raze-gles/source/common/scripting/core/scopebarrier.h

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#pragma once
#include "zstring.h"
enum EScopeFlags
{
Scope_All = 0,
Scope_UI = 1, // Marks a class that defaults to VARF_UI for its fields/methods
Scope_Play = 2, // Marks a class that defaults to VARF_Play for its fields/methods
};
class PClass;
class VMFunction;
//
// [ZZ] this really should be in codegen.h, but vmexec needs to access it
struct FScopeBarrier
{
bool callable;
bool readable;
bool writable;
// this is the error message
FString callerror;
FString readerror;
FString writeerror;
// this is used to make the error message.
enum Side
{
Side_PlainData = 0,
Side_UI = 1,
Side_Play = 2,
Side_Virtual = 3, // do NOT change the value
Side_Clear = 4
};
int sidefrom;
int sidelast;
// Note: the same object can't be both UI and Play. This is checked explicitly in the field construction and will cause esoteric errors here if found.
static int SideFromFlags(int flags);
// same as above, but from object flags
static int SideFromObjectFlags(EScopeFlags flags);
//
static int FlagsFromSide(int side);
static EScopeFlags ObjectFlagsFromSide(int side);
// used for errors
static const char* StringFromSide(int side);
// this modifies VARF_ flags and sets the side properly.
static int ChangeSideInFlags(int flags, int side);
// this modifies OF_ flags and sets the side properly.
static EScopeFlags ChangeSideInObjectFlags(EScopeFlags flags, int side);
FScopeBarrier();
FScopeBarrier(int flags1, int flags2, const char* name);
// AddFlags modifies ALLOWED actions by flags1->flags2.
// This is used for comparing a.b.c.d access - if non-allowed field is seen anywhere in the chain, anything after it is non-allowed.
// This struct is used so that the logic is in a single place.
void AddFlags(int flags1, int flags2, const char* name);
// this is called from vmexec.h
static void ValidateNew(PClass* cls, int scope);
static void ValidateCall(PClass* selftype, VMFunction *calledfunc, int outerside);
};