raze-gles/source/common/textures/formats/fontchars.h

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// This is a font character that reads RLE compressed data.
class FFontChar2 : public FImageSource
{
public:
FFontChar2 (int sourcelump, int sourcepos, int width, int height, int leftofs=0, int topofs=0);
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
int CopyPixels(FBitmap* bmp, int conversion);
void SetSourceRemap(const PalEntry* sourceremap)
{
SourceRemap = sourceremap;
}
protected:
int SourceLump;
int SourcePos;
const PalEntry *SourceRemap;
};