raze-gles/polymer/eduke32/source/lunatic/test/rotfixed_actor.con

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// Use as root file, not as additional CON module.
// Test dynamic tile remapping.
dynamicremap
// Make MASKWALL2 (fence in E1L1 rooftop) execute the C side code of DUKECAR.
// This must be before the original DUKECAR definition, because label
// redefinitions are ignored in CON.
// XXX: Does MASKWALL2's code get executed, too?
define DUKECAR 913
include GAME.CON
// NOTE:
// DEFS.CON 520:6: warning: label "DUKECAR" not redefined with new value 2491 (old: 913)
gamevar LOGO_FLAGS 2303 0 // 255+2048, test "no ep4 cutscene" bit
useractor 4 58 1 NO NO 0
// usertype 4 is "rotation-fixed actor"
// tile 58 is the space suit
state killme
enda