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53 lines
1.8 KiB
C
53 lines
1.8 KiB
C
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#pragma once
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#include "game.h"
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// This consolidates the contents of several smaller includes
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BEGIN_SW_NS
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enum
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{
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CACHE_SOUND_PRECACHE = 0,
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CACHE_SOUND_PLAY =1
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};
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void SetupPreCache(void);
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void PreCacheRange(short start_pic, short end_pic);
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void DoTheCache(void);
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void precache(void);
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void KeysCheat(PLAYERstruct * pp, const char *cheat_string);
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void ResCheatOn(PLAYERstruct *, const char *);
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void VoxCheat(PLAYERstruct *, const char *);
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void RestartCheat(PLAYERstruct *, const char *);
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void RoomCheat(PLAYERstruct *, const char *);
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void SecretCheat(PLAYERstruct * pp, const char *);
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void NextCheat(PLAYERstruct * pp, const char *);
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void PrevCheat(PLAYERstruct * pp, const char *);
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void MapCheat(PLAYERstruct * pp, const char *);
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void LocCheat(PLAYERstruct * pp, const char *);
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void GunsCheat(PLAYERstruct * pp, const char *cheat_string);
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void AmmoCheat(PLAYERstruct * pp, const char *);
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void WeaponCheat(PLAYERstruct * pp, const char *);
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void GodCheat(PLAYERstruct * pp, const char *);
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void ClipCheat(PLAYERstruct * pp, const char *);
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void WarpCheat(PLAYERstruct * pp, const char *cheat_string);
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void ItemCheat(PLAYERstruct * pp, const char *cheat_string);
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void InventoryCheat(PLAYERstruct * pp, const char *cheat_string);
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void ArmorCheat(PLAYERstruct * pp, const char *cheat_string);
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void HealCheat(PLAYERstruct * pp, const char *cheat_string);
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void SortKeyCheat(PLAYERstruct * pp, const char *sKey);
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void KeysCheat(PLAYERstruct * pp, const char *cheat_string);
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void EveryCheatToggle(PLAYERstruct * pp, const char *cheat_string);
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void GeorgeFunc(PLAYERstruct * pp, char *);
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void BlackburnFunc(PLAYERstruct * pp, char *);
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int cheatcmp(const char *str1, const char *str2, int len);
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void CheatInput(void);
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void MapColors(short num,COLOR_MAP cm,short create);
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void InitPalette(void);
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int32_t CONFIG_ReadSetup(void);
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END_SW_NS
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