [ 0 ] = n0 . y ;
yax_vsp [ yaxbunch ] [ i ] . cy [ 1 ] = n1 . y ;
yax_vsp [ yaxbunch ] [ i ] . ctag = gtag ;
}
break ;
case 1 :
case 2 :
{
yax_vsp [ yaxbunch ] [ i ] . cy [ 0 ] = n0 . y ;
yax_vsp [ yaxbunch ] [ i ] . ctag = gtag ;
}
break ;
case 3 :
{
yax_vsp [ yaxbunch ] [ i ] . cy [ 1 ] = n1 . y ;
yax_vsp [ yaxbunch ] [ i ] . ctag = gtag ;
}
break ;
default : break ;
}
}
else
{
2019-04-07 20:56:35 +00:00
if ( ( yax_vsp [ yaxbunch ] [ i ] . tag = = 0 ) | | ( n0 . y > = yax_vsp [ yaxbunch ] [ i ] . cy [ 0 ] - DOMOST_OFFSET ) ) k + + ;
if ( ( yax_vsp [ yaxbunch ] [ ni ] . tag = = 0 ) | | ( n1 . y > = yax_vsp [ yaxbunch ] [ i ] . cy [ 1 ] - DOMOST_OFFSET ) ) k + = 3 ;
2019-03-19 17:07:53 +00:00
switch ( k )
{
case 4 :
{
yax_vsp [ yaxbunch ] [ i ] . cy [ 0 ] = n0 . y ;
yax_vsp [ yaxbunch ] [ i ] . cy [ 1 ] = n1 . y ;
yax_vsp [ yaxbunch ] [ i ] . ctag = gtag ;
}
break ;
case 7 :
case 6 :
{
yax_vsp [ yaxbunch ] [ i ] . cy [ 0 ] = n0 . y ;
yax_vsp [ yaxbunch ] [ i ] . ctag = gtag ;
}
break ;
case 5 :
{
yax_vsp [ yaxbunch ] [ i ] . cy [ 1 ] = n1 . y ;
yax_vsp [ yaxbunch ] [ i ] . ctag = gtag ;
}
break ;
default :
break ;
}
}
}
}
gtag + + ;
//Combine neighboring vertical strips with matching collinear top&bottom edges
//This prevents x-splits from propagating through the entire scan
# ifdef COMBINE_STRIPS
int i = yax_vsp [ yaxbunch ] [ 0 ] . n ;
do
{
int const ni = yax_vsp [ yaxbunch ] [ i ] . n ;
if ( ( yax_vsp [ yaxbunch ] [ i ] . ctag = = yax_vsp [ yaxbunch ] [ ni ] . ctag ) )
{
yax_vsp [ yaxbunch ] [ i ] . cy [ 1 ] = yax_vsp [ yaxbunch ] [ ni ] . cy [ 1 ] ;
yax_vsdel ( yaxbunch , ni ) ;
}
else i = ni ;
}
while ( i ) ;
# endif
}
2019-04-07 20:56:35 +00:00
static int32_t should_clip_cfwall ( float x0 , float y0 , float x1 , float y1 )
{
int const dir = ( x0 < x1 ) ;
if ( dir & & yax_globallev > = YAX_MAXDRAWS )
return 1 ;
if ( ! dir & & yax_globallev < = YAX_MAXDRAWS )
return 1 ;
if ( dir ) //clip dmost (floor)
{
y0 - = DOMOST_OFFSET ;
y1 - = DOMOST_OFFSET ;
}
else //clip umost (ceiling)
{
if ( x0 = = x1 ) return 1 ;
swapfloat ( & x0 , & x1 ) ;
swapfloat ( & y0 , & y1 ) ;
y0 + = DOMOST_OFFSET ;
y1 + = DOMOST_OFFSET ; //necessary?
}
x0 - = DOMOST_OFFSET ;
x1 + = DOMOST_OFFSET ;
// Test if span is outside screen bounds
if ( x1 < xbl | | x0 > xbr )
return 1 ;
vec2f_t dm0 = { x0 , y0 } ;
vec2f_t dm1 = { x1 , y1 } ;
float const slop = ( dm1 . y - dm0 . y ) / ( dm1 . x - dm0 . x ) ;
if ( dm0 . x < xbl )
{
dm0 . y + = slop * ( xbl - dm0 . x ) ;
dm0 . x = xbl ;
}
if ( dm1 . x > xbr )
{
dm1 . y + = slop * ( xbr - dm1 . x ) ;
dm1 . x = xbr ;
}
vec2f_t n0 , n1 ;
float spx [ 6 ] , spcy [ 6 ] , spfy [ 6 ] ;
int32_t spt [ 6 ] ;
for ( bssize_t newi , i = vsp [ 0 ] . n ; i ; i = newi )
{
newi = vsp [ i ] . n ; n0 . x = vsp [ i ] . x ; n1 . x = vsp [ newi ] . x ;
if ( ( dm0 . x > = n1 . x ) | | ( n0 . x > = dm1 . x ) | | ( vsp [ i ] . ctag < = 0 ) ) continue ;
float const dx = n1 . x - n0 . x ;
float const cy [ 2 ] = { vsp [ i ] . cy [ 0 ] , vsp [ i ] . fy [ 0 ] } ,
cv [ 2 ] = { vsp [ i ] . cy [ 1 ] - cy [ 0 ] , vsp [ i ] . fy [ 1 ] - cy [ 1 ] } ;
int scnt = 0 ;
spx [ scnt ] = n0 . x ; spt [ scnt ] = - 1 ; scnt + + ;
//Test if left edge requires split (dm0.x,dm0.y) (nx0,cy(0)),<dx,cv(0)>
if ( ( dm0 . x > n0 . x ) & & ( dm0 . x < n1 . x ) )
{
float const t = ( dm0 . x - n0 . x ) * cv [ dir ] - ( dm0 . y - cy [ dir ] ) * dx ;
if ( ( ( ! dir ) & & ( t < 0.f ) ) | | ( ( dir ) & & ( t > 0.f ) ) )
{ spx [ scnt ] = dm0 . x ; spt [ scnt ] = - 1 ; scnt + + ; }
}
//Test for intersection on umost (0) and dmost (1)
float const d [ 2 ] = { ( ( dm0 . y - dm1 . y ) * dx ) - ( ( dm0 . x - dm1 . x ) * cv [ 0 ] ) ,
( ( dm0 . y - dm1 . y ) * dx ) - ( ( dm0 . x - dm1 . x ) * cv [ 1 ] ) } ;
float const n [ 2 ] = { ( ( dm0 . y - cy [ 0 ] ) * dx ) - ( ( dm0 . x - n0 . x ) * cv [ 0 ] ) ,
( ( dm0 . y - cy [ 1 ] ) * dx ) - ( ( dm0 . x - n0 . x ) * cv [ 1 ] ) } ;
float const fnx [ 2 ] = { dm0 . x + ( ( n [ 0 ] / d [ 0 ] ) * ( dm1 . x - dm0 . x ) ) ,
dm0 . x + ( ( n [ 1 ] / d [ 1 ] ) * ( dm1 . x - dm0 . x ) ) } ;
if ( ( Bfabsf ( d [ 0 ] ) > Bfabsf ( n [ 0 ] ) ) & & ( d [ 0 ] * n [ 0 ] > = 0.f ) & & ( fnx [ 0 ] > n0 . x ) & & ( fnx [ 0 ] < n1 . x ) )
spx [ scnt ] = fnx [ 0 ] , spt [ scnt + + ] = 0 ;
if ( ( Bfabsf ( d [ 1 ] ) > Bfabsf ( n [ 1 ] ) ) & & ( d [ 1 ] * n [ 1 ] > = 0.f ) & & ( fnx [ 1 ] > n0 . x ) & & ( fnx [ 1 ] < n1 . x ) )
spx [ scnt ] = fnx [ 1 ] , spt [ scnt + + ] = 1 ;
//Nice hack to avoid full sort later :)
if ( ( scnt > = 2 ) & & ( spx [ scnt - 1 ] < spx [ scnt - 2 ] ) )
{
swapfloat ( & spx [ scnt - 1 ] , & spx [ scnt - 2 ] ) ;
swaplong ( & spx [ scnt - 1 ] , & spx [ scnt - 2 ] ) ;
}
//Test if right edge requires split
if ( ( dm1 . x > n0 . x ) & & ( dm1 . x < n1 . x ) )
{
float const t = ( dm1 . x - n0 . x ) * cv [ dir ] - ( dm1 . y - cy [ dir ] ) * dx ;
if ( ( ( ! dir ) & & ( t < 0.f ) ) | | ( ( dir ) & & ( t > 0.f ) ) )
{ spx [ scnt ] = dm1 . x ; spt [ scnt ] = - 1 ; scnt + + ; }
}
spx [ scnt ] = n1 . x ; spt [ scnt ] = - 1 ; scnt + + ;
float const rdx = 1.f / dx ;
for ( bssize_t z = 0 ; z < scnt ; z + + )
{
float const t = ( spx [ z ] - n0 . x ) * rdx ;
spcy [ z ] = t * cv [ 0 ] + cy [ 0 ] ;
spfy [ z ] = t * cv [ 1 ] + cy [ 1 ] ;
}
for ( bssize_t z = 0 ; z < scnt - 1 ; z + + )
{
float const dx0 = spx [ z ] ;
float const dx1 = spx [ z + 1 ] ;
n0 . y = ( dx0 - dm0 . x ) * slop + dm0 . y ;
n1 . y = ( dx1 - dm0 . x ) * slop + dm0 . y ;
// dx0 dx1
// ~ ~
//----------------------------
// t0+=0 t1+=0
// vsp[i].cy[0] vsp[i].cy[1]
//============================
// t0+=1 t1+=3
//============================
// vsp[i].fy[0] vsp[i].fy[1]
// t0+=2 t1+=6
//
// ny0 ? ny1 ?
int k = 4 ;
if ( dir )
{
if ( ( spt [ z ] = = 0 ) | | ( n0 . y < = spcy [ z ] + DOMOST_OFFSET ) ) k - - ;
if ( ( spt [ z + 1 ] = = 0 ) | | ( n1 . y < = spcy [ z + 1 ] + DOMOST_OFFSET ) ) k - = 3 ;
if ( k ! = 0 )
return 1 ;
}
else
{
if ( ( spt [ z ] = = 1 ) | | ( n0 . y > = spfy [ z ] - DOMOST_OFFSET ) ) k + + ;
if ( ( spt [ z + 1 ] = = 1 ) | | ( n1 . y > = spfy [ z + 1 ] - DOMOST_OFFSET ) ) k + = 3 ;
if ( k ! = 8 )
return 1 ;
}
}
}
return 0 ;
}
2019-03-19 17:07:53 +00:00
# endif
2015-07-08 03:34:27 +00:00
2011-03-19 18:07:12 +00:00
// variables that are set to ceiling- or floor-members, depending
// on which one is processed right now
static int32_t global_cf_z ;
static float global_cf_xpanning , global_cf_ypanning , global_cf_heinum ;
2014-04-05 11:28:08 +00:00
static int32_t global_cf_shade , global_cf_pal , global_cf_fogpal ;
2019-07-26 21:54:37 +00:00
static float ( * global_getzofslope_func ) ( usectorptr_t , float , float ) ;
2011-03-19 18:07:12 +00:00
2015-07-08 03:34:20 +00:00
static void polymost_internal_nonparallaxed ( vec2f_t n0 , vec2f_t n1 , float ryp0 , float ryp1 , float x0 , float x1 ,
float y0 , float y1 , int32_t sectnum )
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{
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int const have_floor = sectnum & MAXSECTORS ;
sectnum & = ~ MAXSECTORS ;
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usectortype const * const sec = ( usectortype * ) & sector [ sectnum ] ;
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// comments from floor code:
//(singlobalang/-16384*(sx-ghalfx) + 0*(sy-ghoriz) + (cosviewingrangeglobalang/16384)*ghalfx)*d + globalposx = u*16
//(cosglobalang/ 16384*(sx-ghalfx) + 0*(sy-ghoriz) + (sinviewingrangeglobalang/16384)*ghalfx)*d + globalposy = v*16
//( 0*(sx-ghalfx) + 1*(sy-ghoriz) + ( 0)*ghalfx)*d + globalposz/16 = (sec->floorz/16)
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float ft [ 4 ] = { fglobalposx , fglobalposy , fcosglobalang , fsinglobalang } ;
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polymost_outputGLDebugMessage ( 3 , " polymost_internal_nonparallaxed(n0:{x:%f, y:%f}, n1:{x:%f, y:%f}, ryp0:%f, ryp1:%f, x0:%f, x1:%f, y0:%f, y1:%f, sectnum:%d) " ,
n0 . x , n0 . y , n1 . x , n1 . y , ryp0 , ryp1 , x0 , x1 , y0 , y1 , sectnum ) ;
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if ( globalorientation & 64 )
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{
//relative alignment
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vec2_t const xy = { wall [ wall [ sec - > wallptr ] . point2 ] . x - wall [ sec - > wallptr ] . x ,
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wall [ wall [ sec - > wallptr ] . point2 ] . y - wall [ sec - > wallptr ] . y } ;
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float r ;
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if ( globalorientation & 2 )
{
int i = krecipasm ( nsqrtasm ( uhypsq ( xy . x , xy . y ) ) ) ;
r = i * ( 1.f / 1073741824.f ) ;
}
else
{
int i = nsqrtasm ( uhypsq ( xy . x , xy . y ) ) ; if ( i = = 0 ) i = 1024 ; else i = tabledivide32 ( 1048576 , i ) ;
r = i * ( 1.f / 1048576.f ) ;
}
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vec2f_t const fxy = { xy . x * r , xy . y * r } ;
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ft [ 0 ] = ( ( float ) ( globalposx - wall [ sec - > wallptr ] . x ) ) * fxy . x + ( ( float ) ( globalposy - wall [ sec - > wallptr ] . y ) ) * fxy . y ;
ft [ 1 ] = ( ( float ) ( globalposy - wall [ sec - > wallptr ] . y ) ) * fxy . x - ( ( float ) ( globalposx - wall [ sec - > wallptr ] . x ) ) * fxy . y ;
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ft [ 2 ] = fcosglobalang * fxy . x + fsinglobalang * fxy . y ;
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ft [ 3 ] = fsinglobalang * fxy . x - fcosglobalang * fxy . y ;
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globalorientation ^ = ( ! ( globalorientation & 4 ) ) ? 32 : 16 ;
}
xtex . d = 0 ;
ytex . d = gxyaspect ;
if ( ! ( globalorientation & 2 ) & & global_cf_z - globalposz ) // PK 2012: don't allow div by zero
ytex . d / = ( double ) ( global_cf_z - globalposz ) ;
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otex . d = - ghoriz * ytex . d ;
if ( globalorientation & 8 )
{
ft [ 0 ] * = ( 1.f / 8.f ) ;
ft [ 1 ] * = - ( 1.f / 8.f ) ;
ft [ 2 ] * = ( 1.f / 2097152.f ) ;
ft [ 3 ] * = ( 1.f / 2097152.f ) ;
}
else
{
ft [ 0 ] * = ( 1.f / 16.f ) ;
ft [ 1 ] * = - ( 1.f / 16.f ) ;
ft [ 2 ] * = ( 1.f / 4194304.f ) ;
ft [ 3 ] * = ( 1.f / 4194304.f ) ;
}
xtex . u = ft [ 3 ] * - ( 1.f / 65536.f ) * ( double ) viewingrange ;
xtex . v = ft [ 2 ] * - ( 1.f / 65536.f ) * ( double ) viewingrange ;
ytex . u = ft [ 0 ] * ytex . d ;
ytex . v = ft [ 1 ] * ytex . d ;
otex . u = ft [ 0 ] * otex . d ;
otex . v = ft [ 1 ] * otex . d ;
otex . u + = ( ft [ 2 ] - xtex . u ) * ghalfx ;
otex . v - = ( ft [ 3 ] + xtex . v ) * ghalfx ;
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//Texture flipping
if ( globalorientation & 4 )
{
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swapdouble ( & xtex . u , & xtex . v ) ;
swapdouble ( & ytex . u , & ytex . v ) ;
swapdouble ( & otex . u , & otex . v ) ;
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}
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if ( globalorientation & 16 ) { xtex . u = - xtex . u ; ytex . u = - ytex . u ; otex . u = - otex . u ; }
if ( globalorientation & 32 ) { xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; }
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//Texture panning
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vec2f_t fxy = { global_cf_xpanning * ( ( float ) ( 1 < < ( picsiz [ globalpicnum ] & 15 ) ) ) * ( 1.0f / 256.f ) ,
global_cf_ypanning * ( ( float ) ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ) * ( 1.0f / 256.f ) } ;
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if ( ( globalorientation & ( 2 + 64 ) ) = = ( 2 + 64 ) ) //Hack for panning for slopes w/ relative alignment
{
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float r = global_cf_heinum * ( 1.0f / 4096.f ) ;
r = polymost_invsqrt_approximation ( r * r + 1 ) ;
if ( ! ( globalorientation & 4 ) )
fxy . y * = r ;
else
fxy . x * = r ;
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}
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ytex . u + = ytex . d * fxy . x ; otex . u + = otex . d * fxy . x ;
ytex . v + = ytex . d * fxy . y ; otex . v + = otex . d * fxy . y ;
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if ( globalorientation & 2 ) //slopes
{
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//Pick some point guaranteed to be not collinear to the 1st two points
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vec2f_t dxy = { n1 . y - n0 . y , n0 . x - n1 . x } ;
float const dxyr = polymost_invsqrt_approximation ( dxy . x * dxy . x + dxy . y * dxy . y ) ;
dxy . x * = dxyr * 4096.f ;
dxy . y * = dxyr * 4096.f ;
vec2f_t const oxy = { n0 . x + dxy . x , n0 . y + dxy . y } ;
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float const ox2 = ( oxy . y - fglobalposy ) * gcosang - ( oxy . x - fglobalposx ) * gsinang ;
float oy2 = 1.f / ( ( oxy . x - fglobalposx ) * gcosang2 + ( oxy . y - fglobalposy ) * gsinang2 ) ;
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double const px [ 3 ] = { x0 , x1 , ( double ) ghalfx * ox2 * oy2 + ghalfx } ;
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oy2 * = gyxscale ;
double py [ 3 ] = { ryp0 + ( double ) ghoriz , ryp1 + ( double ) ghoriz , oy2 + ( double ) ghoriz } ;
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vec3d_t const duv [ 3 ] = {
{ ( px [ 0 ] * xtex . d + py [ 0 ] * ytex . d + otex . d ) ,
( px [ 0 ] * xtex . u + py [ 0 ] * ytex . u + otex . u ) ,
( px [ 0 ] * xtex . v + py [ 0 ] * ytex . v + otex . v )
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} ,
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{ ( px [ 1 ] * xtex . d + py [ 1 ] * ytex . d + otex . d ) ,
( px [ 1 ] * xtex . u + py [ 1 ] * ytex . u + otex . u ) ,
( px [ 1 ] * xtex . v + py [ 1 ] * ytex . v + otex . v )
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} ,
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{ ( px [ 2 ] * xtex . d + py [ 2 ] * ytex . d + otex . d ) ,
( px [ 2 ] * xtex . u + py [ 2 ] * ytex . u + otex . u ) ,
( px [ 2 ] * xtex . v + py [ 2 ] * ytex . v + otex . v )
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}
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} ;
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py [ 0 ] = y0 ;
py [ 1 ] = y1 ;
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py [ 2 ] = double ( global_getzofslope_func ( ( usectorptr_t ) & sector [ sectnum ] , oxy . x , oxy . y ) - globalposz ) * oy2 + ghoriz ;
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vec3f_t oxyz [ 2 ] = { { ( float ) ( py [ 1 ] - py [ 2 ] ) , ( float ) ( py [ 2 ] - py [ 0 ] ) , ( float ) ( py [ 0 ] - py [ 1 ] ) } ,
{ ( float ) ( px [ 2 ] - px [ 1 ] ) , ( float ) ( px [ 0 ] - px [ 2 ] ) , ( float ) ( px [ 1 ] - px [ 0 ] ) } } ;
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float const r = 1.f / ( oxyz [ 0 ] . x * px [ 0 ] + oxyz [ 0 ] . y * px [ 1 ] + oxyz [ 0 ] . z * px [ 2 ] ) ;
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xtex . d = ( oxyz [ 0 ] . x * duv [ 0 ] . d + oxyz [ 0 ] . y * duv [ 1 ] . d + oxyz [ 0 ] . z * duv [ 2 ] . d ) * r ;
xtex . u = ( oxyz [ 0 ] . x * duv [ 0 ] . u + oxyz [ 0 ] . y * duv [ 1 ] . u + oxyz [ 0 ] . z * duv [ 2 ] . u ) * r ;
xtex . v = ( oxyz [ 0 ] . x * duv [ 0 ] . v + oxyz [ 0 ] . y * duv [ 1 ] . v + oxyz [ 0 ] . z * duv [ 2 ] . v ) * r ;
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ytex . d = ( oxyz [ 1 ] . x * duv [ 0 ] . d + oxyz [ 1 ] . y * duv [ 1 ] . d + oxyz [ 1 ] . z * duv [ 2 ] . d ) * r ;
ytex . u = ( oxyz [ 1 ] . x * duv [ 0 ] . u + oxyz [ 1 ] . y * duv [ 1 ] . u + oxyz [ 1 ] . z * duv [ 2 ] . u ) * r ;
ytex . v = ( oxyz [ 1 ] . x * duv [ 0 ] . v + oxyz [ 1 ] . y * duv [ 1 ] . v + oxyz [ 1 ] . z * duv [ 2 ] . v ) * r ;
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otex . d = duv [ 0 ] . d - px [ 0 ] * xtex . d - py [ 0 ] * ytex . d ;
otex . u = duv [ 0 ] . u - px [ 0 ] * xtex . u - py [ 0 ] * ytex . u ;
otex . v = duv [ 0 ] . v - px [ 0 ] * xtex . v - py [ 0 ] * ytex . v ;
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if ( globalorientation & 64 ) //Hack for relative alignment on slopes
{
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float r = global_cf_heinum * ( 1.0f / 4096.f ) ;
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r = Bsqrtf ( r * r + 1 ) ;
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if ( ! ( globalorientation & 4 ) ) { xtex . v * = r ; ytex . v * = r ; otex . v * = r ; }
else { xtex . u * = r ; ytex . u * = r ; otex . u * = r ; }
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}
}
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domostpolymethod = ( globalorientation > > 7 ) & DAMETH_MASKPROPS ;
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pow2xsplit = 0 ;
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drawpoly_alpha = 0.f ;
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drawpoly_blend = 0 ;
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if ( have_floor )
{
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if ( globalposz > getflorzofslope ( sectnum , globalposx , globalposy ) )
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domostpolymethod = DAMETH_BACKFACECULL ; //Back-face culling
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if ( domostpolymethod & DAMETH_MASKPROPS )
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GLInterface . EnableBlend ( true ) ;
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polymost_domost ( x0 , y0 , x1 , y1 ) ; //flor
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}
else
{
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if ( globalposz < getceilzofslope ( sectnum , globalposx , globalposy ) )
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domostpolymethod = DAMETH_BACKFACECULL ; //Back-face culling
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if ( domostpolymethod & DAMETH_MASKPROPS )
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GLInterface . EnableBlend ( true ) ;
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polymost_domost ( x1 , y1 , x0 , y0 ) ; //ceil
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}
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if ( domostpolymethod & DAMETH_MASKPROPS )
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GLInterface . EnableBlend ( false ) ;
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domostpolymethod = DAMETH_NOMASK ;
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}
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static void calc_ypanning ( int32_t refposz , float ryp0 , float ryp1 ,
float x0 , float x1 , uint8_t ypan , uint8_t yrepeat ,
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int32_t dopancor , const vec2_16_t & tilesize )
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{
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float const t0 = ( ( float ) ( refposz - globalposz ) ) * ryp0 + ghoriz ;
float const t1 = ( ( float ) ( refposz - globalposz ) ) * ryp1 + ghoriz ;
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float t = ( float ( xtex . d * x0 + otex . d ) * ( float ) yrepeat ) / ( ( x1 - x0 ) * ryp0 * 2048.f ) ;
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int i = ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ;
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if ( i < tilesize . y ) i < < = 1 ;
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float const fy = ( float ) ( ypan * i ) * ( 1.f / 256.f ) ;
xtex . v = double ( t0 - t1 ) * t ;
ytex . v = double ( x1 - x0 ) * t ;
otex . v = - xtex . v * x0 - ytex . v * t0 + fy * otex . d ;
xtex . v + = fy * xtex . d ;
ytex . v + = fy * ytex . d ;
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}
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static inline int32_t testvisiblemost ( float const x0 , float const x1 )
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{
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for ( bssize_t i = vsp [ 0 ] . n , newi ; i ; i = newi )
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{
newi = vsp [ i ] . n ;
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if ( ( x0 < vsp [ newi ] . x ) & & ( vsp [ i ] . x < x1 ) & & ( vsp [ i ] . ctag > = 0 ) )
return 1 ;
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}
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return 0 ;
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}
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static inline int polymost_getclosestpointonwall ( vec2_t const * const pos , int32_t dawall , vec2_t * const n )
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{
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vec2_t const w = { wall [ dawall ] . x , wall [ dawall ] . y } ;
vec2_t const d = { POINT2 ( dawall ) . x - w . x , POINT2 ( dawall ) . y - w . y } ;
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int64_t i = d . x * ( ( int64_t ) pos - > x - w . x ) + d . y * ( ( int64_t ) pos - > y - w . y ) ;
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if ( i < 0 )
return 1 ;
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int64_t const j = ( int64_t ) d . x * d . x + ( int64_t ) d . y * d . y ;
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if ( i > j )
return 1 ;
i = tabledivide64 ( ( i < < 15 ) , j ) < < 15 ;
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n - > x = w . x + ( ( d . x * i ) > > 30 ) ;
n - > y = w . y + ( ( d . y * i ) > > 30 ) ;
return 0 ;
}
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float fgetceilzofslope ( usectorptr_t sec , float dax , float day )
{
if ( ! ( sec - > ceilingstat & 2 ) )
return float ( sec - > ceilingz ) ;
auto const wal = ( uwallptr_t ) & wall [ sec - > wallptr ] ;
auto const wal2 = ( uwallptr_t ) & wall [ wal - > point2 ] ;
vec2_t const w = * ( vec2_t const * ) wal ;
vec2_t const d = { wal2 - > x - w . x , wal2 - > y - w . y } ;
int const i = nsqrtasm ( uhypsq ( d . x , d . y ) ) < < 5 ;
if ( i = = 0 ) return sec - > ceilingz ;
float const j = ( d . x * ( day - w . y ) - d . y * ( dax - w . x ) ) * ( 1.f / 8.f ) ;
return float ( sec - > ceilingz ) + ( sec - > ceilingheinum * j ) / i ;
}
float fgetflorzofslope ( usectorptr_t sec , float dax , float day )
{
if ( ! ( sec - > floorstat & 2 ) )
return float ( sec - > floorz ) ;
auto const wal = ( uwallptr_t ) & wall [ sec - > wallptr ] ;
auto const wal2 = ( uwallptr_t ) & wall [ wal - > point2 ] ;
vec2_t const w = * ( vec2_t const * ) wal ;
vec2_t const d = { wal2 - > x - w . x , wal2 - > y - w . y } ;
int const i = nsqrtasm ( uhypsq ( d . x , d . y ) ) < < 5 ;
if ( i = = 0 ) return sec - > floorz ;
float const j = ( d . x * ( day - w . y ) - d . y * ( dax - w . x ) ) * ( 1.f / 8.f ) ;
return float ( sec - > floorz ) + ( sec - > floorheinum * j ) / i ;
}
void fgetzsofslope ( usectorptr_t sec , float dax , float day , float * ceilz , float * florz )
{
* ceilz = float ( sec - > ceilingz ) ; * florz = float ( sec - > floorz ) ;
if ( ( ( sec - > ceilingstat | sec - > floorstat ) & 2 ) ! = 2 )
return ;
auto const wal = ( uwallptr_t ) & wall [ sec - > wallptr ] ;
auto const wal2 = ( uwallptr_t ) & wall [ wal - > point2 ] ;
vec2_t const d = { wal2 - > x - wal - > x , wal2 - > y - wal - > y } ;
int const i = nsqrtasm ( uhypsq ( d . x , d . y ) ) < < 5 ;
if ( i = = 0 ) return ;
float const j = ( d . x * ( day - wal - > y ) - d . y * ( dax - wal - > x ) ) * ( 1.f / 8.f ) ;
if ( sec - > ceilingstat & 2 )
* ceilz + = ( sec - > ceilingheinum * j ) / i ;
if ( sec - > floorstat & 2 )
* florz + = ( sec - > floorheinum * j ) / i ;
}
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static void polymost_flatskyrender ( vec2f_t const * const dpxy , int32_t const n , int32_t method , const vec2_16_t & tilesiz )
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{
flatskyrender = 0 ;
vec2f_t xys [ 8 ] ;
// Transform polygon to sky coordinates
for ( int i = 0 ; i < n ; i + + )
{
vec3f_t const o = { dpxy [ i ] . x - ghalfx , dpxy [ i ] . y - ghalfy , ghalfx / gvrcorrection } ;
//Up/down rotation
vec3d_t v = { o . x , o . y * gchang - o . z * gshang , o . z * gchang + o . y * gshang } ;
float const r = ( ghalfx / gvrcorrection ) / v . z ;
xys [ i ] . x = v . x * r + ghalfx ;
xys [ i ] . y = v . y * r + ghalfy ;
}
float const fglobalang = fix16_to_float ( qglobalang ) ;
int32_t dapyscale , dapskybits , dapyoffs , daptileyscale ;
int8_t const * dapskyoff = getpsky ( globalpicnum , & dapyscale , & dapskybits , & dapyoffs , & daptileyscale ) ;
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ghoriz = ( qglobalhoriz * ( 1.f / 65536.f ) - float ( ydimen > > 1 ) ) * dapyscale * ( 1.f / 65536.f ) + float ( ydimen > > 1 ) + ghorizcorrect ;
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float const dd = fxdimen * .0000001f ; //Adjust sky depth based on screen size!
float vv [ 2 ] ;
float t = ( float ) ( ( 1 < < ( picsiz [ globalpicnum ] & 15 ) ) < < dapskybits ) ;
vv [ 1 ] = dd * ( ( float ) xdimscale * fviewingrange ) * ( 1.f / ( daptileyscale * 65536.f ) ) ;
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vv [ 0 ] = dd * ( ( float ) ( ( tilesiz . y > > 1 ) + dapyoffs ) ) - vv [ 1 ] * ghoriz ;
int ti = ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ; if ( ti ! = tilesiz . y ) ti + = ti ;
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vec3f_t o ;
skyclamphack = 0 ;
xtex . d = xtex . v = 0 ;
ytex . d = ytex . u = 0 ;
otex . d = dd ;
xtex . u = otex . d * ( t * double ( ( ( uint64_t ) xdimscale * yxaspect ) * viewingrange ) ) *
( 1.0 / ( 16384.0 * 65536.0 * 65536.0 * 5.0 * 1024.0 ) ) ;
ytex . v = vv [ 1 ] ;
otex . v = r_parallaxskypanning ? vv [ 0 ] + dd * ( float ) global_cf_ypanning * ( float ) ti * ( 1.f / 256.f ) : vv [ 0 ] ;
float x0 = xys [ 0 ] . x , x1 = xys [ 0 ] . x ;
for ( bssize_t i = n - 1 ; i > = 1 ; i - - )
{
if ( xys [ i ] . x < x0 ) x0 = xys [ i ] . x ;
if ( xys [ i ] . x > x1 ) x1 = xys [ i ] . x ;
}
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int const npot = ( 1 < < ( picsiz [ globalpicnum ] & 15 ) ) ! = tilesiz . x ;
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int const xpanning = ( r_parallaxskypanning ? global_cf_xpanning : 0 ) ;
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GLInterface . SetClamp ( ( npot | | xpanning ! = 0 ) ? 0 : 2 ) ;
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int picnumbak = globalpicnum ;
ti = globalpicnum ;
o . y = fviewingrange / ( ghalfx * 256.f ) ; o . z = 1.f / o . y ;
int y = ( ( int32_t ) ( ( ( x0 - ghalfx ) * o . y ) + fglobalang ) > > ( 11 - dapskybits ) ) ;
float fx = x0 ;
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if ( playing_blood ) method | = DAMETH_CLAMPED ; // Hack to make Blood's skies show properly.
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do
{
globalpicnum = dapskyoff [ y & ( ( 1 < < dapskybits ) - 1 ) ] + ti ;
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if ( skytile > 0 )
globalpicnum = skytile ;
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if ( npot )
{
fx = ( ( float ) ( ( y < < ( 11 - dapskybits ) ) - fglobalang ) ) * o . z + ghalfx ;
int tang = ( y < < ( 11 - dapskybits ) ) & 2047 ;
otex . u = otex . d * ( t * ( ( float ) ( tang ) ) * ( 1.f / 2048.f ) + xpanning ) - xtex . u * fx ;
}
else
otex . u = otex . d * ( t * ( ( float ) ( fglobalang - ( y < < ( 11 - dapskybits ) ) ) ) * ( 1.f / 2048.f ) + xpanning ) - xtex . u * ghalfx ;
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y + + ;
o . x = fx ; fx = ( ( float ) ( ( y < < ( 11 - dapskybits ) ) - fglobalang ) ) * o . z + ghalfx ;
if ( fx > x1 ) { fx = x1 ; ti = - 1 ; }
vec3d_t otexbak = otex , xtexbak = xtex , ytexbak = ytex ;
// Transform texture mapping factors
vec2f_t fxy [ 3 ] = { { ghalfx * ( 1.f - 0.25f ) , ghalfy * ( 1.f - 0.25f ) } ,
{ ghalfx , ghalfy * ( 1.f + 0.25f ) } ,
{ ghalfx * ( 1.f + 0.25f ) , ghalfy * ( 1.f - 0.25f ) } } ;
vec3d_t duv [ 3 ] = {
{ ( fxy [ 0 ] . x * xtex . d + fxy [ 0 ] . y * ytex . d + otex . d ) ,
( fxy [ 0 ] . x * xtex . u + fxy [ 0 ] . y * ytex . u + otex . u ) ,
( fxy [ 0 ] . x * xtex . v + fxy [ 0 ] . y * ytex . v + otex . v )
} ,
{ ( fxy [ 1 ] . x * xtex . d + fxy [ 1 ] . y * ytex . d + otex . d ) ,
( fxy [ 1 ] . x * xtex . u + fxy [ 1 ] . y * ytex . u + otex . u ) ,
( fxy [ 1 ] . x * xtex . v + fxy [ 1 ] . y * ytex . v + otex . v )
} ,
{ ( fxy [ 2 ] . x * xtex . d + fxy [ 2 ] . y * ytex . d + otex . d ) ,
( fxy [ 2 ] . x * xtex . u + fxy [ 2 ] . y * ytex . u + otex . u ) ,
( fxy [ 2 ] . x * xtex . v + fxy [ 2 ] . y * ytex . v + otex . v )
}
} ;
vec2f_t fxyt [ 3 ] ;
vec3d_t duvt [ 3 ] ;
for ( int i = 0 ; i < 3 ; i + + )
{
vec2f_t const o = { fxy [ i ] . x - ghalfx , fxy [ i ] . y - ghalfy } ;
vec3f_t const o2 = { o . x , o . y , ghalfx / gvrcorrection } ;
//Up/down rotation (backwards)
vec3d_t v = { o2 . x , o2 . y * gchang + o2 . z * gshang , o2 . z * gchang - o2 . y * gshang } ;
float const r = ( ghalfx / gvrcorrection ) / v . z ;
fxyt [ i ] . x = v . x * r + ghalfx ;
fxyt [ i ] . y = v . y * r + ghalfy ;
duvt [ i ] . d = duv [ i ] . d * r ;
duvt [ i ] . u = duv [ i ] . u * r ;
duvt [ i ] . v = duv [ i ] . v * r ;
}
vec3f_t oxyz [ 2 ] = { { ( float ) ( fxyt [ 1 ] . y - fxyt [ 2 ] . y ) , ( float ) ( fxyt [ 2 ] . y - fxyt [ 0 ] . y ) , ( float ) ( fxyt [ 0 ] . y - fxyt [ 1 ] . y ) } ,
{ ( float ) ( fxyt [ 2 ] . x - fxyt [ 1 ] . x ) , ( float ) ( fxyt [ 0 ] . x - fxyt [ 2 ] . x ) , ( float ) ( fxyt [ 1 ] . x - fxyt [ 0 ] . x ) } } ;
float const rr = 1.f / ( oxyz [ 0 ] . x * fxyt [ 0 ] . x + oxyz [ 0 ] . y * fxyt [ 1 ] . x + oxyz [ 0 ] . z * fxyt [ 2 ] . x ) ;
xtex . d = ( oxyz [ 0 ] . x * duvt [ 0 ] . d + oxyz [ 0 ] . y * duvt [ 1 ] . d + oxyz [ 0 ] . z * duvt [ 2 ] . d ) * rr ;
xtex . u = ( oxyz [ 0 ] . x * duvt [ 0 ] . u + oxyz [ 0 ] . y * duvt [ 1 ] . u + oxyz [ 0 ] . z * duvt [ 2 ] . u ) * rr ;
xtex . v = ( oxyz [ 0 ] . x * duvt [ 0 ] . v + oxyz [ 0 ] . y * duvt [ 1 ] . v + oxyz [ 0 ] . z * duvt [ 2 ] . v ) * rr ;
ytex . d = ( oxyz [ 1 ] . x * duvt [ 0 ] . d + oxyz [ 1 ] . y * duvt [ 1 ] . d + oxyz [ 1 ] . z * duvt [ 2 ] . d ) * rr ;
ytex . u = ( oxyz [ 1 ] . x * duvt [ 0 ] . u + oxyz [ 1 ] . y * duvt [ 1 ] . u + oxyz [ 1 ] . z * duvt [ 2 ] . u ) * rr ;
ytex . v = ( oxyz [ 1 ] . x * duvt [ 0 ] . v + oxyz [ 1 ] . y * duvt [ 1 ] . v + oxyz [ 1 ] . z * duvt [ 2 ] . v ) * rr ;
otex . d = duvt [ 0 ] . d - fxyt [ 0 ] . x * xtex . d - fxyt [ 0 ] . y * ytex . d ;
otex . u = duvt [ 0 ] . u - fxyt [ 0 ] . x * xtex . u - fxyt [ 0 ] . y * ytex . u ;
otex . v = duvt [ 0 ] . v - fxyt [ 0 ] . x * xtex . v - fxyt [ 0 ] . y * ytex . v ;
vec2f_t cxy [ 8 ] ;
vec2f_t cxy2 [ 8 ] ;
int n2 = 0 , n3 = 0 ;
// Clip to o.x
for ( bssize_t i = 0 ; i < n ; i + + )
{
int const j = i < n - 1 ? i + 1 : 0 ;
if ( xys [ i ] . x > = o . x )
cxy [ n2 + + ] = xys [ i ] ;
if ( ( xys [ i ] . x > = o . x ) ! = ( xys [ j ] . x > = o . x ) )
{
float const r = ( o . x - xys [ i ] . x ) / ( xys [ j ] . x - xys [ i ] . x ) ;
cxy [ n2 + + ] = { o . x , ( xys [ j ] . y - xys [ i ] . y ) * r + xys [ i ] . y } ;
}
}
// Clip to fx
for ( bssize_t i = 0 ; i < n2 ; i + + )
{
int const j = i < n2 - 1 ? i + 1 : 0 ;
if ( cxy [ i ] . x < = fx )
cxy2 [ n3 + + ] = cxy [ i ] ;
if ( ( cxy [ i ] . x < = fx ) ! = ( cxy [ j ] . x < = fx ) )
{
float const r = ( fx - cxy [ i ] . x ) / ( cxy [ j ] . x - cxy [ i ] . x ) ;
cxy2 [ n3 + + ] = { fx , ( cxy [ j ] . y - cxy [ i ] . y ) * r + cxy [ i ] . y } ;
}
}
// Transform back to polymost coordinates
for ( int i = 0 ; i < n3 ; i + + )
{
vec3f_t const o = { cxy2 [ i ] . x - ghalfx , cxy2 [ i ] . y - ghalfy , ghalfx / gvrcorrection } ;
//Up/down rotation
vec3d_t v = { o . x , o . y * gchang + o . z * gshang , o . z * gchang - o . y * gshang } ;
float const r = ( ghalfx / gvrcorrection ) / v . z ;
cxy [ i ] . x = v . x * r + ghalfx ;
cxy [ i ] . y = v . y * r + ghalfy ;
}
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polymost_drawpoly ( cxy , n3 , method | DAMETH_WALL , tilesiz ) ;
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otex = otexbak , xtex = xtexbak , ytex = ytexbak ;
}
while ( ti > = 0 ) ;
globalpicnum = picnumbak ;
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GLInterface . SetClamp ( 0 ) ;
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flatskyrender = 1 ;
}
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static void polymost_drawalls ( int32_t const bunch )
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{
drawpoly_alpha = 0.f ;
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drawpoly_blend = 0 ;
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int32_t const sectnum = thesector [ bunchfirst [ bunch ] ] ;
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auto const sec = ( usectorptr_t ) & sector [ sectnum ] ;
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float const fglobalang = fix16_to_float ( qglobalang ) ;
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polymost_outputGLDebugMessage ( 3 , " polymost_drawalls(bunch:%d) " , bunch ) ;
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//DRAW WALLS SECTION!
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for ( bssize_t z = bunchfirst [ bunch ] ; z > = 0 ; z = bunchp2 [ z ] )
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{
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int32_t const wallnum = thewall [ z ] ;
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auto const wal = ( uwallptr_t ) & wall [ wallnum ] ;
auto const wal2 = ( uwallptr_t ) & wall [ wal - > point2 ] ;
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int32_t const nextsectnum = wal - > nextsector ;
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auto const nextsec = nextsectnum > = 0 ? ( usectorptr_t ) & sector [ nextsectnum ] : NULL ;
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2006-04-24 19:04:22 +00:00
//Offset&Rotate 3D coordinates to screen 3D space
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vec2f_t walpos = { ( float ) ( wal - > x - globalposx ) , ( float ) ( wal - > y - globalposy ) } ;
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vec2f_t p0 = { walpos . y * gcosang - walpos . x * gsinang , walpos . x * gcosang2 + walpos . y * gsinang2 } ;
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vec2f_t const op0 = p0 ;
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walpos = { ( float ) ( wal2 - > x - globalposx ) ,
( float ) ( wal2 - > y - globalposy ) } ;
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2015-03-24 00:40:48 +00:00
vec2f_t p1 = { walpos . y * gcosang - walpos . x * gsinang , walpos . x * gcosang2 + walpos . y * gsinang2 } ;
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//Clip to close parallel-screen plane
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vec2f_t n0 , n1 ;
float t0 , t1 ;
if ( p0 . y < SCISDIST )
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{
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if ( p1 . y < SCISDIST ) continue ;
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t0 = ( SCISDIST - p0 . y ) / ( p1 . y - p0 . y ) ;
p0 = { ( p1 . x - p0 . x ) * t0 + p0 . x , SCISDIST } ;
n0 = { ( wal2 - > x - wal - > x ) * t0 + wal - > x ,
( wal2 - > y - wal - > y ) * t0 + wal - > y } ;
}
else
{
t0 = 0.f ;
n0 = { ( float ) wal - > x , ( float ) wal - > y } ;
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}
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if ( p1 . y < SCISDIST )
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{
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t1 = ( SCISDIST - op0 . y ) / ( p1 . y - op0 . y ) ;
p1 = { ( p1 . x - op0 . x ) * t1 + op0 . x , SCISDIST } ;
n1 = { ( wal2 - > x - wal - > x ) * t1 + wal - > x ,
( wal2 - > y - wal - > y ) * t1 + wal - > y } ;
}
else
{
t1 = 1.f ;
n1 = { ( float ) wal2 - > x , ( float ) wal2 - > y } ;
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}
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float ryp0 = 1.f / p0 . y , ryp1 = 1.f / p1 . y ;
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//Generate screen coordinates for front side of wall
2015-03-24 00:40:33 +00:00
float const x0 = ghalfx * p0 . x * ryp0 + ghalfx , x1 = ghalfx * p1 . x * ryp1 + ghalfx ;
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if ( x1 < = x0 ) continue ;
ryp0 * = gyxscale ; ryp1 * = gyxscale ;
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float cz , fz ;
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fgetzsofslope ( ( usectorptr_t ) & sector [ sectnum ] , n0 . x , n0 . y , & cz , & fz ) ;
float const cy0 = ( cz - globalposz ) * ryp0 + ghoriz , fy0 = ( fz - globalposz ) * ryp0 + ghoriz ;
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fgetzsofslope ( ( usectorptr_t ) & sector [ sectnum ] , n1 . x , n1 . y , & cz , & fz ) ;
float const cy1 = ( cz - globalposz ) * ryp1 + ghoriz , fy1 = ( fz - globalposz ) * ryp1 + ghoriz ;
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2019-03-19 17:08:43 +00:00
xtex2 . d = ( ryp0 - ryp1 ) * gxyaspect / ( x0 - x1 ) ;
ytex2 . d = 0 ;
otex2 . d = ryp0 * gxyaspect - xtex2 . d * x0 ;
xtex2 . u = ytex2 . u = otex2 . u = 0 ;
xtex2 . v = ytex2 . v = otex2 . v = 0 ;
2015-11-01 19:56:33 +00:00
2019-03-19 17:07:53 +00:00
# ifdef YAX_ENABLE
yax_holencf [ YAX_FLOOR ] = 0 ;
yax_drawcf = YAX_FLOOR ;
# endif
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// Floor
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globalpicnum = sec - > floorpicnum ;
globalshade = sec - > floorshade ;
globalpal = sec - > floorpal ;
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globalorientation = sec - > floorstat ;
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globvis = ( sector [ sectnum ] . visibility ! = 0 ) ?
mulscale4 ( globalcisibility , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) :
globalcisibility ;
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globvis2 = ( sector [ sectnum ] . visibility ! = 0 ) ?
mulscale4 ( globalcisibility2 , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) :
globalcisibility2 ;
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GLInterface . SetVisibility ( globvis2 , fviewingrange ) ;
2013-05-15 02:19:14 +00:00
2019-06-25 11:30:22 +00:00
tileUpdatePicnum ( & globalpicnum , sectnum ) ;
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int32_t dapyscale , dapskybits , dapyoffs , daptileyscale ;
int8_t const * dapskyoff = getpsky ( globalpicnum , & dapyscale , & dapskybits , & dapyoffs , & daptileyscale ) ;
2011-05-22 21:52:22 +00:00
2014-04-05 11:28:10 +00:00
global_cf_fogpal = sec - > fogpal ;
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global_cf_shade = sec - > floorshade , global_cf_pal = sec - > floorpal ; global_cf_z = sec - > floorz ; // REFACT
global_cf_xpanning = sec - > floorxpanning ; global_cf_ypanning = sec - > floorypanning , global_cf_heinum = sec - > floorheinum ;
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global_getzofslope_func = & fgetflorzofslope ;
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if ( globalpicnum > = r_rortexture & & globalpicnum < r_rortexture + r_rortexturerange & & r_rorphase = = 0 )
{
xtex . d = ( ryp0 - ryp1 ) * gxyaspect / ( x0 - x1 ) ;
ytex . d = 0 ;
otex . d = ryp0 * gxyaspect - xtex . d * x0 ;
xtex . u = ytex . u = otex . u = 0 ;
xtex . v = ytex . v = otex . v = 0 ;
polymost_domost ( x0 , fy0 , x1 , fy1 ) ;
}
else if ( ! ( globalorientation & 1 ) )
2011-05-22 21:52:22 +00:00
{
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int32_t fz = getflorzofslope ( sectnum , globalposx , globalposy ) ;
if ( globalposz < = fz )
2015-07-08 03:34:20 +00:00
polymost_internal_nonparallaxed ( n0 , n1 , ryp0 , ryp1 , x0 , x1 , fy0 , fy1 , sectnum | MAXSECTORS ) ;
2011-05-22 21:52:22 +00:00
}
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else if ( ( nextsectnum < 0 ) | | ( ! ( sector [ nextsectnum ] . floorstat & 1 ) ) )
{
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globvis2 = globalpisibility ;
if ( sec - > visibility ! = 0 )
globvis2 = mulscale4 ( globvis2 , ( uint8_t ) ( sec - > visibility + 16 ) ) ;
float viscale = xdimscale * fxdimen * ( .0000001f / 256.f ) ;
2019-10-05 10:28:08 +00:00
GLInterface . SetVisibility ( globvis2 * viscale , fviewingrange ) ;
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2015-03-24 00:40:33 +00:00
//Use clamping for tiled sky textures
2017-11-29 07:29:51 +00:00
//(don't wrap around edges if the sky use multiple panels)
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for ( bssize_t i = ( 1 < < dapskybits ) - 1 ; i > 0 ; i - - )
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if ( dapskyoff [ i ] ! = dapskyoff [ i - 1 ] )
{ skyclamphack = r_parallaxskyclamping ; break ; }
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2019-03-19 17:08:51 +00:00
skyzbufferhack = 1 ;
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//if (!usehightile || !hicfindskybox(globalpicnum, globalpal))
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{
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float const ghorizbak = ghoriz ;
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pow2xsplit = 0 ;
skyclamphack = 0 ;
flatskyrender = 1 ;
globalshade + = globvis2 * xdimscale * fviewingrange * ( 1.f / ( 64.f * 65536.f * 256.f * 1024.f ) ) ;
GLInterface . SetVisibility ( 0.f , fviewingrange ) ;
polymost_domost ( x0 , fy0 , x1 , fy1 ) ;
flatskyrender = 0 ;
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ghoriz = ghorizbak ;
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}
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#if 0
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else //NOTE: code copied from ceiling code... lots of duplicated stuff :/
2007-12-12 17:42:14 +00:00
{
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//Skybox code for parallax floor!
2015-03-24 00:40:48 +00:00
float sky_t0 , sky_t1 ; // _nx0, _ny0, _nx1, _ny1;
float sky_ryp0 , sky_ryp1 , sky_x0 , sky_x1 , sky_cy0 , sky_fy0 , sky_cy1 , sky_fy1 , sky_ox0 , sky_ox1 ;
static vec2f_t const skywal [ 4 ] = { { - 512 , - 512 } , { 512 , - 512 } , { 512 , 512 } , { - 512 , 512 } } ;
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pow2xsplit = 0 ;
skyclamphack = 1 ;
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for ( bssize_t i = 0 ; i < 4 ; i + + )
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{
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walpos = skywal [ i & 3 ] ;
vec2f_t skyp0 = { walpos . y * gcosang - walpos . x * gsinang ,
walpos . x * gcosang2 + walpos . y * gsinang2 } ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:48 +00:00
walpos = skywal [ ( i + 1 ) & 3 ] ;
vec2f_t skyp1 = { walpos . y * gcosang - walpos . x * gsinang ,
walpos . x * gcosang2 + walpos . y * gsinang2 } ;
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vec2f_t const oskyp0 = skyp0 ;
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//Clip to close parallel-screen plane
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if ( skyp0 . y < SCISDIST )
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{
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if ( skyp1 . y < SCISDIST ) continue ;
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sky_t0 = ( SCISDIST - skyp0 . y ) / ( skyp1 . y - skyp0 . y ) ;
skyp0 = { ( skyp1 . x - skyp0 . x ) * sky_t0 + skyp0 . x , SCISDIST } ;
2006-04-24 19:04:22 +00:00
}
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else { sky_t0 = 0.f ; }
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2015-03-24 00:40:33 +00:00
if ( skyp1 . y < SCISDIST )
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{
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sky_t1 = ( SCISDIST - oskyp0 . y ) / ( skyp1 . y - oskyp0 . y ) ;
skyp1 = { ( skyp1 . x - oskyp0 . x ) * sky_t1 + oskyp0 . x , SCISDIST } ;
2006-04-24 19:04:22 +00:00
}
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else { sky_t1 = 1.f ; }
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:48 +00:00
sky_ryp0 = 1.f / skyp0 . y ; sky_ryp1 = 1.f / skyp1 . y ;
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//Generate screen coordinates for front side of wall
2015-03-24 00:40:48 +00:00
sky_x0 = ghalfx * skyp0 . x * sky_ryp0 + ghalfx ;
sky_x1 = ghalfx * skyp1 . x * sky_ryp1 + ghalfx ;
if ( ( sky_x1 < = sky_x0 ) | | ( sky_x0 > = x1 ) | | ( x0 > = sky_x1 ) ) continue ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:48 +00:00
sky_ryp0 * = gyxscale ; sky_ryp1 * = gyxscale ;
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sky_cy0 = - 8192.f * sky_ryp0 + ghoriz ;
sky_fy0 = 8192.f * sky_ryp0 + ghoriz ;
sky_cy1 = - 8192.f * sky_ryp1 + ghoriz ;
sky_fy1 = 8192.f * sky_ryp1 + ghoriz ;
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sky_ox0 = sky_x0 ; sky_ox1 = sky_x1 ;
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//Make sure: x0<=_x0<_x1<=x1
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float nfy [ 2 ] = { fy0 , fy1 } ;
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if ( sky_x0 < x0 )
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{
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float const t = ( x0 - sky_x0 ) / ( sky_x1 - sky_x0 ) ;
sky_cy0 + = ( sky_cy1 - sky_cy0 ) * t ;
sky_fy0 + = ( sky_fy1 - sky_fy0 ) * t ;
sky_x0 = x0 ;
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}
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else if ( sky_x0 > x0 ) nfy [ 0 ] + = ( sky_x0 - x0 ) * ( fy1 - fy0 ) / ( x1 - x0 ) ;
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if ( sky_x1 > x1 )
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{
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float const t = ( x1 - sky_x1 ) / ( sky_x1 - sky_x0 ) ;
sky_cy1 + = ( sky_cy1 - sky_cy0 ) * t ;
sky_fy1 + = ( sky_fy1 - sky_fy0 ) * t ;
sky_x1 = x1 ;
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}
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else if ( sky_x1 < x1 ) nfy [ 1 ] + = ( sky_x1 - x1 ) * ( fy1 - fy0 ) / ( x1 - x0 ) ;
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// (skybox floor)
//(_x0,_fy0)-(_x1,_fy1)
// (skybox wall)
//(_x0,_cy0)-(_x1,_cy1)
// (skybox ceiling)
//(_x0,nfy0)-(_x1,nfy1)
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//floor of skybox
drawingskybox = 6 ; //floor/6th texture/index 5 of skybox
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float const ft [ 4 ] = { 512 / 16 , 512 / - 16 , fcosglobalang * ( 1.f / 2147483648.f ) ,
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fsinglobalang * ( 1.f / 2147483648.f ) } ;
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xtex . d = 0 ;
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ytex . d = gxyaspect * ( 1.0 / 4194304.0 ) ;
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otex . d = - ghoriz * ytex . d ;
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xtex . u = ft [ 3 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
xtex . v = ft [ 2 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
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ytex . u = ft [ 0 ] * ytex . d ; ytex . v = ft [ 1 ] * ytex . d ;
otex . u = ft [ 0 ] * otex . d ; otex . v = ft [ 1 ] * otex . d ;
otex . u + = ( ft [ 2 ] - xtex . u ) * ghalfx ;
otex . v - = ( ft [ 3 ] + xtex . v ) * ghalfx ;
xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; //y-flip skybox floor
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if ( ( sky_fy0 > nfy [ 0 ] ) & & ( sky_fy1 > nfy [ 1 ] ) )
polymost_domost ( sky_x0 , sky_fy0 , sky_x1 , sky_fy1 ) ;
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else if ( ( sky_fy0 > nfy [ 0 ] ) ! = ( sky_fy1 > nfy [ 1 ] ) )
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{
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//(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1)
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// (_x0,nfy0)-(_x1,nfy1)
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float const t = ( sky_fy0 - nfy [ 0 ] ) / ( nfy [ 1 ] - nfy [ 0 ] - sky_fy1 + sky_fy0 ) ;
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vec2f_t const o = { sky_x0 + ( sky_x1 - sky_x0 ) * t , sky_fy0 + ( sky_fy1 - sky_fy0 ) * t } ;
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if ( nfy [ 0 ] > sky_fy0 )
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{
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polymost_domost ( sky_x0 , nfy [ 0 ] , o . x , o . y ) ;
polymost_domost ( o . x , o . y , sky_x1 , sky_fy1 ) ;
}
else
{
polymost_domost ( sky_x0 , sky_fy0 , o . x , o . y ) ;
polymost_domost ( o . x , o . y , sky_x1 , nfy [ 1 ] ) ;
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}
2007-12-12 17:42:14 +00:00
}
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else
polymost_domost ( sky_x0 , nfy [ 0 ] , sky_x1 , nfy [ 1 ] ) ;
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//wall of skybox
drawingskybox = i + 1 ; //i+1th texture/index i of skybox
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xtex . d = ( sky_ryp0 - sky_ryp1 ) * gxyaspect * ( 1.0 / 512.0 ) / ( sky_ox0 - sky_ox1 ) ;
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ytex . d = 0 ;
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otex . d = sky_ryp0 * gxyaspect * ( 1.0 / 512.0 ) - xtex . d * sky_ox0 ;
xtex . u = ( sky_t0 * sky_ryp0 - sky_t1 * sky_ryp1 ) * gxyaspect * ( 64.0 / 512.0 ) / ( sky_ox0 - sky_ox1 ) ;
otex . u = sky_t0 * sky_ryp0 * gxyaspect * ( 64.0 / 512.0 ) - xtex . u * sky_ox0 ;
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ytex . u = 0 ;
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sky_t0 = - 8192.f * sky_ryp0 + ghoriz ;
sky_t1 = - 8192.f * sky_ryp1 + ghoriz ;
float const t = ( ( xtex . d * sky_ox0 + otex . d ) * 8.f ) / ( ( sky_ox1 - sky_ox0 ) * sky_ryp0 * 2048.f ) ;
xtex . v = ( sky_t0 - sky_t1 ) * t ;
ytex . v = ( sky_ox1 - sky_ox0 ) * t ;
otex . v = - xtex . v * sky_ox0 - ytex . v * sky_t0 ;
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if ( ( sky_cy0 > nfy [ 0 ] ) & & ( sky_cy1 > nfy [ 1 ] ) )
polymost_domost ( sky_x0 , sky_cy0 , sky_x1 , sky_cy1 ) ;
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else if ( ( sky_cy0 > nfy [ 0 ] ) ! = ( sky_cy1 > nfy [ 1 ] ) )
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{
//(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1)
// (_x0,nfy0)-(_x1,nfy1)
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float const t = ( sky_cy0 - nfy [ 0 ] ) / ( nfy [ 1 ] - nfy [ 0 ] - sky_cy1 + sky_cy0 ) ;
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vec2f_t const o = { sky_x0 + ( sky_x1 - sky_x0 ) * t , sky_cy0 + ( sky_cy1 - sky_cy0 ) * t } ;
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if ( nfy [ 0 ] > sky_cy0 )
{
polymost_domost ( sky_x0 , nfy [ 0 ] , o . x , o . y ) ;
polymost_domost ( o . x , o . y , sky_x1 , sky_cy1 ) ;
}
else
{
polymost_domost ( sky_x0 , sky_cy0 , o . x , o . y ) ;
polymost_domost ( o . x , o . y , sky_x1 , nfy [ 1 ] ) ;
}
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}
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else
polymost_domost ( sky_x0 , nfy [ 0 ] , sky_x1 , nfy [ 1 ] ) ;
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}
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//Ceiling of skybox
drawingskybox = 5 ; //ceiling/5th texture/index 4 of skybox
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float const ft [ 4 ] = { 512 / 16 , - 512 / - 16 , fcosglobalang * ( 1.f / 2147483648.f ) ,
fsinglobalang * ( 1.f / 2147483648.f ) } ;
xtex . d = 0 ;
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ytex . d = gxyaspect * ( - 1.0 / 4194304.0 ) ;
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otex . d = - ghoriz * ytex . d ;
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xtex . u = ft [ 3 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
xtex . v = ft [ 2 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
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ytex . u = ft [ 0 ] * ytex . d ; ytex . v = ft [ 1 ] * ytex . d ;
otex . u = ft [ 0 ] * otex . d ; otex . v = ft [ 1 ] * otex . d ;
otex . u + = ( ft [ 2 ] - xtex . u ) * ghalfx ;
otex . v - = ( ft [ 3 ] + xtex . v ) * ghalfx ;
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polymost_domost ( x0 , fy0 , x1 , fy1 ) ;
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skyclamphack = 0 ;
drawingskybox = 0 ;
}
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# endif
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skyclamphack = 0 ;
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skyzbufferhack = 0 ;
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}
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// Ceiling
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# ifdef YAX_ENABLE
yax_holencf [ YAX_CEILING ] = 0 ;
yax_drawcf = YAX_CEILING ;
# endif
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globalpicnum = sec - > ceilingpicnum ;
globalshade = sec - > ceilingshade ;
globalpal = sec - > ceilingpal ;
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globalorientation = sec - > ceilingstat ;
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globvis = ( sector [ sectnum ] . visibility ! = 0 ) ?
mulscale4 ( globalcisibility , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) :
globalcisibility ;
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globvis2 = ( sector [ sectnum ] . visibility ! = 0 ) ?
mulscale4 ( globalcisibility2 , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) :
globalcisibility2 ;
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GLInterface . SetVisibility ( globvis2 , fviewingrange ) ;
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2019-06-25 11:30:22 +00:00
tileUpdatePicnum ( & globalpicnum , sectnum ) ;
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dapskyoff = getpsky ( globalpicnum , & dapyscale , & dapskybits , & dapyoffs , & daptileyscale ) ;
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2014-04-05 11:28:10 +00:00
global_cf_fogpal = sec - > fogpal ;
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global_cf_shade = sec - > ceilingshade , global_cf_pal = sec - > ceilingpal ; global_cf_z = sec - > ceilingz ; // REFACT
global_cf_xpanning = sec - > ceilingxpanning ; global_cf_ypanning = sec - > ceilingypanning , global_cf_heinum = sec - > ceilingheinum ;
2019-07-26 21:54:37 +00:00
global_getzofslope_func = & fgetceilzofslope ;
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if ( globalpicnum > = r_rortexture & & globalpicnum < r_rortexture + r_rortexturerange & & r_rorphase = = 0 )
{
xtex . d = ( ryp0 - ryp1 ) * gxyaspect / ( x0 - x1 ) ;
ytex . d = 0 ;
otex . d = ryp0 * gxyaspect - xtex . d * x0 ;
xtex . u = ytex . u = otex . u = 0 ;
xtex . v = ytex . v = otex . v = 0 ;
polymost_domost ( x1 , cy1 , x0 , cy0 ) ;
}
else if ( ! ( globalorientation & 1 ) )
2011-05-22 21:52:22 +00:00
{
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int32_t cz = getceilzofslope ( sectnum , globalposx , globalposy ) ;
if ( globalposz > = cz )
2015-07-08 03:34:20 +00:00
polymost_internal_nonparallaxed ( n0 , n1 , ryp0 , ryp1 , x0 , x1 , cy0 , cy1 , sectnum ) ;
2011-05-22 21:52:22 +00:00
}
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else if ( ( nextsectnum < 0 ) | | ( ! ( sector [ nextsectnum ] . ceilingstat & 1 ) ) )
{
2019-03-19 17:08:39 +00:00
globvis2 = globalpisibility ;
if ( sec - > visibility ! = 0 )
globvis2 = mulscale4 ( globvis2 , ( uint8_t ) ( sec - > visibility + 16 ) ) ;
float viscale = xdimscale * fxdimen * ( .0000001f / 256.f ) ;
2019-10-05 10:28:08 +00:00
GLInterface . SetVisibility ( globvis2 * viscale , fviewingrange ) ;
2019-03-19 17:08:39 +00:00
2015-03-24 00:40:33 +00:00
//Use clamping for tiled sky textures
2017-11-29 07:29:51 +00:00
//(don't wrap around edges if the sky use multiple panels)
2016-08-27 01:41:21 +00:00
for ( bssize_t i = ( 1 < < dapskybits ) - 1 ; i > 0 ; i - - )
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if ( dapskyoff [ i ] ! = dapskyoff [ i - 1 ] )
{ skyclamphack = r_parallaxskyclamping ; break ; }
2012-12-14 19:28:09 +00:00
2019-03-19 17:08:51 +00:00
skyzbufferhack = 1 ;
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//if (!usehightile || !hicfindskybox(globalpicnum, globalpal))
2019-10-10 22:15:20 +00:00
{
float const ghorizbak = ghoriz ;
pow2xsplit = 0 ;
skyclamphack = 0 ;
flatskyrender = 1 ;
globalshade + = globvis2 * xdimscale * fviewingrange * ( 1.f / ( 64.f * 65536.f * 256.f * 1024.f ) ) ;
GLInterface . SetVisibility ( 0.f , fviewingrange ) ;
polymost_domost ( x1 , cy1 , x0 , cy0 ) ;
flatskyrender = 0 ;
2019-09-19 20:02:45 +00:00
ghoriz = ghorizbak ;
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}
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#if 0
2006-04-24 19:04:22 +00:00
else
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{
//Skybox code for parallax ceiling!
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float sky_t0 , sky_t1 ; // _nx0, _ny0, _nx1, _ny1;
float sky_ryp0 , sky_ryp1 , sky_x0 , sky_x1 , sky_cy0 , sky_fy0 , sky_cy1 , sky_fy1 , sky_ox0 , sky_ox1 ;
static vec2f_t const skywal [ 4 ] = { { - 512 , - 512 } , { 512 , - 512 } , { 512 , 512 } , { - 512 , 512 } } ;
2015-11-01 19:56:33 +00:00
2006-04-24 19:04:22 +00:00
pow2xsplit = 0 ;
skyclamphack = 1 ;
2016-08-27 01:41:21 +00:00
for ( bssize_t i = 0 ; i < 4 ; i + + )
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{
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walpos = skywal [ i & 3 ] ;
2015-07-08 03:34:20 +00:00
vec2f_t skyp0 = { walpos . y * gcosang - walpos . x * gsinang ,
walpos . x * gcosang2 + walpos . y * gsinang2 } ;
2015-11-01 19:56:33 +00:00
2015-07-08 03:34:20 +00:00
walpos = skywal [ ( i + 1 ) & 3 ] ;
vec2f_t skyp1 = { walpos . y * gcosang - walpos . x * gsinang ,
walpos . x * gcosang2 + walpos . y * gsinang2 } ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
vec2f_t const oskyp0 = skyp0 ;
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//Clip to close parallel-screen plane
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if ( skyp0 . y < SCISDIST )
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{
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if ( skyp1 . y < SCISDIST ) continue ;
2019-03-19 17:10:08 +00:00
sky_t0 = ( SCISDIST - skyp0 . y ) / ( skyp1 . y - skyp0 . y ) ;
skyp0 = { ( skyp1 . x - skyp0 . x ) * sky_t0 + skyp0 . x , SCISDIST } ;
2006-04-24 19:04:22 +00:00
}
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else { sky_t0 = 0.f ; }
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if ( skyp1 . y < SCISDIST )
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{
2019-03-19 17:10:08 +00:00
sky_t1 = ( SCISDIST - oskyp0 . y ) / ( skyp1 . y - oskyp0 . y ) ;
skyp1 = { ( skyp1 . x - oskyp0 . x ) * sky_t1 + oskyp0 . x , SCISDIST } ;
2006-04-24 19:04:22 +00:00
}
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else { sky_t1 = 1.f ; }
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:48 +00:00
sky_ryp0 = 1.f / skyp0 . y ; sky_ryp1 = 1.f / skyp1 . y ;
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//Generate screen coordinates for front side of wall
2015-03-24 00:40:48 +00:00
sky_x0 = ghalfx * skyp0 . x * sky_ryp0 + ghalfx ;
sky_x1 = ghalfx * skyp1 . x * sky_ryp1 + ghalfx ;
if ( ( sky_x1 < = sky_x0 ) | | ( sky_x0 > = x1 ) | | ( x0 > = sky_x1 ) ) continue ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:48 +00:00
sky_ryp0 * = gyxscale ; sky_ryp1 * = gyxscale ;
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2015-03-24 00:40:48 +00:00
sky_cy0 = - 8192.f * sky_ryp0 + ghoriz ;
sky_fy0 = 8192.f * sky_ryp0 + ghoriz ;
sky_cy1 = - 8192.f * sky_ryp1 + ghoriz ;
sky_fy1 = 8192.f * sky_ryp1 + ghoriz ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:48 +00:00
sky_ox0 = sky_x0 ; sky_ox1 = sky_x1 ;
2006-04-24 19:04:22 +00:00
2015-11-01 19:56:33 +00:00
//Make sure: x0<=_x0<_x1<=x1
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float ncy [ 2 ] = { cy0 , cy1 } ;
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if ( sky_x0 < x0 )
2006-04-24 19:04:22 +00:00
{
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float const t = ( x0 - sky_x0 ) / ( sky_x1 - sky_x0 ) ;
sky_cy0 + = ( sky_cy1 - sky_cy0 ) * t ;
sky_fy0 + = ( sky_fy1 - sky_fy0 ) * t ;
sky_x0 = x0 ;
2006-04-24 19:04:22 +00:00
}
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else if ( sky_x0 > x0 ) ncy [ 0 ] + = ( sky_x0 - x0 ) * ( cy1 - cy0 ) / ( x1 - x0 ) ;
2015-11-01 19:56:33 +00:00
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if ( sky_x1 > x1 )
2006-04-24 19:04:22 +00:00
{
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float const t = ( x1 - sky_x1 ) / ( sky_x1 - sky_x0 ) ;
sky_cy1 + = ( sky_cy1 - sky_cy0 ) * t ;
sky_fy1 + = ( sky_fy1 - sky_fy0 ) * t ;
sky_x1 = x1 ;
2006-04-24 19:04:22 +00:00
}
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else if ( sky_x1 < x1 ) ncy [ 1 ] + = ( sky_x1 - x1 ) * ( cy1 - cy0 ) / ( x1 - x0 ) ;
2006-04-24 19:04:22 +00:00
// (skybox ceiling)
//(_x0,_cy0)-(_x1,_cy1)
// (skybox wall)
//(_x0,_fy0)-(_x1,_fy1)
// (skybox floor)
//(_x0,ncy0)-(_x1,ncy1)
//ceiling of skybox
drawingskybox = 5 ; //ceiling/5th texture/index 4 of skybox
2015-03-24 00:40:33 +00:00
float const ft [ 4 ] = { 512 / 16 , - 512 / - 16 , fcosglobalang * ( 1.f / 2147483648.f ) ,
fsinglobalang * ( 1.f / 2147483648.f ) } ;
2015-11-01 19:56:33 +00:00
2015-03-24 00:40:33 +00:00
xtex . d = 0 ;
2019-03-19 17:08:05 +00:00
ytex . d = gxyaspect * ( - 1.0 / 4194304.0 ) ;
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otex . d = - ghoriz * ytex . d ;
2015-11-01 19:56:33 +00:00
xtex . u = ft [ 3 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
xtex . v = ft [ 2 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
2015-03-24 00:40:33 +00:00
ytex . u = ft [ 0 ] * ytex . d ; ytex . v = ft [ 1 ] * ytex . d ;
otex . u = ft [ 0 ] * otex . d ; otex . v = ft [ 1 ] * otex . d ;
otex . u + = ( ft [ 2 ] - xtex . u ) * ghalfx ;
otex . v - = ( ft [ 3 ] + xtex . v ) * ghalfx ;
2015-11-01 19:56:33 +00:00
if ( ( sky_cy0 < ncy [ 0 ] ) & & ( sky_cy1 < ncy [ 1 ] ) )
polymost_domost ( sky_x1 , sky_cy1 , sky_x0 , sky_cy0 ) ;
2015-03-24 00:40:48 +00:00
else if ( ( sky_cy0 < ncy [ 0 ] ) ! = ( sky_cy1 < ncy [ 1 ] ) )
2006-04-24 19:04:22 +00:00
{
//(ox,oy) is intersection of: (_x0,_cy0)-(_x1,_cy1)
// (_x0,ncy0)-(_x1,ncy1)
2015-03-24 00:40:48 +00:00
float const t = ( sky_cy0 - ncy [ 0 ] ) / ( ncy [ 1 ] - ncy [ 0 ] - sky_cy1 + sky_cy0 ) ;
vec2f_t const o = { sky_x0 + ( sky_x1 - sky_x0 ) * t , sky_cy0 + ( sky_cy1 - sky_cy0 ) * t } ;
2015-11-01 19:56:33 +00:00
if ( ncy [ 0 ] < sky_cy0 )
{
polymost_domost ( o . x , o . y , sky_x0 , ncy [ 0 ] ) ;
polymost_domost ( sky_x1 , sky_cy1 , o . x , o . y ) ;
}
else
{
polymost_domost ( o . x , o . y , sky_x0 , sky_cy0 ) ;
polymost_domost ( sky_x1 , ncy [ 1 ] , o . x , o . y ) ;
}
2007-12-12 17:42:14 +00:00
}
2015-11-01 19:56:33 +00:00
else
polymost_domost ( sky_x1 , ncy [ 1 ] , sky_x0 , ncy [ 0 ] ) ;
2006-04-24 19:04:22 +00:00
//wall of skybox
drawingskybox = i + 1 ; //i+1th texture/index i of skybox
2019-03-19 17:08:05 +00:00
xtex . d = ( sky_ryp0 - sky_ryp1 ) * gxyaspect * ( 1.0 / 512.0 ) / ( sky_ox0 - sky_ox1 ) ;
2015-03-24 00:40:33 +00:00
ytex . d = 0 ;
2019-03-19 17:08:05 +00:00
otex . d = sky_ryp0 * gxyaspect * ( 1.0 / 512.0 ) - xtex . d * sky_ox0 ;
xtex . u = ( sky_t0 * sky_ryp0 - sky_t1 * sky_ryp1 ) * gxyaspect * ( 64.0 / 512.0 ) / ( sky_ox0 - sky_ox1 ) ;
otex . u = sky_t0 * sky_ryp0 * gxyaspect * ( 64.0 / 512.0 ) - xtex . u * sky_ox0 ;
2015-03-24 00:40:33 +00:00
ytex . u = 0 ;
2015-03-24 00:40:48 +00:00
sky_t0 = - 8192.f * sky_ryp0 + ghoriz ;
sky_t1 = - 8192.f * sky_ryp1 + ghoriz ;
float const t = ( ( xtex . d * sky_ox0 + otex . d ) * 8.f ) / ( ( sky_ox1 - sky_ox0 ) * sky_ryp0 * 2048.f ) ;
xtex . v = ( sky_t0 - sky_t1 ) * t ;
ytex . v = ( sky_ox1 - sky_ox0 ) * t ;
otex . v = - xtex . v * sky_ox0 - ytex . v * sky_t0 ;
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if ( ( sky_fy0 < ncy [ 0 ] ) & & ( sky_fy1 < ncy [ 1 ] ) )
polymost_domost ( sky_x1 , sky_fy1 , sky_x0 , sky_fy0 ) ;
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else if ( ( sky_fy0 < ncy [ 0 ] ) ! = ( sky_fy1 < ncy [ 1 ] ) )
2006-04-24 19:04:22 +00:00
{
//(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1)
// (_x0,ncy0)-(_x1,ncy1)
2015-03-24 00:40:48 +00:00
float const t = ( sky_fy0 - ncy [ 0 ] ) / ( ncy [ 1 ] - ncy [ 0 ] - sky_fy1 + sky_fy0 ) ;
vec2f_t const o = { sky_x0 + ( sky_x1 - sky_x0 ) * t , sky_fy0 + ( sky_fy1 - sky_fy0 ) * t } ;
2015-11-01 19:56:33 +00:00
if ( ncy [ 0 ] < sky_fy0 )
{
polymost_domost ( o . x , o . y , sky_x0 , ncy [ 0 ] ) ;
polymost_domost ( sky_x1 , sky_fy1 , o . x , o . y ) ;
}
else
{
polymost_domost ( o . x , o . y , sky_x0 , sky_fy0 ) ;
polymost_domost ( sky_x1 , ncy [ 1 ] , o . x , o . y ) ;
}
2007-12-12 17:42:14 +00:00
}
2015-11-01 19:56:33 +00:00
else
polymost_domost ( sky_x1 , ncy [ 1 ] , sky_x0 , ncy [ 0 ] ) ;
2006-04-24 19:04:22 +00:00
}
//Floor of skybox
drawingskybox = 6 ; //floor/6th texture/index 5 of skybox
2015-03-24 00:40:33 +00:00
float const ft [ 4 ] = { 512 / 16 , 512 / - 16 , fcosglobalang * ( 1.f / 2147483648.f ) ,
fsinglobalang * ( 1.f / 2147483648.f ) } ;
2015-11-01 19:56:33 +00:00
2015-03-24 00:40:33 +00:00
xtex . d = 0 ;
2019-03-19 17:08:05 +00:00
ytex . d = gxyaspect * ( 1.0 / 4194304.0 ) ;
2015-03-24 00:40:33 +00:00
otex . d = - ghoriz * ytex . d ;
xtex . u = ft [ 3 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
xtex . v = ft [ 2 ] * fviewingrange * ( - 1.0 / 65536.0 ) ;
ytex . u = ft [ 0 ] * ytex . d ; ytex . v = ft [ 1 ] * ytex . d ;
otex . u = ft [ 0 ] * otex . d ; otex . v = ft [ 1 ] * otex . d ;
otex . u + = ( ft [ 2 ] - xtex . u ) * ghalfx ;
otex . v - = ( ft [ 3 ] + xtex . v ) * ghalfx ;
xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; //y-flip skybox floor
2015-07-08 03:34:20 +00:00
polymost_domost ( x1 , cy1 , x0 , cy0 ) ;
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skyclamphack = 0 ;
drawingskybox = 0 ;
}
2019-10-17 18:29:58 +00:00
# endif
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skyclamphack = 0 ;
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skyzbufferhack = 0 ;
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}
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# ifdef YAX_ENABLE
if ( g_nodraw )
{
int32_t baselevp , checkcf , i , j ;
int16_t bn [ 2 ] ;
baselevp = ( yax_globallev = = YAX_MAXDRAWS ) ;
yax_getbunches ( sectnum , & bn [ 0 ] , & bn [ 1 ] ) ;
checkcf = ( bn [ 0 ] > = 0 ) + ( ( bn [ 1 ] > = 0 ) < < 1 ) ;
if ( ! baselevp )
checkcf & = ( 1 < < yax_globalcf ) ;
for ( i = 0 ; i < 2 ; i + + )
if ( checkcf & ( 1 < < i ) )
{
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if ( ( haveymost [ bn [ i ] > > 3 ] & pow2char [ bn [ i ] & 7 ] ) = = 0 )
2019-03-19 17:07:53 +00:00
{
// init yax *most arrays for that bunch
2019-08-04 02:51:50 +00:00
haveymost [ bn [ i ] > > 3 ] | = pow2char [ bn [ i ] & 7 ] ;
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yax_vsp [ bn [ i ] * 2 ] [ 1 ] . x = xbl ;
yax_vsp [ bn [ i ] * 2 ] [ 2 ] . x = xbr ;
yax_vsp [ bn [ i ] * 2 ] [ 1 ] . cy [ 0 ] = xbb ;
yax_vsp [ bn [ i ] * 2 ] [ 2 ] . cy [ 0 ] = xbb ;
yax_vsp_finalize_init ( bn [ i ] * 2 , 3 ) ;
yax_vsp [ bn [ i ] * 2 + 1 ] [ 1 ] . x = xbl ;
yax_vsp [ bn [ i ] * 2 + 1 ] [ 2 ] . x = xbr ;
yax_vsp [ bn [ i ] * 2 + 1 ] [ 1 ] . cy [ 0 ] = xbt ;
yax_vsp [ bn [ i ] * 2 + 1 ] [ 2 ] . cy [ 0 ] = xbt ;
yax_vsp_finalize_init ( bn [ i ] * 2 + 1 , 3 ) ;
}
for ( j = 0 ; j < yax_holencf [ i ] ; j + + )
{
yax_hole_t * hole = & yax_holecf [ i ] [ j ] ;
yax_polymost_domost ( bn [ i ] * 2 , hole - > x0 , hole - > cy [ 0 ] , hole - > x1 , hole - > cy [ 1 ] ) ;
yax_polymost_domost ( bn [ i ] * 2 + 1 , hole - > x1 , hole - > fy [ 1 ] , hole - > x0 , hole - > fy [ 0 ] ) ;
}
}
}
# endif
2015-11-01 19:56:33 +00:00
// Wall
2019-03-19 17:07:53 +00:00
# ifdef YAX_ENABLE
yax_drawcf = - 1 ;
# endif
2015-03-24 00:40:33 +00:00
xtex . d = ( ryp0 - ryp1 ) * gxyaspect / ( x0 - x1 ) ;
ytex . d = 0 ;
otex . d = ryp0 * gxyaspect - xtex . d * x0 ;
xtex . u = ( t0 * ryp0 - t1 * ryp1 ) * gxyaspect * ( float ) wal - > xrepeat * 8.f / ( x0 - x1 ) ;
2019-03-19 17:08:05 +00:00
otex . u = t0 * ryp0 * gxyaspect * wal - > xrepeat * 8.0 - xtex . u * x0 ;
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otex . u + = ( float ) wal - > xpanning * otex . d ;
xtex . u + = ( float ) wal - > xpanning * xtex . d ;
ytex . u = 0 ;
float const ogux = xtex . u , oguy = ytex . u , oguo = otex . u ;
2006-04-24 19:04:22 +00:00
2015-12-04 11:52:54 +00:00
Bassert ( domostpolymethod = = DAMETH_NOMASK ) ;
2014-06-01 11:55:19 +00:00
domostpolymethod = DAMETH_WALL ;
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2019-03-19 17:07:53 +00:00
# ifdef YAX_ENABLE
if ( yax_nomaskpass = = 0 | | ! yax_isislandwall ( wallnum , ! yax_globalcf ) | | ( yax_nomaskdidit = 1 , 0 ) )
# endif
2006-04-24 19:04:22 +00:00
if ( nextsectnum > = 0 )
{
2019-07-26 21:54:37 +00:00
fgetzsofslope ( ( usectorptr_t ) & sector [ nextsectnum ] , n0 . x , n0 . y , & cz , & fz ) ;
float const ocy0 = ( cz - globalposz ) * ryp0 + ghoriz ;
float const ofy0 = ( fz - globalposz ) * ryp0 + ghoriz ;
fgetzsofslope ( ( usectorptr_t ) & sector [ nextsectnum ] , n1 . x , n1 . y , & cz , & fz ) ;
float const ocy1 = ( cz - globalposz ) * ryp1 + ghoriz ;
float const ofy1 = ( fz - globalposz ) * ryp1 + ghoriz ;
2006-04-24 19:04:22 +00:00
if ( ( wal - > cstat & 48 ) = = 16 ) maskwall [ maskwallcnt + + ] = z ;
if ( ( ( cy0 < ocy0 ) | | ( cy1 < ocy1 ) ) & & ( ! ( ( sec - > ceilingstat & sector [ nextsectnum ] . ceilingstat ) & 1 ) ) )
{
2009-01-09 09:29:17 +00:00
globalpicnum = wal - > picnum ; globalshade = wal - > shade ; globalpal = ( int32_t ) ( ( uint8_t ) wal - > pal ) ;
2013-05-15 02:19:14 +00:00
globvis = globalvisibility ;
if ( sector [ sectnum ] . visibility ! = 0 ) globvis = mulscale4 ( globvis , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) ;
2019-03-19 17:08:39 +00:00
globvis2 = globalvisibility2 ;
if ( sector [ sectnum ] . visibility ! = 0 ) globvis2 = mulscale4 ( globvis2 , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) ;
2019-10-05 10:28:08 +00:00
GLInterface . SetVisibility ( globvis2 , fviewingrange ) ;
2018-11-18 18:13:48 +00:00
globalorientation = wal - > cstat ;
2019-06-25 11:30:22 +00:00
tileUpdatePicnum ( & globalpicnum , wallnum + 16384 ) ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
int i = ( ! ( wal - > cstat & 4 ) ) ? sector [ nextsectnum ] . ceilingz : sec - > ceilingz ;
2008-03-27 21:32:23 +00:00
2012-07-09 19:00:14 +00:00
// over
2019-10-11 19:04:31 +00:00
calc_ypanning ( i , ryp0 , ryp1 , x0 , x1 , wal - > ypanning , wal - > yrepeat , wal - > cstat & 4 , tilesiz [ globalpicnum ] ) ;
2006-04-24 19:04:22 +00:00
if ( wal - > cstat & 8 ) //xflip
{
2015-03-24 00:40:33 +00:00
float const t = ( float ) ( wal - > xrepeat * 8 + wal - > xpanning * 2 ) ;
xtex . u = xtex . d * t - xtex . u ;
ytex . u = ytex . d * t - ytex . u ;
otex . u = otex . d * t - otex . u ;
2006-04-24 19:04:22 +00:00
}
2015-03-24 00:40:33 +00:00
if ( wal - > cstat & 256 ) { xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; } //yflip
2012-12-14 19:28:09 +00:00
2019-04-07 20:56:35 +00:00
pow2xsplit = 1 ;
# ifdef YAX_ENABLE
if ( should_clip_cfwall ( x1 , cy1 , x0 , cy0 ) )
# endif
polymost_domost ( x1 , ocy1 , x0 , ocy0 , cy1 , ocy1 , cy0 , ocy0 ) ;
2015-03-24 00:40:33 +00:00
if ( wal - > cstat & 8 ) { xtex . u = ogux ; ytex . u = oguy ; otex . u = oguo ; }
2006-04-24 19:04:22 +00:00
}
if ( ( ( ofy0 < fy0 ) | | ( ofy1 < fy1 ) ) & & ( ! ( ( sec - > floorstat & sector [ nextsectnum ] . floorstat ) & 1 ) ) )
{
2019-09-21 11:02:17 +00:00
uwallptr_t nwal ;
2015-03-24 00:40:33 +00:00
2006-04-24 19:04:22 +00:00
if ( ! ( wal - > cstat & 2 ) ) nwal = wal ;
else
{
2019-09-21 11:02:17 +00:00
nwal = ( uwallptr_t ) & wall [ wal - > nextwall ] ;
2015-03-24 00:40:33 +00:00
otex . u + = ( float ) ( nwal - > xpanning - wal - > xpanning ) * otex . d ;
xtex . u + = ( float ) ( nwal - > xpanning - wal - > xpanning ) * xtex . d ;
ytex . u + = ( float ) ( nwal - > xpanning - wal - > xpanning ) * ytex . d ;
2006-04-24 19:04:22 +00:00
}
2009-01-09 09:29:17 +00:00
globalpicnum = nwal - > picnum ; globalshade = nwal - > shade ; globalpal = ( int32_t ) ( ( uint8_t ) nwal - > pal ) ;
2013-05-15 02:19:14 +00:00
globvis = globalvisibility ;
if ( sector [ sectnum ] . visibility ! = 0 ) globvis = mulscale4 ( globvis , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) ;
2019-03-19 17:08:39 +00:00
globvis2 = globalvisibility2 ;
if ( sector [ sectnum ] . visibility ! = 0 ) globvis2 = mulscale4 ( globvis2 , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) ;
2019-10-05 10:28:08 +00:00
GLInterface . SetVisibility ( globvis2 , fviewingrange ) ;
2019-02-02 23:24:32 +00:00
globalorientation = nwal - > cstat ;
2019-06-25 11:30:22 +00:00
tileUpdatePicnum ( & globalpicnum , wallnum + 16384 ) ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
int i = ( ! ( nwal - > cstat & 4 ) ) ? sector [ nextsectnum ] . floorz : sec - > ceilingz ;
2008-03-27 21:32:23 +00:00
2012-07-09 19:00:14 +00:00
// under
2019-10-11 19:04:31 +00:00
calc_ypanning ( i , ryp0 , ryp1 , x0 , x1 , nwal - > ypanning , wal - > yrepeat , ! ( nwal - > cstat & 4 ) , tilesiz [ globalpicnum ] ) ;
2006-04-24 19:04:22 +00:00
if ( wal - > cstat & 8 ) //xflip
{
2015-03-24 00:40:33 +00:00
float const t = ( float ) ( wal - > xrepeat * 8 + nwal - > xpanning * 2 ) ;
xtex . u = xtex . d * t - xtex . u ;
ytex . u = ytex . d * t - ytex . u ;
otex . u = otex . d * t - otex . u ;
2006-04-24 19:04:22 +00:00
}
2015-03-24 00:40:33 +00:00
if ( nwal - > cstat & 256 ) { xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; } //yflip
2012-12-14 19:28:09 +00:00
2019-04-07 20:56:35 +00:00
pow2xsplit = 1 ;
# ifdef YAX_ENABLE
if ( should_clip_cfwall ( x0 , fy0 , x1 , fy1 ) )
# endif
polymost_domost ( x0 , ofy0 , x1 , ofy1 , ofy0 , fy0 , ofy1 , fy1 ) ;
2015-03-24 00:40:33 +00:00
if ( wal - > cstat & ( 2 + 8 ) ) { otex . u = oguo ; xtex . u = ogux ; ytex . u = oguy ; }
2006-04-24 19:04:22 +00:00
}
}
if ( ( nextsectnum < 0 ) | | ( wal - > cstat & 32 ) ) //White/1-way wall
{
2015-03-24 00:40:33 +00:00
do
{
const int maskingOneWay = ( nextsectnum > = 0 & & ( wal - > cstat & 32 ) ) ;
if ( maskingOneWay )
{
vec2_t n , pos = { globalposx , globalposy } ;
if ( ! polymost_getclosestpointonwall ( & pos , wallnum , & n ) & & klabs ( pos . x - n . x ) + klabs ( pos . y - n . y ) < = 128 )
break ;
}
2014-05-28 22:40:14 +00:00
2015-03-24 00:40:33 +00:00
globalpicnum = ( nextsectnum < 0 ) ? wal - > picnum : wal - > overpicnum ;
2013-05-15 02:19:14 +00:00
2015-03-24 00:40:33 +00:00
globalshade = wal - > shade ;
globalpal = wal - > pal ;
globvis = ( sector [ sectnum ] . visibility ! = 0 ) ?
mulscale4 ( globalvisibility , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) :
globalvisibility ;
2019-03-19 17:08:39 +00:00
globvis2 = ( sector [ sectnum ] . visibility ! = 0 ) ?
mulscale4 ( globalvisibility2 , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) :
globalvisibility2 ;
2019-10-05 10:28:08 +00:00
GLInterface . SetVisibility ( globvis2 , fviewingrange ) ;
2018-11-18 18:13:48 +00:00
globalorientation = wal - > cstat ;
2019-06-25 11:30:22 +00:00
tileUpdatePicnum ( & globalpicnum , wallnum + 16384 ) ;
2008-03-27 21:32:23 +00:00
2015-03-24 00:40:33 +00:00
int i ;
int const nwcs4 = ! ( wal - > cstat & 4 ) ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
if ( nextsectnum > = 0 ) { i = nwcs4 ? nextsec - > ceilingz : sec - > ceilingz ; }
else { i = nwcs4 ? sec - > ceilingz : sec - > floorz ; }
// white / 1-way
2019-10-11 19:04:31 +00:00
calc_ypanning ( i , ryp0 , ryp1 , x0 , x1 , wal - > ypanning , wal - > yrepeat , nwcs4 & & ! maskingOneWay , tilesiz [ globalpicnum ] ) ;
2012-12-14 19:28:09 +00:00
2015-03-24 00:40:33 +00:00
if ( wal - > cstat & 8 ) //xflip
{
float const t = ( float ) ( wal - > xrepeat * 8 + wal - > xpanning * 2 ) ;
xtex . u = xtex . d * t - xtex . u ;
ytex . u = ytex . d * t - ytex . u ;
otex . u = otex . d * t - otex . u ;
}
if ( wal - > cstat & 256 ) { xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; } //yflip
2012-12-14 19:28:09 +00:00
2019-03-30 19:35:34 +00:00
pow2xsplit = 1 ;
# ifdef YAX_ENABLE
// TODO: slopes?
if ( globalposz > sec - > floorz & & yax_isislandwall ( wallnum , YAX_FLOOR ) )
polymost_domost ( x1 , fy1 , x0 , fy0 , cy1 , fy1 , cy0 , fy0 ) ;
else
# endif
polymost_domost ( x0 , cy0 , x1 , cy1 , cy0 , fy0 , cy1 , fy1 ) ;
2015-03-24 00:40:33 +00:00
} while ( 0 ) ;
2006-04-24 19:04:22 +00:00
}
2015-12-04 11:52:54 +00:00
domostpolymethod = DAMETH_NOMASK ;
2014-06-01 11:55:19 +00:00
2006-04-24 19:04:22 +00:00
if ( nextsectnum > = 0 )
2015-07-08 03:34:20 +00:00
if ( ( ! ( gotsector [ nextsectnum > > 3 ] & pow2char [ nextsectnum & 7 ] ) ) & & testvisiblemost ( x0 , x1 ) )
2006-04-24 19:04:22 +00:00
polymost_scansector ( nextsectnum ) ;
}
2006-04-13 20:47:06 +00:00
}
2014-09-30 04:06:05 +00:00
static int32_t polymost_bunchfront ( const int32_t b1 , const int32_t b2 )
2006-04-13 20:47:06 +00:00
{
2015-03-24 00:40:48 +00:00
int b1f = bunchfirst [ b1 ] ;
2019-09-18 22:19:02 +00:00
const double x2b2 = dxb2 [ bunchlast [ b2 ] ] ;
const double x1b1 = dxb1 [ b1f ] ;
2006-04-24 19:04:22 +00:00
2019-03-02 23:21:52 +00:00
if ( nexttowardf ( x1b1 , x2b2 ) > = x2b2 )
2014-10-25 03:34:25 +00:00
return - 1 ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:48 +00:00
int b2f = bunchfirst [ b2 ] ;
2019-09-18 22:19:02 +00:00
const double x1b2 = dxb1 [ b2f ] ;
2014-10-25 03:34:25 +00:00
2019-03-02 23:21:52 +00:00
if ( nexttowardf ( x1b2 , dxb2 [ bunchlast [ b1 ] ] ) > = dxb2 [ bunchlast [ b1 ] ] )
2015-03-24 00:40:33 +00:00
return - 1 ;
2014-10-25 03:34:25 +00:00
2019-03-02 23:21:52 +00:00
if ( nexttowardf ( x1b1 , x1b2 ) > x1b2 )
2015-03-24 00:40:33 +00:00
{
2019-03-02 23:21:52 +00:00
while ( nexttowardf ( dxb2 [ b2f ] , x1b1 ) < = x1b1 ) b2f = bunchp2 [ b2f ] ;
2015-03-24 00:40:48 +00:00
return wallfront ( b1f , b2f ) ;
2006-04-24 19:04:22 +00:00
}
2015-03-24 00:40:33 +00:00
2019-03-02 23:21:52 +00:00
while ( nexttowardf ( dxb2 [ b1f ] , x1b2 ) < = x1b2 ) b1f = bunchp2 [ b1f ] ;
2015-03-24 00:40:48 +00:00
return wallfront ( b1f , b2f ) ;
2006-04-13 20:47:06 +00:00
}
2011-05-22 21:52:22 +00:00
void polymost_scansector ( int32_t sectnum )
2006-04-13 20:47:06 +00:00
{
2006-04-24 19:04:22 +00:00
if ( sectnum < 0 ) return ;
2019-08-01 06:50:56 +00:00
if ( automapping )
show2dsector [ sectnum > > 3 ] | = pow2char [ sectnum & 7 ] ;
2019-09-19 20:02:45 +00:00
2015-03-24 00:40:48 +00:00
sectorborder [ 0 ] = sectnum ;
int sectorbordercnt = 1 ;
2006-04-24 19:04:22 +00:00
do
{
sectnum = sectorborder [ - - sectorbordercnt ] ;
2019-03-19 17:07:53 +00:00
# ifdef YAX_ENABLE
if ( scansector_collectsprites )
# endif
2016-08-27 01:41:21 +00:00
for ( bssize_t z = headspritesect [ sectnum ] ; z > = 0 ; z = nextspritesect [ z ] )
2006-04-24 19:04:22 +00:00
{
2019-09-21 11:02:17 +00:00
auto const spr = ( uspriteptr_t ) & sprite [ z ] ;
2014-09-30 04:14:21 +00:00
2016-10-25 05:43:42 +00:00
if ( ( spr - > cstat & 0x8000 & & ! showinvisibility ) | | spr - > xrepeat = = 0 | | spr - > yrepeat = = 0 )
continue ;
2016-05-13 22:15:28 +00:00
2016-10-25 05:43:42 +00:00
vec2_t const s = { spr - > x - globalposx , spr - > y - globalposy } ;
2019-08-01 00:08:05 +00:00
if ( ( spr - > cstat & 48 ) | |
( usemodels & & tile2model [ spr - > picnum ] . modelid > = 0 ) | |
( ( s . x * gcosang ) + ( s . y * gsinang ) > 0 ) )
2016-10-25 05:43:42 +00:00
{
2019-08-01 00:08:05 +00:00
if ( ( spr - > cstat & ( 64 + 48 ) ) ! = ( 64 + 16 ) | |
( usevoxels & & tiletovox [ spr - > picnum ] > = 0 & & voxmodels [ tiletovox [ spr - > picnum ] ] ) | |
dmulscale6 ( sintable [ ( spr - > ang + 512 ) & 2047 ] , - s . x , sintable [ spr - > ang & 2047 ] , - s . y ) > 0 )
2018-04-12 21:04:00 +00:00
if ( renderAddTsprite ( z , sectnum ) )
2016-10-25 05:43:42 +00:00
break ;
2006-04-24 19:04:22 +00:00
}
}
gotsector [ sectnum > > 3 ] | = pow2char [ sectnum & 7 ] ;
2015-03-24 00:40:48 +00:00
int const bunchfrst = numbunches ;
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int const onumscans = numscans ;
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int const startwall = sector [ sectnum ] . wallptr ;
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int const endwall = sector [ sectnum ] . wallnum + startwall ;
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int scanfirst = numscans ;
2017-12-20 08:35:49 +00:00
2019-03-02 23:21:52 +00:00
vec2d_t p2 = { 0 , 0 } ;
2006-04-24 19:04:22 +00:00
2019-09-21 11:02:17 +00:00
uwallptr_t wal ;
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int z ;
2014-09-30 04:14:21 +00:00
2019-09-21 11:02:17 +00:00
for ( z = startwall , wal = ( uwallptr_t ) & wall [ z ] ; z < endwall ; z + + , wal + + )
2006-04-24 19:04:22 +00:00
{
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auto const wal2 = ( uwallptr_t ) & wall [ wal - > point2 ] ;
2017-12-20 08:35:49 +00:00
2019-03-02 23:21:52 +00:00
vec2d_t const fp1 = { double ( wal - > x - globalposx ) , double ( wal - > y - globalposy ) } ;
vec2d_t const fp2 = { double ( wal2 - > x - globalposx ) , double ( wal2 - > y - globalposy ) } ;
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int const nextsectnum = wal - > nextsector ; //Scan close sectors
2006-04-24 19:04:22 +00:00
2017-12-17 09:27:27 +00:00
if ( nextsectnum > = 0 & & ! ( wal - > cstat & 32 ) & & sectorbordercnt < ARRAY_SSIZE ( sectorborder ) )
Support for drawing 'island sectors' for TROR/classic (and with limited
functionality, Polymost).
The new feature can be enabled/disabled with the 'r_tror_nomaskpass' cvar.
The basic idea is that when drawing lower or upper levels, a first pass
is performed that ignores all red walls for which the TROR nextwall link
'towards' the viewer arrives at a red wall. Thus, in the worst case, there
can be up to twice as many rendering passes now (when it is discovered that
the no-mask-pass isn't different that what would be drawn with the ordinary
one, the latter is skipped, since we've already drawn all needed geometry).
Hovever, this kind of multi-pass splitting is only suitable for simple scenes,
like the upper subway in the TROR test map. In particular, multiple islands
shouldn't 'see' each other.
Two issues are worth mentioning: first, care needs to be taken for translucent
ceilings or floors, since drawing them twice isn't the same as drawing them
once. This is done for classic, but not for Polymost. Second, sprites (which
are always drawn _after_ the geometry for a given pass) are still clipped to
the geometry of the ordinary pass, resulting in their disappearance from
certain angles.
--
Additionaly, a change made it into this commit that fixes redundant collection
of sprites in TROR:classic/Polymost.
git-svn-id: https://svn.eduke32.com/eduke32@2024 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:04:14 +00:00
# ifdef YAX_ENABLE
if ( yax_nomaskpass = = 0 | | ! yax_isislandwall ( z , ! yax_globalcf ) | | ( yax_nomaskdidit = 1 , 0 ) )
# endif
2015-01-04 18:45:03 +00:00
if ( ( gotsector [ nextsectnum > > 3 ] & pow2char [ nextsectnum & 7 ] ) = = 0 )
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{
2019-03-02 23:21:52 +00:00
double const d = fp1 . x * fp2 . y - fp2 . x * fp1 . y ;
vec2d_t const p1 = { fp2 . x - fp1 . x , fp2 . y - fp1 . y } ;
2014-09-30 04:14:21 +00:00
2019-03-02 23:21:52 +00:00
// this said (SCISDIST*SCISDIST*260.f), but SCISDIST is 1 and the significance of 260 isn't obvious to me
// is 260 fudged to solve a problem, and does the problem still apply to our version of the renderer?
if ( d * d < ( p1 . x * p1 . x + p1 . y * p1 . y ) * 256.f )
2015-01-04 18:45:03 +00:00
{
2006-04-24 19:04:22 +00:00
sectorborder [ sectorbordercnt + + ] = nextsectnum ;
2015-01-04 18:45:03 +00:00
gotsector [ nextsectnum > > 3 ] | = pow2char [ nextsectnum & 7 ] ;
}
2006-04-24 19:04:22 +00:00
}
2019-03-02 23:21:52 +00:00
vec2d_t p1 ;
2006-04-24 19:04:22 +00:00
if ( ( z = = startwall ) | | ( wall [ z - 1 ] . point2 ! = z ) )
{
2019-03-02 23:21:52 +00:00
p1 = { ( ( ( fp1 . y * fcosglobalang ) - ( fp1 . x * fsinglobalang ) ) * ( 1.0 / 64.0 ) ) ,
( ( ( fp1 . x * cosviewingrangeglobalang ) + ( fp1 . y * sinviewingrangeglobalang ) ) * ( 1.0 / 64.0 ) ) } ;
2006-04-24 19:04:22 +00:00
}
2014-09-30 04:14:21 +00:00
else { p1 = p2 ; }
2014-09-30 04:06:05 +00:00
2019-03-02 23:21:52 +00:00
p2 = { ( ( ( fp2 . y * fcosglobalang ) - ( fp2 . x * fsinglobalang ) ) * ( 1.0 / 64.0 ) ) ,
( ( ( fp2 . x * cosviewingrangeglobalang ) + ( fp2 . y * sinviewingrangeglobalang ) ) * ( 1.0 / 64.0 ) ) } ;
2014-09-30 04:06:05 +00:00
2019-03-21 09:28:01 +00:00
if ( numscans > = MAXWALLSB - 1 )
{
OSD_Printf ( " !!numscans \n " ) ;
return ;
}
2016-05-13 22:15:28 +00:00
//if wall is facing you...
2019-03-02 23:21:52 +00:00
if ( ( p1 . y > = SCISDIST | | p2 . y > = SCISDIST ) & & ( nexttoward ( p1 . x * p2 . y , p2 . x * p1 . y ) < p2 . x * p1 . y ) )
2016-05-13 22:15:28 +00:00
{
2019-03-02 23:21:52 +00:00
dxb1 [ numscans ] = ( p1 . y > = SCISDIST ) ? float ( p1 . x * ghalfx / p1 . y + ghalfx ) : - 1e32 f ;
dxb2 [ numscans ] = ( p2 . y > = SCISDIST ) ? float ( p2 . x * ghalfx / p2 . y + ghalfx ) : 1e32 f ;
2006-04-24 19:04:22 +00:00
2019-07-26 21:54:41 +00:00
if ( dxb1 [ numscans ] < xbl )
dxb1 [ numscans ] = xbl ;
else if ( dxb1 [ numscans ] > xbr )
dxb1 [ numscans ] = xbr ;
if ( dxb2 [ numscans ] < xbl )
dxb2 [ numscans ] = xbl ;
else if ( dxb2 [ numscans ] > xbr )
dxb2 [ numscans ] = xbr ;
2019-03-02 23:21:52 +00:00
if ( nexttowardf ( dxb1 [ numscans ] , dxb2 [ numscans ] ) < dxb2 [ numscans ] )
2016-05-13 22:15:28 +00:00
{
thesector [ numscans ] = sectnum ;
thewall [ numscans ] = z ;
bunchp2 [ numscans ] = numscans + 1 ;
numscans + + ;
2006-04-24 19:04:22 +00:00
}
2016-05-13 22:15:28 +00:00
}
2006-04-24 19:04:22 +00:00
if ( ( wall [ z ] . point2 < z ) & & ( scanfirst < numscans ) )
2016-05-13 22:15:28 +00:00
{
bunchp2 [ numscans - 1 ] = scanfirst ;
scanfirst = numscans ;
}
2006-04-24 19:04:22 +00:00
}
2017-12-20 08:35:49 +00:00
for ( bssize_t z = onumscans ; z < numscans ; z + + )
2016-05-13 22:15:28 +00:00
{
2019-03-02 23:21:52 +00:00
if ( ( wall [ thewall [ z ] ] . point2 ! = thewall [ bunchp2 [ z ] ] ) | | ( dxb2 [ z ] > nexttowardf ( dxb1 [ bunchp2 [ z ] ] , dxb2 [ z ] ) ) )
2011-05-22 21:52:22 +00:00
{
2016-05-13 22:15:28 +00:00
bunchfirst [ numbunches + + ] = bunchp2 [ z ] ;
bunchp2 [ z ] = - 1 ;
2011-05-22 21:52:22 +00:00
# ifdef YAX_ENABLE
if ( scansector_retfast )
return ;
# endif
}
2016-05-13 22:15:28 +00:00
}
2006-04-24 19:04:22 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t z = bunchfrst ; z < numbunches ; z + + )
2006-04-24 19:04:22 +00:00
{
2015-03-24 00:40:48 +00:00
int zz ;
2016-01-12 10:31:12 +00:00
for ( zz = bunchfirst [ z ] ; bunchp2 [ zz ] > = 0 ; zz = bunchp2 [ zz ] ) { }
2006-04-24 19:04:22 +00:00
bunchlast [ z ] = zz ;
}
2007-12-12 17:42:14 +00:00
}
while ( sectorbordercnt > 0 ) ;
2006-04-13 20:47:06 +00:00
}
2014-09-30 04:14:21 +00:00
/*Init viewport boundary (must be 4 point convex loop):
// (px[0],py[0]).----.(px[1],py[1])
/ / / \
/ / / \
// (px[3],py[3]).--------------.(px[2],py[2])
*/
2015-07-08 03:34:20 +00:00
static void polymost_initmosts ( const float * px , const float * py , int const n )
2014-09-30 04:14:21 +00:00
{
2015-03-24 00:40:33 +00:00
if ( n < 3 ) return ;
2014-09-30 04:14:21 +00:00
2015-03-24 00:40:33 +00:00
int32_t imin = ( px [ 1 ] < px [ 0 ] ) ;
2014-09-30 04:14:21 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t i = n - 1 ; i > = 2 ; i - - )
2016-05-13 22:15:28 +00:00
if ( px [ i ] < px [ imin ] ) imin = i ;
2014-09-30 04:14:21 +00:00
2015-03-24 00:40:33 +00:00
int32_t vcnt = 1 ; //0 is dummy solid node
2014-09-30 04:14:21 +00:00
vsp [ vcnt ] . x = px [ imin ] ;
vsp [ vcnt ] . cy [ 0 ] = vsp [ vcnt ] . fy [ 0 ] = py [ imin ] ;
vcnt + + ;
2015-03-24 00:40:33 +00:00
2016-06-05 04:46:28 +00:00
int i = imin + 1 , j = imin - 1 ;
2015-03-24 00:40:33 +00:00
if ( i > = n ) i = 0 ;
if ( j < 0 ) j = n - 1 ;
2014-09-30 04:14:21 +00:00
do
{
if ( px [ i ] < px [ j ] )
{
2018-10-25 23:29:38 +00:00
if ( px [ i ] < = vsp [ vcnt - 1 ] . x ) vcnt - - ;
2014-09-30 04:14:21 +00:00
vsp [ vcnt ] . x = px [ i ] ;
vsp [ vcnt ] . cy [ 0 ] = py [ i ] ;
2015-03-24 00:40:33 +00:00
int k = j + 1 ; if ( k > = n ) k = 0 ;
2014-09-30 04:14:21 +00:00
//(px[k],py[k])
//(px[i],?)
//(px[j],py[j])
vsp [ vcnt ] . fy [ 0 ] = ( px [ i ] - px [ k ] ) * ( py [ j ] - py [ k ] ) / ( px [ j ] - px [ k ] ) + py [ k ] ;
vcnt + + ;
i + + ; if ( i > = n ) i = 0 ;
}
else if ( px [ j ] < px [ i ] )
{
2018-10-25 23:29:38 +00:00
if ( px [ j ] < = vsp [ vcnt - 1 ] . x ) vcnt - - ;
2014-09-30 04:14:21 +00:00
vsp [ vcnt ] . x = px [ j ] ;
vsp [ vcnt ] . fy [ 0 ] = py [ j ] ;
2015-03-24 00:40:33 +00:00
int k = i - 1 ; if ( k < 0 ) k = n - 1 ;
2014-09-30 04:14:21 +00:00
//(px[k],py[k])
//(px[j],?)
//(px[i],py[i])
vsp [ vcnt ] . cy [ 0 ] = ( px [ j ] - px [ k ] ) * ( py [ i ] - py [ k ] ) / ( px [ i ] - px [ k ] ) + py [ k ] ;
vcnt + + ;
j - - ; if ( j < 0 ) j = n - 1 ;
}
else
{
2018-10-25 23:29:38 +00:00
if ( px [ i ] < = vsp [ vcnt - 1 ] . x ) vcnt - - ;
2014-09-30 04:14:21 +00:00
vsp [ vcnt ] . x = px [ i ] ;
vsp [ vcnt ] . cy [ 0 ] = py [ i ] ;
vsp [ vcnt ] . fy [ 0 ] = py [ j ] ;
vcnt + + ;
i + + ; if ( i > = n ) i = 0 ; if ( i = = j ) break ;
j - - ; if ( j < 0 ) j = n - 1 ;
}
} while ( i ! = j ) ;
if ( px [ i ] > vsp [ vcnt - 1 ] . x )
{
vsp [ vcnt ] . x = px [ i ] ;
vsp [ vcnt ] . cy [ 0 ] = vsp [ vcnt ] . fy [ 0 ] = py [ i ] ;
vcnt + + ;
}
2019-03-02 23:22:12 +00:00
domost_rejectcount = 0 ;
2015-07-08 03:34:20 +00:00
vsp_finalize_init ( vcnt ) ;
2019-03-19 17:07:53 +00:00
xbl = px [ 0 ] ;
xbr = px [ 0 ] ;
xbt = py [ 0 ] ;
xbb = py [ 0 ] ;
for ( bssize_t i = n - 1 ; i > = 1 ; i - - )
{
if ( xbl > px [ i ] ) xbl = px [ i ] ;
if ( xbr < px [ i ] ) xbr = px [ i ] ;
if ( xbt > py [ i ] ) xbt = py [ i ] ;
if ( xbb < py [ i ] ) xbb = py [ i ] ;
}
2014-09-30 04:14:21 +00:00
gtag = vcnt ;
2019-06-25 18:35:19 +00:00
viewportNodeCount = vcnt ;
2014-09-30 04:14:21 +00:00
}
2007-12-12 17:42:14 +00:00
void polymost_drawrooms ( )
2006-04-13 20:47:06 +00:00
{
2018-04-12 21:03:12 +00:00
if ( videoGetRenderMode ( ) = = REND_CLASSIC ) return ;
2006-04-13 20:47:06 +00:00
2019-10-17 18:29:58 +00:00
// This is a global setting for the entire scene, so let's do it here, right at the start.
auto & hh = hictinting [ MAXPALOOKUPS - 1 ] ;
// This sets a tinting color for global palettes, e.g. water or slime - only used for hires replacements (also an option for low-resource hardware where duplicating the textures may be problematic.)
GLInterface . SetBasepalTint ( PalEntry ( hh . sr , hh . sg , hh . sb ) ) ;
2019-05-25 14:59:09 +00:00
polymost_outputGLDebugMessage ( 3 , " polymost_drawrooms() " ) ;
2018-04-12 21:02:51 +00:00
videoBeginDrawing ( ) ;
2016-06-21 00:34:18 +00:00
frameoffset = frameplace + windowxy1 . y * bytesperline + windowxy1 . x ;
2006-04-13 20:47:06 +00:00
2019-03-19 17:07:53 +00:00
# ifdef YAX_ENABLE
2019-10-04 19:13:04 +00:00
if ( yax_polymostclearzbuffer )
2019-03-19 17:07:53 +00:00
# endif
2019-10-04 19:13:04 +00:00
{
GLInterface . ClearDepth ( ) ;
}
2019-10-04 16:12:03 +00:00
GLInterface . EnableBlend ( false ) ;
GLInterface . EnableAlphaTest ( false ) ;
GLInterface . EnableDepthTest ( true ) ;
2019-10-04 16:44:16 +00:00
GLInterface . SetDepthFunc ( Depth_Always ) ;
2006-04-24 19:04:22 +00:00
2019-10-10 19:05:10 +00:00
GLInterface . SetBrightness ( r_scenebrightness ) ;
2019-09-18 22:19:02 +00:00
2019-08-07 22:44:33 +00:00
gvrcorrection = viewingrange * ( 1.f / 65536.f ) ;
if ( glprojectionhacks = = 2 )
{
// calculates the extend of the zenith glitch
float verticalfovtan = ( fviewingrange * ( windowxy2 . y - windowxy1 . y ) * 5.f ) / ( ( float ) yxaspect * ( windowxy2 . x - windowxy1 . x ) * 4.f ) ;
float verticalfov = atanf ( verticalfovtan ) * ( 2.f / fPI ) ;
static constexpr float const maxhorizangle = 0.6361136f ; // horiz of 199 in degrees
float zenglitch = verticalfov + maxhorizangle - 0.95f ; // less than 1 because the zenith glitch extends a bit
if ( zenglitch > 0.f )
gvrcorrection / = ( zenglitch * 2.5f ) + 1.f ;
}
2006-04-24 19:04:22 +00:00
//Polymost supports true look up/down :) Here, we convert horizon to angle.
//gchang&gshang are cos&sin of this angle (respectively)
2014-09-30 04:06:05 +00:00
gyxscale = ( ( float ) xdimenscale ) * ( 1.0f / 131072.f ) ;
2019-03-19 17:08:05 +00:00
gxyaspect = ( ( double ) xyaspect * fviewingrange ) * ( 5.0 / ( 65536.0 * 262144.0 ) ) ;
2014-10-25 03:27:35 +00:00
gviewxrange = fviewingrange * fxdimen * ( 1.f / ( 32768.f * 1024.f ) ) ;
2014-09-30 04:14:21 +00:00
gcosang = fcosglobalang * ( 1.0f / 262144.f ) ;
gsinang = fsinglobalang * ( 1.0f / 262144.f ) ;
2014-10-25 03:27:35 +00:00
gcosang2 = gcosang * ( fviewingrange * ( 1.0f / 65536.f ) ) ;
gsinang2 = gsinang * ( fviewingrange * ( 1.0f / 65536.f ) ) ;
2015-03-24 00:40:33 +00:00
ghalfx = ( float ) ( xdimen > > 1 ) ;
2019-09-19 20:02:45 +00:00
ghalfy = ( float ) ( ydimen > > 1 ) ;
2014-09-30 04:06:05 +00:00
grhalfxdown10 = 1.f / ( ghalfx * 1024.f ) ;
2018-03-07 04:21:05 +00:00
ghoriz = fix16_to_float ( qglobalhoriz ) ;
2019-09-19 20:02:45 +00:00
ghorizcorrect = fix16_to_float ( ( 100 - polymostcenterhoriz ) * divscale16 ( xdimenscale , viewingrange ) ) ;
2006-04-24 19:04:22 +00:00
2019-10-19 13:52:46 +00:00
GLInterface . SetShadeInterpolate ( r_shadeinterpolate ) ;
2019-05-19 03:54:24 +00:00
2006-04-24 19:04:22 +00:00
//global cos/sin height angle
2019-09-19 20:02:45 +00:00
if ( r_yshearing )
{
2019-05-19 03:54:52 +00:00
gshang = 0.f ;
gchang = 1.f ;
2019-09-21 11:02:17 +00:00
ghoriz2 = ( float ) ( ydimen > > 1 ) - ( ghoriz + ghorizcorrect ) ;
2019-09-19 20:02:45 +00:00
}
else
{
2019-09-21 11:02:17 +00:00
float r = ( float ) ( ydimen > > 1 ) - ( ghoriz + ghorizcorrect ) ;
2019-08-07 22:44:33 +00:00
gshang = r / Bsqrtf ( r * r + ghalfx * ghalfx / ( gvrcorrection * gvrcorrection ) ) ;
2019-05-19 03:54:52 +00:00
gchang = Bsqrtf ( 1.f - gshang * gshang ) ;
ghoriz2 = 0.f ;
}
2019-09-21 11:02:17 +00:00
2015-03-24 00:40:33 +00:00
ghoriz = ( float ) ( ydimen > > 1 ) ;
2006-04-24 19:04:22 +00:00
2019-09-19 20:02:45 +00:00
resizeglcheck ( ) ;
2019-08-07 22:44:33 +00:00
float const ratio = 1.f / get_projhack_ratio ( ) ;
2019-09-19 20:02:45 +00:00
2006-04-24 19:04:22 +00:00
//global cos/sin tilt angle
2015-03-24 00:40:33 +00:00
gctang = cosf ( gtang ) ;
gstang = sinf ( gtang ) ;
2015-07-08 03:34:20 +00:00
if ( Bfabsf ( gstang ) < .001f ) // This hack avoids nasty precision bugs in domost()
{
gstang = 0.f ;
gctang = ( gctang > 0.f ) ? 1.f : - 1.f ;
}
2006-04-24 19:04:22 +00:00
2019-06-25 18:35:05 +00:00
if ( inpreparemirror )
2006-04-24 19:04:22 +00:00
gstang = - gstang ;
//Generate viewport trapezoid (for handling screen up/down)
2019-09-19 20:02:45 +00:00
vec3f_t p [ 4 ] = { { 0 - 1 , 0 - 1 + ghorizcorrect , 0 } ,
{ ( float ) ( windowxy2 . x + 1 - windowxy1 . x + 2 ) , 0 - 1 + ghorizcorrect , 0 } ,
{ ( float ) ( windowxy2 . x + 1 - windowxy1 . x + 2 ) , ( float ) ( windowxy2 . y + 1 - windowxy1 . y + 2 ) + ghorizcorrect , 0 } ,
{ 0 - 1 , ( float ) ( windowxy2 . y + 1 - windowxy1 . y + 2 ) + ghorizcorrect , 0 } } ;
2014-09-30 04:06:05 +00:00
2019-03-19 17:10:08 +00:00
for ( auto & v : p )
2015-03-24 00:40:33 +00:00
{
2006-04-24 19:04:22 +00:00
//Tilt rotation (backwards)
2019-08-07 22:44:33 +00:00
vec2f_t const o = { ( v . x - ghalfx ) * ratio , ( v . y - ghoriz ) * ratio } ;
vec3f_t const o2 = { o . x * gctang + o . y * gstang , o . y * gctang - o . x * gstang + ghoriz2 , ghalfx / gvrcorrection } ;
2006-04-24 19:04:22 +00:00
//Up/down rotation (backwards)
2019-03-19 17:10:08 +00:00
v = { o2 . x , o2 . y * gchang + o2 . z * gshang , o2 . z * gchang - o2 . y * gshang } ;
2006-04-24 19:04:22 +00:00
}
2019-04-07 20:56:38 +00:00
# if !SOFTROTMAT
2019-06-25 18:35:05 +00:00
if ( inpreparemirror )
2019-04-07 20:56:38 +00:00
gstang = - gstang ;
# endif
2006-04-24 19:04:22 +00:00
//Clip to SCISDIST plane
2015-03-24 00:40:48 +00:00
int n = 0 ;
2015-03-24 00:40:33 +00:00
vec3f_t p2 [ 6 ] ;
2016-08-27 01:41:21 +00:00
for ( bssize_t i = 0 ; i < 4 ; i + + )
2006-04-24 19:04:22 +00:00
{
2015-03-26 21:42:19 +00:00
int const j = i < 3 ? i + 1 : 0 ;
2015-03-24 00:40:33 +00:00
if ( p [ i ] . z > = SCISDIST )
2015-03-24 00:40:48 +00:00
p2 [ n + + ] = p [ i ] ;
2015-03-24 00:40:33 +00:00
if ( ( p [ i ] . z > = SCISDIST ) ! = ( p [ j ] . z > = SCISDIST ) )
2006-04-24 19:04:22 +00:00
{
2015-03-24 00:40:33 +00:00
float const r = ( SCISDIST - p [ i ] . z ) / ( p [ j ] . z - p [ i ] . z ) ;
2019-03-19 17:10:08 +00:00
p2 [ n + + ] = { ( p [ j ] . x - p [ i ] . x ) * r + p [ i ] . x , ( p [ j ] . y - p [ i ] . y ) * r + p [ i ] . y , SCISDIST } ;
2006-04-24 19:04:22 +00:00
}
}
2015-03-24 00:40:33 +00:00
2019-10-04 16:44:16 +00:00
if ( n < 3 )
{
GLInterface . SetDepthFunc ( Depth_LessEqual ) ;
videoEndDrawing ( ) ;
return ;
}
2015-03-24 00:40:33 +00:00
2019-09-19 20:02:45 +00:00
float sx [ 6 ] , sy [ 6 ] ;
2015-03-24 00:40:33 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t i = 0 ; i < n ; i + + )
2006-04-24 19:04:22 +00:00
{
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float const r = ( ghalfx / gvrcorrection ) / p2 [ i ] . z ;
2015-03-24 00:40:33 +00:00
sx [ i ] = p2 [ i ] . x * r + ghalfx ;
sy [ i ] = p2 [ i ] . y * r + ghoriz ;
2006-04-24 19:04:22 +00:00
}
2015-03-24 00:40:33 +00:00
2015-07-08 03:34:20 +00:00
polymost_initmosts ( sx , sy , n ) ;
2006-04-24 19:04:22 +00:00
2019-03-19 17:07:53 +00:00
# ifdef YAX_ENABLE
if ( yax_globallev ! = YAX_MAXDRAWS )
{
int i , newi ;
int32_t nodrawbak = g_nodraw ;
g_nodraw = 1 ;
for ( i = yax_vsp [ yax_globalbunch * 2 ] [ 0 ] . n ; i ; i = newi )
{
newi = yax_vsp [ yax_globalbunch * 2 ] [ i ] . n ;
if ( ! newi )
break ;
2019-04-07 20:56:35 +00:00
polymost_domost ( yax_vsp [ yax_globalbunch * 2 ] [ newi ] . x , yax_vsp [ yax_globalbunch * 2 ] [ i ] . cy [ 1 ] - DOMOST_OFFSET , yax_vsp [ yax_globalbunch * 2 ] [ i ] . x , yax_vsp [ yax_globalbunch * 2 ] [ i ] . cy [ 0 ] - DOMOST_OFFSET ) ;
2019-03-19 17:07:53 +00:00
}
for ( i = yax_vsp [ yax_globalbunch * 2 + 1 ] [ 0 ] . n ; i ; i = newi )
{
newi = yax_vsp [ yax_globalbunch * 2 + 1 ] [ i ] . n ;
if ( ! newi )
break ;
2019-04-07 20:56:35 +00:00
polymost_domost ( yax_vsp [ yax_globalbunch * 2 + 1 ] [ i ] . x , yax_vsp [ yax_globalbunch * 2 + 1 ] [ i ] . cy [ 0 ] + DOMOST_OFFSET , yax_vsp [ yax_globalbunch * 2 + 1 ] [ newi ] . x , yax_vsp [ yax_globalbunch * 2 + 1 ] [ i ] . cy [ 1 ] + DOMOST_OFFSET ) ;
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}
g_nodraw = nodrawbak ;
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# ifdef COMBINE_STRIPS
i = vsp [ 0 ] . n ;
do
{
int const ni = vsp [ i ] . n ;
//POGO: specially treat the viewport nodes so that we will never end up in a situation where we accidentally access the sentinel node
if ( ni > = viewportNodeCount )
{
if ( Bfabsf ( vsp [ i ] . cy [ 1 ] - vsp [ ni ] . cy [ 0 ] ) < 0.1f & & Bfabsf ( vsp [ i ] . fy [ 1 ] - vsp [ ni ] . fy [ 0 ] ) < 0.1f )
{
float const dx = 1.f / ( vsp [ ni ] . x - vsp [ i ] . x ) ;
float const dx2 = 1.f / ( vsp [ vsp [ ni ] . n ] . x - vsp [ i ] . x ) ;
float const cslop [ 2 ] = { vsp [ i ] . cy [ 1 ] - vsp [ i ] . cy [ 0 ] , vsp [ ni ] . cy [ 1 ] - vsp [ i ] . cy [ 0 ] } ;
float const fslop [ 2 ] = { vsp [ i ] . fy [ 1 ] - vsp [ i ] . fy [ 0 ] , vsp [ ni ] . fy [ 1 ] - vsp [ i ] . fy [ 0 ] } ;
if ( Bfabsf ( cslop [ 0 ] * dx - cslop [ 1 ] * dx2 ) < 0.001f & & Bfabsf ( fslop [ 0 ] * dx - fslop [ 1 ] * dx2 ) < 0.001f )
{
MERGE_NODES ( i , ni ) ;
continue ;
}
}
}
i = ni ;
}
while ( i ) ;
# undef MERGE_NODES
# endif
2019-03-19 17:07:53 +00:00
}
//else if (!g_nodraw) { videoEndDrawing(); return; }
# endif
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polymost_updaterotmat ( ) ;
2006-04-24 19:04:22 +00:00
numscans = numbunches = 0 ;
2012-01-26 21:57:51 +00:00
// MASKWALL_BAD_ACCESS
// Fixes access of stale maskwall[maskwallcnt] (a "scan" index, in BUILD lingo):
maskwallcnt = 0 ;
2015-08-01 08:41:14 +00:00
// NOTE: globalcursectnum has been already adjusted in ADJUST_GLOBALCURSECTNUM.
Bassert ( ( unsigned ) globalcursectnum < MAXSECTORS ) ;
2006-04-24 19:04:22 +00:00
polymost_scansector ( globalcursectnum ) ;
2015-03-24 00:40:48 +00:00
grhalfxdown10x = grhalfxdown10 ;
2006-04-24 19:04:22 +00:00
if ( inpreparemirror )
{
2012-03-08 19:15:03 +00:00
// see engine.c: INPREPAREMIRROR_NO_BUNCHES
if ( numbunches > 0 )
{
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grhalfxdown10x = - grhalfxdown10 ;
2012-03-08 19:15:03 +00:00
polymost_drawalls ( 0 ) ;
numbunches - - ;
bunchfirst [ 0 ] = bunchfirst [ numbunches ] ;
bunchlast [ 0 ] = bunchlast [ numbunches ] ;
2019-06-25 18:35:05 +00:00
} else
{
inpreparemirror = 0 ;
2012-03-08 19:15:03 +00:00
}
2006-04-24 19:04:22 +00:00
}
while ( numbunches > 0 )
{
2014-10-25 03:34:25 +00:00
Bmemset ( ptempbuf , 0 , numbunches + 3 ) ; ptempbuf [ 0 ] = 1 ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
int32_t closest = 0 ; //Almost works, but not quite :(
2016-08-27 01:41:21 +00:00
for ( bssize_t i = 1 ; i < numbunches ; + + i )
2006-04-24 19:04:22 +00:00
{
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int const bnch = polymost_bunchfront ( i , closest ) ; if ( bnch < 0 ) continue ;
2009-01-09 09:29:17 +00:00
ptempbuf [ i ] = 1 ;
2015-03-24 00:40:33 +00:00
if ( ! bnch ) { ptempbuf [ closest ] = 1 ; closest = i ; }
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}
2016-08-27 01:41:21 +00:00
for ( bssize_t i = 0 ; i < numbunches ; + + i ) //Double-check
2006-04-24 19:04:22 +00:00
{
2009-01-09 09:29:17 +00:00
if ( ptempbuf [ i ] ) continue ;
2015-03-24 00:40:33 +00:00
int const bnch = polymost_bunchfront ( i , closest ) ; if ( bnch < 0 ) continue ;
2009-01-09 09:29:17 +00:00
ptempbuf [ i ] = 1 ;
2015-03-24 00:40:33 +00:00
if ( ! bnch ) { ptempbuf [ closest ] = 1 ; closest = i ; i = 0 ; }
2006-04-24 19:04:22 +00:00
}
polymost_drawalls ( closest ) ;
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if ( automapping )
{
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for ( int z = bunchfirst [ closest ] ; z > = 0 ; z = bunchp2 [ z ] )
show2dwall [ thewall [ z ] > > 3 ] | = pow2char [ thewall [ z ] & 7 ] ;
2019-09-19 20:02:45 +00:00
}
2006-04-24 19:04:22 +00:00
numbunches - - ;
bunchfirst [ closest ] = bunchfirst [ numbunches ] ;
bunchlast [ closest ] = bunchlast [ numbunches ] ;
}
2015-03-24 00:40:33 +00:00
2019-10-04 16:44:16 +00:00
GLInterface . SetDepthFunc ( Depth_LessEqual ) ;
polymost_identityrotmat ( ) ;
2006-04-13 20:47:06 +00:00
2018-04-12 21:02:51 +00:00
videoEndDrawing ( ) ;
2006-04-13 20:47:06 +00:00
}
2019-06-25 18:35:16 +00:00
static void polymost_drawmaskwallinternal ( int32_t wallIndex )
2006-04-13 20:47:06 +00:00
{
2019-06-25 18:35:16 +00:00
auto const wal = ( uwallptr_t ) & wall [ wallIndex ] ;
auto const wal2 = ( uwallptr_t ) & wall [ wal - > point2 ] ;
int32_t const sectnum = wall [ wal - > nextwall ] . nextsector ;
2019-09-21 11:02:17 +00:00
auto const sec = ( usectorptr_t ) & sector [ sectnum ] ;
2012-01-26 21:57:51 +00:00
// if (wal->nextsector < 0) return;
// Without MASKWALL_BAD_ACCESS fix:
// wal->nextsector is -1, WGR2 SVN Lochwood Hollow (Til' Death L1) (or trueror1.map)
2019-09-21 11:02:17 +00:00
auto const nsec = ( usectorptr_t ) & sector [ wal - > nextsector ] ;
2006-04-24 19:04:22 +00:00
2019-06-25 18:35:16 +00:00
polymost_outputGLDebugMessage ( 3 , " polymost_drawmaskwallinternal(wallIndex:%d) " , wallIndex ) ;
2019-05-25 14:59:09 +00:00
2015-03-24 00:40:33 +00:00
globalpicnum = wal - > overpicnum ;
if ( ( uint32_t ) globalpicnum > = MAXTILES )
globalpicnum = 0 ;
2013-05-15 02:19:14 +00:00
2018-11-18 18:13:48 +00:00
globalorientation = ( int32_t ) wal - > cstat ;
2019-06-25 18:35:16 +00:00
tileUpdatePicnum ( & globalpicnum , ( int16_t ) wallIndex + 16384 ) ;
2015-03-24 00:40:33 +00:00
2019-03-19 17:08:39 +00:00
globvis = globalvisibility ;
2015-03-24 00:40:48 +00:00
globvis = ( sector [ sectnum ] . visibility ! = 0 ) ? mulscale4 ( globvis , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) : globalvisibility ;
2015-03-24 00:40:33 +00:00
2019-03-19 17:08:39 +00:00
globvis2 = globalvisibility2 ;
globvis2 = ( sector [ sectnum ] . visibility ! = 0 ) ? mulscale4 ( globvis2 , ( uint8_t ) ( sector [ sectnum ] . visibility + 16 ) ) : globalvisibility2 ;
2019-10-05 10:28:08 +00:00
GLInterface . SetVisibility ( globvis2 , fviewingrange ) ;
2019-03-19 17:08:39 +00:00
2009-01-09 09:29:17 +00:00
globalshade = ( int32_t ) wal - > shade ;
globalpal = ( int32_t ) ( ( uint8_t ) wal - > pal ) ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:48 +00:00
vec2f_t s0 = { ( float ) ( wal - > x - globalposx ) , ( float ) ( wal - > y - globalposy ) } ;
vec2f_t p0 = { s0 . y * gcosang - s0 . x * gsinang , s0 . x * gcosang2 + s0 . y * gsinang2 } ;
vec2f_t s1 = { ( float ) ( wal2 - > x - globalposx ) , ( float ) ( wal2 - > y - globalposy ) } ;
vec2f_t p1 = { s1 . y * gcosang - s1 . x * gsinang , s1 . x * gcosang2 + s1 . y * gsinang2 } ;
if ( ( p0 . y < SCISDIST ) & & ( p1 . y < SCISDIST ) ) return ;
2006-04-24 19:04:22 +00:00
//Clip to close parallel-screen plane
2015-03-24 00:40:48 +00:00
vec2f_t const op0 = p0 ;
float t0 = 0.f ;
if ( p0 . y < SCISDIST )
{
t0 = ( SCISDIST - p0 . y ) / ( p1 . y - p0 . y ) ;
2019-03-19 17:10:08 +00:00
p0 = { ( p1 . x - p0 . x ) * t0 + p0 . x , SCISDIST } ;
2015-03-24 00:40:48 +00:00
}
float t1 = 1.f ;
if ( p1 . y < SCISDIST )
{
t1 = ( SCISDIST - op0 . y ) / ( p1 . y - op0 . y ) ;
2019-03-19 17:10:08 +00:00
p1 = { ( p1 . x - op0 . x ) * t1 + op0 . x , SCISDIST } ;
2015-03-24 00:40:48 +00:00
}
2017-10-31 00:35:23 +00:00
int32_t m0 = ( int32_t ) ( ( wal2 - > x - wal - > x ) * t0 + wal - > x ) ;
int32_t m1 = ( int32_t ) ( ( wal2 - > y - wal - > y ) * t0 + wal - > y ) ;
2015-03-24 00:40:48 +00:00
int32_t cz [ 4 ] , fz [ 4 ] ;
getzsofslope ( sectnum , m0 , m1 , & cz [ 0 ] , & fz [ 0 ] ) ;
getzsofslope ( wal - > nextsector , m0 , m1 , & cz [ 1 ] , & fz [ 1 ] ) ;
2017-10-31 00:35:23 +00:00
m0 = ( int32_t ) ( ( wal2 - > x - wal - > x ) * t1 + wal - > x ) ;
m1 = ( int32_t ) ( ( wal2 - > y - wal - > y ) * t1 + wal - > y ) ;
2015-03-24 00:40:48 +00:00
getzsofslope ( sectnum , m0 , m1 , & cz [ 2 ] , & fz [ 2 ] ) ;
getzsofslope ( wal - > nextsector , m0 , m1 , & cz [ 3 ] , & fz [ 3 ] ) ;
float ryp0 = 1.f / p0 . y ;
float ryp1 = 1.f / p1 . y ;
2006-04-24 19:04:22 +00:00
//Generate screen coordinates for front side of wall
2015-03-24 00:40:48 +00:00
float const x0 = ghalfx * p0 . x * ryp0 + ghalfx ;
float const x1 = ghalfx * p1 . x * ryp1 + ghalfx ;
2006-04-24 19:04:22 +00:00
if ( x1 < = x0 ) return ;
ryp0 * = gyxscale ; ryp1 * = gyxscale ;
2015-03-24 00:40:33 +00:00
xtex . d = ( ryp0 - ryp1 ) * gxyaspect / ( x0 - x1 ) ;
ytex . d = 0 ;
otex . d = ryp0 * gxyaspect - xtex . d * x0 ;
2006-04-24 19:04:22 +00:00
//gux*x0 + guo = t0*wal->xrepeat*8*yp0
//gux*x1 + guo = t1*wal->xrepeat*8*yp1
2015-03-24 00:40:33 +00:00
xtex . u = ( t0 * ryp0 - t1 * ryp1 ) * gxyaspect * ( float ) wal - > xrepeat * 8.f / ( x0 - x1 ) ;
otex . u = t0 * ryp0 * gxyaspect * ( float ) wal - > xrepeat * 8.f - xtex . u * x0 ;
otex . u + = ( float ) wal - > xpanning * otex . d ;
xtex . u + = ( float ) wal - > xpanning * xtex . d ;
ytex . u = 0 ;
2012-07-08 21:47:14 +00:00
2012-07-09 19:00:14 +00:00
// mask
2015-03-24 00:40:48 +00:00
calc_ypanning ( ( ! ( wal - > cstat & 4 ) ) ? max ( nsec - > ceilingz , sec - > ceilingz ) : min ( nsec - > floorz , sec - > floorz ) , ryp0 , ryp1 ,
2019-10-11 19:04:31 +00:00
x0 , x1 , wal - > ypanning , wal - > yrepeat , 0 , tilesiz [ globalpicnum ] ) ;
2006-04-24 19:04:22 +00:00
if ( wal - > cstat & 8 ) //xflip
{
2015-03-24 00:40:48 +00:00
float const t = ( float ) ( wal - > xrepeat * 8 + wal - > xpanning * 2 ) ;
2015-03-24 00:40:33 +00:00
xtex . u = xtex . d * t - xtex . u ;
ytex . u = ytex . d * t - ytex . u ;
otex . u = otex . d * t - otex . u ;
2006-04-24 19:04:22 +00:00
}
2015-03-24 00:40:33 +00:00
if ( wal - > cstat & 256 ) { xtex . v = - xtex . v ; ytex . v = - ytex . v ; otex . v = - otex . v ; } //yflip
2006-04-24 19:04:22 +00:00
2015-12-04 11:52:54 +00:00
int method = DAMETH_MASK | DAMETH_WALL ;
2006-04-13 20:47:06 +00:00
2015-03-24 00:40:48 +00:00
if ( wal - > cstat & 128 )
2016-12-04 22:53:56 +00:00
method = DAMETH_WALL | ( ( ( wal - > cstat & 512 ) ) ? DAMETH_TRANS2 : DAMETH_TRANS1 ) ;
2006-04-24 19:04:22 +00:00
2017-06-25 11:23:47 +00:00
# ifdef NEW_MAP_FORMAT
uint8_t const blend = wal - > blend ;
# else
2019-06-25 18:35:16 +00:00
uint8_t const blend = wallext [ wallIndex ] . blend ;
2017-06-25 11:23:47 +00:00
# endif
handle_blend ( ! ! ( wal - > cstat & 128 ) , blend , ! ! ( wal - > cstat & 512 ) ) ;
drawpoly_alpha = 0.f ;
drawpoly_blend = blend ;
2015-03-24 00:40:48 +00:00
float const csy [ 4 ] = { ( ( float ) ( cz [ 0 ] - globalposz ) ) * ryp0 + ghoriz ,
( ( float ) ( cz [ 1 ] - globalposz ) ) * ryp0 + ghoriz ,
( ( float ) ( cz [ 2 ] - globalposz ) ) * ryp1 + ghoriz ,
( ( float ) ( cz [ 3 ] - globalposz ) ) * ryp1 + ghoriz } ;
float const fsy [ 4 ] = { ( ( float ) ( fz [ 0 ] - globalposz ) ) * ryp0 + ghoriz ,
( ( float ) ( fz [ 1 ] - globalposz ) ) * ryp0 + ghoriz ,
( ( float ) ( fz [ 2 ] - globalposz ) ) * ryp1 + ghoriz ,
( ( float ) ( fz [ 3 ] - globalposz ) ) * ryp1 + ghoriz } ;
2006-04-24 19:04:22 +00:00
//Clip 2 quadrilaterals
// /csy3
// / |
// csy0------/----csy2
// | /xxxxxxx|
// | /xxxxxxxxx|
// csy1/xxxxxxxxxxx|
// |xxxxxxxxxxx/fsy3
// |xxxxxxxxx/ |
// |xxxxxxx/ |
// fsy0----/------fsy2
// | /
// fsy1/
2019-09-18 22:19:02 +00:00
vec2f_t dpxy [ 16 ] = { { x0 , csy [ 1 ] } , { x1 , csy [ 3 ] } , { x1 , fsy [ 3 ] } , { x0 , fsy [ 1 ] } } ;
2015-03-24 00:40:33 +00:00
2006-04-24 19:04:22 +00:00
//Clip to (x0,csy[0])-(x1,csy[2])
2015-03-24 00:40:33 +00:00
2019-03-19 17:08:43 +00:00
vec2f_t dp2 [ 8 ] ;
2015-03-24 00:40:33 +00:00
2015-03-24 00:40:48 +00:00
int n2 = 0 ;
2015-03-24 00:40:33 +00:00
t1 = - ( ( dpxy [ 0 ] . x - x0 ) * ( csy [ 2 ] - csy [ 0 ] ) - ( dpxy [ 0 ] . y - csy [ 0 ] ) * ( x1 - x0 ) ) ;
2016-08-27 01:41:21 +00:00
for ( bssize_t i = 0 ; i < 4 ; i + + )
2006-04-24 19:04:22 +00:00
{
2015-03-24 00:40:48 +00:00
int j = i + 1 ;
2015-03-24 00:40:33 +00:00
2015-03-24 00:40:48 +00:00
if ( j > = 4 )
2015-03-24 00:40:33 +00:00
j = 0 ;
t0 = t1 ;
t1 = - ( ( dpxy [ j ] . x - x0 ) * ( csy [ 2 ] - csy [ 0 ] ) - ( dpxy [ j ] . y - csy [ 0 ] ) * ( x1 - x0 ) ) ;
if ( t0 > = 0 )
dp2 [ n2 + + ] = dpxy [ i ] ;
2006-04-24 19:04:22 +00:00
2017-11-02 04:25:59 +00:00
if ( ( t0 > = 0 ) ! = ( t1 > = 0 ) & & ( t0 < = 0 ) ! = ( t1 < = 0 ) )
2006-04-24 19:04:22 +00:00
{
2015-03-24 00:40:48 +00:00
float const r = t0 / ( t0 - t1 ) ;
2019-03-19 17:10:08 +00:00
dp2 [ n2 + + ] = { ( dpxy [ j ] . x - dpxy [ i ] . x ) * r + dpxy [ i ] . x , ( dpxy [ j ] . y - dpxy [ i ] . y ) * r + dpxy [ i ] . y } ;
2006-04-24 19:04:22 +00:00
}
}
2015-03-24 00:40:33 +00:00
if ( n2 < 3 )
return ;
2006-04-24 19:04:22 +00:00
//Clip to (x1,fsy[2])-(x0,fsy[0])
2015-03-24 00:40:33 +00:00
t1 = - ( ( dp2 [ 0 ] . x - x1 ) * ( fsy [ 0 ] - fsy [ 2 ] ) - ( dp2 [ 0 ] . y - fsy [ 2 ] ) * ( x0 - x1 ) ) ;
2015-10-20 07:15:15 +00:00
int n = 0 ;
2015-03-24 00:40:33 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t i = 0 , j = 1 ; i < n2 ; j = + + i + 1 )
2006-04-24 19:04:22 +00:00
{
2015-03-24 00:40:33 +00:00
if ( j > = n2 )
j = 0 ;
t0 = t1 ;
t1 = - ( ( dp2 [ j ] . x - x1 ) * ( fsy [ 0 ] - fsy [ 2 ] ) - ( dp2 [ j ] . y - fsy [ 2 ] ) * ( x0 - x1 ) ) ;
if ( t0 > = 0 )
dpxy [ n + + ] = dp2 [ i ] ;
2006-04-24 19:04:22 +00:00
2017-11-02 04:25:59 +00:00
if ( ( t0 > = 0 ) ! = ( t1 > = 0 ) & & ( t0 < = 0 ) ! = ( t1 < = 0 ) )
2006-04-24 19:04:22 +00:00
{
2015-03-24 00:40:48 +00:00
float const r = t0 / ( t0 - t1 ) ;
2019-03-19 17:10:08 +00:00
dpxy [ n + + ] = { ( dp2 [ j ] . x - dp2 [ i ] . x ) * r + dp2 [ i ] . x , ( dp2 [ j ] . y - dp2 [ i ] . y ) * r + dp2 [ i ] . y } ;
2006-04-24 19:04:22 +00:00
}
}
2015-03-24 00:40:48 +00:00
if ( n < 3 )
return ;
2006-04-24 19:04:22 +00:00
2013-03-04 01:23:29 +00:00
pow2xsplit = 0 ;
skyclamphack = 0 ;
2017-06-25 11:23:47 +00:00
2019-03-19 17:08:39 +00:00
polymost_updaterotmat ( ) ;
2019-10-11 19:04:31 +00:00
polymost_drawpoly ( dpxy , n , method , tilesiz [ globalpicnum ] ) ;
2019-03-19 17:08:39 +00:00
polymost_identityrotmat ( ) ;
2006-04-13 20:47:06 +00:00
}
2019-06-25 18:35:16 +00:00
void polymost_drawmaskwall ( int32_t damaskwallcnt )
{
int const z = maskwall [ damaskwallcnt ] ;
polymost_drawmaskwallinternal ( thewall [ z ] ) ;
}
void polymost_prepareMirror ( int32_t dax , int32_t day , int32_t daz , fix16_t daang , fix16_t dahoriz , int16_t mirrorWall )
{
polymost_outputGLDebugMessage ( 3 , " polymost_prepareMirror(%u) " , mirrorWall ) ;
//POGO: prepare necessary globals for drawing, as we intend to call this outside of drawrooms
2019-08-07 22:44:33 +00:00
gvrcorrection = viewingrange * ( 1.f / 65536.f ) ;
if ( glprojectionhacks = = 2 )
{
// calculates the extend of the zenith glitch
float verticalfovtan = ( fviewingrange * ( windowxy2 . y - windowxy1 . y ) * 5.f ) / ( ( float ) yxaspect * ( windowxy2 . x - windowxy1 . x ) * 4.f ) ;
float verticalfov = atanf ( verticalfovtan ) * ( 2.f / fPI ) ;
static constexpr float const maxhorizangle = 0.6361136f ; // horiz of 199 in degrees
float zenglitch = verticalfov + maxhorizangle - 0.95f ; // less than 1 because the zenith glitch extends a bit
if ( zenglitch > 0.f )
gvrcorrection / = ( zenglitch * 2.5f ) + 1.f ;
}
2019-06-25 18:35:16 +00:00
set_globalpos ( dax , day , daz ) ;
set_globalang ( daang ) ;
globalhoriz = mulscale16 ( fix16_to_int ( dahoriz ) - 100 , divscale16 ( xdimenscale , viewingrange ) ) + ( ydimen > > 1 ) ;
qglobalhoriz = mulscale16 ( dahoriz - F16 ( 100 ) , divscale16 ( xdimenscale , viewingrange ) ) + fix16_from_int ( ydimen > > 1 ) ;
gyxscale = ( ( float ) xdimenscale ) * ( 1.0f / 131072.f ) ;
gxyaspect = ( ( double ) xyaspect * fviewingrange ) * ( 5.0 / ( 65536.0 * 262144.0 ) ) ;
gviewxrange = fviewingrange * fxdimen * ( 1.f / ( 32768.f * 1024.f ) ) ;
gcosang = fcosglobalang * ( 1.0f / 262144.f ) ;
gsinang = fsinglobalang * ( 1.0f / 262144.f ) ;
gcosang2 = gcosang * ( fviewingrange * ( 1.0f / 65536.f ) ) ;
gsinang2 = gsinang * ( fviewingrange * ( 1.0f / 65536.f ) ) ;
ghalfx = ( float ) ( xdimen > > 1 ) ;
ghalfy = ( float ) ( ydimen > > 1 ) ;
grhalfxdown10 = 1.f / ( ghalfx * 1024.f ) ;
ghoriz = fix16_to_float ( qglobalhoriz ) ;
2019-09-21 11:02:17 +00:00
ghorizcorrect = fix16_to_float ( ( 100 - polymostcenterhoriz ) * divscale16 ( xdimenscale , viewingrange ) ) ;
2019-06-25 18:35:16 +00:00
resizeglcheck ( ) ;
if ( r_yshearing )
{
gshang = 0.f ;
gchang = 1.f ;
2019-09-21 11:02:17 +00:00
ghoriz2 = ( float ) ( ydimen > > 1 ) - ( ghoriz + ghorizcorrect ) ;
2019-06-25 18:35:16 +00:00
}
else
{
2019-09-21 11:02:17 +00:00
float r = ( float ) ( ydimen > > 1 ) - ( ghoriz + ghorizcorrect ) ;
2019-08-07 22:44:33 +00:00
gshang = r / Bsqrtf ( r * r + ghalfx * ghalfx / ( gvrcorrection * gvrcorrection ) ) ;
2019-06-25 18:35:16 +00:00
gchang = Bsqrtf ( 1.f - gshang * gshang ) ;
ghoriz2 = 0.f ;
}
ghoriz = ( float ) ( ydimen > > 1 ) ;
gctang = cosf ( gtang ) ;
gstang = sinf ( gtang ) ;
if ( Bfabsf ( gstang ) < .001f )
{
gstang = 0.f ;
gctang = ( gctang > 0.f ) ? 1.f : - 1.f ;
}
grhalfxdown10x = grhalfxdown10 ;
//POGO: write the mirror region to the stencil buffer to allow showing mirrors & skyboxes at the same time
2019-10-04 16:12:03 +00:00
GLInterface . EnableStencilWrite ( 1 ) ;
GLInterface . EnableAlphaTest ( false ) ;
GLInterface . EnableDepthTest ( false ) ;
2019-06-25 18:35:16 +00:00
polymost_drawmaskwallinternal ( mirrorWall ) ;
2019-10-04 16:12:03 +00:00
GLInterface . EnableAlphaTest ( true ) ;
GLInterface . EnableDepthTest ( true ) ;
2019-06-25 18:35:16 +00:00
//POGO: render only to the mirror region
2019-10-04 16:12:03 +00:00
GLInterface . EnableStencilTest ( 1 ) ;
2019-06-25 18:35:16 +00:00
}
void polymost_completeMirror ( )
{
polymost_outputGLDebugMessage ( 3 , " polymost_completeMirror() " ) ;
2019-10-04 16:12:03 +00:00
GLInterface . DisableStencil ( ) ;
2019-06-25 18:35:16 +00:00
}
2015-01-11 04:56:58 +00:00
typedef struct
{
uint32_t wrev ;
uint32_t srev ;
int16_t wall ;
int8_t wdist ;
int8_t filler ;
} wallspriteinfo_t ;
wallspriteinfo_t wsprinfo [ MAXSPRITES ] ;
2016-10-24 21:30:34 +00:00
void Polymost_prepare_loadboard ( void )
{
Bmemset ( wsprinfo , 0 , sizeof ( wsprinfo ) ) ;
}
2019-09-21 11:02:17 +00:00
static inline int32_t polymost_findwall ( uspriteptr_t const tspr , vec2_t const * const tsiz , int32_t * rd )
2015-01-11 04:56:58 +00:00
{
2015-03-24 00:40:33 +00:00
int32_t dist = 4 , closest = - 1 ;
2019-09-21 11:02:17 +00:00
auto const sect = ( usectortype * ) & sector [ tspr - > sectnum ] ;
2015-01-11 04:56:58 +00:00
vec2_t n ;
2016-08-27 01:41:21 +00:00
for ( bssize_t i = sect - > wallptr ; i < sect - > wallptr + sect - > wallnum ; i + + )
2015-01-11 04:56:58 +00:00
{
2016-05-13 22:15:28 +00:00
if ( ( wall [ i ] . nextsector = = - 1 | | ( ( sector [ wall [ i ] . nextsector ] . ceilingz > ( tspr - > z - ( ( tsiz - > y * tspr - > yrepeat ) < < 2 ) ) ) | |
sector [ wall [ i ] . nextsector ] . floorz < tspr - > z ) ) & & ! polymost_getclosestpointonwall ( ( const vec2_t * ) tspr , i , & n ) )
2015-01-11 04:56:58 +00:00
{
2015-03-24 00:40:33 +00:00
int const dst = klabs ( tspr - > x - n . x ) + klabs ( tspr - > y - n . y ) ;
2015-01-11 04:56:58 +00:00
if ( dst < = dist )
{
dist = dst ;
closest = i ;
}
}
}
* rd = dist ;
2015-10-20 07:15:15 +00:00
2015-01-11 04:56:58 +00:00
return closest ;
}
int32_t polymost_lintersect ( int32_t x1 , int32_t y1 , int32_t x2 , int32_t y2 ,
int32_t x3 , int32_t y3 , int32_t x4 , int32_t y4 )
{
// p1 to p2 is a line segment
int32_t const x21 = x2 - x1 , x34 = x3 - x4 ;
int32_t const y21 = y2 - y1 , y34 = y3 - y4 ;
int32_t const bot = x21 * y34 - y21 * x34 ;
2015-03-24 00:40:33 +00:00
if ( ! bot )
return 0 ;
2015-01-11 04:56:58 +00:00
int32_t const x31 = x3 - x1 , y31 = y3 - y1 ;
int32_t const topt = x31 * y34 - y31 * x34 ;
2015-03-24 00:40:33 +00:00
int rv = 1 ;
if ( bot > 0 )
2015-01-11 04:56:58 +00:00
{
if ( ( unsigned ) topt > = ( unsigned ) bot )
2015-03-24 00:40:33 +00:00
rv = 0 ;
2015-01-11 04:56:58 +00:00
int32_t topu = x21 * y31 - y21 * x31 ;
if ( ( unsigned ) topu > = ( unsigned ) bot )
2015-03-24 00:40:33 +00:00
rv = 0 ;
2015-01-11 04:56:58 +00:00
}
else
{
if ( ( unsigned ) topt < = ( unsigned ) bot )
2015-03-24 00:40:33 +00:00
rv = 0 ;
2015-01-11 04:56:58 +00:00
int32_t topu = x21 * y31 - y21 * x31 ;
if ( ( unsigned ) topu < = ( unsigned ) bot )
2015-03-24 00:40:33 +00:00
rv = 0 ;
2015-01-11 04:56:58 +00:00
}
2015-03-24 00:40:33 +00:00
return rv ;
2015-01-11 04:56:58 +00:00
}
2017-06-09 06:41:45 +00:00
# define TSPR_OFFSET_FACTOR .000008f
2017-08-27 10:20:35 +00:00
# define TSPR_OFFSET(tspr) ((TSPR_OFFSET_FACTOR + ((tspr->owner != -1 ? tspr->owner & 63 : 1) * TSPR_OFFSET_FACTOR)) * (float)sepdist(globalposx - tspr->x, globalposy - tspr->y, globalposz - tspr->z) * 0.025f)
2015-01-11 04:56:58 +00:00
2018-02-16 06:38:34 +00:00
2009-01-09 09:29:17 +00:00
void polymost_drawsprite ( int32_t snum )
2006-04-13 20:47:06 +00:00
{
2019-09-21 11:02:17 +00:00
auto const tspr = tspriteptr [ snum ] ;
2014-05-01 22:02:21 +00:00
2014-10-25 03:36:34 +00:00
if ( EDUKE32_PREDICT_FALSE ( bad_tspr ( tspr ) ) )
2013-04-29 19:24:19 +00:00
return ;
2006-04-13 20:47:06 +00:00
2019-09-21 11:02:17 +00:00
usectorptr_t sec ;
2013-03-19 06:23:38 +00:00
2015-03-24 00:40:33 +00:00
int32_t spritenum = tspr - > owner ;
2013-03-19 06:23:38 +00:00
2019-05-25 14:59:09 +00:00
polymost_outputGLDebugMessage ( 3 , " polymost_drawsprite(snum:%d) " , snum ) ;
2019-07-09 05:42:10 +00:00
if ( ( tspr - > cstat & 48 ) ! = 48 )
tileUpdatePicnum ( & tspr - > picnum , spritenum + 32768 ) ;
2015-03-24 00:40:33 +00:00
globalpicnum = tspr - > picnum ;
globalshade = tspr - > shade ;
globalpal = tspr - > pal ;
2006-04-24 19:04:22 +00:00
globalorientation = tspr - > cstat ;
2013-05-15 02:19:14 +00:00
globvis = globalvisibility ;
2015-03-24 00:40:33 +00:00
if ( sector [ tspr - > sectnum ] . visibility ! = 0 )
globvis = mulscale4 ( globvis , ( uint8_t ) ( sector [ tspr - > sectnum ] . visibility + 16 ) ) ;
2019-03-19 17:08:39 +00:00
globvis2 = globalvisibility2 ;
if ( sector [ tspr - > sectnum ] . visibility ! = 0 )
globvis2 = mulscale4 ( globvis2 , ( uint8_t ) ( sector [ tspr - > sectnum ] . visibility + 16 ) ) ;
2019-10-05 10:28:08 +00:00
GLInterface . SetVisibility ( globvis2 , fviewingrange ) ;
2019-03-19 17:08:39 +00:00
2015-03-24 00:40:48 +00:00
vec2_t off = { 0 , 0 } ;
2015-03-24 00:40:33 +00:00
if ( ( globalorientation & 48 ) ! = 48 ) // only non-voxel sprites should do this
2007-12-12 17:42:14 +00:00
{
2015-03-24 00:40:48 +00:00
int const flag = usehightile & & h_xsize [ globalpicnum ] ;
2019-03-19 17:10:08 +00:00
off = { ( int32_t ) tspr - > xoffset + ( flag ? h_xoffs [ globalpicnum ] : picanm [ globalpicnum ] . xofs ) ,
( int32_t ) tspr - > yoffset + ( flag ? h_yoffs [ globalpicnum ] : picanm [ globalpicnum ] . yofs ) } ;
2006-04-24 19:04:22 +00:00
}
2006-04-13 20:47:06 +00:00
2015-12-04 11:52:54 +00:00
int32_t method = DAMETH_MASK | DAMETH_CLAMPED ;
2015-03-24 00:40:33 +00:00
if ( tspr - > cstat & 2 )
2016-05-13 22:15:28 +00:00
method = DAMETH_CLAMPED | ( ( tspr - > cstat & 512 ) ? DAMETH_TRANS2 : DAMETH_TRANS1 ) ;
2006-04-13 20:47:06 +00:00
2016-10-09 07:55:23 +00:00
handle_blend ( ! ! ( tspr - > cstat & 2 ) , tspr - > blend , ! ! ( tspr - > cstat & 512 ) ) ;
2015-03-24 00:40:33 +00:00
drawpoly_alpha = spriteext [ spritenum ] . alpha ;
2016-10-09 07:55:23 +00:00
drawpoly_blend = tspr - > blend ;
2013-03-04 01:23:29 +00:00
2019-09-21 11:02:17 +00:00
sec = ( usectorptr_t ) & sector [ tspr - > sectnum ] ;
2015-03-24 00:40:48 +00:00
2015-03-24 00:40:33 +00:00
while ( ! ( spriteext [ spritenum ] . flags & SPREXT_NOTMD ) )
2007-12-12 17:42:14 +00:00
{
2015-03-24 00:40:33 +00:00
if ( usemodels & & tile2model [ Ptile2tile ( tspr - > picnum , tspr - > pal ) ] . modelid > = 0 & &
tile2model [ Ptile2tile ( tspr - > picnum , tspr - > pal ) ] . framenum > = 0 )
2007-12-12 17:42:14 +00:00
{
2016-05-13 22:15:28 +00:00
if ( polymost_mddraw ( tspr ) ) return ;
2015-03-24 00:40:33 +00:00
break ; // else, render as flat sprite
2006-04-24 19:04:22 +00:00
}
2012-10-01 17:52:22 +00:00
2015-03-24 00:40:33 +00:00
if ( usevoxels & & ( tspr - > cstat & 48 ) ! = 48 & & tiletovox [ tspr - > picnum ] > = 0 & & voxmodels [ tiletovox [ tspr - > picnum ] ] )
2007-12-12 17:42:14 +00:00
{
2016-05-13 22:15:28 +00:00
if ( polymost_voxdraw ( voxmodels [ tiletovox [ tspr - > picnum ] ] , tspr ) ) return ;
2015-03-24 00:40:33 +00:00
break ; // else, render as flat sprite
2006-04-24 19:04:22 +00:00
}
2012-10-01 17:52:22 +00:00
2015-03-24 00:40:33 +00:00
if ( ( tspr - > cstat & 48 ) = = 48 & & voxmodels [ tspr - > picnum ] )
2007-12-12 17:42:14 +00:00
{
2014-09-30 04:18:43 +00:00
polymost_voxdraw ( voxmodels [ tspr - > picnum ] , tspr ) ;
2006-04-24 19:04:22 +00:00
return ;
}
2015-03-24 00:40:48 +00:00
2006-04-24 19:04:22 +00:00
break ;
}
2012-10-01 17:52:22 +00:00
2019-08-07 22:43:48 +00:00
vec2_t pos = tspr - > pos . vec2 ;
2015-03-24 00:40:33 +00:00
if ( spriteext [ spritenum ] . flags & SPREXT_AWAY1 )
2007-12-20 19:14:38 +00:00
{
2015-03-24 00:40:33 +00:00
pos . x + = ( sintable [ ( tspr - > ang + 512 ) & 2047 ] > > 13 ) ;
pos . y + = ( sintable [ ( tspr - > ang ) & 2047 ] > > 13 ) ;
2007-12-20 19:14:38 +00:00
}
2015-03-24 00:40:33 +00:00
else if ( spriteext [ spritenum ] . flags & SPREXT_AWAY2 )
2007-12-28 20:04:58 +00:00
{
2015-03-24 00:40:33 +00:00
pos . x - = ( sintable [ ( tspr - > ang + 512 ) & 2047 ] > > 13 ) ;
pos . y - = ( sintable [ ( tspr - > ang ) & 2047 ] > > 13 ) ;
2007-12-28 20:04:58 +00:00
}
2012-10-01 17:52:22 +00:00
2019-06-25 11:28:09 +00:00
vec2_16_t const oldsiz = tilesiz [ globalpicnum ] ;
2017-06-24 09:21:13 +00:00
vec2_t tsiz = { oldsiz . x , oldsiz . y } ;
2015-03-24 00:40:33 +00:00
2011-06-18 13:02:08 +00:00
if ( usehightile & & h_xsize [ globalpicnum ] )
2019-03-19 17:10:08 +00:00
tsiz = { h_xsize [ globalpicnum ] , h_ysize [ globalpicnum ] } ;
2006-04-13 20:47:06 +00:00
2015-03-24 00:40:33 +00:00
if ( tsiz . x < = 0 | | tsiz . y < = 0 )
2012-06-13 23:13:36 +00:00
return ;
2019-03-19 17:08:39 +00:00
polymost_updaterotmat ( ) ;
2015-03-24 00:40:48 +00:00
vec2f_t const ftsiz = { ( float ) tsiz . x , ( float ) tsiz . y } ;
2014-10-25 03:26:31 +00:00
2015-03-24 00:40:33 +00:00
switch ( ( globalorientation > > 4 ) & 3 )
{
case 0 : // Face sprite
2014-10-25 03:26:31 +00:00
{
2015-03-24 00:40:33 +00:00
// Project 3D to 2D
if ( globalorientation & 4 )
2015-03-24 00:40:48 +00:00
off . x = - off . x ;
2015-03-24 00:40:33 +00:00
// NOTE: yoff not negated not for y flipping, unlike wall and floor
// aligned sprites.
2008-01-03 21:54:58 +00:00
2015-10-20 07:15:28 +00:00
int const ang = ( getangle ( tspr - > x - globalposx , tspr - > y - globalposy ) + 1024 ) & 2047 ;
2015-10-21 19:53:57 +00:00
float const foffs = TSPR_OFFSET ( tspr ) ;
2015-10-20 07:15:28 +00:00
2017-02-05 20:58:33 +00:00
vec2f_t const offs = { ( float ) ( sintable [ ( ang + 512 ) & 2047 ] > > 6 ) * foffs ,
2015-10-20 07:15:28 +00:00
( float ) ( sintable [ ( ang ) & 2047 ] > > 6 ) * foffs } ;
vec2f_t s0 = { ( float ) ( tspr - > x - globalposx ) + offs . x ,
2018-02-16 06:38:21 +00:00
( float ) ( tspr - > y - globalposy ) + offs . y } ;
2015-10-20 07:15:28 +00:00
2015-03-24 00:40:33 +00:00
vec2f_t p0 = { s0 . y * gcosang - s0 . x * gsinang , s0 . x * gcosang2 + s0 . y * gsinang2 } ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
if ( p0 . y < = SCISDIST )
2019-03-19 17:08:39 +00:00
goto _drawsprite_return ;
2008-01-03 21:54:58 +00:00
2015-03-24 00:40:33 +00:00
float const ryp0 = 1.f / p0 . y ;
2019-03-19 17:10:08 +00:00
s0 = { ghalfx * p0 . x * ryp0 + ghalfx , ( ( float ) ( tspr - > z - globalposz ) ) * gyxscale * ryp0 + ghoriz } ;
2015-03-24 00:40:33 +00:00
2015-03-24 00:40:48 +00:00
float const f = ryp0 * fxdimen * ( 1.0f / 160.f ) ;
vec2f_t ff = { ( ( float ) tspr - > xrepeat ) * f ,
( ( float ) tspr - > yrepeat ) * f * ( ( float ) yxaspect * ( 1.0f / 65536.f ) ) } ;
2015-03-24 00:40:33 +00:00
if ( tsiz . x & 1 )
2015-03-24 00:40:48 +00:00
s0 . x + = ff . x * 0.5f ;
2017-06-23 09:17:12 +00:00
if ( globalorientation & 128 & & tsiz . y & 1 )
s0 . y + = ff . y * 0.5f ;
2015-03-24 00:40:48 +00:00
s0 . x - = ff . x * ( float ) off . x ;
s0 . y - = ff . y * ( float ) off . y ;
ff . x * = ftsiz . x ;
ff . y * = ftsiz . y ;
2015-03-24 00:40:33 +00:00
vec2f_t pxy [ 4 ] ;
2015-03-24 00:40:48 +00:00
pxy [ 0 ] . x = pxy [ 3 ] . x = s0 . x - ff . x * 0.5f ;
pxy [ 1 ] . x = pxy [ 2 ] . x = s0 . x + ff . x * 0.5f ;
2015-03-24 00:40:33 +00:00
if ( ! ( globalorientation & 128 ) )
{
2015-03-24 00:40:48 +00:00
pxy [ 0 ] . y = pxy [ 1 ] . y = s0 . y - ff . y ;
2015-03-24 00:40:33 +00:00
pxy [ 2 ] . y = pxy [ 3 ] . y = s0 . y ;
}
else
{
2015-03-24 00:40:48 +00:00
pxy [ 0 ] . y = pxy [ 1 ] . y = s0 . y - ff . y * 0.5f ;
pxy [ 2 ] . y = pxy [ 3 ] . y = s0 . y + ff . y * 0.5f ;
2015-03-24 00:40:33 +00:00
}
xtex . d = ytex . d = ytex . u = xtex . v = 0 ;
otex . d = ryp0 * gviewxrange ;
if ( ! ( globalorientation & 4 ) )
{
2015-03-24 00:40:48 +00:00
xtex . u = ftsiz . x * otex . d / ( pxy [ 1 ] . x - pxy [ 0 ] . x + .002f ) ;
2015-03-24 00:40:33 +00:00
otex . u = - xtex . u * ( pxy [ 0 ] . x - .001f ) ;
}
else
{
2015-03-24 00:40:48 +00:00
xtex . u = ftsiz . x * otex . d / ( pxy [ 0 ] . x - pxy [ 1 ] . x - .002f ) ;
2015-03-24 00:40:33 +00:00
otex . u = - xtex . u * ( pxy [ 1 ] . x + .001f ) ;
}
if ( ! ( globalorientation & 8 ) )
{
2015-03-24 00:40:48 +00:00
ytex . v = ftsiz . y * otex . d / ( pxy [ 3 ] . y - pxy [ 0 ] . y + .002f ) ;
2015-03-24 00:40:33 +00:00
otex . v = - ytex . v * ( pxy [ 0 ] . y - .001f ) ;
}
else
{
2015-03-24 00:40:48 +00:00
ytex . v = ftsiz . y * otex . d / ( pxy [ 0 ] . y - pxy [ 3 ] . y - .002f ) ;
2015-03-24 00:40:33 +00:00
otex . v = - ytex . v * ( pxy [ 3 ] . y + .001f ) ;
}
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
// sprite panning
if ( spriteext [ spritenum ] . xpanning )
{
2015-03-24 00:40:48 +00:00
ytex . u - = ytex . d * ( ( float ) ( spriteext [ spritenum ] . xpanning ) * ( 1.0f / 255.f ) ) * ftsiz . x ;
otex . u - = otex . d * ( ( float ) ( spriteext [ spritenum ] . xpanning ) * ( 1.0f / 255.f ) ) * ftsiz . x ;
2015-03-24 00:40:33 +00:00
drawpoly_srepeat = 1 ;
}
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
if ( spriteext [ spritenum ] . ypanning )
{
2015-03-24 00:40:48 +00:00
ytex . v - = ytex . d * ( ( float ) ( spriteext [ spritenum ] . ypanning ) * ( 1.0f / 255.f ) ) * ftsiz . y ;
otex . v - = otex . d * ( ( float ) ( spriteext [ spritenum ] . ypanning ) * ( 1.0f / 255.f ) ) * ftsiz . y ;
2015-03-24 00:40:33 +00:00
drawpoly_trepeat = 1 ;
}
2015-01-11 04:56:58 +00:00
2015-03-24 00:40:33 +00:00
// Clip sprites to ceilings/floors when no parallaxing and not sloped
if ( ! ( sector [ tspr - > sectnum ] . ceilingstat & 3 ) )
{
s0 . y = ( ( float ) ( sector [ tspr - > sectnum ] . ceilingz - globalposz ) ) * gyxscale * ryp0 + ghoriz ;
if ( pxy [ 0 ] . y < s0 . y )
pxy [ 0 ] . y = pxy [ 1 ] . y = s0 . y ;
}
2015-01-11 04:56:58 +00:00
2015-03-24 00:40:33 +00:00
if ( ! ( sector [ tspr - > sectnum ] . floorstat & 3 ) )
{
s0 . y = ( ( float ) ( sector [ tspr - > sectnum ] . floorz - globalposz ) ) * gyxscale * ryp0 + ghoriz ;
if ( pxy [ 2 ] . y > s0 . y )
pxy [ 2 ] . y = pxy [ 3 ] . y = s0 . y ;
}
2019-10-11 19:04:31 +00:00
vec2_16_t tempsiz = { ( int16_t ) tsiz . x , ( int16_t ) tsiz . y } ;
2015-03-24 00:40:33 +00:00
pow2xsplit = 0 ;
2019-10-11 19:04:31 +00:00
polymost_drawpoly ( pxy , 4 , method , tempsiz ) ;
2015-03-24 00:40:33 +00:00
drawpoly_srepeat = 0 ;
drawpoly_trepeat = 0 ;
}
2015-03-24 00:40:48 +00:00
break ;
2015-01-11 04:56:58 +00:00
2015-03-24 00:40:33 +00:00
case 1 : // Wall sprite
2015-01-11 04:56:58 +00:00
{
2015-03-24 00:40:33 +00:00
// Project 3D to 2D
if ( globalorientation & 4 )
2015-03-24 00:40:48 +00:00
off . x = - off . x ;
2015-03-24 00:40:33 +00:00
if ( globalorientation & 8 )
2015-03-24 00:40:48 +00:00
off . y = - off . y ;
2015-03-24 00:40:33 +00:00
vec2f_t const extent = { ( float ) tspr - > xrepeat * ( float ) sintable [ ( tspr - > ang ) & 2047 ] * ( 1.0f / 65536.f ) ,
( float ) tspr - > xrepeat * ( float ) sintable [ ( tspr - > ang + 1536 ) & 2047 ] * ( 1.0f / 65536.f ) } ;
2015-01-11 04:56:58 +00:00
2015-03-24 00:40:48 +00:00
float f = ( float ) ( tsiz . x > > 1 ) + ( float ) off . x ;
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vec2f_t const vf = { extent . x * f , extent . y * f } ;
2016-06-05 04:46:28 +00:00
vec2f_t vec0 = { ( float ) ( pos . x - globalposx ) - vf . x ,
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( float ) ( pos . y - globalposy ) - vf . y } ;
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int32_t const s = tspr - > owner ;
int32_t walldist = 1 ;
int32_t w = ( s = = - 1 ) ? - 1 : wsprinfo [ s ] . wall ;
// find the wall most likely to be what the sprite is supposed to be ornamented against
// this is really slow, so cache the result
if ( s = = - 1 | | ! wsprinfo [ s ] . wall | | ( spritechanged [ s ] ! = wsprinfo [ s ] . srev ) | |
( w ! = - 1 & & wallchanged [ w ] ! = wsprinfo [ s ] . wrev ) )
{
2016-05-13 22:15:28 +00:00
w = polymost_findwall ( tspr , & tsiz , & walldist ) ;
2015-01-11 04:56:58 +00:00
2016-06-21 00:32:47 +00:00
if ( s ! = - 1 )
2015-01-11 04:56:58 +00:00
{
wallspriteinfo_t * ws = & wsprinfo [ s ] ;
ws - > wall = w ;
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if ( w ! = - 1 )
{
ws - > wdist = walldist ;
ws - > wrev = wallchanged [ w ] ;
ws - > srev = spritechanged [ s ] ;
}
2015-01-11 04:56:58 +00:00
}
}
else if ( s ! = - 1 )
walldist = wsprinfo [ s ] . wdist ;
// detect if the sprite is either on the wall line or the wall line and sprite intersect
if ( w ! = - 1 )
{
2015-03-24 00:40:33 +00:00
vec2_t v = { /*Blrintf(vf.x)*/ ( int ) vf . x , /*Blrintf(vf.y)*/ ( int ) vf . y } ;
2015-01-11 04:56:58 +00:00
2015-10-20 07:15:15 +00:00
if ( walldist < = 2 | | ( ( pos . x - v . x ) + ( pos . x + v . x ) ) = = ( wall [ w ] . x + POINT2 ( w ) . x ) | |
2015-03-24 00:40:33 +00:00
( ( pos . y - v . y ) + ( pos . y + v . y ) ) = = ( wall [ w ] . y + POINT2 ( w ) . y ) | |
polymost_lintersect ( pos . x - v . x , pos . y - v . y , pos . x + v . x , pos . y + v . y , wall [ w ] . x , wall [ w ] . y ,
POINT2 ( w ) . x , POINT2 ( w ) . y ) )
2015-01-11 04:56:58 +00:00
{
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int32_t const ang = getangle ( wall [ w ] . x - POINT2 ( w ) . x , wall [ w ] . y - POINT2 ( w ) . y ) ;
2015-10-21 19:53:57 +00:00
float const foffs = TSPR_OFFSET ( tspr ) ;
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vec2f_t const offs = { ( float ) ( sintable [ ( ang + 1024 ) & 2047 ] > > 6 ) * foffs ,
( float ) ( sintable [ ( ang + 512 ) & 2047 ] > > 6 ) * foffs } ;
2015-01-11 04:56:58 +00:00
2015-03-24 00:40:33 +00:00
vec0 . x - = offs . x ;
vec0 . y - = offs . y ;
2015-01-11 04:56:58 +00:00
}
}
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vec2f_t p0 = { vec0 . y * gcosang - vec0 . x * gsinang ,
vec0 . x * gcosang2 + vec0 . y * gsinang2 } ;
2015-01-11 04:56:58 +00:00
2015-03-24 00:40:48 +00:00
vec2f_t const pp = { extent . x * ftsiz . x + vec0 . x ,
extent . y * ftsiz . x + vec0 . y } ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
vec2f_t p1 = { pp . y * gcosang - pp . x * gsinang ,
pp . x * gcosang2 + pp . y * gsinang2 } ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
if ( ( p0 . y < = SCISDIST ) & & ( p1 . y < = SCISDIST ) )
2019-03-19 17:08:39 +00:00
goto _drawsprite_return ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
// Clip to close parallel-screen plane
vec2f_t const op0 = p0 ;
2014-10-25 03:26:31 +00:00
2015-03-24 00:40:33 +00:00
float t0 = 0.f , t1 = 1.f ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
if ( p0 . y < SCISDIST )
{
t0 = ( SCISDIST - p0 . y ) / ( p1 . y - p0 . y ) ;
2019-03-19 17:10:08 +00:00
p0 = { ( p1 . x - p0 . x ) * t0 + p0 . x , SCISDIST } ;
2015-03-24 00:40:33 +00:00
}
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
if ( p1 . y < SCISDIST )
{
t1 = ( SCISDIST - op0 . y ) / ( p1 . y - op0 . y ) ;
2019-03-19 17:10:08 +00:00
p1 = { ( p1 . x - op0 . x ) * t1 + op0 . x , SCISDIST } ;
2015-03-24 00:40:33 +00:00
}
2008-01-03 21:54:58 +00:00
2015-03-24 00:40:33 +00:00
f = 1.f / p0 . y ;
const float ryp0 = f * gyxscale ;
float sx0 = ghalfx * p0 . x * f + ghalfx ;
2014-09-30 04:06:05 +00:00
2015-03-24 00:40:33 +00:00
f = 1.f / p1 . y ;
const float ryp1 = f * gyxscale ;
float sx1 = ghalfx * p1 . x * f + ghalfx ;
2015-03-24 00:40:48 +00:00
tspr - > z - = ( ( off . y * tspr - > yrepeat ) < < 2 ) ;
2015-03-24 00:40:33 +00:00
if ( globalorientation & 128 )
2006-04-24 19:04:22 +00:00
{
2015-03-24 00:40:33 +00:00
tspr - > z + = ( ( tsiz . y * tspr - > yrepeat ) < < 1 ) ;
if ( tsiz . y & 1 )
tspr - > z + = ( tspr - > yrepeat < < 1 ) ; // Odd yspans
2006-04-24 19:04:22 +00:00
}
2015-03-24 00:40:33 +00:00
xtex . d = ( ryp0 - ryp1 ) * gxyaspect / ( sx0 - sx1 ) ;
ytex . d = 0 ;
otex . d = ryp0 * gxyaspect - xtex . d * sx0 ;
if ( globalorientation & 4 )
2006-04-24 19:04:22 +00:00
{
2015-03-24 00:40:33 +00:00
t0 = 1.f - t0 ;
t1 = 1.f - t1 ;
2006-04-24 19:04:22 +00:00
}
2015-03-24 00:40:33 +00:00
// sprite panning
if ( spriteext [ spritenum ] . xpanning )
{
float const xpan = ( ( float ) ( spriteext [ spritenum ] . xpanning ) * ( 1.0f / 255.f ) ) ;
t0 - = xpan ;
t1 - = xpan ;
drawpoly_srepeat = 1 ;
}
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:48 +00:00
xtex . u = ( t0 * ryp0 - t1 * ryp1 ) * gxyaspect * ftsiz . x / ( sx0 - sx1 ) ;
2015-03-24 00:40:33 +00:00
ytex . u = 0 ;
2015-03-24 00:40:48 +00:00
otex . u = t0 * ryp0 * gxyaspect * ftsiz . x - xtex . u * sx0 ;
2008-01-03 21:54:58 +00:00
2015-03-24 00:40:48 +00:00
f = ( ( float ) tspr - > yrepeat ) * ftsiz . y * 4 ;
2008-01-03 21:54:58 +00:00
2015-03-24 00:40:33 +00:00
float sc0 = ( ( float ) ( tspr - > z - globalposz - f ) ) * ryp0 + ghoriz ;
float sc1 = ( ( float ) ( tspr - > z - globalposz - f ) ) * ryp1 + ghoriz ;
float sf0 = ( ( float ) ( tspr - > z - globalposz ) ) * ryp0 + ghoriz ;
float sf1 = ( ( float ) ( tspr - > z - globalposz ) ) * ryp1 + ghoriz ;
2008-01-03 21:54:58 +00:00
2015-03-24 00:40:33 +00:00
// gvx*sx0 + gvy*sc0 + gvo = 0
// gvx*sx1 + gvy*sc1 + gvo = 0
// gvx*sx0 + gvy*sf0 + gvo = tsizy*(gdx*sx0 + gdo)
2015-03-24 00:40:48 +00:00
f = ftsiz . y * ( xtex . d * sx0 + otex . d ) / ( ( sx0 - sx1 ) * ( sc0 - sf0 ) ) ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
if ( ! ( globalorientation & 8 ) )
{
xtex . v = ( sc0 - sc1 ) * f ;
ytex . v = ( sx1 - sx0 ) * f ;
otex . v = - xtex . v * sx0 - ytex . v * sc0 ;
}
else
{
xtex . v = ( sf1 - sf0 ) * f ;
ytex . v = ( sx0 - sx1 ) * f ;
otex . v = - xtex . v * sx0 - ytex . v * sf0 ;
}
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
// sprite panning
if ( spriteext [ spritenum ] . ypanning )
{
2015-03-24 00:40:48 +00:00
float const ypan = ( ( float ) ( spriteext [ spritenum ] . ypanning ) * ( 1.0f / 255.f ) ) * ftsiz . y ;
2015-03-24 00:40:33 +00:00
xtex . v - = xtex . d * ypan ;
ytex . v - = ytex . d * ypan ;
otex . v - = otex . d * ypan ;
drawpoly_trepeat = 1 ;
}
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
// Clip sprites to ceilings/floors when no parallaxing
if ( ! ( sector [ tspr - > sectnum ] . ceilingstat & 1 ) )
{
2015-03-24 00:40:48 +00:00
if ( sector [ tspr - > sectnum ] . ceilingz > tspr - > z - ( float ) ( ( tspr - > yrepeat * tsiz . y ) < < 2 ) )
2015-03-24 00:40:33 +00:00
{
sc0 = ( float ) ( sector [ tspr - > sectnum ] . ceilingz - globalposz ) * ryp0 + ghoriz ;
sc1 = ( float ) ( sector [ tspr - > sectnum ] . ceilingz - globalposz ) * ryp1 + ghoriz ;
}
}
if ( ! ( sector [ tspr - > sectnum ] . floorstat & 1 ) )
{
if ( sector [ tspr - > sectnum ] . floorz < tspr - > z )
{
sf0 = ( float ) ( sector [ tspr - > sectnum ] . floorz - globalposz ) * ryp0 + ghoriz ;
sf1 = ( float ) ( sector [ tspr - > sectnum ] . floorz - globalposz ) * ryp1 + ghoriz ;
}
}
if ( sx0 > sx1 )
2006-04-24 19:04:22 +00:00
{
2015-03-24 00:40:33 +00:00
if ( globalorientation & 64 )
2019-03-19 17:08:39 +00:00
goto _drawsprite_return ; // 1-sided sprite
2015-03-24 00:40:48 +00:00
2015-03-24 00:40:33 +00:00
swapfloat ( & sx0 , & sx1 ) ;
swapfloat ( & sc0 , & sc1 ) ;
swapfloat ( & sf0 , & sf1 ) ;
2006-04-24 19:04:22 +00:00
}
2015-03-24 00:40:33 +00:00
vec2f_t const pxy [ 4 ] = { { sx0 , sc0 } , { sx1 , sc1 } , { sx1 , sf1 } , { sx0 , sf0 } } ;
2019-10-11 19:04:31 +00:00
vec2_16_t tempsiz = { ( int16_t ) tsiz . x , ( int16_t ) tsiz . y } ;
pow2xsplit = 0 ;
polymost_drawpoly ( pxy , 4 , method , tempsiz ) ;
2015-03-24 00:40:33 +00:00
drawpoly_srepeat = 0 ;
drawpoly_trepeat = 0 ;
2006-04-24 19:04:22 +00:00
}
2015-03-24 00:40:33 +00:00
break ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
case 2 : // Floor sprite
2019-03-19 17:08:39 +00:00
globvis2 = globalhisibility2 ;
if ( sector [ tspr - > sectnum ] . visibility ! = 0 )
globvis2 = mulscale4 ( globvis2 , ( uint8_t ) ( sector [ tspr - > sectnum ] . visibility + 16 ) ) ;
2019-10-05 10:28:08 +00:00
GLInterface . SetVisibility ( globvis2 , fviewingrange ) ;
2019-03-19 17:08:39 +00:00
2015-03-24 00:40:33 +00:00
if ( ( globalorientation & 64 ) ! = 0 & & ( globalposz > tspr - > z ) = = ( ! ( globalorientation & 8 ) ) )
2019-03-19 17:08:39 +00:00
goto _drawsprite_return ;
2015-03-24 00:40:33 +00:00
else
{
if ( ( globalorientation & 4 ) > 0 )
2015-03-24 00:40:48 +00:00
off . x = - off . x ;
2015-03-24 00:40:33 +00:00
if ( ( globalorientation & 8 ) > 0 )
2015-03-24 00:40:48 +00:00
off . y = - off . y ;
2015-01-11 04:56:58 +00:00
2017-06-21 13:47:04 +00:00
vec2f_t const p0 = { ( float ) ( ( ( tsiz . x + 1 ) > > 1 ) - off . x ) * tspr - > xrepeat ,
( float ) ( ( ( tsiz . y + 1 ) > > 1 ) - off . y ) * tspr - > yrepeat } ,
2015-03-24 00:40:48 +00:00
p1 = { ( float ) ( ( tsiz . x > > 1 ) + off . x ) * tspr - > xrepeat ,
( float ) ( ( tsiz . y > > 1 ) + off . y ) * tspr - > yrepeat } ;
2015-01-11 04:56:58 +00:00
2015-03-24 00:40:33 +00:00
float const c = sintable [ ( tspr - > ang + 512 ) & 2047 ] * ( 1.0f / 65536.f ) ;
float const s = sintable [ tspr - > ang & 2047 ] * ( 1.0f / 65536.f ) ;
2015-01-11 04:56:58 +00:00
2016-05-13 22:15:28 +00:00
vec2f_t pxy [ 6 ] ;
2015-03-24 00:40:33 +00:00
// Project 3D to 2D
2016-08-27 01:41:21 +00:00
for ( bssize_t j = 0 ; j < 4 ; j + + )
2015-03-24 00:40:33 +00:00
{
vec2f_t s0 = { ( float ) ( tspr - > x - globalposx ) , ( float ) ( tspr - > y - globalposy ) } ;
2006-04-24 19:04:22 +00:00
2015-03-24 00:40:33 +00:00
if ( ( j + 0 ) & 2 )
{
s0 . y - = s * p0 . y ;
s0 . x - = c * p0 . y ;
}
else
{
s0 . y + = s * p1 . y ;
s0 . x + = c * p1 . y ;
}
if ( ( j + 1 ) & 2 )
{
s0 . x - = s * p0 . x ;
s0 . y + = c * p0 . x ;
}
else
{
s0 . x + = s * p1 . x ;
s0 . y - = c * p1 . x ;
}
2006-04-24 19:04:22 +00:00
2019-03-19 17:10:08 +00:00
pxy [ j ] = { s0 . y * gcosang - s0 . x * gsinang , s0 . x * gcosang2 + s0 . y * gsinang2 } ;
2015-03-24 00:40:33 +00:00
}
2014-10-25 03:26:31 +00:00
2015-03-24 00:40:33 +00:00
if ( tspr - > z < globalposz ) // if floor sprite is above you, reverse order of points
{
EDUKE32_STATIC_ASSERT ( sizeof ( uint64_t ) = = sizeof ( vec2f_t ) ) ;
2008-01-03 21:54:58 +00:00
2015-03-24 00:40:33 +00:00
swap64bit ( & pxy [ 0 ] , & pxy [ 1 ] ) ;
swap64bit ( & pxy [ 2 ] , & pxy [ 3 ] ) ;
}
2008-01-03 21:54:58 +00:00
2015-03-24 00:40:33 +00:00
// Clip to SCISDIST plane
int32_t npoints = 0 ;
vec2f_t p2 [ 6 ] ;
2008-01-03 21:54:58 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t i = 0 , j = 1 ; i < 4 ; j = ( ( + + i + 1 ) & 3 ) )
2015-03-24 00:40:33 +00:00
{
if ( pxy [ i ] . y > = SCISDIST )
p2 [ npoints + + ] = pxy [ i ] ;
if ( ( pxy [ i ] . y > = SCISDIST ) ! = ( pxy [ j ] . y > = SCISDIST ) )
{
float const f = ( SCISDIST - pxy [ i ] . y ) / ( pxy [ j ] . y - pxy [ i ] . y ) ;
vec2f_t const t = { ( pxy [ j ] . x - pxy [ i ] . x ) * f + pxy [ i ] . x ,
( pxy [ j ] . y - pxy [ i ] . y ) * f + pxy [ i ] . y } ;
p2 [ npoints + + ] = t ;
}
}
if ( npoints < 3 )
2019-03-19 17:08:39 +00:00
goto _drawsprite_return ;
2015-03-24 00:40:33 +00:00
// Project rotated 3D points to screen
2015-10-23 23:00:10 +00:00
int fadjust = 0 ;
2015-03-24 00:40:33 +00:00
2015-10-23 23:00:10 +00:00
// unfortunately, offsetting by only 1 isn't enough on most Android devices
if ( tspr - > z = = sec - > ceilingz | | tspr - > z = = sec - > ceilingz + 1 )
tspr - > z = sec - > ceilingz + 2 , fadjust = ( tspr - > owner & 31 ) ;
2015-03-24 00:40:33 +00:00
2015-10-23 23:00:10 +00:00
if ( tspr - > z = = sec - > floorz | | tspr - > z = = sec - > floorz - 1 )
tspr - > z = sec - > floorz - 2 , fadjust = - ( ( tspr - > owner & 31 ) ) ;
float f = ( float ) ( tspr - > z - globalposz + fadjust ) * gyxscale ;
2015-04-18 21:59:20 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t j = 0 ; j < npoints ; j + + )
2015-03-24 00:40:48 +00:00
{
2015-10-20 07:15:15 +00:00
float const ryp0 = 1.f / p2 [ j ] . y ;
2019-03-19 17:10:08 +00:00
pxy [ j ] = { ghalfx * p2 [ j ] . x * ryp0 + ghalfx , f * ryp0 + ghoriz } ;
2015-03-24 00:40:48 +00:00
}
2015-03-24 00:40:33 +00:00
2015-03-24 00:40:48 +00:00
// gd? Copied from floor rendering code
2015-03-24 00:40:33 +00:00
2015-03-24 00:40:48 +00:00
xtex . d = 0 ;
2015-10-23 23:00:10 +00:00
ytex . d = gxyaspect / ( double ) ( tspr - > z - globalposz + fadjust ) ;
2015-03-24 00:40:48 +00:00
otex . d = - ghoriz * ytex . d ;
2015-03-24 00:40:33 +00:00
// copied&modified from relative alignment
vec2f_t const vv = { ( float ) tspr - > x + s * p1 . x + c * p1 . y , ( float ) tspr - > y + s * p1 . y - c * p1 . x } ;
vec2f_t ff = { - ( p0 . x + p1 . x ) * s , ( p0 . x + p1 . x ) * c } ;
2015-10-20 07:15:15 +00:00
f = polymost_invsqrt_approximation ( ff . x * ff . x + ff . y * ff . y ) ;
2015-03-24 00:40:33 +00:00
ff . x * = f ;
ff . y * = f ;
float const ft [ 4 ] = { ( ( float ) ( globalposy - vv . y ) ) * ff . y + ( ( float ) ( globalposx - vv . x ) ) * ff . x ,
2015-03-24 00:40:48 +00:00
( ( float ) ( globalposx - vv . x ) ) * ff . y - ( ( float ) ( globalposy - vv . y ) ) * ff . x ,
2018-03-07 12:02:03 +00:00
fsinglobalang * ff . y + fcosglobalang * ff . x ,
fsinglobalang * ff . x - fcosglobalang * ff . y } ;
2015-03-24 00:40:33 +00:00
2015-03-24 00:40:48 +00:00
f = fviewingrange * - ( 1.f / ( 65536.f * 262144.f ) ) ;
xtex . u = ( float ) ft [ 3 ] * f ;
xtex . v = ( float ) ft [ 2 ] * f ;
2015-03-24 00:40:33 +00:00
ytex . u = ft [ 0 ] * ytex . d ;
ytex . v = ft [ 1 ] * ytex . d ;
otex . u = ft [ 0 ] * otex . d ;
otex . v = ft [ 1 ] * otex . d ;
otex . u + = ( ft [ 2 ] * ( 1.0f / 262144.f ) - xtex . u ) * ghalfx ;
otex . v - = ( ft [ 3 ] * ( 1.0f / 262144.f ) + xtex . v ) * ghalfx ;
f = 4.f / ( float ) tspr - > xrepeat ;
xtex . u * = f ;
ytex . u * = f ;
otex . u * = f ;
f = - 4.f / ( float ) tspr - > yrepeat ;
xtex . v * = f ;
ytex . v * = f ;
otex . v * = f ;
if ( globalorientation & 4 )
{
2015-03-24 00:40:48 +00:00
xtex . u = ftsiz . x * xtex . d - xtex . u ;
ytex . u = ftsiz . x * ytex . d - ytex . u ;
otex . u = ftsiz . x * otex . d - otex . u ;
2015-03-24 00:40:33 +00:00
}
// sprite panning
if ( spriteext [ spritenum ] . xpanning )
{
2015-03-24 00:40:48 +00:00
float const f = ( ( float ) ( spriteext [ spritenum ] . xpanning ) * ( 1.0f / 255.f ) ) * ftsiz . x ;
ytex . u - = ytex . d * f ;
otex . u - = otex . d * f ;
2015-03-24 00:40:33 +00:00
drawpoly_srepeat = 1 ;
}
if ( spriteext [ spritenum ] . ypanning )
{
2015-03-24 00:40:48 +00:00
float const f = ( ( float ) ( spriteext [ spritenum ] . ypanning ) * ( 1.0f / 255.f ) ) * ftsiz . y ;
ytex . v - = ytex . d * f ;
otex . v - = otex . d * f ;
2015-03-24 00:40:33 +00:00
drawpoly_trepeat = 1 ;
}
2019-10-11 19:04:31 +00:00
vec2_16_t tempsiz = { ( int16_t ) tsiz . x , ( int16_t ) tsiz . y } ;
pow2xsplit = 0 ;
2015-03-24 00:40:33 +00:00
2019-10-11 19:04:31 +00:00
polymost_drawpoly ( pxy , npoints , method , tempsiz ) ;
2015-03-24 00:40:33 +00:00
drawpoly_srepeat = 0 ;
drawpoly_trepeat = 0 ;
}
break ;
case 3 : // Voxel sprite
break ;
2006-04-24 19:04:22 +00:00
}
2019-08-01 06:50:56 +00:00
if ( automapping = = 1 & & ( unsigned ) spritenum < MAXSPRITES )
show2dsprite [ spritenum > > 3 ] | = pow2char [ spritenum & 7 ] ;
2019-03-19 17:08:39 +00:00
_drawsprite_return :
polymost_identityrotmat ( ) ;
2006-04-13 20:47:06 +00:00
}
2013-11-22 19:26:52 +00:00
EDUKE32_STATIC_ASSERT ( ( int ) RS_YFLIP = = ( int ) HUDFLAG_FLIPPED ) ;
2012-08-16 21:48:44 +00:00
//sx,sy center of sprite; screen coords*65536
2006-04-24 19:04:22 +00:00
//z zoom*65536. > is zoomed in
//a angle (0 is default)
//dastat&1 1:translucence
//dastat&2 1:auto-scale mode (use 320*200 coordinates)
//dastat&4 1:y-flip
//dastat&8 1:don't clip to startumost/startdmost
//dastat&16 1:force point passed to be top-left corner, 0:Editart center
//dastat&32 1:reverse translucence
//dastat&64 1:non-masked, 0:masked
//dastat&128 1:draw all pages (permanent)
//cx1,... clip window (actual screen coords)
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void polymost_dorotatespritemodel ( int32_t sx , int32_t sy , int32_t z , int16_t a , int16_t picnum ,
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int8_t dashade , uint8_t dapalnum , int32_t dastat , uint8_t daalpha , uint8_t dablend , int32_t uniqid )
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{
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float d , cosang , sinang , cosang2 , sinang2 ;
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float m [ 4 ] [ 4 ] ;
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const int32_t tilenum = Ptile2tile ( picnum , dapalnum ) ;
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if ( tile2model [ tilenum ] . modelid = = - 1 | | tile2model [ tilenum ] . framenum = = - 1 )
return ;
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vec3f_t vec1 ;
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uspritetype tspr ;
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Bmemset ( & tspr , 0 , sizeof ( spritetype ) ) ;
hudtyp const * const hud = tile2model [ tilenum ] . hudmem [ ( dastat & 4 ) > > 2 ] ;
if ( ! hud | | hud - > flags & HUDFLAG_HIDE )
return ;
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polymost_outputGLDebugMessage ( 3 , " polymost_dorotatespritemodel(sx:%d, sy:%d, z:%d, a:%hd, picnum:%hd, dashade:%hhd, dapalnum:%hhu, dastat:%d, daalpha:%hhu, dablend:%hhu, uniqid:%d) " ,
sx , sy , z , a , picnum , dashade , dapalnum , dastat , daalpha , dablend , uniqid ) ;
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float const ogchang = gchang ; gchang = 1.f ;
float const ogshang = gshang ; gshang = 0.f ; d = ( float ) z * ( 1.0f / ( 65536.f * 16384.f ) ) ;
float const ogctang = gctang ; gctang = ( float ) sintable [ ( a + 512 ) & 2047 ] * d ;
float const ogstang = gstang ; gstang = ( float ) sintable [ a & 2047 ] * d ;
int const ogshade = globalshade ; globalshade = dashade ;
int const ogpal = globalpal ; globalpal = ( int32_t ) ( ( uint8_t ) dapalnum ) ;
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double const ogxyaspect = gxyaspect ; gxyaspect = 1.f ;
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int const oldviewingrange = viewingrange ; viewingrange = 65536 ;
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float const oldfviewingrange = fviewingrange ; fviewingrange = 65536.f ;
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float const ogvrcorrection = gvrcorrection ; gvrcorrection = 1.f ;
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polymost_updaterotmat ( ) ;
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vec1 = hud - > add ;
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if ( ! ( hud - > flags & HUDFLAG_NOBOB ) )
{
vec2f_t f = { ( float ) sx * ( 1.f / 65536.f ) , ( float ) sy * ( 1.f / 65536.f ) } ;
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if ( dastat & RS_TOPLEFT )
{
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vec2_16_t siz = tilesiz [ picnum ] ;
vec2_16_t off = { ( int16_t ) ( ( siz . x > > 1 ) + picanm [ picnum ] . xofs ) , ( int16_t ) ( ( siz . y > > 1 ) + picanm [ picnum ] . yofs ) } ;
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d = ( float ) z * ( 1.0f / ( 65536.f * 16384.f ) ) ;
cosang2 = cosang = ( float ) sintable [ ( a + 512 ) & 2047 ] * d ;
sinang2 = sinang = ( float ) sintable [ a & 2047 ] * d ;
if ( ( dastat & RS_AUTO ) | | ( ! ( dastat & RS_NOCLIP ) ) ) // Don't aspect unscaled perms
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{
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d = ( float ) xyaspect * ( 1.0f / 65536.f ) ;
cosang2 * = d ;
sinang2 * = d ;
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}
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vec2f_t const foff = { ( float ) off . x , ( float ) off . y } ;
f . x + = - foff . x * cosang2 + foff . y * sinang2 ;
f . y + = - foff . x * sinang - foff . y * cosang ;
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}
if ( ! ( dastat & RS_AUTO ) )
{
vec1 . x + = f . x / ( ( float ) ( xdim < < 15 ) ) - 1.f ; //-1: left of screen, +1: right of screen
vec1 . y + = f . y / ( ( float ) ( ydim < < 15 ) ) - 1.f ; //-1: top of screen, +1: bottom of screen
}
else
{
vec1 . x + = f . x * ( 1.0f / 160.f ) - 1.f ; //-1: left of screen, +1: right of screen
vec1 . y + = f . y * ( 1.0f / 100.f ) - 1.f ; //-1: top of screen, +1: bottom of screen
}
}
tspr . ang = hud - > angadd + globalang ;
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if ( dastat & RS_YFLIP ) { vec1 . x = - vec1 . x ; vec1 . y = - vec1 . y ; }
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// In Polymost, we don't care if the model is very big
{
tspr . xrepeat = tspr . yrepeat = 32 ;
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tspr . x = globalposx + Blrintf ( ( gcosang * vec1 . z - gsinang * vec1 . x ) * 16384.f ) ;
tspr . y = globalposy + Blrintf ( ( gsinang * vec1 . z + gcosang * vec1 . x ) * 16384.f ) ;
tspr . z = globalposz + Blrintf ( vec1 . y * ( 16384.f * 0.8f ) ) ;
}
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tspr . picnum = picnum ;
tspr . shade = dashade ;
tspr . pal = dapalnum ;
tspr . owner = uniqid + MAXSPRITES ;
// 1 -> 1
// 32 -> 32*16 = 512
// 4 -> 8
tspr . cstat = globalorientation = ( dastat & RS_TRANS1 ) | ( ( dastat & RS_TRANS2 ) < < 4 ) | ( ( dastat & RS_YFLIP ) < < 1 ) ;
if ( ( dastat & ( RS_AUTO | RS_NOCLIP ) ) = = RS_AUTO )
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{
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GLInterface . SetViewport ( windowxy1 . x , ydim - ( windowxy2 . y + 1 ) , windowxy2 . x - windowxy1 . x + 1 , windowxy2 . y - windowxy1 . y + 1 ) ;
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glox1 = - 1 ;
}
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else
{
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GLInterface . SetViewport ( 0 , 0 , xdim , ydim ) ;
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glox1 = - 1 ; //Force fullscreen (glox1=-1 forces it to restore)
}
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{
Bmemset ( m , 0 , sizeof ( m ) ) ;
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if ( ( dastat & ( RS_AUTO | RS_NOCLIP ) ) = = RS_AUTO )
{
float f = 1.f ;
int32_t fov = hud - > fov ;
if ( fov ! = - 1 )
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f = 1.f / tanf ( ( ( float ) fov * 2.56f ) * ( ( .5f * fPI ) * ( 1.0f / 2048.f ) ) ) ;
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m [ 0 ] [ 0 ] = f * fydimen ; m [ 0 ] [ 2 ] = 1.f ;
m [ 1 ] [ 1 ] = f * fxdimen ; m [ 1 ] [ 2 ] = 1.f ;
m [ 2 ] [ 2 ] = 1.f ; m [ 2 ] [ 3 ] = fydimen ;
m [ 3 ] [ 2 ] = - 1.f ;
}
else
{
m [ 0 ] [ 0 ] = m [ 2 ] [ 3 ] = 1.f ;
m [ 1 ] [ 1 ] = fxdim / fydim ;
m [ 2 ] [ 2 ] = 1.0001f ;
m [ 3 ] [ 2 ] = 1 - m [ 2 ] [ 2 ] ;
}
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GLInterface . SetMatrix ( Matrix_Projection , & m [ 0 ] [ 0 ] ) ;
VSMatrix identity ( 0 ) ;
GLInterface . SetMatrix ( Matrix_ModelView , & identity ) ;
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}
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if ( hud - > flags & HUDFLAG_NODEPTH )
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GLInterface . EnableDepthTest ( false ) ;
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else
{
static int32_t onumframes = 0 ;
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GLInterface . EnableDepthTest ( true ) ;
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if ( onumframes ! = numframes )
{
onumframes = numframes ;
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GLInterface . ClearDepth ( ) ;
}
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}
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spriteext [ tspr . owner ] . alpha = daalpha * ( 1.0f / 255.0f ) ;
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tspr . blend = dablend ;
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if ( videoGetRenderMode ( ) = = REND_POLYMOST )
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polymost_mddraw ( & tspr ) ;
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gvrcorrection = ogvrcorrection ;
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viewingrange = oldviewingrange ;
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fviewingrange = oldfviewingrange ;
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gxyaspect = ogxyaspect ;
globalshade = ogshade ;
globalpal = ogpal ;
gchang = ogchang ;
gshang = ogshang ;
gctang = ogctang ;
gstang = ogstang ;
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polymost_identityrotmat ( ) ;
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}
void polymost_dorotatesprite ( int32_t sx , int32_t sy , int32_t z , int16_t a , int16_t picnum ,
2019-09-22 21:15:46 +00:00
int8_t dashade , uint8_t dapalnum , int32_t dastat , uint8_t daalpha , uint8_t dablend ,
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int32_t cx1 , int32_t cy1 , int32_t cx2 , int32_t cy2 , int32_t uniqid )
{
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if ( usemodels & & tile2model [ picnum ] . hudmem [ ( dastat & 4 ) > > 2 ] )
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{
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polymost_dorotatespritemodel ( sx , sy , z , a , picnum , dashade , dapalnum , dastat , daalpha , dablend , uniqid ) ;
2014-09-30 04:14:21 +00:00
return ;
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}
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2019-05-25 14:59:09 +00:00
polymost_outputGLDebugMessage ( 3 , " polymost_dorotatesprite(sx:%d, sy:%d, z:%d, a:%hd, picnum:%hd, dashade:%hhd, dapalnum:%hhu, dastat:%d, daalpha:%hhu, dablend:%hhu, cx1:%d, cy1:%d, cx2:%d, cy2:%d, uniqid:%d) " ,
sx , sy , z , a , picnum , dashade , dapalnum , dastat , daalpha , dablend , cx1 , cy1 , cx2 , cy2 , uniqid ) ;
2019-10-04 19:13:04 +00:00
GLInterface . SetViewport ( 0 , 0 , xdim , ydim ) ; glox1 = - 1 ; //Force fullscreen (glox1=-1 forces it to restore)
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auto oldproj = GLInterface . GetMatrix ( Matrix_Projection ) ;
auto oldmv = GLInterface . GetMatrix ( Matrix_ModelView ) ;
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globvis = 0 ;
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globvis2 = 0 ;
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GLInterface . SetClamp ( 1 + 2 ) ;
GLInterface . SetVisibility ( globvis2 , fviewingrange ) ;
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int32_t const ogpicnum = globalpicnum ;
globalpicnum = picnum ;
int32_t const ogshade = globalshade ;
globalshade = dashade ;
int32_t const ogpal = globalpal ;
globalpal = ( int32_t ) ( ( uint8_t ) dapalnum ) ;
float const oghalfx = ghalfx ;
ghalfx = fxdim * .5f ;
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float const oghalfy = ghalfy ;
ghalfy = fydim * .5f ;
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float const ogrhalfxdown10 = grhalfxdown10 ;
grhalfxdown10 = 1.f / ( ghalfx * 1024.f ) ;
float const ogrhalfxdown10x = grhalfxdown10x ;
grhalfxdown10x = grhalfxdown10 ;
float const oghoriz = ghoriz ;
ghoriz = fydim * .5f ;
int32_t const ofoffset = frameoffset ;
frameoffset = frameplace ;
float const ogchang = gchang ;
gchang = 1.f ;
float const ogshang = gshang ;
gshang = 0.f ;
float const ogctang = gctang ;
gctang = 1.f ;
float const ogstang = gstang ;
gstang = 0.f ;
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float const ogvrcorrection = gvrcorrection ;
gvrcorrection = 1.f ;
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polymost_updaterotmat ( ) ;
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float m [ 4 ] [ 4 ] ;
Bmemset ( m , 0 , sizeof ( m ) ) ;
m [ 0 ] [ 0 ] = m [ 2 ] [ 3 ] = 1.0f ;
m [ 1 ] [ 1 ] = fxdim / fydim ;
m [ 2 ] [ 2 ] = 1.0001f ;
m [ 3 ] [ 2 ] = 1 - m [ 2 ] [ 2 ] ;
2019-10-04 16:12:03 +00:00
GLInterface . SetMatrix ( Matrix_Projection , & m [ 0 ] [ 0 ] ) ;
VSMatrix identity ( 0 ) ;
GLInterface . SetMatrix ( Matrix_ModelView , & identity ) ;
GLInterface . EnableDepthTest ( false ) ;
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2015-12-04 11:52:54 +00:00
int32_t method = DAMETH_CLAMPED ; //Use OpenGL clamping - dorotatesprite never repeats
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if ( ! ( dastat & RS_NOMASK ) )
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{
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GLInterface . EnableAlphaTest ( true ) ;
GLInterface . EnableBlend ( true ) ;
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if ( dastat & RS_TRANS1 )
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method | = ( dastat & RS_TRANS2 ) ? DAMETH_TRANS2 : DAMETH_TRANS1 ;
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else
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method | = DAMETH_MASK ;
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}
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else
{
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GLInterface . EnableAlphaTest ( false ) ;
GLInterface . EnableBlend ( false ) ;
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}
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2016-10-09 07:55:23 +00:00
handle_blend ( ! ! ( dastat & RS_TRANS1 ) , dablend , ! ! ( dastat & RS_TRANS2 ) ) ;
2015-12-04 11:52:58 +00:00
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drawpoly_alpha = daalpha * ( 1.0f / 255.0f ) ;
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drawpoly_blend = dablend ;
2013-03-25 04:32:24 +00:00
2019-06-25 11:28:09 +00:00
vec2_16_t const siz = tilesiz [ globalpicnum ] ;
vec2_16_t ofs = { 0 , 0 } ;
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2015-07-08 03:34:20 +00:00
if ( ! ( dastat & RS_TOPLEFT ) )
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{
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ofs = { int16_t ( picanm [ globalpicnum ] . xofs + ( siz . x > > 1 ) ) ,
int16_t ( picanm [ globalpicnum ] . yofs + ( siz . y > > 1 ) ) } ;
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}
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2013-11-22 19:26:52 +00:00
if ( dastat & RS_YFLIP )
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ofs . y = siz . y - ofs . y ;
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int32_t ourxyaspect , ouryxaspect ;
dorotspr_handle_bit2 ( & sx , & sy , & z , dastat , cx1 + cx2 , cy1 + cy2 , & ouryxaspect , & ourxyaspect ) ;
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2019-09-02 05:55:19 +00:00
int32_t cosang = mulscale14 ( sintable [ ( a + 512 ) & 2047 ] , z ) ;
int32_t cosang2 = cosang ;
int32_t sinang = mulscale14 ( sintable [ a & 2047 ] , z ) ;
int32_t sinang2 = sinang ;
2011-01-16 02:50:27 +00:00
2015-03-24 00:40:33 +00:00
if ( ( dastat & RS_AUTO ) | | ( ! ( dastat & RS_NOCLIP ) ) ) // Don't aspect unscaled perms
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{
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cosang2 = mulscale16 ( cosang2 , ourxyaspect ) ;
sinang2 = mulscale16 ( sinang2 , ourxyaspect ) ;
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}
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int32_t const cx = sx - ofs . x * cosang2 + ofs . y * sinang2 ;
int32_t const cy = sy - ofs . x * sinang - ofs . y * cosang ;
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2019-09-02 05:55:19 +00:00
vec2_t pxy [ 8 ] = { { cx , cy } ,
{ cx + siz . x * cosang2 , cy + siz . x * sinang } ,
{ 0 , 0 } ,
{ cx - siz . y * sinang2 , cy + siz . y * cosang } } ;
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2019-03-19 17:10:08 +00:00
pxy [ 2 ] = { pxy [ 1 ] . x + pxy [ 3 ] . x - pxy [ 0 ] . x ,
pxy [ 1 ] . y + pxy [ 3 ] . y - pxy [ 0 ] . y } ;
2006-04-24 19:04:22 +00:00
2019-09-02 05:55:19 +00:00
vec2_t const gxy = pxy [ 0 ] ;
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2019-09-02 05:55:19 +00:00
//Clippoly4
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int32_t n = 4 , nn = 0 , nz = 0 ;
int32_t px2 [ 8 ] , py2 [ 8 ] ;
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cx2 + + ;
cy2 + + ;
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cx1 < < = 16 ;
cy1 < < = 16 ;
cx2 < < = 16 ;
cy2 < < = 16 ;
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2019-09-02 05:55:19 +00:00
do
2007-12-12 17:42:14 +00:00
{
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int32_t zz = nz + 1 ; if ( zz = = n ) zz = 0 ;
int32_t const x1 = pxy [ nz ] . x , x2 = pxy [ zz ] . x - x1 ;
if ( ( cx1 < = x1 ) & & ( x1 < = cx2 ) ) { px2 [ nn ] = x1 ; py2 [ nn ] = pxy [ nz ] . y ; nn + + ; }
int32_t fx = ( x2 < = 0 ? cx2 : cx1 ) , t = fx - x1 ;
if ( ( t < x2 ) ! = ( t < 0 ) ) { px2 [ nn ] = fx ; py2 [ nn ] = scale ( pxy [ zz ] . y - pxy [ nz ] . y , t , x2 ) + pxy [ nz ] . y ; nn + + ; }
fx = ( x2 < = 0 ? cx1 : cx2 ) ; t = fx - x1 ;
if ( ( t < x2 ) ! = ( t < 0 ) ) { px2 [ nn ] = fx ; py2 [ nn ] = scale ( pxy [ zz ] . y - pxy [ nz ] . y , t , x2 ) + pxy [ nz ] . y ; nn + + ; }
nz = zz ;
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}
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while ( nz ) ;
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n = 0 ;
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if ( nn > = 3 )
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{
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nz = 0 ;
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do
{
int32_t zz = nz + 1 ; if ( zz = = nn ) zz = 0 ;
int32_t const y1 = py2 [ nz ] , y2 = py2 [ zz ] - y1 ;
if ( ( cy1 < = y1 ) & & ( y1 < = cy2 ) ) { pxy [ n ] . y = y1 ; pxy [ n ] . x = px2 [ nz ] ; n + + ; }
int32_t fy = ( y2 < = 0 ? cy2 : cy1 ) , t = fy - y1 ;
if ( ( t < y2 ) ! = ( t < 0 ) ) { pxy [ n ] . y = fy ; pxy [ n ] . x = scale ( px2 [ zz ] - px2 [ nz ] , t , y2 ) + px2 [ nz ] ; n + + ; }
fy = ( y2 < = 0 ? cy1 : cy2 ) ; t = fy - y1 ;
if ( ( t < y2 ) ! = ( t < 0 ) ) { pxy [ n ] . y = fy ; pxy [ n ] . x = scale ( px2 [ zz ] - px2 [ nz ] , t , y2 ) + px2 [ nz ] ; n + + ; }
nz = zz ;
}
while ( nz ) ;
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}
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if ( n > = 3 )
{
int32_t i = divscale32 ( 1 , z ) ;
int32_t xv = mulscale14 ( sintable [ a & 2047 ] , i ) ;
int32_t yv = mulscale14 ( sintable [ ( a + 512 ) & 2047 ] , i ) ;
int32_t xv2 , yv2 ;
if ( ( dastat & RS_AUTO ) | | ( dastat & RS_NOCLIP ) = = 0 ) //Don't aspect unscaled perms
{
yv2 = mulscale16 ( - xv , ouryxaspect ) ;
xv2 = mulscale16 ( yv , ouryxaspect ) ;
}
else
{
yv2 = - xv ;
xv2 = yv ;
}
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int32_t lx = pxy [ 0 ] . x ;
for ( int v = n - 1 ; v > 0 ; v - - )
if ( pxy [ v ] . x < lx ) lx = pxy [ v ] . x ;
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vec2_t oxy = { ( lx > > 16 ) , 0 } ;
int32_t x = ( oxy . x < < 16 ) - 1 - gxy . x ;
int32_t y = ( oxy . y < < 16 ) + 65535 - gxy . y ;
int32_t bx = dmulscale16 ( x , xv2 , y , xv ) ;
int32_t by = dmulscale16 ( x , yv2 , y , yv ) ;
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if ( dastat & RS_YFLIP )
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{
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yv = - yv ;
yv2 = - yv2 ;
by = ( siz . y < < 16 ) - 1 - by ;
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}
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vec2f_t fpxy [ 8 ] ;
for ( int v = 0 ; v < n ; v + + )
fpxy [ v ] = { float ( ( pxy [ v ] . x + 8192 ) > > 16 ) , float ( ( pxy [ v ] . y + 8192 ) > > 16 ) } ;
xtex . d = 0 ; ytex . d = 0 ; otex . d = 1.0 ;
otex . u = ( bx - ( oxy . x - 1 + 0.7 ) * xv2 - ( oxy . y + 0.7 ) * xv ) * ( 1.0 / 65536.0 ) ;
xtex . u = xv2 * ( 1.0 / 65536.0 ) ;
ytex . u = xv * ( 1.0 / 65536.0 ) ;
otex . v = ( by - ( oxy . x - 1 + 0.7 ) * yv2 - ( oxy . y + 0.7 ) * yv ) * ( 1.0 / 65536.0 ) ;
xtex . v = yv2 * ( 1.0 / 65536.0 ) ;
ytex . v = yv * ( 1.0 / 65536.0 ) ;
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pow2xsplit = 0 ; polymost_drawpoly ( fpxy , n , method , tilesiz [ globalpicnum ] ) ;
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}
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GLInterface . EnableAlphaTest ( false ) ;
GLInterface . EnableBlend ( false ) ;
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GLInterface . SetClamp ( 0 ) ;
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GLInterface . SetMatrix ( Matrix_Projection , & oldproj ) ;
GLInterface . SetMatrix ( Matrix_ModelView , & oldmv ) ;
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globalpicnum = ogpicnum ;
globalshade = ogshade ;
globalpal = ogpal ;
ghalfx = oghalfx ;
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ghalfy = oghalfy ;
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grhalfxdown10 = ogrhalfxdown10 ;
grhalfxdown10x = ogrhalfxdown10x ;
ghoriz = oghoriz ;
frameoffset = ofoffset ;
gchang = ogchang ;
gshang = ogshang ;
gctang = ogctang ;
gstang = ogstang ;
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gvrcorrection = ogvrcorrection ;
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polymost_identityrotmat ( ) ;
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}
static float trapextx [ 2 ] ;
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static void drawtrap ( float x0 , float x1 , float y0 , float x2 , float x3 , float y1 )
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{
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if ( y0 = = y1 ) return ;
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float px [ 4 ] , py [ 4 ] ;
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int32_t n = 3 ;
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px [ 0 ] = x0 ; py [ 0 ] = y0 ; py [ 2 ] = y1 ;
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if ( x0 = = x1 ) { px [ 1 ] = x3 ; py [ 1 ] = y1 ; px [ 2 ] = x2 ; }
else if ( x2 = = x3 ) { px [ 1 ] = x1 ; py [ 1 ] = y0 ; px [ 2 ] = x3 ; }
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else { px [ 1 ] = x1 ; py [ 1 ] = y0 ; px [ 2 ] = x3 ; px [ 3 ] = x2 ; py [ 3 ] = y1 ; n = 4 ; }
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auto data = GLInterface . AllocVertices ( n ) ;
auto vt = data . second ;
for ( bssize_t i = 0 ; i < n ; i + + , vt + + )
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{
px [ i ] = min ( max ( px [ i ] , trapextx [ 0 ] ) , trapextx [ 1 ] ) ;
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vt - > SetTexCoord ( px [ i ] * xtex . u + py [ i ] * ytex . u + otex . u ,
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px [ i ] * xtex . v + py [ i ] * ytex . v + otex . v ) ;
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vt - > SetVertex ( px [ i ] , py [ i ] ) ;
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}
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GLInterface . Draw ( DT_TRIANGLE_FAN , data . first , n ) ;
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}
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static void tessectrap ( const float * px , const float * py , const int32_t * point2 , int32_t numpoints )
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{
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float x0 , x1 , m0 , m1 ;
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int32_t i , j , k , z , i0 , i1 , i2 , i3 , npoints , gap , numrst ;
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static int32_t allocpoints = 0 , * slist = 0 , * npoint2 = 0 ;
typedef struct { float x , y , xi ; int32_t i ; } raster ;
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static raster * rst = 0 ;
if ( numpoints + 16 > allocpoints ) //16 for safety
{
allocpoints = numpoints + 16 ;
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rst = ( raster * ) Xrealloc ( rst , allocpoints * sizeof ( raster ) ) ;
slist = ( int32_t * ) Xrealloc ( slist , allocpoints * sizeof ( int32_t ) ) ;
npoint2 = ( int32_t * ) Xrealloc ( npoint2 , allocpoints * sizeof ( int32_t ) ) ;
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}
//Remove unnecessary collinear points:
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for ( i = 0 ; i < numpoints ; i + + ) npoint2 [ i ] = point2 [ i ] ;
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npoints = numpoints ; z = 0 ;
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for ( i = 0 ; i < numpoints ; i + + )
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{
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j = npoint2 [ i ] ; if ( ( i < numpoints - 1 ) & & ( point2 [ i ] < i ) ) z = 3 ;
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if ( j < 0 ) continue ;
k = npoint2 [ j ] ;
m0 = ( px [ j ] - px [ i ] ) * ( py [ k ] - py [ j ] ) ;
m1 = ( py [ j ] - py [ i ] ) * ( px [ k ] - px [ j ] ) ;
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if ( m0 < m1 ) { z | = 1 ; continue ; }
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if ( m0 > m1 ) { z | = 2 ; continue ; }
npoint2 [ i ] = k ; npoint2 [ j ] = - 1 ; npoints - - ; i - - ; //collinear
}
if ( ! z ) return ;
trapextx [ 0 ] = trapextx [ 1 ] = px [ 0 ] ;
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for ( i = j = 0 ; i < numpoints ; i + + )
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{
if ( npoint2 [ i ] < 0 ) continue ;
if ( px [ i ] < trapextx [ 0 ] ) trapextx [ 0 ] = px [ i ] ;
if ( px [ i ] > trapextx [ 1 ] ) trapextx [ 1 ] = px [ i ] ;
slist [ j + + ] = i ;
}
if ( z ! = 3 ) //Simple polygon... early out
{
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auto data = GLInterface . AllocVertices ( npoints ) ;
auto vt = data . second ;
for ( i = 0 ; i < npoints ; i + + , vt + + )
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{
j = slist [ i ] ;
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vt - > SetTexCoord ( px [ j ] * xtex . u + py [ j ] * ytex . u + otex . u ,
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px [ j ] * xtex . v + py [ j ] * ytex . v + otex . v ) ;
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vt - > SetVertex ( px [ j ] , py [ j ] ) ;
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}
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GLInterface . Draw ( DT_TRIANGLE_FAN , data . first , npoints ) ;
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return ;
}
//Sort points by y's
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for ( gap = ( npoints > > 1 ) ; gap ; gap > > = 1 )
for ( i = 0 ; i < npoints - gap ; i + + )
for ( j = i ; j > = 0 ; j - = gap )
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{
if ( py [ npoint2 [ slist [ j ] ] ] < = py [ npoint2 [ slist [ j + gap ] ] ] ) break ;
k = slist [ j ] ; slist [ j ] = slist [ j + gap ] ; slist [ j + gap ] = k ;
}
numrst = 0 ;
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for ( z = 0 ; z < npoints ; z + + )
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{
i0 = slist [ z ] ; i1 = npoint2 [ i0 ] ; if ( py [ i0 ] = = py [ i1 ] ) continue ;
i2 = i1 ; i3 = npoint2 [ i1 ] ;
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if ( py [ i1 ] = = py [ i3 ] ) { i2 = i3 ; i3 = npoint2 [ i3 ] ; }
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//i0 i3
// \ /
// i1--i2
// / \ ~
//i0 i3
if ( ( py [ i1 ] < py [ i0 ] ) & & ( py [ i2 ] < py [ i3 ] ) ) //Insert raster
{
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for ( i = numrst ; i > 0 ; i - - )
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{
if ( rst [ i - 1 ] . xi * ( py [ i1 ] - rst [ i - 1 ] . y ) + rst [ i - 1 ] . x < px [ i1 ] ) break ;
rst [ i + 1 ] = rst [ i - 1 ] ;
}
numrst + = 2 ;
if ( i & 1 ) //split inside area
{
j = i - 1 ;
x0 = ( py [ i1 ] - rst [ j ] . y ) * rst [ j ] . xi + rst [ j ] . x ;
x1 = ( py [ i1 ] - rst [ j + 1 ] . y ) * rst [ j + 1 ] . xi + rst [ j + 1 ] . x ;
drawtrap ( rst [ j ] . x , rst [ j + 1 ] . x , rst [ j ] . y , x0 , x1 , py [ i1 ] ) ;
rst [ j ] . x = x0 ; rst [ j ] . y = py [ i1 ] ;
rst [ j + 3 ] . x = x1 ; rst [ j + 3 ] . y = py [ i1 ] ;
}
m0 = ( px [ i0 ] - px [ i1 ] ) / ( py [ i0 ] - py [ i1 ] ) ;
m1 = ( px [ i3 ] - px [ i2 ] ) / ( py [ i3 ] - py [ i2 ] ) ;
j = ( ( px [ i1 ] > px [ i2 ] ) | | ( ( i1 = = i2 ) & & ( m0 > = m1 ) ) ) + i ;
k = ( i < < 1 ) + 1 - j ;
rst [ j ] . i = i0 ; rst [ j ] . xi = m0 ; rst [ j ] . x = px [ i1 ] ; rst [ j ] . y = py [ i1 ] ;
rst [ k ] . i = i3 ; rst [ k ] . xi = m1 ; rst [ k ] . x = px [ i2 ] ; rst [ k ] . y = py [ i2 ] ;
}
else
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{
//NOTE:don't count backwards!
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if ( i1 = = i2 ) { for ( i = 0 ; i < numrst ; i + + ) if ( rst [ i ] . i = = i1 ) break ; }
else { for ( i = 0 ; i < numrst ; i + + ) if ( ( rst [ i ] . i = = i1 ) | | ( rst [ i ] . i = = i2 ) ) break ; }
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j = i & ~ 1 ;
if ( ( py [ i1 ] > py [ i0 ] ) & & ( py [ i2 ] > py [ i3 ] ) ) //Delete raster
{
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for ( ; j < = i + 1 ; j + = 2 )
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{
x0 = ( py [ i1 ] - rst [ j ] . y ) * rst [ j ] . xi + rst [ j ] . x ;
if ( ( i = = j ) & & ( i1 = = i2 ) ) x1 = x0 ; else x1 = ( py [ i1 ] - rst [ j + 1 ] . y ) * rst [ j + 1 ] . xi + rst [ j + 1 ] . x ;
drawtrap ( rst [ j ] . x , rst [ j + 1 ] . x , rst [ j ] . y , x0 , x1 , py [ i1 ] ) ;
rst [ j ] . x = x0 ; rst [ j ] . y = py [ i1 ] ;
rst [ j + 1 ] . x = x1 ; rst [ j + 1 ] . y = py [ i1 ] ;
}
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numrst - = 2 ; for ( ; i < numrst ; i + + ) rst [ i ] = rst [ i + 2 ] ;
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}
else
{
x0 = ( py [ i1 ] - rst [ j ] . y ) * rst [ j ] . xi + rst [ j ] . x ;
x1 = ( py [ i1 ] - rst [ j + 1 ] . y ) * rst [ j + 1 ] . xi + rst [ j + 1 ] . x ;
drawtrap ( rst [ j ] . x , rst [ j + 1 ] . x , rst [ j ] . y , x0 , x1 , py [ i1 ] ) ;
rst [ j ] . x = x0 ; rst [ j ] . y = py [ i1 ] ;
rst [ j + 1 ] . x = x1 ; rst [ j + 1 ] . y = py [ i1 ] ;
if ( py [ i0 ] < py [ i3 ] ) { rst [ i ] . x = px [ i2 ] ; rst [ i ] . y = py [ i2 ] ; rst [ i ] . i = i3 ; }
else { rst [ i ] . x = px [ i1 ] ; rst [ i ] . y = py [ i1 ] ; rst [ i ] . i = i0 ; }
rst [ i ] . xi = ( px [ rst [ i ] . i ] - rst [ i ] . x ) / ( py [ rst [ i ] . i ] - py [ i1 ] ) ;
}
}
}
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}
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void polymost_fillpolygon ( int32_t npoints )
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{
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polymost_outputGLDebugMessage ( 3 , " polymost_fillpolygon(npoints:%d) " , npoints ) ;
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globvis2 = 0 ;
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GLInterface . SetVisibility ( globvis2 , fviewingrange ) ;
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2006-04-24 19:04:22 +00:00
globalx1 = mulscale16 ( globalx1 , xyaspect ) ;
globaly2 = mulscale16 ( globaly2 , xyaspect ) ;
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xtex . u = ( ( float ) asm1 ) * ( 1.f / 4294967296.f ) ;
xtex . v = ( ( float ) asm2 ) * ( 1.f / 4294967296.f ) ;
ytex . u = ( ( float ) globalx1 ) * ( 1.f / 4294967296.f ) ;
ytex . v = ( ( float ) globaly2 ) * ( - 1.f / 4294967296.f ) ;
otex . u = ( fxdim * xtex . u + fydim * ytex . u ) * - 0.5f + fglobalposx * ( 1.f / 4294967296.f ) ;
otex . v = ( fxdim * xtex . v + fydim * ytex . v ) * - 0.5f - fglobalposy * ( 1.f / 4294967296.f ) ;
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//Convert int32_t to float (in-place)
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for ( bssize_t i = 0 ; i < npoints ; + + i )
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{
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( ( float * ) rx1 ) [ i ] = ( ( float ) rx1 [ i ] ) * ( 1.0f / 4096.f ) ;
( ( float * ) ry1 ) [ i ] = ( ( float ) ry1 [ i ] ) * ( 1.0f / 4096.f ) ;
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}
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if ( gloy1 ! = - 1 ) polymostSet2dView ( ) ; //disables blending, texturing, and depth testing
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GLInterface . EnableAlphaTest ( true ) ;
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GLInterface . SetTexture ( globalpicnum , TileFiles . tiles [ globalpicnum ] , globalpal , DAMETH_NOMASK , - 1 ) ;
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2016-10-09 07:55:23 +00:00
uint8_t const maskprops = ( globalorientation > > 7 ) & DAMETH_MASKPROPS ;
handle_blend ( maskprops > DAMETH_MASK , 0 , maskprops = = DAMETH_TRANS2 ) ;
if ( maskprops > DAMETH_MASK )
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{
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GLInterface . EnableBlend ( true ) ;
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GLInterface . SetColor ( 1.f , 1.f , 1.f , float_trans ( maskprops , 0 ) ) ;
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}
else
{
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GLInterface . EnableBlend ( false ) ;
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GLInterface . SetColor ( 1.f , 1.f , 1.f ) ;
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}
tessectrap ( ( float * ) rx1 , ( float * ) ry1 , xb1 , npoints ) ;
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}
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static int32_t gen_font_glyph_tex ( void )
{
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// construct a 256x128 texture for the font glyph matrix
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polymosttext = GLInterface . NewTexture ( ) ;
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if ( ! polymosttext ) return - 1 ;
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char * const tbuf = ( char * ) Xmalloc ( 256 * 128 * 4 ) ;
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2018-03-21 20:41:26 +00:00
Bmemset ( tbuf , 0 , 256 * 128 * 4 ) ;
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2015-03-24 00:40:33 +00:00
char * cptr = ( char * ) textfont ;
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for ( bssize_t h = 0 ; h < 256 ; h + + )
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{
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char * tptr = tbuf + ( h % 32 ) * 8 * 4 + ( h / 32 ) * 256 * 8 * 4 ;
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for ( bssize_t i = 0 ; i < 8 ; i + + )
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{
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for ( bssize_t j = 0 ; j < 8 ; j + + )
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{
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if ( cptr [ h * 8 + i ] & pow2char [ 7 - j ] )
{
Bmemset ( tptr + 4 * j , 255 , 4 ) ;
}
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}
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tptr + = 256 * 4 ;
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}
}
cptr = ( char * ) smalltextfont ;
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for ( bssize_t h = 0 ; h < 256 ; h + + )
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{
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char * tptr = tbuf + 256 * 64 * 4 + ( h % 32 ) * 8 * 4 + ( h / 32 ) * 256 * 8 * 4 ;
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for ( bssize_t i = 1 ; i < 7 ; i + + )
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{
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for ( bssize_t j = 2 ; j < 6 ; j + + )
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{
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if ( cptr [ h * 8 + i ] & pow2char [ 7 - j ] )
{
Bmemset ( tptr + 4 * ( j - 2 ) , 255 , 4 ) ;
}
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}
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tptr + = 256 * 4 ;
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}
}
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polymosttext - > CreateTexture ( 256 , 128 , FHardwareTexture : : TrueColor , false ) ;
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polymosttext - > LoadTexture ( ( uint8_t * ) tbuf ) ;
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polymosttext - > SetSampler ( SamplerNoFilterClampXY ) ;
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Xfree ( tbuf ) ;
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return 0 ;
}
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int32_t polymost_printext256 ( int32_t xpos , int32_t ypos , int16_t col , int16_t backcol , const char * name , char fontsize )
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{
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int const arbackcol = ( unsigned ) backcol < 256 ? backcol : 0 ;
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2019-05-25 14:59:09 +00:00
polymost_outputGLDebugMessage ( 3 , " polymost_printtext256(xpos:%d, ypos:%d, col:%hd, backcol:%hd, name:%p, fontsize:%hhu) " ,
xpos , ypos , col , backcol , name , fontsize ) ;
2011-12-09 19:09:29 +00:00
// FIXME?
if ( col < 0 )
col = 0 ;
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2015-03-24 00:40:33 +00:00
palette_t p , b ;
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bricolor ( & p , col ) ;
bricolor ( & b , arbackcol ) ;
2006-04-24 19:04:22 +00:00
2018-04-12 21:03:12 +00:00
if ( videoGetRenderMode ( ) < REND_POLYMOST | | ! in3dmode ( ) | | ( ! polymosttext & & gen_font_glyph_tex ( ) < 0 ) )
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return - 1 ;
2018-05-08 17:32:16 +00:00
2019-09-18 18:44:21 +00:00
GLInterface . BindTexture ( 0 , polymosttext ) ;
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polymostSet2dView ( ) ; // disables blending, texturing, and depth testing
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GLInterface . EnableAlphaTest ( false ) ;
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GLInterface . SetDepthMask ( false ) ;
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// We want to have readable text in wireframe mode, too:
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GLInterface . SetWireframe ( false ) ;
lastglpolygonmode = 0 ;
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if ( backcol > = 0 )
{
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int const c = Bstrlen ( name ) ;
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GLInterface . SetColorub ( b . r , b . g , b . b , 255 ) ;
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auto data = GLInterface . AllocVertices ( 4 ) ;
auto vt = data . second ;
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vt - > SetTexCoord ( ) ; vt - > SetVertex ( xpos , ypos ) ; vt + + ;
vt - > SetTexCoord ( ) ; vt - > SetVertex ( xpos , ypos + ( fontsize ? 6 : 8 ) ) ; vt + + ;
vt - > SetTexCoord ( ) ; vt - > SetVertex ( xpos + ( c < < ( 3 - fontsize ) ) , ypos + ( fontsize ? 6 : 8 ) ) ; vt + + ;
vt - > SetTexCoord ( ) ; vt - > SetVertex ( xpos + ( c < < ( 3 - fontsize ) ) , ypos ) ;
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GLInterface . Draw ( DT_TRIANGLE_FAN , data . first , 4 ) ;
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}
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GLInterface . EnableBlend ( true ) ;
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GLInterface . SetColorub ( p . r , p . g , p . b , 255 ) ;
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vec2f_t const tc = { fontsize ? ( 4.f / 256.f ) : ( 8.f / 256.f ) ,
fontsize ? ( 6.f / 128.f ) : ( 8.f / 128.f ) } ;
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for ( bssize_t c = 0 ; name [ c ] ; + + c )
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{
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if ( name [ c ] = = ' ^ ' & & isdigit ( name [ c + 1 ] ) )
{
char smallbuf [ 8 ] ;
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int bi = 0 ;
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while ( isdigit ( name [ c + 1 ] ) & & bi < 3 )
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{
smallbuf [ bi + + ] = name [ c + 1 ] ;
c + + ;
}
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smallbuf [ bi + + ] = 0 ;
if ( col )
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{
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col = Batol ( smallbuf ) ;
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if ( ( unsigned ) col > = 256 )
col = 0 ;
}
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bricolor ( & p , col ) ;
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GLInterface . SetColorub ( p . r , p . g , p . b , 255 ) ;
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continue ;
}
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vec2f_t const t = { ( float ) ( name [ c ] % 32 ) * ( 1.0f / 32.f ) ,
( float ) ( ( name [ c ] / 32 ) + ( fontsize * 8 ) ) * ( 1.0f / 16.f ) } ;
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auto data = GLInterface . AllocVertices ( 4 ) ;
auto vt = data . second ;
vt - > SetTexCoord ( t . x , t . y ) ;
vt - > SetVertex ( xpos , ypos ) ;
vt + + ;
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vt - > SetTexCoord ( t . x + tc . x , t . y ) ;
vt - > SetVertex ( xpos + ( 8 > > fontsize ) , ypos ) ;
vt + + ;
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vt - > SetTexCoord ( t . x + tc . x , t . y + tc . y ) ;
vt - > SetVertex ( xpos + ( 8 > > fontsize ) , ypos + ( fontsize ? 6 : 8 ) ) ;
vt + + ;
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vt - > SetTexCoord ( t . x , t . y + tc . y ) ;
vt - > SetVertex ( xpos , ypos + ( fontsize ? 6 : 8 ) ) ;
vt + + ;
GLInterface . Draw ( DT_TRIANGLE_FAN , data . first , 4 ) ;
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xpos + = ( 8 > > fontsize ) ;
}
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GLInterface . SetDepthMask ( true ) ;
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return 0 ;
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}
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// This is for testing the shade map calculator needed for true color shading.
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void palookupinfo ( )
{
auto pal = basepaltable [ 0 ] ;
int black = - 1 , white = - 1 ;
int brightness = 0 ;
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int brightest = - 1 , darkest = - 1 ;
int brightlum = 0 , darklum = 255 ;
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for ( int i = 0 ; i < 765 ; i + = 3 )
{
if ( pal [ i ] = = 0 & & pal [ i + 1 ] = = 0 & & pal [ i + 2 ] = = 0 ) black = i ;
if ( pal [ i ] = = 255 & & pal [ i + 1 ] = = 255 & & pal [ i + 2 ] = = 255 ) white = i / 3 ;
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int lumi = Luminance ( pal [ i ] , pal [ i + 1 ] , pal [ i + 2 ] ) ;
brightness + = lumi ;
if ( lumi < darklum )
{
darklum = lumi ;
darkest = i ;
}
if ( lumi > brightlum )
{
brightlum = lumi ;
brightest = i ;
}
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}
brightness / = 255 ;
OSD_Printf ( " Black at index %d, white at index %d, avg. luminance %d \n " , black , white , brightness ) ;
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if ( black = = - 1 )
{
OSD_Printf ( " No black found - using nearest color %02x %02x %02x \n " , pal [ darkest ] , pal [ darkest + 1 ] , pal [ darkest + 2 ] ) ;
black = darkest ;
}
if ( white = = - 1 )
{
OSD_Printf ( " No white found - using nearest color %02x %02x %02x \n " , pal [ brightest ] , pal [ brightest + 1 ] , pal [ brightest + 2 ] ) ;
white = brightest ;
}
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for ( int i = 0 ; i < 256 ; i + + )
{
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if ( palookup [ i ] = = nullptr | | ( i > 0 & & palookup [ i ] = = palookup [ 0 ] ) )
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{
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// Either the same as the base of not present.
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continue ;
}
OSD_Printf ( " palookup[%d]: \n " , i ) ;
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float lum0 = 0 ;
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TArray < PalEntry > blacks , whites ;
TArray < float > abslum , rellum , fadelum ;
for ( int j = 0 ; j < numshades - 1 ; j + + ) // do not count the last one, it doesn't look correct in most lookups - this value needs to be extrapolated from the rest.
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{
int map = palookup [ i ] [ j * 256 + black ] * 3 ;
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PalEntry blackmap ( pal [ map ] , pal [ map + 1 ] , pal [ map + 2 ] ) ;
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map = palookup [ i ] [ j * 256 + white ] * 3 ;
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PalEntry whitemap ( pal [ map ] , pal [ map + 1 ] , pal [ map + 2 ] ) ;
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blacks . Push ( blackmap ) ;
whites . Push ( whitemap ) ;
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float mylum = 0 ;
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int palcnt = 0 ;
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for ( int k = 0 ; k < 255 ; k + + )
{
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if ( ! IsPaletteIndexFullbright ( i ) )
{
map = palookup [ i ] [ j * 256 + k ] * 3 ;
mylum + = Luminance ( pal [ map ] , pal [ map + 1 ] , pal [ map + 2 ] ) ;
palcnt + + ;
}
}
mylum / = 255 * palcnt ;
if ( j = = 0 )
{
lum0 = mylum ;
if ( lum0 = = 0 ) lum0 = 1 ; // for always-black palettes.
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}
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abslum . Push ( mylum ) ;
rellum . Push ( mylum / lum0 ) ;
fadelum . Push ( ( mylum - blackmap . Luminance ( ) / 255.f ) / lum0 ) ;
}
TArray < float > interlum ;
auto lastblack = blacks . Last ( ) ;
auto & array = ( lastblack . r < 6 & & lastblack . g < 6 & & lastblack . b < 6 ) ? rellum : fadelum ;
float range = array [ 0 ] - array . Last ( ) ;
for ( int i = 0 ; i < numshades - 1 ; i + + )
{
float interval = array [ 0 ] - i * range / ( numshades - 2 ) ;
interlum . Push ( interval ) ;
}
OSD_Printf ( " fades to %02x %02x %02x \n " , lastblack . r , lastblack . g , lastblack . b ) ;
for ( int i = 0 ; i < numshades - 1 ; i + + )
{
OSD_Printf ( " Shade %d: relative luminance = %2.4f, interpolated luminance: %2.4f \n " , i , array [ i ] , interlum [ i ] ) ;
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}
OSD_Printf ( " ------------------------- \n " ) ;
}
}
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// Console commands by JBF
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static int32_t gltexturemode ( osdcmdptr_t parm )
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{
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int32_t m ;
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char * p ;
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if ( parm - > numparms ! = 1 )
{
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OSD_Printf ( " Current texturing mode is %s \n " , glfiltermodes [ gltexfiltermode ] . name ) ;
OSD_Printf ( " Vaild modes are: \n " ) ;
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for ( m = 0 ; m < NUMGLFILTERMODES ; m + + )
OSD_Printf ( " %d - %s \n " , m , glfiltermodes [ m ] . name ) ;
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return OSDCMD_OK ;
}
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m = Bstrtoul ( parm - > parms [ 0 ] , & p , 10 ) ;
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if ( p = = parm - > parms [ 0 ] )
{
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// string
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for ( m = 0 ; m < NUMGLFILTERMODES ; m + + )
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{
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if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , glfiltermodes [ m ] . name ) )
break ;
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}
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if ( m = = NUMGLFILTERMODES )
m = gltexfiltermode ; // no change
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}
else
{
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m = clamp ( m , 0 , NUMGLFILTERMODES - 1 ) ;
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}
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gltexfiltermode = m ;
gltexapplyprops ( ) ;
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OSD_Printf ( " Texture filtering mode changed to %s \n " , glfiltermodes [ gltexfiltermode ] . name ) ;
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return OSDCMD_OK ;
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}
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static int osdcmd_cvar_set_polymost ( osdcmdptr_t parm )
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{
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int32_t r = osdcmd_cvar_set ( parm ) ;
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if ( xdim = = 0 | | ydim = = 0 | | bpp = = 0 ) // video not set up yet
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{
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return r ;
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}
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if ( r = = OSDCMD_OK )
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{
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if ( ! Bstrcasecmp ( parm - > name , " r_palookupinfo " ) )
palookupinfo ( ) ;
else if ( ! Bstrcasecmp ( parm - > name , " r_swapinterval " ) )
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vsync = videoSetVsync ( vsync ) ;
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else if ( ! Bstrcasecmp ( parm - > name , " r_downsize " ) )
{
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if ( r_downsizevar = = - 1 )
r_downsizevar = r_downsize ;
if ( in3dmode ( ) & & r_downsize ! = r_downsizevar )
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{
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videoResetMode ( ) ;
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if ( videoSetGameMode ( fullscreen , xres , yres , bpp , upscalefactor ) )
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OSD_Printf ( " restartvid: Reset failed... \n " ) ;
}
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r_downsizevar = r_downsize ;
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}
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else if ( ! Bstrcasecmp ( parm - > name , " r_anisotropy " ) )
gltexapplyprops ( ) ;
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else if ( ! Bstrcasecmp ( parm - > name , " r_texfilter " ) )
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gltexturemode ( parm ) ;
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}
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return r ;
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}
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int r_palookupinfo ;
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void polymost_initosdfuncs ( void )
{
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uint32_t i ;
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static osdcvardata_t cvars_polymost [ ] =
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{
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# ifdef USE_GLEXT
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{ " r_detailmapping " , " enable/disable detail mapping " , ( void * ) & r_detailmapping , CVAR_BOOL , 0 , 1 } ,
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{ " r_glowmapping " , " enable/disable glow mapping " , ( void * ) & r_glowmapping , CVAR_BOOL , 0 , 1 } ,
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# endif
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{ " r_polygonmode " , " debugging feature " , ( void * ) & r_polygonmode , CVAR_INT | CVAR_NOSAVE , 0 , 3 } ,
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{ " r_animsmoothing " , " enable/disable model animation smoothing " , ( void * ) & r_animsmoothing , CVAR_BOOL , 0 , 1 } ,
{ " r_anisotropy " , " changes the OpenGL texture anisotropy setting " , ( void * ) & glanisotropy , CVAR_INT | CVAR_FUNCPTR , 0 , 16 } ,
{ " r_hightile " , " enable/disable hightile texture rendering " , ( void * ) & usehightile , CVAR_BOOL , 0 , 1 } ,
{ " r_models " , " enable/disable model rendering " , ( void * ) & usemodels , CVAR_BOOL , 0 , 1 } ,
{ " r_nofog " , " enable/disable GL fog " , ( void * ) & nofog , CVAR_BOOL , 0 , 1 } ,
{ " r_parallaxskyclamping " , " enable/disable parallaxed floor/ceiling sky texture clamping " , ( void * ) & r_parallaxskyclamping , CVAR_BOOL , 0 , 1 } ,
{ " r_parallaxskypanning " , " enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky " , ( void * ) & r_parallaxskypanning , CVAR_BOOL , 0 , 1 } ,
{ " r_projectionhack " , " enable/disable projection hack " , ( void * ) & glprojectionhacks , CVAR_INT , 0 , 2 } ,
{ " r_shadeinterpolate " , " enable/disable shade interpolation " , ( void * ) & r_shadeinterpolate , CVAR_BOOL , 0 , 1 } ,
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{ " r_shadescale " , " multiplier for shading " , ( void * ) & shadescale , CVAR_FLOAT , 0 , 10 } ,
{ " r_shadescale_unbounded " , " enable/disable allowance of complete blackness " , ( void * ) & shadescale_unbounded , CVAR_BOOL , 0 , 1 } ,
{ " r_swapinterval " , " sets the GL swap interval (VSync) " , ( void * ) & vsync , CVAR_INT | CVAR_FUNCPTR , - 1 , 1 } ,
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{ " r_texfilter " , " changes the texture filtering settings (may require restart) " , ( void * ) & gltexfiltermode , CVAR_INT | CVAR_FUNCPTR , 0 , 5 } ,
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{ " r_useindexedcolortextures " , " enable/disable indexed color texture rendering " , ( void * ) & r_useindexedcolortextures , CVAR_INT , 0 , 1 } ,
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{ " r_yshearing " , " enable/disable y-shearing " , ( void * ) & r_yshearing , CVAR_BOOL , 0 , 1 } ,
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// For testing - will be removed later.
{ " r_palookupinfo " , " " , ( void * ) & r_palookupinfo , CVAR_INT | CVAR_FUNCPTR , 0 , 1 } ,
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{ " fixpalette " , " " , ( void * ) & fixpalette , CVAR_INT , 0 , 256 } ,
{ " fixpalswap " , " " , ( void * ) & fixpalswap , CVAR_INT , 0 , 256 } ,
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{ " skytile " , " " , ( void * ) & skytile , CVAR_INT , 0 , 30720 } ,
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} ;
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for ( i = 0 ; i < ARRAY_SIZE ( cvars_polymost ) ; i + + )
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OSD_RegisterCvar ( & cvars_polymost [ i ] , ( cvars_polymost [ i ] . flags & CVAR_FUNCPTR ) ? osdcmd_cvar_set_polymost : osdcmd_cvar_set ) ;
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}
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void polymost_precache ( int32_t dapicnum , int32_t dapalnum , int32_t datype )
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{
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// dapicnum and dapalnum are like you'd expect
// datype is 0 for a wall/floor/ceiling and 1 for a sprite
// basically this just means walls are repeating
// while sprites are clamped
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if ( videoGetRenderMode ( ) < REND_POLYMOST ) return ;
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if ( ( dapalnum < ( MAXPALOOKUPS - RESERVEDPALS ) ) & & ( palookup [ dapalnum ] = = NULL ) ) return ; //dapalnum = 0;
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//OSD_Printf("precached %d %d type %d\n", dapicnum, dapalnum, datype);
hicprecaching = 1 ;
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GLInterface . SetTexture ( dapicnum , TileFiles . tiles [ dapicnum ] , dapalnum , 0 , - 1 ) ;
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hicprecaching = 0 ;
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if ( datype = = 0 | | ! usemodels ) return ;
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int const mid = md_tilehasmodel ( dapicnum , dapalnum ) ;
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if ( mid < 0 | | models [ mid ] - > mdnum < 2 ) return ;
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int const surfaces = ( models [ mid ] - > mdnum = = 3 ) ? ( ( md3model_t * ) models [ mid ] ) - > head . numsurfs : 0 ;
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for ( int i = 0 ; i < = surfaces ; i + + )
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{
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auto tex = mdloadskin ( ( md2model_t * ) models [ mid ] , 0 , dapalnum , i , nullptr ) ;
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if ( tex ) GLInterface . SetTexture ( - 1 , tex , dapalnum , 0 , - 1 ) ;
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}
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}
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void PrecacheHardwareTextures ( int nTile )
{
// PRECACHE
// This really *really* needs improvement on the game side - the entire precaching logic has no clue about the different needs of a hardware renderer.
polymost_precache ( nTile , 0 , 1 ) ;
}