2019-10-06 08:46:23 +00:00
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#version 330
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in vec4 i_vertPos;
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in vec4 i_texCoord;
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out vec2 v_texCoord;
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2019-10-05 11:38:02 +00:00
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void main()
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{
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2019-10-06 08:46:23 +00:00
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gl_Position = i_vertPos;
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v_texCoord = i_texCoord.st;
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2019-10-05 11:38:02 +00:00
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}
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2019-10-06 08:46:23 +00:00
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