raze-gles/source/common/textures/skyboxtexture.h

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#pragma once
#include "textures.h"
//-----------------------------------------------------------------------------
//
// This is not a real texture but will be added to the texture manager
// so that it can be handled like any other sky.
//
//-----------------------------------------------------------------------------
class FSkyBox : public FTexture
{
public:
FTexture *previous;
FTexture * faces[6];
bool fliptop;
FSkyBox(const char *name);
TArray<uint8_t> Get8BitPixels(bool alphatex);
FBitmap GetBgraBitmap(const PalEntry *, int *trans) override;
FImageSource *GetImage() const override;
void SetSize()
{
if (!previous && faces[0]) previous = faces[0];
if (previous)
{
CopySize(previous);
}
}
bool Is3Face() const
{
return faces[5] == nullptr;
}
bool IsFlipped() const
{
return fliptop;
}
};