mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-06 08:20:49 +00:00
568 lines
15 KiB
C++
568 lines
15 KiB
C++
|
//-------------------------------------------------------------------------
|
||
|
/*
|
||
|
Copyright (C) 2010 EDuke32 developers and contributors
|
||
|
Modified by Raze developers and contributors
|
||
|
|
||
|
This file was part of EDuke32.
|
||
|
|
||
|
EDuke32 is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License version 2
|
||
|
as published by the Free Software Foundation.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*/
|
||
|
//-------------------------------------------------------------------------
|
||
|
|
||
|
#include "ns.h" // Must come before everything else!
|
||
|
|
||
|
#include "osdcmds.h"
|
||
|
|
||
|
#include "ns.h"
|
||
|
|
||
|
#include "build.h"
|
||
|
|
||
|
#include "keys.h"
|
||
|
#include "names2.h"
|
||
|
#include "panel.h"
|
||
|
#include "game.h"
|
||
|
#include "mytypes.h"
|
||
|
#include "text.h"
|
||
|
|
||
|
#include "gamecontrol.h"
|
||
|
#include "gstrings.h"
|
||
|
|
||
|
#include "common.h"
|
||
|
#include "common/2d/v_text.h"
|
||
|
|
||
|
#include "cheats.h"
|
||
|
#include "demo.h" // g_firstDemoFile[]
|
||
|
#include "menus.h"
|
||
|
#include "mapinfo.h"
|
||
|
|
||
|
BEGIN_SW_NS
|
||
|
|
||
|
char boardfilename[BMAX_PATH] = {0};
|
||
|
|
||
|
struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat = { -1, 0, 0 };
|
||
|
|
||
|
#if 0
|
||
|
static int osdcmd_map(osdcmdptr_t parm)
|
||
|
{
|
||
|
char filename[BMAX_PATH];
|
||
|
|
||
|
const int32_t wildcardp = parm->numparms==1 &&
|
||
|
(Bstrchr(parm->parms[0], '*') != NULL);
|
||
|
|
||
|
if (parm->numparms != 1 || wildcardp)
|
||
|
{
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
}
|
||
|
|
||
|
maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map");
|
||
|
|
||
|
if (!fileSystem.FileExists(filename))
|
||
|
{
|
||
|
OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename);
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
boardfilename[0] = '/';
|
||
|
boardfilename[1] = 0;
|
||
|
strcat(boardfilename, filename);
|
||
|
|
||
|
if (numplayers > 1)
|
||
|
{
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
osdcmd_cheatsinfo_stat.cheatnum = -1;
|
||
|
//ud.m_volume_number = 0;
|
||
|
m_level_number = 7;
|
||
|
|
||
|
//ud.m_monsters_off = ud.monsters_off = 0;
|
||
|
|
||
|
//ud.m_respawn_items = 0;
|
||
|
//ud.m_respawn_inventory = 0;
|
||
|
|
||
|
//ud.multimode = 1;
|
||
|
|
||
|
if (g_player[myconnectindex].ps->gm & MODE_GAME)
|
||
|
{
|
||
|
//G_NewGame(ud.m_volume_number, m_level_number, ud.m_player_skill);
|
||
|
g_player[myconnectindex].ps->gm = MODE_RESTART;
|
||
|
}
|
||
|
else G_NewGame_EnterLevel();
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
// demo <demonum or demofn> [<prof>]
|
||
|
//
|
||
|
// To profile a demo ("timedemo mode"), <prof> can be given in the range 0-8,
|
||
|
// which will start to replay it as fast as possible, rendering <prof> frames
|
||
|
// for each gametic.
|
||
|
//
|
||
|
// Notes:
|
||
|
// * The demos should be recorded with demorec_diffs set to 0, so that the
|
||
|
// game state updates are actually computed.
|
||
|
// * Currently, the profiling can only be aborted on SDL 1.2 builds by
|
||
|
// pressing any key.
|
||
|
// * With <prof> greater than 1, interpolation should be calculated properly,
|
||
|
// though this has not been verified by looking at the frames.
|
||
|
// * When testing whether a change in the source has an effect on performance,
|
||
|
// the variance of the run times MUST be taken into account (that is, the
|
||
|
// replaying must be performed multiple times for the old and new versions,
|
||
|
// etc.)
|
||
|
static int osdcmd_demo(osdcmdptr_t parm)
|
||
|
{
|
||
|
if (numplayers > 1)
|
||
|
{
|
||
|
OSD_Printf("Command not allowed in multiplayer\n");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
if (g_player[myconnectindex].ps->gm & MODE_GAME)
|
||
|
{
|
||
|
OSD_Printf("demo: Must not be in a game.\n");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
if (parm->numparms != 1 && parm->numparms != 2)
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
|
||
|
{
|
||
|
int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1;
|
||
|
|
||
|
Demo_SetFirst(parm->parms[0]);
|
||
|
Demo_PlayFirst(clamp(prof, -1, 8)+1, 0);
|
||
|
}
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
static int osdcmd_activatecheat(osdcmdptr_t parm)
|
||
|
{
|
||
|
if (parm->numparms != 1)
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
|
||
|
memset(MessageInputString, '\0', sizeof(MessageInputString));
|
||
|
strcpy(MessageInputString, parm->parms[0]);
|
||
|
CheatInput();
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_god(osdcmdptr_t UNUSED(parm))
|
||
|
{
|
||
|
UNREFERENCED_CONST_PARAMETER(parm);
|
||
|
|
||
|
GodCheat(Player, "swgod");
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_noclip(osdcmdptr_t UNUSED(parm))
|
||
|
{
|
||
|
UNREFERENCED_CONST_PARAMETER(parm);
|
||
|
|
||
|
ClipCheat(Player, "swghost");
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
int osdcmd_restartmap(osdcmdptr_t UNUSED(parm))
|
||
|
{
|
||
|
UNREFERENCED_CONST_PARAMETER(parm);
|
||
|
|
||
|
RestartCheat(Player, "swstart");
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
static int osdcmd_spawn(osdcmdptr_t parm)
|
||
|
{
|
||
|
int32_t picnum = 0;
|
||
|
uint16_t cstat=0;
|
||
|
char pal=0;
|
||
|
int16_t ang=0;
|
||
|
int16_t set=0, idx;
|
||
|
vec3_t vect;
|
||
|
|
||
|
if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
|
||
|
{
|
||
|
OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
switch (parm->numparms)
|
||
|
{
|
||
|
case 7: // x,y,z
|
||
|
vect.x = Batol(parm->parms[4]);
|
||
|
vect.y = Batol(parm->parms[5]);
|
||
|
vect.z = Batol(parm->parms[6]);
|
||
|
set |= 8;
|
||
|
fallthrough__;
|
||
|
case 4: // ang
|
||
|
ang = Batol(parm->parms[3]) & 2047;
|
||
|
set |= 4;
|
||
|
fallthrough__;
|
||
|
case 3: // cstat
|
||
|
cstat = (uint16_t)Batol(parm->parms[2]);
|
||
|
set |= 2;
|
||
|
fallthrough__;
|
||
|
case 2: // pal
|
||
|
pal = (uint8_t)Batol(parm->parms[1]);
|
||
|
set |= 1;
|
||
|
fallthrough__;
|
||
|
case 1: // tile number
|
||
|
if (isdigit(parm->parms[0][0]))
|
||
|
{
|
||
|
picnum = Batol(parm->parms[0]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int32_t i;
|
||
|
int32_t j;
|
||
|
|
||
|
for (j=0; j<2; j++)
|
||
|
{
|
||
|
for (i=0; i<g_labelCnt; i++)
|
||
|
{
|
||
|
if ((j == 0 && !Bstrcmp(label+(i<<6), parm->parms[0])) ||
|
||
|
(j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])))
|
||
|
{
|
||
|
picnum = labelcode[i];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (i < g_labelCnt)
|
||
|
break;
|
||
|
}
|
||
|
if (i==g_labelCnt)
|
||
|
{
|
||
|
OSD_Printf("spawn: Invalid tile label given\n");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ((uint32_t)picnum >= MAXUSERTILES)
|
||
|
{
|
||
|
OSD_Printf("spawn: Invalid tile number\n");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
}
|
||
|
|
||
|
idx = A_Spawn(g_player[myconnectindex].ps->i, picnum);
|
||
|
if (set & 1) sprite[idx].pal = (uint8_t)pal;
|
||
|
if (set & 2) sprite[idx].cstat = (int16_t)cstat;
|
||
|
if (set & 4) sprite[idx].ang = ang;
|
||
|
if (set & 8)
|
||
|
{
|
||
|
if (setsprite(idx, &vect) < 0)
|
||
|
{
|
||
|
OSD_Printf("spawn: Sprite can't be spawned into null space\n");
|
||
|
A_DeleteSprite(idx);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_setvar(osdcmdptr_t parm)
|
||
|
{
|
||
|
if (numplayers > 1)
|
||
|
{
|
||
|
OSD_Printf("Command not allowed in multiplayer\n");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
if (parm->numparms != 2)
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
|
||
|
int i = hash_find(&h_gamevars, parm->parms[1]);
|
||
|
int const newValue = (i == -1) ? Batol(parm->parms[1]) : Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex);
|
||
|
|
||
|
if ((i = hash_find(&h_gamevars, parm->parms[0])) >= 0)
|
||
|
{
|
||
|
Gv_SetVar(i, newValue, g_player[myconnectindex].ps->i, myconnectindex);
|
||
|
|
||
|
OSD_Printf("Variable \"%s\" now has value %d (input: %d)\n", aGameVars[i].szLabel,
|
||
|
Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
OSD_Printf("setvar: \"%s\" is not a game variable!\n", parm->parms[0]);
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
}
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_addlogvar(osdcmdptr_t parm)
|
||
|
{
|
||
|
if (numplayers > 1)
|
||
|
{
|
||
|
OSD_Printf("Command not allowed in multiplayer\n");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
if (parm->numparms != 1)
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
|
||
|
int const i = hash_find(&h_gamevars, parm->parms[0]);
|
||
|
|
||
|
if (i >= 0)
|
||
|
OSD_Printf("Variable \"%s\" has value %d, default %d\n", parm->parms[0], Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek), (int)aGameVars[i].defaultValue);
|
||
|
else
|
||
|
{
|
||
|
OSD_Printf("addlogvar: %s is not a game variable!\n", parm->parms[0]);
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
}
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_setactorvar(osdcmdptr_t parm)
|
||
|
{
|
||
|
if (numplayers > 1)
|
||
|
{
|
||
|
OSD_Printf("Command not allowed in multiplayer\n");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
if (parm->numparms != 3)
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
|
||
|
int16_t const spriteNum = Batol(parm->parms[0]);
|
||
|
|
||
|
if ((unsigned)spriteNum >= MAXSPRITES)
|
||
|
{
|
||
|
OSD_Printf("setactorvar: Invalid sprite number!\n");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
// get value to set
|
||
|
int i = hash_find(&h_gamevars, parm->parms[2]);
|
||
|
int const newValue = (i >= 0) ? Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex) : Batol(parm->parms[2]);
|
||
|
|
||
|
if ((i = hash_find(&h_gamevars, parm->parms[1])) >= 0)
|
||
|
{
|
||
|
Gv_SetVar(i, newValue, spriteNum, myconnectindex);
|
||
|
|
||
|
OSD_Printf("Variable \"%s\" for sprite %d value is now %d (input: %d)\n", aGameVars[i].szLabel, spriteNum,
|
||
|
Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
OSD_Printf("setactorvar: %s is not a game variable!\n", parm->parms[1]);
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
}
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
static int osdcmd_give(osdcmdptr_t parm)
|
||
|
{
|
||
|
int32_t i;
|
||
|
|
||
|
// if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 ||
|
||
|
// g_player[myconnectindex].ps->dead_flag != 0)
|
||
|
// {
|
||
|
// OSD_Printf("give: Cannot give while dead or not in a single-player game.\n");
|
||
|
// return OSDCMD_OK;
|
||
|
// }
|
||
|
|
||
|
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
|
||
|
|
||
|
if (!Bstrcasecmp(parm->parms[0], "all"))
|
||
|
{
|
||
|
ItemCheat(Player, "swgimme");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->parms[0], "health"))
|
||
|
{
|
||
|
HealCheat(Player, "swmedic");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->parms[0], "weapons"))
|
||
|
{
|
||
|
WeaponCheat(Player, "swguns");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->parms[0], "ammo"))
|
||
|
{
|
||
|
// for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--)
|
||
|
// P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]);
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->parms[0], "armor"))
|
||
|
{
|
||
|
// g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100;
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->parms[0], "keys"))
|
||
|
{
|
||
|
KeysCheat(Player,"swkeys");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->parms[0], "inventory"))
|
||
|
{
|
||
|
ItemCheat(Player, "swgimme");
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
void onvideomodechange(int32_t newmode)
|
||
|
{
|
||
|
uint8_t palid;
|
||
|
|
||
|
// XXX?
|
||
|
// if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT)
|
||
|
// palid = g_player[screenpeek].ps->palette;
|
||
|
// else
|
||
|
// palid = BASEPAL;
|
||
|
|
||
|
#ifdef POLYMER
|
||
|
if (videoGetRenderMode() == REND_POLYMER)
|
||
|
{
|
||
|
int32_t i = 0;
|
||
|
|
||
|
while (i < MAXSPRITES)
|
||
|
{
|
||
|
if (actor[i].lightptr)
|
||
|
{
|
||
|
polymer_deletelight(actor[i].lightId);
|
||
|
actor[i].lightptr = NULL;
|
||
|
actor[i].lightId = -1;
|
||
|
}
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
videoSetPalette(0, palid, 0);
|
||
|
g_restorePalette = -1;
|
||
|
g_crosshairSum = -1;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#if 0
|
||
|
static int osdcmd_dumpmapstate(osdfuncparm_t const * const)
|
||
|
{
|
||
|
// this command takes no parameters
|
||
|
|
||
|
DumpMapStateHistory();
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_printtimes(osdcmdptr_t UNUSED(parm))
|
||
|
{
|
||
|
UNREFERENCED_CONST_PARAMETER(parm);
|
||
|
|
||
|
char buf[32];
|
||
|
int32_t maxlen = 0;
|
||
|
int32_t haveev=0, haveac=0;
|
||
|
static char const s_event_[] = "EVENT_";
|
||
|
int constexpr strlen_event_ = ARRAY_SIZE(s_event_) - 1;
|
||
|
|
||
|
for (auto & EventName : EventNames)
|
||
|
{
|
||
|
int const len = Bstrlen(EventName+strlen_event_);
|
||
|
Bassert(len < ARRAY_SSIZE(buf));
|
||
|
maxlen = max(len, maxlen);
|
||
|
}
|
||
|
|
||
|
for (int i=0; i<MAXEVENTS; i++)
|
||
|
if (g_eventCalls[i])
|
||
|
{
|
||
|
int32_t n=Bsprintf(buf, "%s", EventNames[i]+strlen_event_);
|
||
|
|
||
|
if (!haveev)
|
||
|
{
|
||
|
haveev = 1;
|
||
|
OSD_Printf("\nevent times: event, total calls, total time [ms], mean time/call [us]\n");
|
||
|
}
|
||
|
|
||
|
buf[n] = 0;
|
||
|
|
||
|
OSD_Printf("%17s, %8d, %10.3f, %10.3f,\n",
|
||
|
buf, g_eventCalls[i], g_eventTotalMs[i],
|
||
|
1000*g_eventTotalMs[i]/g_eventCalls[i]);
|
||
|
}
|
||
|
|
||
|
for (int i=0; i<MAXTILES; i++)
|
||
|
if (g_actorCalls[i])
|
||
|
{
|
||
|
if (!haveac)
|
||
|
{
|
||
|
haveac = 1;
|
||
|
OSD_Printf("\nactor times: tile, total calls, total time [ms], {min,mean,max} time/call [us]\n");
|
||
|
}
|
||
|
|
||
|
buf[0] = 0;
|
||
|
|
||
|
for (int ii=0; ii<g_labelCnt; ii++)
|
||
|
{
|
||
|
if (labelcode[ii] == i && labeltype[ii] & LABEL_ACTOR)
|
||
|
{
|
||
|
Bstrcpy(buf, label+(ii<<6));
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!buf[0]) Bsprintf(buf, "%d", i);
|
||
|
|
||
|
OSD_Printf("%17s, %8d, %9.3f, %9.3f, %9.3f, %9.3f,\n",
|
||
|
buf, g_actorCalls[i], g_actorTotalMs[i],
|
||
|
1000*g_actorMinMs[i],
|
||
|
1000*g_actorTotalMs[i]/g_actorCalls[i],
|
||
|
1000*g_actorMaxMs[i]);
|
||
|
}
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
int32_t registerosdcommands(void)
|
||
|
{
|
||
|
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
|
||
|
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
|
||
|
OSD_RegisterFunction("activatecheat","activatecheat <string>: activates a classic cheat code", osdcmd_activatecheat);
|
||
|
|
||
|
OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
|
||
|
|
||
|
|
||
|
// OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
|
||
|
|
||
|
OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
|
||
|
// OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
|
||
|
// OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
|
||
|
// OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
|
||
|
// OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
|
||
|
|
||
|
// OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
END_SW_NS
|