raze-gles/polymer/eduke32/source/sounds.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#define __STDC_FORMAT_MACROS
#define __STDC_LIMIT_MACROS
#include <stdio.h>
#include <string.h>
#include "fx_man.h"
#include "music.h"
#include "duke3d.h"
#include "osd.h"
#include "sounds.h"
#ifdef WIN32
#include "winlayer.h"
#endif
int32_t g_numEnvSoundsPlaying,g_maxSoundPos = 0;
static int32_t MusicIsWaveform = 0;
static char *MusicPtr = 0;
static int32_t MusicLen = 0;
static int32_t MusicVoice = -1;
static int32_t MusicPaused = 0;
static mutex_t s_mutex;
static volatile uint32_t dq[128], dnum = 0;
void S_SoundStartup(void)
{
int32_t fxdevicetype, i;
void *initdata = 0;
if (ud.config.FXDevice >= 0)
fxdevicetype = ASS_AutoDetect;
else return;
#ifdef RENDERTYPEWIN
initdata = (void *) win_gethwnd(); // used for DirectSound
#endif
initprintf("Initializing sound... ");
if (FX_Init(fxdevicetype, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate, initdata) != FX_Ok)
{
initprintf("failed! %s\n", FX_ErrorString(FX_Error));
return;
}
initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels,
ud.config.NumBits, ud.config.MixRate);
for (i=g_maxSoundPos; i >= 0 ; i--)
{
int32_t j = MAXSOUNDINSTANCES-1;
for (; j>=0; j--)
{
g_sounds[i].num = 0;
g_sounds[i].SoundOwner[j].voice = 0;
g_sounds[i].SoundOwner[j].ow = -1;
g_sounds[i].SoundOwner[j].sndist = UINT32_MAX;
g_sounds[i].SoundOwner[j].clock = 0;
}
g_soundlocks[i] = 199;
}
FX_SetVolume(ud.config.FXVolume);
FX_SetReverseStereo(ud.config.ReverseStereo);
FX_SetCallBack(S_Callback);
FX_SetPrintf(initprintf);
mutex_init(&s_mutex);
}
void S_SoundShutdown(void)
{
if (ud.config.FXDevice < 0)
return;
if (MusicVoice >= 0)
S_MusicShutdown();
if (FX_Shutdown() != FX_Ok)
{
Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error));
G_GameExit(tempbuf);
}
}
void S_MusicStartup(void)
{
if (ud.config.MusicDevice < 0)
return;
initprintf("Initializing music...\n");
if (MUSIC_Init(ud.config.MusicDevice, 0) == MUSIC_Ok || MUSIC_Init((ud.config.MusicDevice = 0), 0) == MUSIC_Ok)
{
MUSIC_SetVolume(ud.config.MusicVolume);
return;
}
initprintf("S_MusicStartup(): failed initializing\n");
}
void S_MusicShutdown(void)
{
if (ud.config.MusicDevice < 0)
return;
S_StopMusic();
if (MUSIC_Shutdown() != MUSIC_Ok)
initprintf("%s\n", MUSIC_ErrorString(MUSIC_ErrorCode));
}
void S_PauseMusic(int32_t onf)
{
if (MusicPaused == onf || (MusicIsWaveform && MusicVoice < 0))
return;
MusicPaused = onf;
if (MusicIsWaveform)
{
FX_PauseVoice(MusicVoice, onf);
return;
}
if (onf)
MUSIC_Pause();
else
MUSIC_Continue();
}
void S_MusicVolume(int32_t volume)
{
if (MusicIsWaveform && MusicVoice >= 0)
FX_SetPan(MusicVoice, volume, volume, volume);
MUSIC_SetVolume(volume);
}
void S_MenuSound(void)
{
static int32_t SoundNum=0;
static const uint8_t menusnds[] =
{
LASERTRIP_EXPLODE,
DUKE_GRUNT,
DUKE_LAND_HURT,
CHAINGUN_FIRE,
SQUISHED,
KICK_HIT,
PISTOL_RICOCHET,
PISTOL_BODYHIT,
PISTOL_FIRE,
SHOTGUN_FIRE,
BOS1_WALK,
RPG_EXPLODE,
PIPEBOMB_BOUNCE,
PIPEBOMB_EXPLODE,
NITEVISION_ONOFF,
RPG_SHOOT,
SELECT_WEAPON
};
S_PlaySound(menusnds[SoundNum++ % (sizeof(menusnds)/sizeof(menusnds[0]))]);
}
int32_t S_PlayMusic(const char *fn, const int32_t sel)
{
char *ofn = (char *)fn, *testfn, *extension;
int32_t fp;
const char *alt = 0;
if (ud.config.MusicToggle == 0) return 0;
if (ud.config.MusicDevice < 0) return 0;
if (MapInfo[sel].alt_musicfn != NULL)
alt = fn = MapInfo[sel].alt_musicfn;
testfn = (char *) Bmalloc(strlen(fn) + 6);
strcpy(testfn, fn);
extension = strrchr(testfn, '.');
do
{
if (extension && !Bstrcasecmp(extension, ".mid"))
{
// we've been asked to load a .mid file, but first let's see
// if there's a flac or an ogg with the same base name lying around
strcpy(extension, ".flac");
extension[5] = '\0';
fp = kopen4loadfrommod(testfn, 0);
if (fp >= 0)
{
Bfree(testfn);
break;
}
strcpy(extension, ".ogg");
extension[4] = '\0';
fp = kopen4loadfrommod(testfn, 0);
if (fp >= 0)
{
Bfree(testfn);
break;
}
}
Bfree(testfn);
// just use what we've been given
fp = kopen4loadfrommod((char *)fn, 0);
if (alt && fp < 0)
fp = kopen4loadfrommod(ofn, 0);
}
while (0);
if (fp < 0)
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn);
return 0;
}
S_StopMusic();
MusicPtr = (char *) Bmalloc((MusicLen = kfilelength(fp)));
if ((g_musicSize = kread(fp, (char *)MusicPtr, MusicLen)) != MusicLen)
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n",g_musicSize, fn, MusicLen);
kclose(fp);
g_musicSize = 0;
return 0;
}
kclose(fp);
if (!Bmemcmp(MusicPtr, "MThd", 4))
{
MUSIC_PlaySong(MusicPtr, MUSIC_LoopSong);
MusicIsWaveform = 0;
}
else
{
int32_t mvol = ud.config.MusicVolume;
MusicVoice = FX_PlayLoopedAuto(MusicPtr, MusicLen, 0, 0,
0, mvol, mvol, mvol,
FX_MUSIC_PRIORITY, MUSIC_ID);
if (MusicVoice > FX_Ok)
MusicIsWaveform = 1;
}
return (alt != 0);
}
void S_StopMusic(void)
{
MusicPaused = 0;
if (MusicIsWaveform && MusicVoice >= 0)
{
FX_StopSound(MusicVoice);
MusicVoice = -1;
MusicIsWaveform = 0;
}
MUSIC_StopSong();
if (MusicPtr)
{
Bfree(MusicPtr);
MusicPtr = NULL;
g_musicSize = MusicLen = 0;
}
}
void S_Cleanup(void)
{
// process from our own local copy of the delete queue so we don't hold the lock long
uint32_t ldq[128], ldnum;
mutex_lock(&s_mutex);
if (!dnum)
{
mutex_unlock(&s_mutex);
return;
}
ldnum = dnum;
Bmemcpy(ldq, (void *)dq, ldnum*sizeof(int32_t));
dnum = 0;
mutex_unlock(&s_mutex);
do
{
uint32_t num = ldq[--ldnum];
// negative index is RTS playback
if ((int32_t)num < 0)
{
if (rts_lumplockbyte[-(int32_t)num] >= 200)
rts_lumplockbyte[-(int32_t)num]--;
continue;
}
// num + (MAXSOUNDS*MAXSOUNDINSTANCES) is a sound played globally
// for which there was no open slot to keep track of the voice
if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES))
{
g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)]--;
continue;
}
{
int32_t j = num & (MAXSOUNDINSTANCES-1);
int32_t i;
num = (num - j) / MAXSOUNDINSTANCES;
i = g_sounds[num].SoundOwner[j].ow;
if (g_sounds[num].num > MAXSOUNDINSTANCES)
OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, g_sounds[num].num);
if (g_sounds[num].num > 0)
g_sounds[num].num--;
// MUSICANDSFX uses t_data[0] to control restarting the sound
// ST_2_UNDERWATER
if (i != -1 && S_IsAmbientSFX(i) && sector[sprite[i].sectnum].lotag < 3)
actor[i].t_data[0] = 0;
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = 0;
g_sounds[num].SoundOwner[j].sndist = UINT32_MAX;
g_sounds[num].SoundOwner[j].clock = 0;
}
g_soundlocks[num]--;
}
while (ldnum);
}
// returns number of bytes read
int32_t S_LoadSound(uint32_t num)
{
int32_t fp = -1, l;
if (num > (unsigned)g_maxSoundPos || ud.config.SoundToggle == 0 || ud.config.FXDevice < 0) return 0;
if (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL)
{
OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num);
return 0;
}
if (g_sounds[num].filename1)
fp = kopen4loadfrommod(g_sounds[num].filename1,g_loadFromGroupOnly);
if (fp == -1)
{
fp = kopen4loadfrommod(g_sounds[num].filename,g_loadFromGroupOnly);
if (fp == -1)
{
OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
return 0;
}
}
g_sounds[num].soundsiz = l = kfilelength(fp);
g_soundlocks[num] = 200;
allocache((intptr_t *)&g_sounds[num].ptr, l, (char *)&g_soundlocks[num]);
l = kread(fp, g_sounds[num].ptr, l);
kclose(fp);
return l;
}
static int32_t S_GetPitch(int32_t num)
{
int32_t j = klabs(g_sounds[num].pe-g_sounds[num].ps);
if (j == 0)
return g_sounds[num].ps;
return min(g_sounds[num].ps, g_sounds[num].pe) + rand()%j;
}
static int32_t S_TakeSlot(int32_t num)
{
uint32_t dist = 0, clock = UINT32_MAX;
int32_t i = 0, j = 0;
S_Cleanup();
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
{
if (g_sounds[num].SoundOwner[j].sndist > dist ||
(g_sounds[num].SoundOwner[j].sndist == dist && g_sounds[num].SoundOwner[j].clock < clock))
{
clock = g_sounds[num].SoundOwner[j].clock;
dist = g_sounds[num].SoundOwner[j].sndist;
i = j;
}
j++;
}
if (j != MAXSOUNDINSTANCES)
return j;
if (FX_SoundActive(g_sounds[num].SoundOwner[i].voice))
FX_StopSound(g_sounds[num].SoundOwner[i].voice);
mutex_lock(&s_mutex);
dq[dnum++] = (num * MAXSOUNDINSTANCES) + i;
mutex_unlock(&s_mutex);
S_Cleanup();
return i;
}
static int32_t S_GetSlot(int32_t num)
{
int32_t j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
j++;
if (j == MAXSOUNDINSTANCES)
j = S_TakeSlot(num);
return j;
}
static inline int32_t S_GetAngle(int32_t camang, const vec3_t *cam, const vec3_t *pos)
{
return (2048 + camang - getangle(cam->x-pos->x, cam->y-pos->y))&2047;
}
static int32_t S_CalcDistAndAng(int32_t i, int32_t num, int32_t camsect, int32_t camang,
const vec3_t *cam, const vec3_t *pos,
int32_t *sndistptr, int32_t *sndangptr)
{
int32_t sndang, sndist;
int32_t explosion = 0;
if (PN == APLAYER && sprite[i].yvel == screenpeek)
{
sndang = sndist = 0;
goto sound_further_processing;
}
sndang = S_GetAngle(camang, cam, pos);
sndist = FindDistance3D(cam->x-pos->x, cam->y-pos->y, (cam->z-pos->z)>>4);
if (g_fakeMultiMode==2)
{
// HACK for splitscreen mod: take the min of sound distances
// to 1st and 2nd player.
if (PN == APLAYER && sprite[i].yvel==1)
{
sndist = sndang = 0;
goto sound_further_processing;
}
{
const vec3_t *cam2 = &g_player[1].ps->pos;
int32_t sndist2 = FindDistance3D(cam2->x-pos->x, cam2->y-pos->y, (cam2->z-pos->z)>>4);
if (sndist2 < sndist)
{
cam = cam2;
camsect = g_player[1].ps->cursectnum;
camang = g_player[1].ps->ang;
sndist = sndist2;
sndang = S_GetAngle(camang, cam, pos);
}
}
}
if ((g_sounds[num].m&16) == 0 && S_IsAmbientSFX(i) && (sector[SECT].lotag&0xff) < 9) // ST_9_SLIDING_ST_DOOR
sndist = divscale14(sndist, SHT+1);
sound_further_processing:
sndist += g_sounds[num].vo;
if (sndist < 0)
sndist = 0;
if (camsect > -1 && sndist && PN != MUSICANDSFX &&
!cansee(cam->x,cam->y,cam->z-(24<<8),camsect, SX,SY,SZ-(24<<8),SECT))
sndist += sndist>>5;
switch (num)
{
case PIPEBOMB_EXPLODE:
case LASERTRIP_EXPLODE:
case RPG_EXPLODE:
explosion = 1;
if (sndist > 6144)
sndist = 6144;
break;
}
if ((g_sounds[num].m&16) || sndist < ((255-LOUDESTVOLUME)<<6))
sndist = ((255-LOUDESTVOLUME)<<6);
*sndistptr = sndist;
*sndangptr = sndang;
return explosion;
}
int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
{
int32_t j = 0;
int32_t sndist, sndang, explosionp;
int32_t voice, pitch;
const DukePlayer_t *const myps = g_player[myconnectindex].ps;
const DukePlayer_t *peekps;
if (G_HaveEvent(EVENT_SOUND))
num = VM_OnEvent(EVENT_SOUND, i, screenpeek, -1, num);
if ((unsigned)num > (unsigned)g_maxSoundPos ||
ud.config.FXDevice < 0 ||
((g_sounds[num].m&8) && ud.lockout) ||
ud.config.SoundToggle == 0 ||
// g_sounds[num].num >= MAXSOUNDINSTANCES ||
(unsigned)i >= MAXSPRITES ||
FX_VoiceAvailable(g_sounds[num].pr) == 0 ||
(myps->timebeforeexit > 0 && myps->timebeforeexit <= GAMETICSPERSEC*3) ||
(myps->gm&MODE_MENU))
return -1;
if (g_sounds[num].m&128) // Duke-Tag sound
{
if ((voice = S_PlaySound(num)) <= FX_Ok)
return -1;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice != voice)
j++;
if (j >= MAXSOUNDINSTANCES)
{
OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
return -1;
}
g_sounds[num].SoundOwner[j].ow = i;
return voice;
}
// Duke talk
if (g_sounds[num].m&4)
{
if ((g_netServer || ud.multimode > 1) && PN == APLAYER && sprite[i].yvel != screenpeek) // other player sound
{
if (!(ud.config.VoiceToggle&4))
return -1;
}
else if (!(ud.config.VoiceToggle&1))
return -1;
// don't play if any Duke talk sounds are already playing
for (j=g_maxSoundPos; j>=0; j--)
if ((g_sounds[j].m&4) && g_sounds[j].num > 0)
return -1;
}
explosionp = S_CalcDistAndAng(i, num, CAMERA(sect), CAMERA(ang), &CAMERA(pos), pos, &sndist, &sndang);
pitch = S_GetPitch(num);
peekps = g_player[screenpeek].ps;
if (g_fakeMultiMode==2)
{
// splitscreen HACK
if (g_player[1].ps->i == i)
peekps = g_player[1].ps;
}
if (peekps->sound_pitch)
pitch += peekps->sound_pitch;
if (explosionp)
{
if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER)
pitch -= 1024;
}
else
{
if (sndist > 32767 && PN != MUSICANDSFX && (g_sounds[num].m & 3) == 0)
return -1;
if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER && (g_sounds[num].m&4) == 0)
pitch = -768;
}
if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
S_StopEnvSound(num, i);
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0)
return -1;
}
else
{
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
}
j = S_GetSlot(num);
if (j >= MAXSOUNDINSTANCES)
{
g_soundlocks[num]--;
return -1;
}
{
const int32_t repeatp = (g_sounds[num].m&1);
const int32_t ambsfxp = S_IsAmbientSFX(i);
if (repeatp && (g_sounds[num].m&32) && g_sounds[num].num > 0)
{
g_soundlocks[num]--;
return -1;
}
if (repeatp && !ambsfxp)
{
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch, sndist>>6, sndist>>6, 0, // XXX: why is 'right' 0?
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
}
else
{
// Ambient MUSICANDSFX always start playing using the 3D routines!
voice = FX_PlayAuto3D(g_sounds[num].ptr, g_sounds[num].soundsiz,
repeatp ? FX_LOOP : FX_ONESHOT,
pitch, sndang>>4, sndist>>6,
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
}
}
if (voice <= FX_Ok)
{
g_soundlocks[num]--;
return -1;
}
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].ow = i;
g_sounds[num].SoundOwner[j].voice = voice;
g_sounds[num].SoundOwner[j].sndist = sndist>>6;
g_sounds[num].SoundOwner[j].clock = totalclock;
return voice;
}
int32_t S_PlaySound(int32_t num)
{
int32_t pitch;
int32_t voice, j;
if (G_HaveEvent(EVENT_SOUND))
num = VM_OnEvent(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, -1, num);
if (ud.config.FXDevice < 0) return -1;
if (ud.config.SoundToggle==0) return -1;
if (!(ud.config.VoiceToggle&1) && (g_sounds[num].m&4)) return -1;
if ((unsigned)num > (unsigned)g_maxSoundPos || (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL))
{
OSD_Printf("WARNING: invalid sound #%d\n",num);
return -1;
}
if ((g_sounds[num].m&8) && ud.lockout) return -1;
if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return -1;
pitch = S_GetPitch(num);
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0)
return -1;
}
else
{
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
}
j = S_GetSlot(num);
if (j >= MAXSOUNDINSTANCES)
{
g_soundlocks[num]--;
return -1;
}
if (g_sounds[num].m&1)
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch, LOUDESTVOLUME, LOUDESTVOLUME, LOUDESTVOLUME,
g_sounds[num].soundsiz, (num * MAXSOUNDINSTANCES) + j);
else
voice = FX_PlayAuto3D(g_sounds[num].ptr, g_sounds[num].soundsiz, FX_ONESHOT,
pitch, 0, 255-LOUDESTVOLUME,
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
if (voice <= FX_Ok)
{
g_soundlocks[num]--;
return -1;
}
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = voice;
g_sounds[num].SoundOwner[j].sndist = 255-LOUDESTVOLUME;
g_sounds[num].SoundOwner[j].clock = totalclock;
return voice;
}
int32_t A_PlaySound(uint32_t num, int32_t i)
{
if ((unsigned)num > (unsigned)g_maxSoundPos) return -1;
return i < 0 ? S_PlaySound(num) :
S_PlaySound3D(num, i, (vec3_t *)&sprite[i]);
}
void S_StopEnvSound(int32_t num, int32_t i)
{
int32_t j, iter = 0;
if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].num <= 0)
return;
do
{
if (iter++ > MAXSOUNDINSTANCES<<1)
{
initprintf(OSD_ERROR "S_StopEnvSound(): too many iterations! The following IDs are still active for sound %d:\n", num);
for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
if (g_sounds[num].SoundOwner[j].ow == i)
initprintf(OSD_ERROR "slot %d, voice %d, sprite %d\n", j, g_sounds[num].SoundOwner[j].voice, g_sounds[num].SoundOwner[j].ow);
return;
}
for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
{
if ((i == -1 && g_sounds[num].SoundOwner[j].voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
{
if (i >= 0 && g_sounds[num].SoundOwner[j].voice <= FX_Ok)
initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].SoundOwner[j].voice, num, j);
else if (g_sounds[num].SoundOwner[j].voice > FX_Ok)
{
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
return;
}
}
}
}
while (j >= 0);
}
void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset)
{
int32_t j;
if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].num <= 0)
return;
for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
{
int32_t voice = g_sounds[num].SoundOwner[j].voice;
if ((i == -1 && voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
{
if (i >= 0 && voice <= FX_Ok)
initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d index %d!\n", voice, num, j);
else if (voice > FX_Ok && FX_SoundActive(voice))
FX_SetPitch(voice, pitchoffset);
break;
}
}
}
void S_Update(void)
{
const vec3_t *c;
int32_t ca,cs;
int32_t num; // the sound index...
S_Cleanup();
if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0)
return;
g_numEnvSoundsPlaying = 0;
if (ud.camerasprite == -1)
{
c = &CAMERA(pos);
cs = CAMERA(sect);
ca = CAMERA(ang);
}
else
{
c = (vec3_t *)&sprite[ud.camerasprite];
cs = sprite[ud.camerasprite].sectnum;
ca = sprite[ud.camerasprite].ang;
}
num = g_maxSoundPos;
do
{
int32_t k;
for (k=MAXSOUNDINSTANCES-1; k>=0; k--)
{
int32_t i = g_sounds[num].SoundOwner[k].ow;
int32_t sndist, sndang;
if ((unsigned)i >= MAXSPRITES || g_sounds[num].num == 0 || g_sounds[num].SoundOwner[k].voice <= FX_Ok)
continue;
if (!FX_SoundActive(g_sounds[num].SoundOwner[k].voice))
{
/*
OSD_Printf("S_Update(): stale voice %d from sound %d position %d sprite %d\n",
g_sounds[num].SoundOwner[k].voice, num, k, g_sounds[num].SoundOwner[k].ow);
*/
continue;
}
S_CalcDistAndAng(i, num, cs, ca, c, (const vec3_t *)&sprite[i], &sndist, &sndang);
if (S_IsAmbientSFX(i))
g_numEnvSoundsPlaying++;
// AMBIENT_SOUND
FX_Pan3D(g_sounds[num].SoundOwner[k].voice, sndang>>4, sndist>>6);
g_sounds[num].SoundOwner[k].sndist = sndist>>6;
}
}
while (num--);
}
void S_Callback(uint32_t num)
{
if ((int32_t)num == MUSIC_ID)
return;
mutex_lock(&s_mutex);
dq[dnum++] = num;
mutex_unlock(&s_mutex);
}
void S_ClearSoundLocks(void)
{
int32_t i;
for (i=g_maxSoundPos; i >= 0 ; i--)
if (g_soundlocks[i] >= 200)
g_soundlocks[i] = 199;
for (i=0; i<11; i++)
if (rts_lumplockbyte[i] >= 200)
rts_lumplockbyte[i] = 199;
}
int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
{
if (num > g_maxSoundPos || num < 0) return 0;
if (g_sounds[num].num > 0 && i >= 0)
{
int32_t j=MAXSOUNDINSTANCES-1;
for (; j>=0; j--)
if (g_sounds[num].SoundOwner[j].ow == i)
return 1;
}
return (i == -1) ? g_sounds[num].num : 0;
}
// Check if actor <i> is playing any sound.
int32_t A_CheckAnySoundPlaying(int32_t i)
{
int32_t j;
for (j=g_maxSoundPos; j>=0; j--)
{
int32_t k;
for (k=0; k<MAXSOUNDINSTANCES; k++)
if (g_sounds[j].SoundOwner[k].ow == i)
return 1;
}
return 0;
}
int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
{
if (num > g_maxSoundPos || num < 0) return 0;
return (i == -1) ? (g_soundlocks[num] >= 200) : g_sounds[num].num;
}