raze-gles/polymer/eduke32/source/android/in_android.h

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#include "function.h"
#define LOOK_MODE_MOUSE 0
#define LOOK_MODE_ABSOLUTE 1
#define LOOK_MODE_JOYSTICK 2
#ifdef __cplusplus
extern "C"
{
#endif
int PortableKeyEvent(int state, int code, int unicode);
void PortableAction(int state, int action);
void PortableMove(float fwd, float strafe);
void PortableMoveFwd(float fwd);
void PortableMoveSide(float strafe);
void PortableLookPitch(int mode, float pitch);
void PortableLookYaw(int mode, float pitch);
void PortableCommand(const char * cmd);
void PortableInit(int argc,const char ** argv);
void PortableFrame();
int PortableInMenu();
int PortableShowKeyboard();
int PortableInAutomap();
unsigned int PortableGetWeapons();
int getLastWeapon();
int isPaused();
//check mode, so touch graphcics can adapt
int PortableIsSoftwareMode();
#ifdef __cplusplus
}
#endif