mirror of https://github.com/ZDoom/raze-gles.git
17 lines
338 B
C
17 lines
338 B
C
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#pragma once
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#include "tarray.h"
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#include "build.h"
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extern bool automapping;
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extern bool gFullMap;
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extern FixedBitArray<MAXSECTORS> show2dsector;
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extern FixedBitArray<MAXWALLS> show2dwall;
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extern FixedBitArray<MAXSPRITES> show2dsprite;
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void ClearAutomap();
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void MarkSectorSeen(int sect);
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void DrawOverheadMap(int x, int y, int ang);
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