raze-gles/source/exhumed/src/gun.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __gun_h__
#define __gun_h__
#include "compat.h"
#include "sequence.h"
BEGIN_PS_NS
#define kMaxWeapons 7
enum
{
kWeaponSword = 0,
kWeaponPistol,
kWeaponM60,
kWeaponFlamer,
kWeaponGrenade,
kWeaponStaff,
kWeaponRing,
kWeaponMummified
};
struct Weapon
{
short nSeq;
short b[12]; // seq offsets?
short nAmmoType;
short c;
short d; // default or min ammo? or ammo used per 'shot' ?
short bFireUnderwater;
// short pad[15];
};
extern Weapon WeaponInfo[];
extern short nTemperature[];
void RestoreMinAmmo(short nPlayer);
void FillWeapons(short nPlayer);
void ResetPlayerWeapons(short nPlayer);
void InitWeapons();
void SetNewWeapon(short nPlayer, short nWeapon);
void SetNewWeaponImmediate(short nPlayer, short nWeapon);
void SetNewWeaponIfBetter(short nPlayer, short nWeapon);
void SelectNewWeapon(short nPlayer);
void StopFiringWeapon(short nPlayer);
void FireWeapon(short nPlayer);
void CheckClip(short nPlayer);
void MoveWeapons(short nPlayer);
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void DrawWeapons(int smooth);
END_PS_NS
#endif