raze-gles/source/mact/src/keyboard.cpp

60 lines
1.6 KiB
C++
Raw Normal View History

/*
* keyboard.c
* MACT library -to- JonoF's Build Port Keyboard Glue
*
* by Jonathon Fowler
*
* Since we don't have the source to the MACT library I've had to
* concoct some magic to glue its idea of controllers into that of
* my Build port.
*
*/
//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "keyboard.h"
#include "control.h"
kb_scancode KB_LastScan;
// this is horrible!
const char *KB_ScanCodeToString(kb_scancode scancode)
{
for (auto &s : sctokeylut)
if (s.sc == scancode)
return s.key;
return "";
}
kb_scancode KB_StringToScanCode(const char * string)
{
for (auto &s : sctokeylut)
if (!Bstrcasecmp(s.key, string))
return s.sc;
return 0;
}