raze-gles/source/core/statistics.h

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#pragma once
#include "files.h"
void STAT_StartNewGame(const char *episode, int skill);
void STAT_NewLevel(const char* mapname);
void STAT_Update(bool endofgame);
void STAT_Cancel();
class FSerializer;
void InitStatistics();
void SerializeStatistics(FSerializer &);