raze-gles/polymer/eduke32/samples/a.m32

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// m32 script test & show-off file
// do "include a" in the console
include names.h
// flag 1: per-block (top-level, event, or state) variable
gamevar i 0 1
gamevar j 0 1
gamevar k 0 1
gamevar l 0 1
gamevar m 0 1
gamevar p 0 1
gamevar q 0 1
gamevar r 0 1
gamevar x 0 0
gamevar y 0 0
gamevar z 0 0
gamevar gi 0 0
gamevar gj 0 0
gamevar gk 0 0
gamevar dx 0 0
gamevar dy 0 0
gamevar dz 0 0
gamevar dang 0 0
gamevar tmp 0 0
gamevar cnt 0 0
gamevar thecount 0 0
gamevar davr 65536 0
gamevar dayx 65536 0
gamevar drawcol 9 0
define TQUOTE 0
definequote TQUOTE >>> write on me! <<<
//light
define LIGHTQUOTE 1
// x y z r g b mins maxs
definequote LIGHTQUOTE light %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d
// sec range radius fade ang horiz prio tile
// Corruption checker
definequote 19 PANIC!!! SECTOR OR WALL LIMIT EXCEEDED!!!
definequote 20 SECTOR[%d].WALLPTR=%d out of range: numwalls=%d!!!
definequote 21 SECTOR[%d].WALLPTR=%d inconsistent, expected %d!!!
definequote 22 SECTOR[%d]: wallptr+wallnum=%d out of range: numwalls=%d!!!
definequote 23 WALL[%d].POINT2=%d out of range: sector[%d].wallptr=%d, endwall=%d!!!
definequote 24 WALL[%d].NEXTWALL=%d out of range: numwalls=%d!!!
definequote 25 WALL[%d].NEXTSECTOR=%d out of range: numsectors=%d!!!
definequote 27 OVERRIDE POLYMER PARALLAX & SPECULAR: OFF
definequote 28 OVERRIDE POLYMER PARALLAX & SPECULAR: ON
define PRSCALE 1000
define MAXSPECULAR 100000
gamearray ar 128
gamearray parm 8
// prints out maphack light definitions based on SE lights in map
defstate printlights
print "--PRLIGHTS--"
for i allsprites, ifactor SECTOREFFECTOR, ifge .lotag 49, ifle .lotag 50
{
ife .lotag 50
{
set j 128, sub j .shade, shiftl j 1
set k j, mul k 3, div k 4
}
else
{
set j 0, set k 0
}
set l 0
ifand .cstat 2
{
ifand .cstat 512
set l 4
else
set l 2
}
// range r g b
qsprintf TQUOTE LIGHTQUOTE .sectnum .x .y .z .hitag .xvel .yvel .zvel
j k .ang .extra .xoffset .yoffset l .owner
// radius fade horiz minshade maxshade prio tile
print TQUOTE
}
print "--ENDPRLIGHTS--"
ends
// convenient polymer SE light manipulation with keypad keys
// when aiming at light SE (49 or 50):
// KP 4,5,6,8: angle/horiz
// KP 7,9: range
// KP+/-: radius
// KP 1,2,3: RGB color (Shift inverts)
//
// when aiming at wall or sector:
// KP/ enable/disable overrides
// when overrides are on:
// KP 4,7: parallaxscale
// KP 8,9: parallaxbias
// KP 1,2: specularfactor
// KP 3,6: specularpower
//
// Also try Shift and/or Ctrl modifiers for different increments
defstate fiddlewithlights
ife searchstat 3 nullop else
{
ifhitkey KEY_gSLASH
{
ife pr_overrideparallax 0
{
set pr_overrideparallax 1
set pr_overridespecular 1
quote 28
}
else
{
set pr_overrideparallax 0
set pr_overridespecular 0
quote 27
}
}
}
// if aiming at sector or wall
ife searchstat 3 nullop
else ifn pr_overrideparallax 0
{
// polymer override parallaxscale
set j 0 set k 0
ifhitkey KEY_KP4 set j -1
ifhitkey KEY_KP7 set j 1
ifn j 0 set k 1
ifhitkey KEY_KP8 set j -1
ifhitkey KEY_KP9 set j 1
ife k 0 ifn j 0 set k 2
ifhitkey KEY_KP1 set j -1
ifhitkey KEY_KP2 set j 1
ife k 0 ifn j 0 set k 3
ifhitkey KEY_KP3 set j -1
ifhitkey KEY_KP6 set j 1
ife k 0 ifn j 0 set k 4
ifeithershift mul j 2 else mul j 10
ifeitherctrl mul j 10
switch k
case 0: break;
case 1:
{
set k pr_parallaxscale
ftoi k PRSCALE // must convert to scaled integer, scale is 1:PRSCALE
add k j, clamp k -10000 10000
itof k PRSCALE // convert back
qsprintf TQUOTE "PARALLAX SCALE: %f" k, quote TQUOTE
set pr_parallaxscale k
break;
}
case 2:
{
set k pr_parallaxbias
ftoi k PRSCALE, add k j, clamp k -10000 10000, itof k PRSCALE
qsprintf TQUOTE "PARALLAX BIAS: %f" k, quote TQUOTE
set pr_parallaxbias k
break;
}
case 3:
{
set k pr_specularfactor
ftoi k PRSCALE, add k j, clamp k 0 MAXSPECULAR, itof k PRSCALE
qsprintf TQUOTE "SPECULAR FACTOR: %f" k, quote TQUOTE
set pr_specularfactor k
break;
}
case 4:
{
set k pr_specularpower
ftoi k PRSCALE, add k j, clamp k 0 MAXSPECULAR, itof k PRSCALE
qsprintf TQUOTE "SPECULAR POWER: %f" k, quote TQUOTE
set pr_specularpower k
break;
}
endswitch
}
// if aiming at an SE with lotag 49 or 50
ife searchstat 3 ife sprite[searchwall].picnum SECTOREFFECTOR
ifge sprite[searchwall].lotag 49 ifle sprite[searchwall].lotag 50
{
set i searchwall, seti i // set current sprite = targeted sprite
ife .lotag 50
{
// horiz
ifeithershift set j 1 else set j 10
ifhitkey KEY_gUP add .extra j
else ifhitkey KEY_gKP5 sub .extra j
clamp .extra -500 500
// angle
set j 128
ifeitherctrl set j 4
ifeithershift { ifeitherctrl set j 1 else set j 32 }
ifhitkey KEY_gLEFT sub .ang j
else ifhitkey KEY_gRIGHT add .ang j
// radius
ifeitherctrl
{
ifholdkey KEY_gMINUS add .shade 9
else ifholdkey KEY_gPLUS sub .shade 9
clamp .shade -118 117
}
}
// range
ifeithershift set j 10
else ifeitherctrl set j 1000
else set j 100
ifhitkey KEY_KP9 add .hitag j
else ifhitkey KEY_KP7 sub .hitag j
clamp .hitag 0 16000
// min/max shade
ifeithershift set j -1 else set j 1
ifeitherctrl
{
ifhitkey KEY_gSLASH
{
set .xoffset 0
set .yoffset 0
}
}
else
{
set k 0
ifhitkey KEY_gSLASH { add .xoffset j, set k 1 }
else ifhitkey KEY_gSTAR { add .yoffset j, set k 1 }
ife k 1
{
qsprintf TQUOTE "XY offset: %d %d" .xoffset .yoffset
quote TQUOTE
}
}
// color/picnum
ifeitheralt
{
ifhitkey KEY_KP1
{
getnumber256 .xvel "RED:" 255
getnumber256 .yvel "GREEN:" 255
getnumber256 .zvel "BLUE:" 255
}
else ifhitkey KEY_KP2
{
getnumber256 .owner "PICNUM:" -MAXTILES
}
}
else
{
ifeitherctrl set j 1 else set j 10
ifeithershift inv j
set k 0
ifhitkey KEY_KP1 { add .xvel j, set k 1 }
ifhitkey KEY_KP2 { add .yvel j, set k 1 }
ifhitkey KEY_KP3 { add .zvel j, set k 1 }
ife k 1
{
clamp .xvel 1 255
clamp .yvel 1 255
clamp .zvel 1 255
qsprintf TQUOTE "RGB color: %d %d %d" .xvel .yvel .zvel
quote TQUOTE
}
}
}
ends
// rotate highlighted sprites around selected (closest to mouse) sprite
// global parameter: dang
defstate rotselspr
ifg highlightcnt 0
ifge pointhighlight 16384, ifl pointhighlight 32768
{
ife dang 0 return
set p pointhighlight, and p 16383
add sprite[p].ang dang
for i selsprites, ifn i p
{
rotatepoint sprite[p].x sprite[p].y .x .y dang (x y)
add .ang dang
bsetsprite I x y .z
}
}
ends
onevent EVENT_PREKEYS2D
// state testkeyavail
set j 0
ifeitherctrl
{
ifhitkey KEY_COMMA set j -1
ifhitkey KEY_PERIOD set j 1
}
ifn j 0
{
mul j 512
set dang j
state rotselspr
}
endevent
onevent EVENT_PREKEYS3D
// state testkeyavail
state fiddlewithlights
endevent
defstate setas
set j dayx
mul j ydim mul j 8
div j xdim div j 5
setaspect davr j
ends
onevent EVENT_ENTER3DMODE
state setas
endevent
defstate cmp_by_lotag // comparator subroutine for sorting
set RETURN sprite[SV2].lotag
sub RETURN sprite[SV1].lotag
ends
onevent EVENT_DRAW2DSCREEN
ifl cursectnum 0 return
// connect LOCATORS in a sector by lines
getarraysize ar tmp
set j 0
for i spritesofsector cursectnum
{
ifge j tmp nullop else
ifactor LOCATORS
{
set ar[j] i
add j 1
}
}
set tmp j
sort ar tmp cmp_by_lotag
sub tmp 1
for i range tmp
{
set j ar[i]
set k i, add k 1, set k ar[k]
drawline16b sprite[j].x sprite[j].y sprite[k].x sprite[k].y drawcol
}
/*
set drawlinepat -1
for i allsprites
ifactor LIZTROOP
drawcircle16b sprite[i].x sprite[i].y 256 drawcol
*/
////////// polymer light 2d projections //////////
var c d h x2 y2 oldpat
array xx 2
array yy 2
set oldpat drawlinepat
set drawlinepat 0x11111111
for i spritesofsector cursectnum
{
ifactor SECTOREFFECTOR
{
ife .lotag 49 // point light
{
set d .hitag // light distance
mul d d, mul d 2, sqrt d d, div d 2
getclosestcol .xvel .yvel .zvel c // light color
inv c
set x .x, set x2 .x, set y .y, set y2 .y
add x d, add y d, sub x2 d, sub y2 d
drawline16b x y x2 y2 c
set x .x, set x2 .x, set y .y, set y2 .y
add x d, sub y d, sub x2 d, add y2 d
drawline16b x y x2 y2 c
drawcircle16b .x .y .hitag c
}
else ife .lotag 50 // spot light
{
set d .hitag // light distance
and d 65535
set r 128, sub r .shade, shiftl r 1 // light cone radius (BUILD angles)
getclosestcol .xvel .yvel .zvel c // light color
inv c
set x .x, set y .y, add x d
rotatepoint .x .y x y .ang x y
set h .extra // horiz
sub h 100
set tmp h, mul tmp tmp, add tmp 40000
sqrt tmp tmp
divscale h 200 tmp 15 // h: horizontal distance fraction
set dx .x, sub dx x
set dy .y, sub dy y
set tmp 32768, sub tmp h
mulscale dx dx tmp 15
mulscale dy dy tmp 15
set tmp 0, sub tmp r
rotatepoint .x .y x y tmp xx[0] yy[0]
set tmp 0, add tmp r
rotatepoint .x .y x y tmp xx[1] yy[1]
add xx[0] dx, add yy[0] dy
add xx[1] dx, add yy[1] dy
drawline16b .x .y xx[0] yy[0] c
drawline16b .x .y xx[1] yy[1] c
}
}
}
set drawlinepat oldpat
endevent
// LOCATORS auto-incrementer
onevent EVENT_INSERTSPRITE2D
set k I
set j -1
for i spritesofsector .sectnum
{
ifn i k, ifactor LOCATORS, ifg .lotag j
set j .lotag
}
ifg j -1
{
add j 1
set .lotag j
}
endevent
//////////////////// SPRITE DUPLICATORS ////////////////////
defstate transcnt
ifle cnt 0 { inv cnt, add cnt 128 }
ends
define DUP_ROT_MAGIC 123
// duplicates and rotates selected sprites around
// pivot sprite with fields
// .extra=123 (magic)
// .ang: angle delta
// .yrepeat*32: z delta (positive if pal!=0, i.e. going down)
// .shade: count (-128 to 0 -> 255 to 128)
defstate duprot
ifn searchstat 3 return
ifn sprite[searchwall].extra DUP_ROT_MAGIC return
set p searchwall // pivot sprite
set cnt sprite[p].shade, state transcnt
set sprite[p].extra -1
for i range cnt
{
for j selsprites, ifn j p
{
dupsprite j // duplicate sprite j, I becomes index of newly created sprite
set dang i, add dang 1, mul dang sprite[p].ang
rotatepoint sprite[p].x sprite[p].y .x .y dang (x y)
add .ang dang
set z i, add z 1, mul z sprite[p].yrepeat, shiftl z 5
ife sprite[p].pal 0, inv z
add z .z
bsetsprite I x y z
}
}
ends
// same as above but with tsprite[], as a kind of preview
defstate tduprot
ifn searchstat 3 return
ifn sprite[searchwall].extra DUP_ROT_MAGIC return
set p searchwall // pivot sprite
set cnt sprite[p].shade, state transcnt
for i range cnt
{
for j selsprites, ifn j p
{
set k spritesortcnt
tdupsprite j
set dang i, add dang 1, mul dang sprite[p].ang
rotatepoint sprite[p].x sprite[p].y tsprite[k].x tsprite[k].y dang (x y)
add tsprite[k].ang dang
set z i, add z 1, mul z sprite[p].yrepeat, shiftl z 5
ife sprite[p].pal 0 inv z
add z tsprite[k].z
set tsprite[k].x x
set tsprite[k].y y
set tsprite[k].z z
or tsprite[k].cstat 514
}
}
ends
define DUP_LIN_MAGIC 234
define DUP_LIN_MAGIC2 345
// duplicates and translates selected sprites in the direction between two
// reference sprites with fields
// .extra=234 (1st sprite), =345 (2nd, aimed at sprite)
// .shade: count (-128 to 0 -> 255 to 128)
defstate duplin
ifn searchstat 3 return
ifn sprite[searchwall].extra DUP_LIN_MAGIC2 return
set r searchwall // 2nd reference point
set cnt sprite[r].shade, state transcnt
set p -1 // 1st reference point
for i selsprites, ifn i r
{
ife .extra DUP_LIN_MAGIC { set p i, break }
}
ifl p 0 return
set sprite[p].extra -1
set sprite[r].extra -1
set dx sprite[r].x, sub dx sprite[p].x
set dy sprite[r].y, sub dy sprite[p].y
set dz sprite[r].z, sub dz sprite[p].z
for i range cnt
{
for j selsprites, ifn j r
{
dupsprite j
set x i, add x 1, mul x dx, add x .x
set y i, add y 1, mul y dy, add y .y
set z i, add z 1, mul z dz, add z .z
bsetsprite I x y z
}
}
ends
defstate tduplin
ifn searchstat 3 return
ifn sprite[searchwall].extra DUP_LIN_MAGIC2 return
set r searchwall // 2nd reference point
set cnt sprite[r].shade, state transcnt
set p -1 // 1st reference point
for i selsprites, ifn i r
{
ife .extra DUP_LIN_MAGIC { set p i, break }
}
ifl p 0 return
set dx sprite[r].x, sub dx sprite[p].x
set dy sprite[r].y, sub dy sprite[p].y
set dz sprite[r].z, sub dz sprite[p].z
for i range cnt
{
for j selsprites, ifn j r
{
set k spritesortcnt
tdupsprite j
set tmp i, add tmp 1, mul tmp dx
add tsprite[k].x tmp
set tmp i, add tmp 1, mul tmp dy
add tsprite[k].y tmp
set tmp i, add tmp 1, mul tmp dz
add tsprite[k].z tmp
or tsprite[k].cstat 514
// bsetsprite I x y z
}
}
ends
onevent EVENT_ANALYZESPRITES
state tduprot
state tduplin
endevent
onevent EVENT_KEYS3D
// door sound tester
ife searchstat 0
ifholdkey KEY_SPACE
{
set k wall[searchwall].nextsector
ifl k 0 set k searchsector
ife sector[k].lotag 0 return
for i spritesofsector k
{
ifactor MUSICANDSFX
ifge .lotag 0 ifl .lotag MAXSOUNDS
{
getsoundflags .lotag m
ifand m 1 nullop else soundonce .lotag
}
}
}
// swinging doors tester -- hit space on a door wall
ife searchstat 0
ifhitkey KEY_SPACE // SE11 ST23 up:ccw
{
set k wall[searchwall].nextsector
ifl k 0 return
ifn sector[k].lotag 23 return
set tmp 0
for i loopofwall searchwall
{
ifl wall[i].nextsector 0 set tmp 1 else
ifn wall[i].nextsector k set tmp 1
}
// a weaker condition
// for i loopofwall wall[searchwall].nextwall
// {
// ifl wall[i].nextsector 0 set tmp 1 else
// ifn wall[i].nextsector searchsector set tmp 1
// }
ifn tmp 0
{
quote "door sector not an island sector!"
return
}
set l -1
for i spritesofsector k
{
ifactor SECTOREFFECTOR ife sprite[i].lotag 11
{
set l i
ifn sprite[i].ang 512 ifn sprite[i].ang 1024 ifn sprite[i].ang 1536 set l -1
}
}
ifl l 0
{
quote "door sector has no SE sprite!"
return
}
for tmp wallsofsector k
{
rotatepoint (sprite[l].x sprite[l].y) (wall[tmp].x wall[tmp].y) sprite[l].ang (i j)
dragpoint tmp i j
}
for tmp spritesofsector k
{
ifn tmp l
{
rotatepoint (sprite[l].x sprite[l].y) (sprite[tmp].x sprite[tmp].y) sprite[l].ang (i j)
bsetsprite tmp i j sprite[tmp].z
}
}
inv sprite[l].ang
}
// teleporter -- works on SE7 and SE17 (elevator)
ife searchstat 3
ifhitkey KEY_SPACE
{
ife sprite[searchwall].picnum SECTOREFFECTOR
{
set tmp 0
ife sprite[searchwall].lotag 7 set tmp 1
ife sprite[searchwall].lotag 17 set tmp 1
ife tmp 0 return
for i allsprites
{
ifn i searchwall, ifactor SECTOREFFECTOR, ife sprite[i].lotag sprite[searchwall].lotag
ife sprite[i].hitag sprite[searchwall].hitag
{
add posx sprite[i].x, sub posx sprite[searchwall].x
add posy sprite[i].y, sub posy sprite[searchwall].y
add posz sprite[i].z, sub posz sprite[searchwall].z
updatecursectnum
return
}
}
}
else ife sprite[searchwall].extra DUP_ROT_MAGIC
{
state duprot
}
else ife sprite[searchwall].extra DUP_LIN_MAGIC2
{
state duplin
}
}
ifholdkey KEY_0
// ife 0 1
{
ifeithershift sub davr 512 else add davr 512
ifl davr 32768 set davr 32768
ifg davr 256000 set davr 256000
setaspect davr yxaspect
qsprintf TQUOTE "ASPECT: VR=%d, YX=%d" davr yxaspect
quote TQUOTE
}
endevent
defstate replacestuff
for i spritesofsector searchsector
// ife sprite[i].picnum AMMO set sprite[i].picnum BATTERYAMMO
ifactor parm[0] cactor parm[1]
ends
defstate convlights // convert (0,0,0) lights to (255,255,255)-ones
for i allsprites ifactor 1 ifge .lotag 49 ifle .lotag 50 ife .xvel 0 ife .yvel 0 ife .zvel 0
{ set .xvel 255 set .yvel 255 set .zvel 255 }
ends
defstate resetallws // reset all sprites and walls to default repeat/panning
for i allsprites
{
set .xrepeat 64
set .yrepeat 64
}
for i allwalls
{
set wall[i].cstat 0
set wall[i].xpanning 0
set wall[i].ypanning 0
set wall[i].yrepeat 8
fixrepeats i
}
ends
defstate js // jump to current sprite
set posx .x
set posy .y
set posz .z
updatecursectnum
ends
defstate jumptosec // (tmp)
ifge tmp 0 ifl tmp numsectors nullop else return
set j sector[tmp].wallptr
set posx wall[j].x
set posy wall[j].y
updatecursectnum
ends
// Map corruption checker
defstate corruptchk
var ewall
var endwall
ifle numsectors MAXSECTORS ifle numwalls MAXWALLS nullop else
{ quote 19 printmessage16 19 return }
set ewall 0 // expected wall index
for i allsectors
{
set k 1
ifge sector[i].wallptr 0 ifl sector[i].wallptr numwalls nullop else
{
qsprintf TQUOTE 20 i sector[i].wallptr numwalls
quote TQUOTE printmessage16 TQUOTE
set k 0
}
ifn ewall sector[i].wallptr
{
qsprintf TQUOTE 21 i sector[i].wallptr ewall
quote TQUOTE printmessage16 TQUOTE
set ewall sector[i].wallptr
}
add ewall sector[i].wallnum
set endwall sector[i].wallptr add endwall sector[i].wallnum
ifg endwall numwalls
{
qsprintf TQUOTE 22 i endwall numwalls
quote TQUOTE printmessage16 TQUOTE
set k 0
}
ifn k 0
{
for j wallsofsector i
{
ifge wall[j].point2 sector[i].wallptr ifl wall[i].point2 endwall nullop else
{
qsprintf TQUOTE 23 j wall[j].point2 i sector[i].wallptr endwall
quote TQUOTE printmessage16 TQUOTE
}
ifge wall[i].nextwall numwalls
{
qsprintf TQUOTE 24 j wall[j].nextwall numwalls
quote TQUOTE printmessage16 TQUOTE
}
ifge wall[i].nextsector numsectors
{
qsprintf TQUOTE 25 j wall[j].nextsector numsectors
quote TQUOTE printmessage16 TQUOTE
}
}
}
}
ends