raze-gles/source/exhumed/src/osdcmds.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
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#include "compat.h"
#include "build.h"
#include "exhumed.h"
#include "player.h"
#include "view.h"
#include "mapinfo.h"
#include "aistuff.h"
#include "ps_input.h"
#include "cheathandler.h"
#include "gamestate.h"
#include "mmulti.h"
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BEGIN_PS_NS
static int osdcmd_warptocoords(CCmdFuncPtr parm)
{
if (parm->numparms < 3 || parm->numparms > 5)
return CCMD_SHOWHELP;
Player *nPlayer = &PlayerList[nLocalPlayer];
spritetype *pSprite = &sprite[nPlayer->nSprite];
nPlayer->opos.x = pSprite->x = atoi(parm->parms[0]);
nPlayer->opos.y = pSprite->y = atoi(parm->parms[1]);
nPlayer->opos.z = pSprite->z = atoi(parm->parms[2]);
if (parm->numparms >= 4)
{
nPlayer->q16angle = IntToFixed(atoi(parm->parms[3]));
}
if (parm->numparms == 5)
{
nPlayer->q16horiz = IntToFixed(atoi(parm->parms[4]));
}
return CCMD_OK;
}
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static int osdcmd_doors(CCmdFuncPtr parm)
{
for (int i = 0; i < kMaxChannels; i++)
{
// CHECKME - does this toggle?
if (sRunChannels[i].c == 0) {
runlist_ChangeChannel(i, 1);
}
else {
runlist_ChangeChannel(i, 0);
}
}
return CCMD_OK;
}
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extern int initx;
extern int inity;
extern int initz;
extern short inita;
extern short initsect;
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static int osdcmd_spawn(CCmdFuncPtr parm)
{
if (parm->numparms != 1) return CCMD_SHOWHELP;
auto c = parm->parms[0];
if (!stricmp(c, "anubis")) BuildAnubis(-1, initx, inity, sector[initsect].floorz, initsect, inita, false);
else if (!stricmp(c, "spider")) BuildSpider(-1, initx, inity, sector[initsect].floorz, initsect, inita);
else if (!stricmp(c, "mummy")) BuildMummy(-1, initx, inity, sector[initsect].floorz, initsect, inita);
else if (!stricmp(c, "fish")) BuildFish(-1, initx, inity, initz + eyelevel[nLocalPlayer], initsect, inita);
else if (!stricmp(c, "lion")) BuildLion(-1, initx, inity, sector[initsect].floorz, initsect, inita);
else if (!stricmp(c, "lava")) BuildLava(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
else if (!stricmp(c, "rex")) BuildRex(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
else if (!stricmp(c, "set")) BuildSet(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
else if (!stricmp(c, "queen")) BuildQueen(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
else if (!stricmp(c, "roach")) BuildRoach(0, -1, initx, inity, sector[initsect].floorz, initsect, inita);
else if (!stricmp(c, "roach2")) BuildRoach(1, -1, initx, inity, sector[initsect].floorz, initsect, inita);
else if (!stricmp(c, "wasp")) BuildWasp(-1, initx, inity, sector[initsect].floorz - 25600, initsect, inita);
else if (!stricmp(c, "scorp")) BuildScorp(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount);
else if (!stricmp(c, "rat")) BuildRat(-1, initx, inity, sector[initsect].floorz, initsect, inita);
else Printf("Unknown creature type %s\n", c);
return CCMD_OK;
}
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static int osdcmd_third_person_view(CCmdFuncPtr parm)
{
if (gamestate != GS_LEVEL || System_WantGuiCapture()) return CCMD_OK;
if (!nFreeze)
{
if (bCamera) {
bCamera = false;
}
else {
bCamera = true;
}
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if (bCamera)
GrabPalette();
}
return CCMD_OK;
}
static int osdcmd_noop(CCmdFuncPtr parm)
{
// this is for silencing key bindings only.
return CCMD_OK;
}
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int32_t registerosdcommands(void)
{
//if (VOLUMEONE)
C_RegisterFunction("doors", "opens/closes doors", osdcmd_doors);
C_RegisterFunction("spawn","spawn <creaturetype>: spawns a creature",osdcmd_spawn);
C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view);
C_RegisterFunction("coop_view", "Switch player to view from in coop", osdcmd_noop);
C_RegisterFunction("show_weapon", "Show opponents' weapons", osdcmd_noop);
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return 0;
}
END_PS_NS