2019-11-20 16:21:32 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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2019-08-26 03:59:14 +00:00
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#ifndef __gun_h__
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#define __gun_h__
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2019-08-31 09:08:38 +00:00
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#include "compat.h"
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2019-08-26 03:59:14 +00:00
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#include "sequence.h"
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2019-11-22 23:11:37 +00:00
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BEGIN_PS_NS
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2019-08-26 03:59:14 +00:00
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#define kMaxWeapons 7
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enum
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{
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2019-08-31 07:47:15 +00:00
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kWeaponSword = 0,
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kWeaponPistol,
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kWeaponM60,
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kWeaponFlamer,
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kWeaponGrenade,
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kWeaponStaff,
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kWeaponRing,
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kWeaponMummified
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2019-08-26 03:59:14 +00:00
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};
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struct Weapon
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{
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2019-08-31 07:47:15 +00:00
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short nSeq;
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short b[12]; // seq offsets?
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short nAmmoType;
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short c;
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short d; // default or min ammo? or ammo used per 'shot' ?
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short bFireUnderwater;
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2019-08-26 03:59:14 +00:00
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// short pad[15];
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};
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extern Weapon WeaponInfo[];
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extern short nTemperature[];
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void RestoreMinAmmo(short nPlayer);
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void FillWeapons(short nPlayer);
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void ResetPlayerWeapons(short nPlayer);
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void InitWeapons();
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void SetNewWeapon(short nPlayer, short nWeapon);
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void SetNewWeaponImmediate(short nPlayer, short nWeapon);
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void SetNewWeaponIfBetter(short nPlayer, short nWeapon);
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void SelectNewWeapon(short nPlayer);
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void StopFiringWeapon(short nPlayer);
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void FireWeapon(short nPlayer);
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void CheckClip(short nPlayer);
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void MoveWeapons(short nPlayer);
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2019-11-08 16:55:26 +00:00
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void DrawWeapons(int smooth);
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2019-08-26 03:59:14 +00:00
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2019-11-22 23:11:37 +00:00
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END_PS_NS
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2019-08-26 03:59:14 +00:00
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#endif
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