2006-04-13 20:47:06 +00:00
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//-------------------------------------------------------------------------
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/*
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2010-05-25 10:56:00 +00:00
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Copyright (C) 2010 EDuke32 developers and contributors
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2006-04-13 20:47:06 +00:00
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2010-05-25 10:56:00 +00:00
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This file is part of EDuke32.
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2006-04-13 20:47:06 +00:00
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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2014-07-20 08:55:56 +00:00
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2006-04-13 20:47:06 +00:00
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*/
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//-------------------------------------------------------------------------
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2019-09-21 18:59:54 +00:00
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#include "ns.h" // Must come before everything else!
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2014-09-30 04:15:17 +00:00
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#include "baselayer.h"
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2019-12-29 16:04:38 +00:00
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#include "baselayer.h"
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2006-04-13 20:47:06 +00:00
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#include "duke3d.h"
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#include "animlib.h"
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2019-12-25 08:51:44 +00:00
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#include "cmdlib.h"
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2008-02-16 22:27:08 +00:00
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#include "compat.h"
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2020-01-06 01:41:47 +00:00
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#include "build.h"
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2020-01-18 14:18:04 +00:00
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#include "v_2ddrawer.h"
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2019-12-25 13:13:15 +00:00
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#include "../glbackend/glbackend.h"
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2019-12-24 12:21:36 +00:00
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2006-04-13 20:47:06 +00:00
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Possibility of specifying sounds for a VPX anim-replacement via DEF.
The syntax is as follows:
animsounds <anim> { frame1 sound1 frame2 sound2 ... }
<anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM,
logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding
to hard-coded Duke3D anims.
The frameN's (1-based frame numbers) have to be in ascending order (but not
necessarily strictly ascending, so that a frame may have more than one sound).
Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm),
the following definition overlays the video with a sound sequence similar
(identical save for timing) to the original nuke animation:
// frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE
animsounds logo { 1 244 64 14 }
git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:54 +00:00
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#include "anim.h"
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2011-07-18 19:06:29 +00:00
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#ifdef USE_LIBVPX
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# include "animvpx.h"
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#endif
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2019-09-21 20:53:00 +00:00
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BEGIN_DUKE_NS
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2019-12-25 08:51:44 +00:00
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dukeanim_t* g_animPtr;
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TArray<dukeanim_t> g_Animations;
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2017-06-25 11:24:27 +00:00
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2019-12-25 08:51:44 +00:00
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dukeanim_t* Anim_Find(const char* s)
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2006-04-13 20:47:06 +00:00
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{
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2019-12-25 08:51:44 +00:00
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auto index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(s); });
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if (index == g_Animations.Size())
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2016-02-13 21:06:18 +00:00
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{
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2019-12-25 08:51:44 +00:00
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FString fname = s;
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DefaultExtension(fname, ".anm");
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index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(fname); });
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if (index == g_Animations.Size())
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2016-02-13 21:06:18 +00:00
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{
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2019-12-25 08:51:44 +00:00
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fname = s;
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DefaultExtension(fname, ".ivf");
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index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(fname); });
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if (index == g_Animations.Size()) return nullptr;
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2016-02-13 21:06:18 +00:00
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}
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}
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2019-12-25 08:51:44 +00:00
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return &g_Animations[index];
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2006-04-13 20:47:06 +00:00
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}
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2019-12-25 08:51:44 +00:00
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2017-06-25 11:24:10 +00:00
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dukeanim_t * Anim_Create(char const * fn)
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2006-04-13 20:47:06 +00:00
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{
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2019-12-25 08:51:44 +00:00
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g_Animations.Reserve(1);
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auto p = &g_Animations.Last();
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p->name = fn;
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return p;
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2017-06-25 11:24:10 +00:00
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}
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2015-02-11 05:22:07 +00:00
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2017-10-09 07:36:40 +00:00
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#ifndef EDUKE32_STANDALONE
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2017-06-25 11:24:34 +00:00
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#ifdef DYNSOUNDREMAP_ENABLE
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static int32_t const StopAllSounds = -1;
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#else
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# define StopAllSounds -1
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#endif
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2017-10-09 07:36:40 +00:00
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#endif
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2017-06-25 11:24:34 +00:00
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2016-02-07 02:38:28 +00:00
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void Anim_Init(void)
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2006-04-13 20:47:06 +00:00
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{
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2017-06-25 11:24:34 +00:00
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struct defaultanmsound {
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#ifdef DYNSOUNDREMAP_ENABLE
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int32_t const & sound;
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#else
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int16_t sound;
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#endif
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uint8_t frame;
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};
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2017-06-27 01:50:48 +00:00
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static defaultanmsound const logo[] =
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{
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{ FLY_BY, 1 },
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{ PIPEBOMB_EXPLODE, 19 },
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};
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#ifndef EDUKE32_STANDALONE
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2017-06-25 11:24:34 +00:00
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static defaultanmsound const cineov2[] =
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{
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{ WIND_AMBIENCE, 1 },
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{ ENDSEQVOL2SND1, 26 },
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{ ENDSEQVOL2SND2, 36 },
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{ THUD, 54 },
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{ ENDSEQVOL2SND3, 62 },
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{ ENDSEQVOL2SND4, 75 },
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{ ENDSEQVOL2SND5, 81 },
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{ ENDSEQVOL2SND6, 115 },
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{ ENDSEQVOL2SND7, 124 },
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};
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static defaultanmsound const cineov3[] =
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{
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{ WIND_REPEAT, 1 },
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{ DUKE_GRUNT, 98 },
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{ THUD, 82+20 },
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{ SQUISHED, 82+20 },
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{ ENDSEQVOL3SND3, 104+20 },
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{ ENDSEQVOL3SND2, 114+20 },
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{ PIPEBOMB_EXPLODE, 158 },
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};
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static defaultanmsound const vol42a[] =
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{
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{ INTRO4_B, 1 },
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{ SHORT_CIRCUIT, 12 },
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{ INTRO4_5, 18 },
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{ SHORT_CIRCUIT, 34 },
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};
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static defaultanmsound const vol41a[] =
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{
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{ INTRO4_1, 1 },
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{ INTRO4_3, 7 },
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{ INTRO4_2, 12 },
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{ INTRO4_4, 26 },
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};
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static defaultanmsound const vol43a[] =
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{
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{ INTRO4_6, 10 },
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};
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static defaultanmsound const vol4e1[] =
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{
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{ DUKE_UNDERWATER, 3 },
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{ VOL4ENDSND1, 35 },
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};
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static defaultanmsound const vol4e2[] =
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{
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{ DUKE_UNDERWATER, 11 },
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{ VOL4ENDSND1, 20 },
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{ VOL4ENDSND2, 39 },
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{ StopAllSounds, 50 },
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};
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static defaultanmsound const vol4e3[] =
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{
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{ BOSS4_DEADSPEECH, 1 },
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{ VOL4ENDSND1, 40 },
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{ DUKE_UNDERWATER, 40 },
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{ BIGBANG, 50 },
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};
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2017-06-27 01:50:48 +00:00
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#endif
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2017-06-25 11:24:34 +00:00
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2017-06-25 11:24:14 +00:00
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struct defaultanm {
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char const *fn;
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2017-06-25 11:24:34 +00:00
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defaultanmsound const *sounds;
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uint8_t numsounds;
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2017-06-25 11:24:14 +00:00
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uint8_t fdelay;
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};
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2017-06-24 21:18:06 +00:00
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2017-06-25 11:24:34 +00:00
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#define anmsnd(x) (x), ARRAY_SIZE(x)
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2017-06-25 11:24:14 +00:00
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static defaultanm const anms[] =
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{
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2017-06-25 11:24:34 +00:00
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{ "logo.anm", anmsnd(logo), 9 },
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{ "3dr.anm", NULL, 0, 10 },
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2017-06-24 21:18:06 +00:00
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#ifndef EDUKE32_STANDALONE
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2017-06-25 11:24:34 +00:00
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{ "vol4e1.anm", anmsnd(vol4e1), 10 },
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{ "vol4e2.anm", anmsnd(vol4e2), 14 },
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{ "vol4e3.anm", anmsnd(vol4e3), 10 },
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{ "vol41a.anm", anmsnd(vol41a), 14 },
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{ "vol42a.anm", anmsnd(vol42a), 18 },
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{ "vol43a.anm", anmsnd(vol43a), 10 },
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{ "duketeam.anm", NULL, 0, 10 },
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{ "radlogo.anm", NULL, 0, 10 },
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{ "cineov2.anm", anmsnd(cineov2), 18 },
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{ "cineov3.anm", anmsnd(cineov3), 10 },
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2017-06-24 21:18:06 +00:00
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#endif
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2017-06-25 11:24:14 +00:00
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};
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2017-06-25 11:24:34 +00:00
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#undef anmsnd
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2017-06-25 11:24:14 +00:00
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for (defaultanm const & anm : anms)
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{
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dukeanim_t * anim = Anim_Create(anm.fn);
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anim->framedelay = anm.fdelay;
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2017-06-25 11:24:34 +00:00
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if (anm.numsounds)
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{
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2019-12-25 08:51:44 +00:00
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anim->Sounds.Resize(anm.numsounds);
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2019-05-19 03:56:13 +00:00
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int const numsounds = anm.numsounds;
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for (int i = 0; i < numsounds; ++i)
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2017-06-25 11:24:34 +00:00
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{
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defaultanmsound const & src = anm.sounds[i];
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2019-12-25 08:51:44 +00:00
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animsound_t & dst = anim->Sounds[i];
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2017-06-25 11:24:34 +00:00
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dst.sound = src.sound;
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dst.frame = src.frame;
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}
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}
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2017-12-12 05:13:38 +00:00
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anim->frameflags = 0;
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2017-06-25 11:24:14 +00:00
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}
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2006-04-13 20:47:06 +00:00
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}
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2016-02-07 02:38:28 +00:00
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int32_t Anim_Play(const char *fn)
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2006-04-13 20:47:06 +00:00
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{
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2016-02-07 02:38:28 +00:00
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dukeanim_t *anim = Anim_Find(fn);
|
2015-02-11 05:22:07 +00:00
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if (!anim)
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2006-04-13 20:47:06 +00:00
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{
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2020-04-11 21:45:45 +00:00
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Printf("Animation %s is undefined!\n", fn);
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2015-02-11 05:22:07 +00:00
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return 0;
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2006-04-13 20:47:06 +00:00
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}
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2017-06-25 11:24:19 +00:00
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uint16_t soundidx = 0; // custom anim sounds
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2015-02-11 05:22:07 +00:00
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int32_t running = 1, i;
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2006-04-13 20:47:06 +00:00
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2019-12-24 11:59:26 +00:00
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inputState.ClearAllInput();
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2006-04-13 20:47:06 +00:00
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2011-07-18 19:06:29 +00:00
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#ifdef USE_LIBVPX
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2017-06-25 11:24:19 +00:00
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uint16_t framenum = 0;
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2018-04-12 21:03:12 +00:00
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while (videoGetRenderMode() >= REND_POLYMOST) // if, really
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2011-07-18 19:06:29 +00:00
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{
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2020-01-26 09:58:00 +00:00
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char const* dot = Bstrrchr(fn, '.');
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2017-06-25 11:24:39 +00:00
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if (!dot)
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2011-07-18 19:06:29 +00:00
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break;
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2020-01-26 09:58:00 +00:00
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dukeanim_t const* origanim = anim;
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FileReader handle;
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if (!Bstrcmp(dot, ".ivf"))
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2017-06-25 11:24:39 +00:00
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{
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2020-01-26 09:58:00 +00:00
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handle = fileSystem.OpenFileReader(fn, 0);
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if (!handle.isOpen())
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break;
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2017-06-25 11:24:39 +00:00
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}
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else
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{
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char vpxfn[BMAX_PATH];
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Bstrncpyz(vpxfn, fn, BMAX_PATH);
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2011-07-18 19:06:29 +00:00
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2017-06-25 11:24:39 +00:00
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ptrdiff_t dotpos = dot - fn;
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if (dotpos + 4 >= BMAX_PATH)
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break;
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2020-01-26 09:58:00 +00:00
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char* vpxfndot = vpxfn + dotpos;
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2017-06-25 11:24:39 +00:00
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vpxfndot[1] = 'i';
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vpxfndot[2] = 'v';
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vpxfndot[3] = 'f';
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vpxfndot[4] = '\0';
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2020-01-26 09:58:00 +00:00
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handle = fileSystem.OpenFileReader(vpxfn, 0);
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if (!handle.isOpen())
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break;
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2017-06-25 11:24:39 +00:00
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anim = Anim_Find(vpxfn);
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}
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2011-07-18 19:06:29 +00:00
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2015-02-11 05:22:07 +00:00
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animvpx_ivf_header_t info;
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2011-07-18 19:06:29 +00:00
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i = animvpx_read_ivf_header(handle, &info);
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2015-02-11 05:22:07 +00:00
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2011-07-18 19:06:29 +00:00
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if (i)
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{
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2020-04-11 21:45:45 +00:00
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Printf("Failed reading IVF file: %s\n", animvpx_read_ivf_header_errmsg[i]);
|
2014-01-12 14:02:30 +00:00
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return 0;
|
2011-07-18 19:06:29 +00:00
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}
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2017-12-12 05:13:38 +00:00
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if (anim)
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animvpx_setup_glstate(anim->frameflags);
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else
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animvpx_setup_glstate(origanim->frameflags);
|
2015-02-11 05:22:07 +00:00
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animvpx_codec_ctx codec;
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2011-07-18 19:06:29 +00:00
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if (animvpx_init_codec(&info, handle, &codec))
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{
|
2020-04-11 21:45:45 +00:00
|
|
|
Printf("Error initializing VPX codec.\n");
|
2011-07-18 19:06:29 +00:00
|
|
|
animvpx_restore_glstate();
|
2014-01-12 14:02:30 +00:00
|
|
|
return 0;
|
2011-07-18 19:06:29 +00:00
|
|
|
}
|
|
|
|
|
2017-06-25 11:24:43 +00:00
|
|
|
|
|
|
|
uint32_t const convnumer = 120 * info.fpsdenom;
|
|
|
|
uint32_t const convdenom = info.fpsnumer * origanim->framedelay;
|
|
|
|
|
|
|
|
uint32_t const msecsperframe = scale(info.fpsdenom, 1000, info.fpsnumer);
|
2018-04-12 21:02:51 +00:00
|
|
|
uint32_t nextframetime = timerGetTicks();
|
2020-01-26 09:58:00 +00:00
|
|
|
uint8_t* pic;
|
2011-07-18 19:06:29 +00:00
|
|
|
|
2020-04-11 21:45:45 +00:00
|
|
|
// Printf("msecs per frame: %d\n", msecsperframe);
|
2011-07-18 19:06:29 +00:00
|
|
|
|
2015-02-11 05:22:07 +00:00
|
|
|
do
|
2011-07-18 19:06:29 +00:00
|
|
|
{
|
|
|
|
nextframetime += msecsperframe;
|
|
|
|
|
|
|
|
i = animvpx_nextpic(&codec, &pic);
|
|
|
|
if (i)
|
|
|
|
{
|
2020-04-11 21:45:45 +00:00
|
|
|
Printf("Failed getting next pic: %s\n", animvpx_nextpic_errmsg[i]);
|
2011-07-18 19:06:29 +00:00
|
|
|
if (codec.errmsg)
|
|
|
|
{
|
2020-04-11 21:45:45 +00:00
|
|
|
Printf(" %s\n", codec.errmsg);
|
2011-07-18 19:06:29 +00:00
|
|
|
if (codec.errmsg_detail)
|
2020-04-11 21:45:45 +00:00
|
|
|
Printf(" detail: %s\n", codec.errmsg_detail);
|
2011-07-18 19:06:29 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!pic)
|
|
|
|
break; // no more pics!
|
|
|
|
|
2017-12-02 09:24:55 +00:00
|
|
|
VM_OnEventWithReturn(EVENT_PRECUTSCENE, g_player[screenpeek].ps->i, screenpeek, framenum);
|
2017-11-29 07:29:04 +00:00
|
|
|
|
2020-01-18 14:18:04 +00:00
|
|
|
twod->ClearScreen();
|
2017-11-29 07:29:17 +00:00
|
|
|
|
2017-11-29 07:29:20 +00:00
|
|
|
ototalclock = totalclock + 1; // pause game like ANMs
|
|
|
|
|
2017-12-12 05:13:32 +00:00
|
|
|
if (anim)
|
|
|
|
{
|
|
|
|
if (anim->frameaspect1 == 0 || anim->frameaspect2 == 0)
|
|
|
|
animvpx_render_frame(&codec, 0);
|
|
|
|
else
|
|
|
|
animvpx_render_frame(&codec, anim->frameaspect1 / anim->frameaspect2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (origanim->frameaspect1 == 0 || origanim->frameaspect2 == 0)
|
|
|
|
animvpx_render_frame(&codec, 0);
|
|
|
|
else
|
|
|
|
animvpx_render_frame(&codec, origanim->frameaspect1 / origanim->frameaspect2);
|
|
|
|
}
|
2011-07-18 19:06:29 +00:00
|
|
|
|
2017-12-02 09:24:55 +00:00
|
|
|
VM_OnEventWithReturn(EVENT_CUTSCENE, g_player[screenpeek].ps->i, screenpeek, framenum);
|
2017-11-29 07:29:01 +00:00
|
|
|
|
Possibility of specifying sounds for a VPX anim-replacement via DEF.
The syntax is as follows:
animsounds <anim> { frame1 sound1 frame2 sound2 ... }
<anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM,
logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding
to hard-coded Duke3D anims.
The frameN's (1-based frame numbers) have to be in ascending order (but not
necessarily strictly ascending, so that a frame may have more than one sound).
Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm),
the following definition overlays the video with a sound sequence similar
(identical save for timing) to the original nuke animation:
// frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE
animsounds logo { 1 244 64 14 }
git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:54 +00:00
|
|
|
// after rendering the frame but before displaying: maybe play sound...
|
|
|
|
framenum++;
|
2017-06-25 11:24:39 +00:00
|
|
|
if (anim)
|
Possibility of specifying sounds for a VPX anim-replacement via DEF.
The syntax is as follows:
animsounds <anim> { frame1 sound1 frame2 sound2 ... }
<anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM,
logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding
to hard-coded Duke3D anims.
The frameN's (1-based frame numbers) have to be in ascending order (but not
necessarily strictly ascending, so that a frame may have more than one sound).
Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm),
the following definition overlays the video with a sound sequence similar
(identical save for timing) to the original nuke animation:
// frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE
animsounds logo { 1 244 64 14 }
git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:54 +00:00
|
|
|
{
|
2019-12-25 08:51:44 +00:00
|
|
|
while (soundidx < anim->Sounds.Size() && anim->Sounds[soundidx].frame <= framenum)
|
2017-06-25 11:24:39 +00:00
|
|
|
{
|
2019-12-25 08:51:44 +00:00
|
|
|
int16_t sound = anim->Sounds[soundidx].sound;
|
2017-06-25 11:24:39 +00:00
|
|
|
if (sound == -1)
|
|
|
|
FX_StopAllSounds();
|
|
|
|
else
|
2019-12-16 23:29:38 +00:00
|
|
|
S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
|
2017-06-25 11:24:27 +00:00
|
|
|
|
2017-06-25 11:24:39 +00:00
|
|
|
soundidx++;
|
|
|
|
}
|
Possibility of specifying sounds for a VPX anim-replacement via DEF.
The syntax is as follows:
animsounds <anim> { frame1 sound1 frame2 sound2 ... }
<anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM,
logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding
to hard-coded Duke3D anims.
The frameN's (1-based frame numbers) have to be in ascending order (but not
necessarily strictly ascending, so that a frame may have more than one sound).
Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm),
the following definition overlays the video with a sound sequence similar
(identical save for timing) to the original nuke animation:
// frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE
animsounds logo { 1 244 64 14 }
git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:54 +00:00
|
|
|
}
|
2017-06-25 11:24:43 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
uint16_t convframenum = scale(framenum, convnumer, convdenom);
|
2019-12-25 08:51:44 +00:00
|
|
|
while (soundidx < origanim->Sounds.Size() && origanim->Sounds[soundidx].frame <= convframenum)
|
2017-06-25 11:24:43 +00:00
|
|
|
{
|
2019-12-25 08:51:44 +00:00
|
|
|
int16_t sound = origanim->Sounds[soundidx].sound;
|
2017-06-25 11:24:43 +00:00
|
|
|
if (sound == -1)
|
|
|
|
FX_StopAllSounds();
|
|
|
|
else
|
2019-12-16 23:29:38 +00:00
|
|
|
S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
|
2017-06-25 11:24:43 +00:00
|
|
|
|
|
|
|
soundidx++;
|
|
|
|
}
|
|
|
|
}
|
Possibility of specifying sounds for a VPX anim-replacement via DEF.
The syntax is as follows:
animsounds <anim> { frame1 sound1 frame2 sound2 ... }
<anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM,
logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding
to hard-coded Duke3D anims.
The frameN's (1-based frame numbers) have to be in ascending order (but not
necessarily strictly ascending, so that a frame may have more than one sound).
Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm),
the following definition overlays the video with a sound sequence similar
(identical save for timing) to the original nuke animation:
// frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE
animsounds logo { 1 244 64 14 }
git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:54 +00:00
|
|
|
|
2020-01-18 14:18:04 +00:00
|
|
|
videoNextPage();
|
2012-06-03 16:11:22 +00:00
|
|
|
|
2011-12-21 18:41:03 +00:00
|
|
|
do
|
2011-07-18 19:06:29 +00:00
|
|
|
{
|
2019-10-19 23:41:40 +00:00
|
|
|
gameHandleEvents();
|
2011-07-18 19:06:29 +00:00
|
|
|
|
2019-12-24 11:59:26 +00:00
|
|
|
if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, g_player[screenpeek].ps->i, screenpeek, inputState.CheckAllInput()))
|
2011-07-18 19:06:29 +00:00
|
|
|
{
|
|
|
|
running = 0;
|
|
|
|
break;
|
|
|
|
}
|
2018-04-12 21:02:51 +00:00
|
|
|
} while (timerGetTicks() < nextframetime);
|
2015-02-11 05:22:07 +00:00
|
|
|
} while (running);
|
2020-01-19 23:42:40 +00:00
|
|
|
#ifdef DEBUGGINGAIDS
|
2012-07-13 18:20:55 +00:00
|
|
|
animvpx_print_stats(&codec);
|
2020-01-19 23:42:40 +00:00
|
|
|
#endif
|
2012-07-13 18:20:55 +00:00
|
|
|
|
2011-07-18 19:06:29 +00:00
|
|
|
//
|
|
|
|
animvpx_restore_glstate();
|
|
|
|
animvpx_uninit_codec(&codec);
|
|
|
|
|
2014-01-12 14:02:30 +00:00
|
|
|
return !running; // done with playing VP8!
|
2011-07-18 19:06:29 +00:00
|
|
|
}
|
|
|
|
#endif
|
2015-02-11 05:22:07 +00:00
|
|
|
// ANM playback --- v v v ---
|
|
|
|
|
2019-10-23 19:11:37 +00:00
|
|
|
int32_t ogltexfiltermode = hw_texfilter;
|
2019-10-20 20:48:21 +00:00
|
|
|
TArray<uint8_t> buffer;
|
2019-12-07 09:14:51 +00:00
|
|
|
auto fr = fileSystem.OpenFileReader(fn, 0);
|
2013-03-31 18:57:59 +00:00
|
|
|
|
2019-10-20 20:48:21 +00:00
|
|
|
if (!fr.isOpen())
|
|
|
|
goto end_anim;
|
2015-02-11 05:22:07 +00:00
|
|
|
|
2019-10-20 20:48:21 +00:00
|
|
|
buffer = fr.ReadPadded(1);
|
|
|
|
fr.Close();
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2019-10-20 08:14:07 +00:00
|
|
|
anim->animbuf = buffer.Data();
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2017-06-27 01:50:59 +00:00
|
|
|
uint32_t firstfour;
|
|
|
|
Bmemcpy(&firstfour, anim->animbuf, 4);
|
|
|
|
|
|
|
|
// "DKIF" (.ivf)
|
2020-02-02 06:40:34 +00:00
|
|
|
if (firstfour == B_LITTLE32(0x46494B44u))
|
2017-06-27 01:50:59 +00:00
|
|
|
goto end_anim;
|
|
|
|
|
2015-02-11 05:22:07 +00:00
|
|
|
int32_t numframes;
|
|
|
|
|
2017-06-27 01:50:59 +00:00
|
|
|
// "LPF " (.anm)
|
2020-02-02 06:40:34 +00:00
|
|
|
if (firstfour != B_LITTLE32(0x2046504Cu) ||
|
2019-10-20 20:48:21 +00:00
|
|
|
ANIM_LoadAnim(anim->animbuf, buffer.Size()-1) < 0 ||
|
2017-06-27 01:50:59 +00:00
|
|
|
(numframes = ANIM_NumFrames()) <= 0)
|
2013-03-31 18:57:59 +00:00
|
|
|
{
|
|
|
|
// XXX: ANM_LoadAnim() still checks less than the bare minimum,
|
|
|
|
// e.g. ANM file could still be too small and not contain any frames.
|
2020-04-11 21:45:45 +00:00
|
|
|
Printf("Error: malformed ANM file \"%s\".\n", fn);
|
2013-03-31 18:57:59 +00:00
|
|
|
goto end_anim;
|
|
|
|
}
|
|
|
|
|
2019-10-06 17:32:35 +00:00
|
|
|
paletteSetColorTable(ANIMPAL, ANIM_GetPalette(), true);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2020-01-26 09:58:00 +00:00
|
|
|
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, Pal_Fullscreen);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2011-03-04 08:50:58 +00:00
|
|
|
#ifdef USE_OPENGL
|
2019-10-23 19:11:37 +00:00
|
|
|
if ((anim->frameflags & CUTSCENE_TEXTUREFILTER && hw_texfilter == TEXFILTER_ON) || anim->frameflags & CUTSCENE_FORCEFILTER)
|
|
|
|
hw_texfilter = TEXFILTER_ON;
|
2007-03-04 19:52:57 +00:00
|
|
|
#endif
|
|
|
|
|
2017-06-25 11:24:06 +00:00
|
|
|
ototalclock = totalclock;
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2014-09-30 04:15:17 +00:00
|
|
|
i = 1;
|
2015-02-11 05:22:07 +00:00
|
|
|
int32_t frametime; frametime = 0;
|
2014-09-30 04:15:17 +00:00
|
|
|
|
|
|
|
do
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2010-05-07 20:45:40 +00:00
|
|
|
if (i > 4 && totalclock > frametime + 60)
|
2008-09-28 11:00:59 +00:00
|
|
|
{
|
2020-04-11 21:45:45 +00:00
|
|
|
Printf("WARNING: slowdown in %s, skipping playback\n", fn);
|
2013-03-31 18:57:59 +00:00
|
|
|
goto end_anim_restore_gl;
|
2008-09-28 11:00:59 +00:00
|
|
|
}
|
2010-05-07 20:45:40 +00:00
|
|
|
|
2019-10-19 23:41:40 +00:00
|
|
|
gameHandleEvents();
|
2010-05-07 20:45:40 +00:00
|
|
|
|
2015-02-11 05:22:07 +00:00
|
|
|
if (totalclock < ototalclock - 1)
|
2014-09-30 04:15:17 +00:00
|
|
|
continue;
|
|
|
|
|
2017-12-02 09:24:55 +00:00
|
|
|
i = VM_OnEventWithReturn(EVENT_PRECUTSCENE, g_player[screenpeek].ps->i, screenpeek, i);
|
2017-11-29 07:29:04 +00:00
|
|
|
|
2019-10-15 21:18:52 +00:00
|
|
|
TileFiles.tileSetExternal(TILE_ANIM, 200, 320, ANIM_DrawFrame(i));
|
2018-04-12 21:03:47 +00:00
|
|
|
tileInvalidate(TILE_ANIM, 0, 1 << 4); // JBF 20031228
|
2010-05-07 20:45:40 +00:00
|
|
|
|
2019-12-24 11:59:26 +00:00
|
|
|
if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, g_player[screenpeek].ps->i, screenpeek, inputState.CheckAllInput()))
|
2014-09-30 04:15:17 +00:00
|
|
|
{
|
|
|
|
running = 0;
|
|
|
|
goto end_anim_restore_gl;
|
|
|
|
}
|
2012-06-03 16:11:22 +00:00
|
|
|
|
2014-09-30 04:15:17 +00:00
|
|
|
if (g_restorePalette == 1)
|
2006-04-13 20:47:06 +00:00
|
|
|
{
|
2014-09-30 04:15:17 +00:00
|
|
|
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 0);
|
|
|
|
g_restorePalette = 0;
|
|
|
|
}
|
2010-05-07 20:45:40 +00:00
|
|
|
|
2019-08-27 13:39:54 +00:00
|
|
|
frametime = (int32_t) totalclock;
|
2010-05-07 20:45:40 +00:00
|
|
|
|
2018-04-12 21:02:51 +00:00
|
|
|
videoClearScreen(0);
|
2010-05-07 20:45:40 +00:00
|
|
|
|
2018-01-26 04:34:46 +00:00
|
|
|
int32_t z;
|
|
|
|
if (anim->frameaspect1 > 0 && anim->frameaspect2 > 0 && ((anim->frameaspect1 / anim->frameaspect2) != (tilesiz[TILE_ANIM].y / (tilesiz[TILE_ANIM].x * 1.2))))
|
|
|
|
{
|
|
|
|
int32_t const oyxaspect = yxaspect;
|
|
|
|
if ((anim->frameaspect1 / anim->frameaspect2) >= ((decltype(anim->frameaspect1))xdim / ydim))
|
|
|
|
z = divscale16(320, tilesiz[TILE_ANIM].y);
|
|
|
|
else
|
|
|
|
z = divscale16(lrint(320 * ydim * anim->frameaspect1), lrint(tilesiz[TILE_ANIM].y * xdim * anim->frameaspect2));
|
|
|
|
int32_t aspect = divscale16(lrint(tilesiz[TILE_ANIM].y * anim->frameaspect2), lrint(tilesiz[TILE_ANIM].x * anim->frameaspect1));
|
2018-04-12 21:03:47 +00:00
|
|
|
renderSetAspect(viewingrange, aspect);
|
2018-01-26 04:34:46 +00:00
|
|
|
rotatesprite_fs(160<<16, 100<<16, z, 512, TILE_ANIM, 0, 0, 2|4|8|64|1024);
|
2018-04-12 21:03:47 +00:00
|
|
|
renderSetAspect(viewingrange, oyxaspect);
|
2018-01-26 04:34:46 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ((tilesiz[TILE_ANIM].y / (tilesiz[TILE_ANIM].x * 1.2f)) > (1.f * xdim / ydim))
|
|
|
|
z = divscale16(320 * xdim * 3, tilesiz[TILE_ANIM].y * ydim * 4);
|
|
|
|
else
|
|
|
|
z = divscale16(200, tilesiz[TILE_ANIM].x);
|
|
|
|
rotatesprite_fs(160<<16, 100<<16, z, 512, TILE_ANIM, 0, 0, 2|4|8|64);
|
|
|
|
}
|
2015-02-11 05:22:07 +00:00
|
|
|
g_animPtr = anim;
|
2017-12-02 09:24:55 +00:00
|
|
|
i = VM_OnEventWithReturn(EVENT_CUTSCENE, g_player[screenpeek].ps->i, screenpeek, i);
|
2015-02-11 05:22:07 +00:00
|
|
|
g_animPtr = NULL;
|
|
|
|
|
2018-04-12 21:02:51 +00:00
|
|
|
videoNextPage();
|
2012-04-04 18:57:06 +00:00
|
|
|
|
2019-12-24 11:59:26 +00:00
|
|
|
inputState.ClearAllInput();
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2015-02-11 05:22:07 +00:00
|
|
|
ototalclock += anim->framedelay;
|
|
|
|
|
2019-12-25 08:51:44 +00:00
|
|
|
while (soundidx < anim->Sounds.Size() && anim->Sounds[soundidx].frame <= (uint16_t)i)
|
2015-02-11 05:22:07 +00:00
|
|
|
{
|
2019-12-25 08:51:44 +00:00
|
|
|
int16_t sound = anim->Sounds[soundidx].sound;
|
2017-06-25 11:24:27 +00:00
|
|
|
if (sound == -1)
|
|
|
|
FX_StopAllSounds();
|
|
|
|
else
|
2019-12-16 23:29:38 +00:00
|
|
|
S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
|
2017-06-25 11:24:27 +00:00
|
|
|
|
2015-02-11 05:22:07 +00:00
|
|
|
soundidx++;
|
|
|
|
}
|
2017-06-25 11:24:19 +00:00
|
|
|
++i;
|
2014-09-30 04:15:17 +00:00
|
|
|
} while (i < numframes);
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2013-03-31 18:57:59 +00:00
|
|
|
end_anim_restore_gl:
|
2019-10-23 19:11:37 +00:00
|
|
|
hw_texfilter = ogltexfiltermode;
|
2007-03-04 19:52:57 +00:00
|
|
|
gltexapplyprops();
|
2013-03-31 18:57:59 +00:00
|
|
|
end_anim:
|
2019-12-24 11:59:26 +00:00
|
|
|
inputState.ClearAllInput();
|
2019-10-14 22:54:14 +00:00
|
|
|
anim->animbuf = nullptr;
|
2006-11-14 21:35:50 +00:00
|
|
|
ANIM_FreeAnim();
|
2019-08-04 02:51:40 +00:00
|
|
|
|
2019-10-11 21:31:59 +00:00
|
|
|
tileDelete(TILE_ANIM);
|
2019-08-04 02:51:40 +00:00
|
|
|
|
2014-01-12 14:02:30 +00:00
|
|
|
return !running;
|
2006-04-13 20:47:06 +00:00
|
|
|
}
|
2019-09-21 20:53:00 +00:00
|
|
|
|
|
|
|
END_DUKE_NS
|