raze-gles/source/duke3d/src/gamedef.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef gamedef_h_
#define gamedef_h_
#include "actors.h"
#include "build.h" // hashtable_t
#include "cheats.h"
#include "common.h" // tokenlist
#include "player.h" // projectile_t
#ifdef __cplusplus
extern "C" {
#endif
enum
{
LABEL_ACTION = 0x01,
LABEL_ACTOR = 0x02,
LABEL_AI = 0x04,
LABEL_DEFINE = 0x08,
LABEL_EVENT = 0x10,
LABEL_MOVE = 0x20,
LABEL_STATE = 0x40,
LABEL_ANY = -1,
};
#define LABEL_CHAR sizeof(uint8_t)
#define LABEL_SHORT sizeof(uint16_t)
#define LABEL_INT sizeof(uint32_t)
#define LABEL_UNSIGNED 8
#define LABEL_HASPARM2 16
#define LABEL_ISSTRING 32
#define LABEL_READFUNC 64
#define LABEL_WRITEFUNC 128
#define VM_INSTMASK 0xfff
#define C_CUSTOMERROR(Text, ...) \
do \
{ \
C_ReportError(-1); \
initprintf("%s:%d: error: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \
g_errorCnt++; \
} while (0)
#define C_CUSTOMWARNING(Text, ...) \
do \
{ \
C_ReportError(-1); \
initprintf("%s:%d: warning: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \
g_warningCnt++; \
} while (0)
#if !defined LUNATIC
extern intptr_t const * insptr;
extern void VM_ScriptInfo(intptr_t const *ptr, int range);
#endif
extern hashtable_t h_gamefuncs;
#if !defined LUNATIC
extern hashtable_t h_gamevars;
extern hashtable_t h_arrays;
extern hashtable_t h_labels;
extern int32_t g_aimAngleVarID; // var ID of "AUTOAIMANGLE"
extern int32_t g_angRangeVarID; // var ID of "ANGRANGE"
extern int32_t g_hitagVarID; // var ID of "HITAG"
extern int32_t g_lotagVarID; // var ID of "LOTAG"
extern int32_t g_returnVarID; // var ID of "RETURN"
extern int32_t g_textureVarID; // var ID of "TEXTURE"
extern int32_t g_thisActorVarID; // var ID of "THISACTOR"
extern int32_t g_weaponVarID; // var ID of "WEAPON"
extern int32_t g_worksLikeVarID; // var ID of "WORKSLIKE"
extern int32_t g_zRangeVarID; // var ID of "ZRANGE"
// KEEPINSYNC gamevars.cpp: "special vars for struct access"
enum QuickStructureAccess_t
{
STRUCT_SPRITE,
STRUCT_SPRITE_INTERNAL__,
STRUCT_ACTOR_INTERNAL__,
STRUCT_SPRITEEXT_INTERNAL__,
STRUCT_SECTOR,
STRUCT_WALL,
STRUCT_PLAYER,
STRUCT_ACTORVAR,
STRUCT_PLAYERVAR,
STRUCT_TSPR,
STRUCT_PROJECTILE,
STRUCT_THISPROJECTILE,
STRUCT_USERDEF,
STRUCT_INPUT,
STRUCT_TILEDATA,
STRUCT_PALDATA,
NUMQUICKSTRUCTS,
};
extern int32_t g_structVarIDs;
#include "events_defs.h"
extern intptr_t apScriptEvents[MAXEVENTS];
#endif
extern char g_scriptFileName[BMAX_PATH];
extern const uint32_t CheatFunctionFlags[];
extern const uint8_t CheatFunctionIDs[];
extern int32_t g_errorCnt;
extern int32_t g_lineNumber;
extern int32_t g_numXStrings;
extern int32_t g_scriptVersion;
extern int32_t g_totalLines;
extern int32_t g_warningCnt;
extern uint32_t g_scriptcrc;
extern int32_t otherp;
extern const char *EventNames[MAXEVENTS];
#if !defined LUNATIC
extern intptr_t *g_scriptPtr;
typedef struct
{
const char *name;
int32_t lId;
uint32_t flags;
int16_t maxParm2;
int16_t offset;
} memberlabel_t;
extern const memberlabel_t ActorLabels[];
extern const memberlabel_t InputLabels[];
extern const memberlabel_t PalDataLabels[];
extern const memberlabel_t PlayerLabels[];
extern const memberlabel_t ProjectileLabels[];
extern const memberlabel_t SectorLabels[];
extern const memberlabel_t TileDataLabels[];
extern const memberlabel_t TsprLabels[];
extern const memberlabel_t UserdefsLabels[];
extern const memberlabel_t WallLabels[];
extern hashtable_t h_actor;
extern hashtable_t h_input;
extern hashtable_t h_paldata;
extern hashtable_t h_player;
extern hashtable_t h_projectile;
extern hashtable_t h_sector;
extern hashtable_t h_tiledata;
extern hashtable_t h_tsprite;
extern hashtable_t h_userdef;
extern hashtable_t h_wall;
#endif
typedef projectile_t defaultprojectile_t;
extern defaultprojectile_t DefaultProjectile;
int32_t C_AllocQuote(int32_t qnum);
void C_AllocProjectile(int32_t j);
void C_FreeProjectile(int32_t j);
void C_InitQuotes(void);
void C_InitProjectiles(void);
typedef struct {
int spriteNum;
int playerNum;
int playerDist;
int flags;
union {
spritetype * pSprite;
uspritetype *pUSprite;
};
int32_t * pData;
DukePlayer_t *pPlayer;
actor_t * pActor;
} vmstate_t;
extern vmstate_t vm;
void G_DoGameStartup(const int32_t *params);
void C_DefineMusic(int volumeNum, int levelNum, const char *fileName);
void C_DefineVolumeFlags(int32_t vol, int32_t flags);
void C_UndefineVolume(int32_t vol);
void C_UndefineSkill(int32_t skill);
void C_UndefineLevel(int32_t vol, int32_t lev);
#if defined LUNATIC
void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]);
void C_DefineQuote(int32_t qnum, const char *qstr);
void C_DefineVolumeName(int32_t vol, const char *name);
void C_DefineSkillName(int32_t skill, const char *name);
void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
int32_t partime, int32_t designertime,
const char *levelname);
void C_DefineGameFuncName(int32_t idx, const char *name);
void C_DefineGameType(int32_t idx, int32_t flags, const char *name);
int32_t C_SetDefName(const char *name);
void C_DefineProjectile(int32_t j, int32_t what, int32_t val);
void C_SetCfgName(const char *cfgname);
#else
void C_ReportError(int error);
void C_Compile(const char *filenam);
extern int32_t g_errorLineNum;
extern int32_t g_tw;
typedef struct {
const char* token;
int32_t val;
} tokenmap_t;
extern const tokenmap_t iter_tokens[];
extern char const * VM_GetKeywordForID(int32_t id);
// KEEPINSYNC lunatic/con_lang.lua
enum SystemString_t {
STR_MAPNAME,
STR_MAPFILENAME,
STR_PLAYERNAME,
STR_VERSION,
STR_GAMETYPE,
STR_VOLUMENAME,
STR_YOURTIME,
STR_PARTIME,
STR_DESIGNERTIME,
STR_BESTTIME,
STR_USERMAPFILENAME,
};
enum ScriptError_t
{
ERROR_ARRAYREADONLY,
ERROR_EVENTONLY,
ERROR_EXCEEDSMAXTILES,
ERROR_EXPECTEDKEYWORD,
ERROR_FOUNDWITHIN,
ERROR_GAMEARRAYBNC,
ERROR_GAMEARRAYBNO,
ERROR_INVALIDARRAYWRITE,
ERROR_ISAKEYWORD,
ERROR_NOENDSWITCH,
ERROR_NOTAGAMEARRAY,
ERROR_NOTAGAMEDEF,
ERROR_NOTAGAMEVAR,
ERROR_NOTAMEMBER,
ERROR_NOTTOPLEVEL,
ERROR_PARAMUNDEFINED,
ERROR_SYNTAXERROR,
ERROR_VARREADONLY,
ERROR_VARTYPEMISMATCH,
WARNING_ARRAYMASKSKEYWORD,
WARNING_BADGAMEVAR,
WARNING_DUPLICATECASE,
WARNING_DUPLICATEDEFINITION,
WARNING_EVENTSYNC,
WARNING_LABELSONLY,
WARNING_NAMEMATCHESVAR,
WARNING_VARMASKSKEYWORD,
};
enum PlayerLabel_t
{
PLAYER_ZOOM,
PLAYER_LOOGIEX,
PLAYER_LOOGIEY,
PLAYER_NUMLOOGS,
PLAYER_LOOGCNT,
PLAYER_POSX,
PLAYER_POSY,
PLAYER_POSZ,
PLAYER_HORIZ,
PLAYER_OHORIZ,
PLAYER_OHORIZOFF,
PLAYER_INVDISPTIME,
PLAYER_BOBPOSX,
PLAYER_BOBPOSY,
PLAYER_OPOSX,
PLAYER_OPOSY,
PLAYER_OPOSZ,
PLAYER_PYOFF,
PLAYER_OPYOFF,
PLAYER_POSXV,
PLAYER_POSYV,
PLAYER_POSZV,
PLAYER_LAST_PISSED_TIME,
PLAYER_TRUEFZ,
PLAYER_TRUECZ,
PLAYER_PLAYER_PAR,
PLAYER_VISIBILITY,
PLAYER_BOBCOUNTER,
PLAYER_WEAPON_SWAY,
PLAYER_PALS_TIME,
PLAYER_CRACK_TIME,
PLAYER_AIM_MODE,
PLAYER_ANG,
PLAYER_OANG,
PLAYER_ANGVEL,
PLAYER_CURSECTNUM,
PLAYER_LOOK_ANG,
PLAYER_LAST_EXTRA,
PLAYER_SUBWEAPON,
PLAYER_AMMO_AMOUNT,
PLAYER_WACKEDBYACTOR,
PLAYER_FRAG,
PLAYER_FRAGGEDSELF,
PLAYER_CURR_WEAPON,
PLAYER_LAST_WEAPON,
PLAYER_TIPINCS,
PLAYER_HORIZOFF,
PLAYER_WANTWEAPONFIRE,
PLAYER_HOLODUKE_AMOUNT,
PLAYER_NEWOWNER,
PLAYER_HURT_DELAY,
PLAYER_HBOMB_HOLD_DELAY,
PLAYER_JUMPING_COUNTER,
PLAYER_AIRLEFT,
PLAYER_KNEE_INCS,
PLAYER_ACCESS_INCS,
PLAYER_FTA,
PLAYER_FTQ,
PLAYER_ACCESS_WALLNUM,
PLAYER_ACCESS_SPRITENUM,
PLAYER_KICKBACK_PIC,
PLAYER_GOT_ACCESS,
PLAYER_WEAPON_ANG,
PLAYER_FIRSTAID_AMOUNT,
PLAYER_SOMETHINGONPLAYER,
PLAYER_ON_CRANE,
PLAYER_I,
PLAYER_PARALLAX_SECTNUM,
PLAYER_OVER_SHOULDER_ON,
PLAYER_RANDOM_CLUB_FRAME,
PLAYER_FIST_INCS,
PLAYER_ONE_EIGHTY_COUNT,
PLAYER_CHEAT_PHASE,
PLAYER_DUMMYPLAYERSPRITE,
PLAYER_EXTRA_EXTRA8,
PLAYER_QUICK_KICK,
PLAYER_HEAT_AMOUNT,
PLAYER_ACTORSQU,
PLAYER_TIMEBEFOREEXIT,
PLAYER_CUSTOMEXITSOUND,
PLAYER_WEAPRECS,
PLAYER_WEAPRECCNT,
PLAYER_INTERFACE_TOGGLE,
PLAYER_ROTSCRNANG,
PLAYER_DEAD_FLAG,
PLAYER_SHOW_EMPTY_WEAPON,
PLAYER_SCUBA_AMOUNT,
PLAYER_JETPACK_AMOUNT,
PLAYER_STEROIDS_AMOUNT,
PLAYER_SHIELD_AMOUNT,
PLAYER_HOLODUKE_ON,
PLAYER_PYCOUNT,
PLAYER_WEAPON_POS,
PLAYER_FRAG_PS,
PLAYER_TRANSPORTER_HOLD,
PLAYER_CLIPDIST,
PLAYER_LAST_FULL_WEAPON,
PLAYER_FOOTPRINTSHADE,
PLAYER_BOOT_AMOUNT,
PLAYER_SCREAM_VOICE,
PLAYER_GM,
PLAYER_ON_WARPING_SECTOR,
PLAYER_FOOTPRINTCOUNT,
PLAYER_HBOMB_ON,
PLAYER_JUMPING_TOGGLE,
PLAYER_RAPID_FIRE_HOLD,
PLAYER_ON_GROUND,
PLAYER_NAME,
PLAYER_INVEN_ICON,
PLAYER_BUTTONPALETTE,
PLAYER_JETPACK_ON,
PLAYER_SPRITEBRIDGE,
PLAYER_SCUBA_ON,
PLAYER_FOOTPRINTPAL,
PLAYER_HEAT_ON,
PLAYER_HOLSTER_WEAPON,
PLAYER_FALLING_COUNTER,
PLAYER_GOTWEAPON,
PLAYER_PALETTE,
PLAYER_TOGGLE_KEY_FLAG,
PLAYER_KNUCKLE_INCS,
PLAYER_WALKING_SND_TOGGLE,
PLAYER_PALOOKUP,
PLAYER_HARD_LANDING,
PLAYER_MAX_SECRET_ROOMS,
PLAYER_SECRET_ROOMS,
PLAYER_PALS,
PLAYER_MAX_ACTORS_KILLED,
PLAYER_ACTORS_KILLED,
PLAYER_RETURN_TO_CENTER,
PLAYER_RUNSPEED,
PLAYER_SBS,
PLAYER_RELOADING,
PLAYER_AUTO_AIM,
PLAYER_MOVEMENT_LOCK,
PLAYER_SOUND_PITCH,
PLAYER_WEAPONSWITCH,
PLAYER_TEAM,
PLAYER_MAX_PLAYER_HEALTH,
PLAYER_MAX_SHIELD_AMOUNT,
PLAYER_MAX_AMMO_AMOUNT,
PLAYER_LAST_QUICK_KICK,
PLAYER_AUTOSTEP,
PLAYER_AUTOSTEP_SBW,
PLAYER_HUDPAL,
PLAYER_INDEX,
PLAYER_CONNECTED,
PLAYER_FRAGS,
PLAYER_DEATHS,
PLAYER_LAST_USED_WEAPON,
PLAYER_END
};
enum UserdefsLabel_t
{
USERDEFS_GOD,
USERDEFS_WARP_ON,
USERDEFS_CASHMAN,
USERDEFS_EOG,
USERDEFS_SHOWALLMAP,
USERDEFS_SHOW_HELP,
USERDEFS_SCROLLMODE,
USERDEFS_CLIPPING,
USERDEFS_USER_NAME,
USERDEFS_RIDECULE,
USERDEFS_SAVEGAME,
USERDEFS_PWLOCKOUT,
USERDEFS_RTSNAME,
USERDEFS_OVERHEAD_ON,
USERDEFS_LAST_OVERHEAD,
USERDEFS_SHOWWEAPONS,
USERDEFS_PAUSE_ON,
USERDEFS_FROM_BONUS,
USERDEFS_CAMERASPRITE,
USERDEFS_LAST_CAMSPRITE,
USERDEFS_LAST_LEVEL,
USERDEFS_SECRETLEVEL,
USERDEFS_CONST_VISIBILITY,
USERDEFS_UW_FRAMERATE,
USERDEFS_CAMERA_TIME,
USERDEFS_FOLFVEL,
USERDEFS_FOLAVEL,
USERDEFS_FOLX,
USERDEFS_FOLY,
USERDEFS_FOLA,
USERDEFS_RECCNT,
USERDEFS_ENTERED_NAME,
USERDEFS_SCREEN_TILTING,
USERDEFS_SHADOWS,
USERDEFS_FTA_ON,
USERDEFS_EXECUTIONS,
USERDEFS_AUTO_RUN,
USERDEFS_COORDS,
USERDEFS_TICKRATE,
USERDEFS_M_COOP,
USERDEFS_COOP,
USERDEFS_SCREEN_SIZE,
USERDEFS_LOCKOUT,
USERDEFS_CROSSHAIR,
USERDEFS_PLAYERAI,
USERDEFS_RESPAWN_MONSTERS,
USERDEFS_RESPAWN_ITEMS,
USERDEFS_RESPAWN_INVENTORY,
USERDEFS_RECSTAT,
USERDEFS_MONSTERS_OFF,
USERDEFS_BRIGHTNESS,
USERDEFS_M_RESPAWN_ITEMS,
USERDEFS_M_RESPAWN_MONSTERS,
USERDEFS_M_RESPAWN_INVENTORY,
USERDEFS_M_RECSTAT,
USERDEFS_M_MONSTERS_OFF,
USERDEFS_DETAIL,
USERDEFS_M_FFIRE,
USERDEFS_FFIRE,
USERDEFS_M_PLAYER_SKILL,
USERDEFS_M_LEVEL_NUMBER,
USERDEFS_M_VOLUME_NUMBER,
USERDEFS_MULTIMODE,
USERDEFS_PLAYER_SKILL,
USERDEFS_LEVEL_NUMBER,
USERDEFS_VOLUME_NUMBER,
USERDEFS_M_MARKER,
USERDEFS_MARKER,
USERDEFS_MOUSEFLIP,
USERDEFS_STATUSBARSCALE,
USERDEFS_DRAWWEAPON,
USERDEFS_MOUSEAIMING,
USERDEFS_WEAPONSWITCH,
USERDEFS_DEMOCAMS,
USERDEFS_COLOR,
USERDEFS_MSGDISPTIME,
USERDEFS_STATUSBARMODE,
USERDEFS_M_NOEXITS,
USERDEFS_NOEXITS,
USERDEFS_AUTOVOTE,
USERDEFS_AUTOMSG,
USERDEFS_IDPLAYERS,
USERDEFS_TEAM,
USERDEFS_VIEWBOB,
USERDEFS_WEAPONSWAY,
USERDEFS_ANGLEINTERPOLATION,
USERDEFS_OBITUARIES,
USERDEFS_LEVELSTATS,
USERDEFS_CROSSHAIRSCALE,
USERDEFS_ALTHUD,
USERDEFS_DISPLAY_BONUS_SCREEN,
USERDEFS_SHOW_LEVEL_TEXT,
USERDEFS_WEAPONSCALE,
USERDEFS_TEXTSCALE,
USERDEFS_RUNKEY_MODE,
USERDEFS_M_ORIGIN_X,
USERDEFS_M_ORIGIN_Y,
USERDEFS_PLAYERBEST,
USERDEFS_MUSICTOGGLE,
USERDEFS_USEVOXELS,
USERDEFS_USEHIGHTILE,
USERDEFS_USEMODELS,
USERDEFS_GAMETYPEFLAGS,
USERDEFS_M_GAMETYPEFLAGS,
USERDEFS_GLOBALFLAGS,
USERDEFS_GLOBALGAMEFLAGS,
USERDEFS_VM_PLAYER,
USERDEFS_VM_SPRITE,
USERDEFS_VM_DISTANCE,
USERDEFS_SOUNDTOGGLE,
USERDEFS_GAMETEXT_TRACKING,
USERDEFS_MGAMETEXT_TRACKING,
USERDEFS_MENUTEXT_TRACKING,
USERDEFS_MAXSPRITESONSCREEN,
USERDEFS_SCREENAREA_X1,
USERDEFS_SCREENAREA_Y1,
USERDEFS_SCREENAREA_X2,
USERDEFS_SCREENAREA_Y2,
USERDEFS_SCREENFADE,
USERDEFS_MENUBACKGROUND,
USERDEFS_STATUSBARFLAGS,
USERDEFS_STATUSBARRANGE,
USERDEFS_STATUSBARCUSTOM,
USERDEFS_HUDONTOP,
USERDEFS_MENU_SLIDEBARZ,
USERDEFS_MENU_SLIDEBARMARGIN,
USERDEFS_MENU_SLIDECURSORZ,
USERDEFS_GLOBAL_R,
USERDEFS_GLOBAL_G,
USERDEFS_GLOBAL_B,
USERDEFS_DEFAULT_VOLUME,
USERDEFS_DEFAULT_SKILL,
USERDEFS_MENU_SHADEDESELECTED,
USERDEFS_MENU_SHADEDISABLED,
USERDEFS_MENUTEXT_ZOOM,
USERDEFS_MENUTEXT_XSPACE,
USERDEFS_MENUTEXT_PAL,
USERDEFS_MENUTEXT_PALSELECTED,
USERDEFS_MENUTEXT_PALDESELECTED,
USERDEFS_MENUTEXT_PALDISABLED,
USERDEFS_MENUTEXT_PALSELECTED_RIGHT,
USERDEFS_MENUTEXT_PALDESELECTED_RIGHT,
USERDEFS_MENUTEXT_PALDISABLED_RIGHT,
USERDEFS_GAMETEXT_ZOOM,
USERDEFS_GAMETEXT_XSPACE,
USERDEFS_GAMETEXT_PAL,
USERDEFS_GAMETEXT_PALSELECTED,
USERDEFS_GAMETEXT_PALDESELECTED,
USERDEFS_GAMETEXT_PALDISABLED,
USERDEFS_GAMETEXT_PALSELECTED_RIGHT,
USERDEFS_GAMETEXT_PALDESELECTED_RIGHT,
USERDEFS_GAMETEXT_PALDISABLED_RIGHT,
USERDEFS_MINITEXT_ZOOM,
USERDEFS_MINITEXT_XSPACE,
USERDEFS_MINITEXT_TRACKING,
USERDEFS_MINITEXT_PAL,
USERDEFS_MINITEXT_PALSELECTED,
USERDEFS_MINITEXT_PALDESELECTED,
USERDEFS_MINITEXT_PALDISABLED,
USERDEFS_MINITEXT_PALSELECTED_RIGHT,
USERDEFS_MINITEXT_PALDESELECTED_RIGHT,
USERDEFS_MINITEXT_PALDISABLED_RIGHT,
USERDEFS_MENUTITLE_PAL,
USERDEFS_SLIDEBAR_PALSELECTED,
USERDEFS_SLIDEBAR_PALDISABLED,
USERDEFS_USER_MAP,
USERDEFS_M_USER_MAP,
USERDEFS_MUSIC_EPISODE,
USERDEFS_MUSIC_LEVEL,
USERDEFS_SHADOW_PAL,
USERDEFS_MENU_SCROLLBARTILENUM,
USERDEFS_MENU_SCROLLBARZ,
USERDEFS_MENU_SCROLLCURSORZ,
USERDEFS_RETURN,
USERDEFS_USERBYTEVERSION,
USERDEFS_AUTOSAVE,
USERDEFS_END
};
enum SectorLabel_t
{
SECTOR_WALLPTR,
SECTOR_WALLNUM,
SECTOR_CEILINGZ,
SECTOR_CEILINGZGOAL,
SECTOR_CEILINGZVEL,
SECTOR_FLOORZ,
SECTOR_FLOORZGOAL,
SECTOR_FLOORZVEL,
SECTOR_CEILINGSTAT,
SECTOR_FLOORSTAT,
SECTOR_CEILINGPICNUM,
SECTOR_CEILINGSLOPE,
SECTOR_CEILINGSHADE,
SECTOR_CEILINGPAL,
SECTOR_CEILINGXPANNING,
SECTOR_CEILINGYPANNING,
SECTOR_FLOORPICNUM,
SECTOR_FLOORSLOPE,
SECTOR_FLOORSHADE,
SECTOR_FLOORPAL,
SECTOR_FLOORXPANNING,
SECTOR_FLOORYPANNING,
SECTOR_VISIBILITY,
SECTOR_FOGPAL,
SECTOR_LOTAG,
SECTOR_HITAG,
SECTOR_EXTRA,
SECTOR_CEILINGBUNCH,
SECTOR_FLOORBUNCH,
SECTOR_ULOTAG,
SECTOR_UHITAG,
SECTOR_END
};
enum WallLabel_t
{
WALL_X,
WALL_Y,
WALL_POINT2,
WALL_NEXTWALL,
WALL_NEXTSECTOR,
WALL_CSTAT,
WALL_PICNUM,
WALL_OVERPICNUM,
WALL_SHADE,
WALL_PAL,
WALL_XREPEAT,
WALL_YREPEAT,
WALL_XPANNING,
WALL_YPANNING,
WALL_LOTAG,
WALL_HITAG,
WALL_EXTRA,
WALL_ULOTAG,
WALL_UHITAG,
WALL_BLEND,
WALL_END
};
enum ActorLabel_t
{
ACTOR_X,
ACTOR_Y,
ACTOR_Z,
ACTOR_CSTAT,
ACTOR_PICNUM,
ACTOR_SHADE,
ACTOR_PAL,
ACTOR_CLIPDIST,
ACTOR_DETAIL,
ACTOR_XREPEAT,
ACTOR_YREPEAT,
ACTOR_XOFFSET,
ACTOR_YOFFSET,
ACTOR_SECTNUM,
ACTOR_STATNUM,
ACTOR_ANG,
ACTOR_OWNER,
ACTOR_XVEL,
ACTOR_YVEL,
ACTOR_ZVEL,
ACTOR_LOTAG,
ACTOR_HITAG,
ACTOR_EXTRA,
ACTOR_ULOTAG,
ACTOR_UHITAG,
ACTOR_STRUCT_BEGIN,
ACTOR_HTCGG = ACTOR_STRUCT_BEGIN,
ACTOR_HTPICNUM,
ACTOR_HTANG,
ACTOR_HTEXTRA,
ACTOR_HTOWNER,
ACTOR_HTMOVFLAG,
ACTOR_HTUMOVFLAG,
ACTOR_HTTEMPANG,
ACTOR_HTSTAYPUT,
ACTOR_HTDISPICNUM,
ACTOR_HTTIMETOSLEEP,
ACTOR_HTFLOORZ,
ACTOR_HTCEILINGZ,
ACTOR_HTLASTVX,
ACTOR_HTLASTVY,
ACTOR_HTBPOSX,
ACTOR_HTBPOSY,
ACTOR_HTBPOSZ,
ACTOR_HTG_T,
ACTOR_HTFLAGS,
ACTOR_SPRITEEXT_BEGIN,
ACTOR_ANGOFF = ACTOR_SPRITEEXT_BEGIN,
ACTOR_PITCH,
ACTOR_ROLL,
ACTOR_MDXOFF,
ACTOR_MDYOFF,
ACTOR_MDZOFF,
ACTOR_MDFLAGS,
ACTOR_XPANNING,
ACTOR_YPANNING,
ACTOR_ALPHA,
ACTOR_ISVALID,
ACTOR_END
};
enum InputLabel_t
{
INPUT_AVEL,
INPUT_Q16AVEL,
INPUT_HORZ,
INPUT_Q16HORZ,
INPUT_FVEL,
INPUT_SVEL,
INPUT_BITS,
INPUT_EXTBITS,
INPUT_END
};
enum TileDataLabel_t
{
TILEDATA_XSIZE,
TILEDATA_YSIZE,
TILEDATA_ANIMFRAMES,
TILEDATA_XOFFSET,
TILEDATA_YOFFSET,
TILEDATA_ANIMSPEED,
TILEDATA_ANIMTYPE,
TILEDATA_GAMEFLAGS,
TILEDATA_END
};
enum PalDataLabel_t
{
PALDATA_NOFLOORPAL,
PALDATA_DUMMY, // so the hash table is size 1. remove when another member is added.
PALDATA_END
};
#endif
// KEEPINSYNC lunatic/con_lang.lua
enum ProjectileLabel_t
{
PROJ_WORKSLIKE, // 0
PROJ_SPAWNS,
PROJ_SXREPEAT,
PROJ_SYREPEAT,
PROJ_SOUND,
PROJ_ISOUND, // 5
PROJ_VEL,
PROJ_EXTRA,
PROJ_DECAL,
PROJ_TRAIL,
PROJ_TXREPEAT, // 10
PROJ_TYREPEAT,
PROJ_TOFFSET,
PROJ_TNUM,
PROJ_DROP,
PROJ_CSTAT, // 15
PROJ_CLIPDIST,
PROJ_SHADE,
PROJ_XREPEAT,
PROJ_YREPEAT,
PROJ_PAL, // 20
PROJ_EXTRA_RAND,
PROJ_HITRADIUS,
PROJ_MOVECNT,
PROJ_OFFSET,
PROJ_BOUNCES, // 25
PROJ_BSOUND,
PROJ_RANGE,
PROJ_FLASH_COLOR,
PROJ_USERDATA,
PROJ_END
};
#if !defined LUNATIC
enum IterationTypes_t
{
ITER_ALLSPRITES,
ITER_ALLSECTORS,
ITER_ALLWALLS,
ITER_ACTIVELIGHTS,
ITER_DRAWNSPRITES,
// ---
ITER_SPRITESOFSECTOR,
ITER_SPRITESOFSTATUS,
ITER_WALLSOFSECTOR,
ITER_LOOPOFWALL,
ITER_RANGE,
ITER_ALLSPRITESBYSTAT,
ITER_ALLSPRITESBYSECT,
ITER_END
};
// most keywords have opcodes but some opcodes don't have keywords
enum ScriptKeywords_t
{
CON_IFVARA_GLOBAL,
CON_IFVARAE_GLOBAL,
CON_IFVARAND_GLOBAL,
CON_IFVARB_GLOBAL,
CON_IFVARBE_GLOBAL,
CON_IFVARBOTH_GLOBAL,
CON_IFVARE_GLOBAL,
CON_IFVAREITHER_GLOBAL,
CON_IFVARG_GLOBAL,
CON_IFVARGE_GLOBAL,
CON_IFVARL_GLOBAL,
CON_IFVARLE_GLOBAL,
CON_IFVARN_GLOBAL,
CON_IFVAROR_GLOBAL,
CON_IFVARXOR_GLOBAL,
CON_ADDVAR_GLOBAL,
CON_ANDVAR_GLOBAL,
CON_DIVVAR_GLOBAL,
CON_MODVAR_GLOBAL,
CON_MULVAR_GLOBAL,
CON_ORVAR_GLOBAL,
CON_RANDVAR_GLOBAL,
CON_SETVAR_GLOBAL,
CON_SHIFTVARL_GLOBAL,
CON_SHIFTVARR_GLOBAL,
CON_SUBVAR_GLOBAL,
CON_WHILEVARL_GLOBAL,
CON_WHILEVARN_GLOBAL,
CON_XORVAR_GLOBAL,
CON_IFVARA_PLAYER,
CON_IFVARAE_PLAYER,
CON_IFVARAND_PLAYER,
CON_IFVARB_PLAYER,
CON_IFVARBE_PLAYER,
CON_IFVARBOTH_PLAYER,
CON_IFVARE_PLAYER,
CON_IFVAREITHER_PLAYER,
CON_IFVARG_PLAYER,
CON_IFVARGE_PLAYER,
CON_IFVARL_PLAYER,
CON_IFVARLE_PLAYER,
CON_IFVARN_PLAYER,
CON_IFVAROR_PLAYER,
CON_IFVARXOR_PLAYER,
CON_ADDVAR_PLAYER,
CON_ANDVAR_PLAYER,
CON_DIVVAR_PLAYER,
CON_MODVAR_PLAYER,
CON_MULVAR_PLAYER,
CON_ORVAR_PLAYER,
CON_RANDVAR_PLAYER,
CON_SETVAR_PLAYER,
CON_SHIFTVARL_PLAYER,
CON_SHIFTVARR_PLAYER,
CON_SUBVAR_PLAYER,
CON_WHILEVARL_PLAYER,
CON_WHILEVARN_PLAYER,
CON_XORVAR_PLAYER,
CON_IFVARA_ACTOR,
CON_IFVARAE_ACTOR,
CON_IFVARAND_ACTOR,
CON_IFVARB_ACTOR,
CON_IFVARBE_ACTOR,
CON_IFVARBOTH_ACTOR,
CON_IFVARE_ACTOR,
CON_IFVAREITHER_ACTOR,
CON_IFVARG_ACTOR,
CON_IFVARGE_ACTOR,
CON_IFVARL_ACTOR,
CON_IFVARLE_ACTOR,
CON_IFVARN_ACTOR,
CON_IFVAROR_ACTOR,
CON_IFVARXOR_ACTOR,
CON_ADDVAR_ACTOR,
CON_ANDVAR_ACTOR,
CON_DIVVAR_ACTOR,
CON_MODVAR_ACTOR,
CON_MULVAR_ACTOR,
CON_ORVAR_ACTOR,
CON_RANDVAR_ACTOR,
CON_SETVAR_ACTOR,
CON_SHIFTVARL_ACTOR,
CON_SHIFTVARR_ACTOR,
CON_SUBVAR_ACTOR,
CON_WHILEVARL_ACTOR,
CON_WHILEVARN_ACTOR,
CON_XORVAR_ACTOR,
CON_IFVARVARA,
CON_IFVARVARAE,
CON_IFVARVARAND,
CON_IFVARVARB,
CON_IFVARVARBE,
CON_IFVARVARBOTH,
CON_IFVARVARE,
CON_IFVARVAREITHER,
CON_IFVARVARG,
CON_IFVARVARGE,
CON_IFVARVARL,
CON_IFVARVARLE,
CON_IFVARVARN,
CON_IFVARVAROR,
CON_IFVARVARXOR,
CON_ADDVARVAR,
CON_ANDVARVAR,
CON_DIVVARVAR,
CON_MODVARVAR,
CON_MULVARVAR,
CON_ORVARVAR,
CON_RANDVARVAR,
CON_SETVARVAR,
CON_SHIFTVARVARL,
CON_SHIFTVARVARR,
CON_SUBVARVAR,
CON_WHILEVARVARL,
CON_WHILEVARVARN,
CON_XORVARVAR,
CON_IFVARA,
CON_IFVARAE,
CON_IFVARAND,
CON_IFVARB,
CON_IFVARBE,
CON_IFVARBOTH,
CON_IFVARE,
CON_IFVAREITHER,
CON_IFVARG,
CON_IFVARGE,
CON_IFVARL,
CON_IFVARLE,
CON_IFVARN,
CON_IFVAROR,
CON_IFVARXOR,
CON_ADDVAR,
CON_ANDVAR,
CON_DIVVAR,
CON_MODVAR,
CON_MULVAR,
CON_ORVAR,
CON_RANDVAR,
CON_SETVAR,
CON_SHIFTVARL,
CON_SHIFTVARR,
CON_SUBVAR,
CON_WHILEVARL,
CON_WHILEVARN,
CON_XORVAR,
CON_ELSE,
CON_ENDA,
CON_ENDEVENT,
CON_ENDS,
CON_ENDSWITCH,
CON_LEFTBRACE,
CON_RIGHTBRACE,
CON_STATE,
CON_SETACTOR,
CON_SETACTORSTRUCT,
CON_SETACTORVAR,
CON_SETARRAY,
CON_SETPLAYER,
CON_SETPLAYERVAR,
CON_SETPROJECTILE,
CON_SETSECTOR,
CON_SETSPRITEEXT,
CON_SETSPRITESTRUCT,
CON_SETTHISPROJECTILE,
CON_SETTSPR,
CON_SETUSERDEF,
CON_SETWALL,
CON_GETACTOR,
CON_GETACTORSTRUCT,
CON_GETACTORVAR,
CON_GETANGLE,
CON_GETPLAYER,
CON_GETPLAYERVAR,
CON_GETPROJECTILE,
CON_GETSECTOR,
CON_GETSPRITEEXT,
CON_GETSPRITESTRUCT,
CON_GETTSPR,
CON_GETUSERDEF,
CON_GETWALL,
CON_ACTION,
CON_ACTIVATE,
CON_ACTIVATEBYSECTOR,
CON_ACTIVATECHEAT,
CON_ACTORSOUND,
CON_ADDAMMO,
CON_ADDINVENTORY,
CON_ADDKILLS,
CON_ADDLOGVAR,
CON_ADDPHEALTH,
CON_ADDSTRENGTH,
CON_ADDWEAPON,
CON_AI,
CON_ANGOFF,
CON_BREAK,
CON_CACTOR,
CON_CALCHYPOTENUSE,
CON_CANSEE,
CON_CANSEESPR,
CON_CHANGESPRITESECT,
CON_CHANGESPRITESTAT,
CON_CHECKACTIVATORMOTION,
CON_CHECKAVAILINVEN,
CON_CHECKAVAILWEAPON,
CON_CLAMP,
CON_CLEARMAPSTATE,
CON_CLIPDIST,
CON_CLIPMOVE,
CON_CLIPMOVENOSLIDE,
CON_CMENU,
CON_COPY,
CON_COS,
CON_COUNT,
CON_CSTAT,
CON_CSTATOR,
CON_DEBRIS,
CON_DEBUG,
CON_DIGITALNUMBER,
CON_DIGITALNUMBERZ,
CON_DISPLAYRAND,
CON_DIST,
CON_DIVR,
CON_DIVRU,
CON_DIVSCALE,
CON_DISPLAYRANDVAR,
CON_DISPLAYRANDVARVAR,
CON_DRAGPOINT,
CON_DRAWLINE256,
CON_DRAWLINERGB,
CON_ECHO,
CON_ENDOFGAME,
CON_ENDOFLEVEL,
CON_EQSPAWN,
CON_ESHOOT,
CON_ESPAWN,
CON_EVENTLOADACTOR,
CON_EZSHOOT,
CON_FALL,
CON_FINDNEARACTOR,
CON_FINDNEARACTOR3D,
CON_FINDNEARACTORZ,
CON_FINDNEARSPRITE,
CON_FINDNEARSPRITE3D,
CON_FINDNEARSPRITEZ,
CON_FINDOTHERPLAYER,
CON_FINDPLAYER,
CON_FLASH,
CON_FOR,
CON_GAMETEXT,
CON_GAMETEXTZ,
CON_GETACTORANGLE,
CON_GETANGLETOTARGET,
CON_GETARRAYSIZE,
CON_GETCEILZOFSLOPE,
CON_GETCLOSESTCOL,
CON_GETCURRADDRESS,
CON_GETFLORZOFSLOPE,
CON_GETINCANGLE,
CON_GETINPUT,
CON_GETKEYNAME,
CON_GETLASTPAL,
CON_GETMUSICPOSITION,
CON_GETPLAYERANGLE,
CON_GETPNAME,
CON_GETTEXTURECEILING,
CON_GETTEXTUREFLOOR,
CON_GETTHISPROJECTILE,
CON_GETTICKS,
CON_GETTILEDATA,
CON_GETTIMEDATE,
CON_GETZRANGE,
CON_GLOBALSOUND,
CON_GMAXAMMO,
CON_GUNIQHUDID,
CON_GUTS,
CON_HEADSPRITESECT,
CON_HEADSPRITESTAT,
CON_HITRADIUS,
CON_HITSCAN,
CON_IFACTION,
CON_IFACTIONCOUNT,
CON_IFACTOR,
CON_IFACTORNOTSTAYPUT,
CON_IFACTORSOUND,
CON_IFAI,
CON_IFANGDIFFL,
CON_IFAWAYFROMWALL,
CON_IFBULLETNEAR,
CON_IFCANSEE,
CON_IFCANSEETARGET,
CON_IFCANSHOOTTARGET,
CON_IFCEILINGDISTL,
CON_IFCLIENT,
CON_IFCOUNT,
CON_IFCUTSCENE,
CON_IFDEAD,
CON_IFFLOORDISTL,
CON_IFGAPZL,
CON_IFGOTWEAPONCE,
CON_IFHITSPACE,
CON_IFHITWEAPON,
CON_IFINOUTERSPACE,
CON_IFINSPACE,
CON_IFINWATER,
CON_IFMOVE,
CON_IFMULTIPLAYER,
CON_IFNOSOUNDS,
CON_IFNOTMOVING,
CON_IFONWATER,
CON_IFOUTSIDE,
CON_IFP,
CON_IFPDISTG,
CON_IFPDISTL,
CON_IFPHEALTHL,
CON_IFPINVENTORY,
CON_IFPLAYBACKON,
CON_IFPLAYERSL,
CON_IFRESPAWN,
CON_IFRND,
CON_IFSERVER,
CON_IFSOUND,
CON_IFSPAWNEDBY,
CON_IFSPRITEPAL,
CON_IFSQUISHED,
CON_IFSTRENGTH,
CON_IFWASWEAPON,
CON_INITTIMER,
CON_INSERTSPRITEQ,
CON_INV,
CON_JUMP,
CON_KILLIT,
CON_KLABS,
CON_LDIST,
CON_LINEINTERSECT,
CON_LOADMAPSTATE,
CON_LOCKPLAYER,
CON_LOTSOFGLASS,
CON_MAIL,
CON_MIKESND,
CON_MINITEXT,
CON_MONEY,
CON_MOVE,
CON_MOVESECTOR,
CON_MOVESPRITE,
CON_MULSCALE,
CON_MUSIC,
CON_MYOS,
CON_MYOSPAL,
CON_MYOSPALX,
CON_MYOSX,
CON_NEARTAG,
CON_NEXTSECTORNEIGHBORZ,
CON_NEXTSPRITESECT,
CON_NEXTSPRITESTAT,
CON_NULLOP,
CON_OPERATE,
CON_OPERATEACTIVATORS,
CON_OPERATEMASTERSWITCHES,
CON_OPERATERESPAWNS,
CON_OPERATESECTORS,
CON_PALFROM,
CON_PAPER,
CON_PKICK,
CON_PRECACHE,
CON_PRELOADTRACKSLOTFORSWAP,
CON_PREVSPRITESECT,
CON_PREVSPRITESTAT,
CON_PSTOMP,
CON_QGETSYSSTR,
CON_QSPAWN,
CON_QSPRINTF,
CON_QSTRCAT,
CON_QSTRCMP,
CON_QSTRCPY,
CON_QSTRDIM,
CON_QSTRLEN,
CON_QSTRNCAT,
CON_QSUBSTR,
CON_QUAKE,
CON_QUOTE,
CON_RAYINTERSECT,
CON_READARRAYFROMFILE,
CON_READGAMEVAR,
CON_REDEFINEQUOTE,
CON_RESETACTIONCOUNT,
CON_RESETCOUNT,
CON_RESETPLAYER,
CON_RESETPLAYERFLAGS,
CON_RESIZEARRAY,
CON_RESPAWNHITAG,
CON_RETURN,
CON_ROTATEPOINT,
CON_ROTATESPRITE,
CON_ROTATESPRITE16,
CON_ROTATESPRITEA,
CON_SAVE,
CON_SAVEGAMEVAR,
CON_SAVEMAPSTATE,
CON_SAVENN,
CON_SCALEVAR,
CON_SCREENPAL,
CON_SCREENSOUND,
CON_SCREENTEXT,
CON_SECTCLEARINTERPOLATION,
CON_SECTGETHITAG,
CON_SECTGETLOTAG,
CON_SECTOROFWALL,
CON_SECTSETINTERPOLATION,
CON_SETACTORANGLE,
CON_SETACTORSOUNDPITCH,
CON_SETASPECT,
CON_SETGAMEPALETTE,
CON_SETINPUT,
CON_SETMUSICPOSITION,
CON_SETPLAYERANGLE,
CON_SETSPRITE,
CON_SETTILEDATA,
CON_SHADETO,
CON_SHOOT,
CON_SHOWVIEW,
CON_SHOWVIEWQ16,
CON_SHOWVIEWQ16UNBIASED,
CON_SHOWVIEWUNBIASED,
CON_SIN,
CON_SIZEAT,
CON_SIZETO,
CON_SLEEPTIME,
CON_SMAXAMMO,
CON_SOUND,
CON_SOUNDONCE,
CON_SPAWN,
CON_SPAWNCEILINGGLASS,
CON_SPAWNWALLGLASS,
CON_SPAWNWALLSTAINEDGLASS,
CON_SPGETHITAG,
CON_SPGETLOTAG,
CON_SPRITEFLAGS,
CON_SPRITEPAL,
CON_SQRT,
CON_SSP,
CON_STARTCUTSCENE,
CON_STARTLEVEL,
CON_STARTSCREEN,
CON_STARTTRACK,
CON_STARTTRACKSLOT,
CON_STOPACTORSOUND,
CON_STOPALLMUSIC,
CON_STOPALLSOUNDS,
CON_STOPSOUND,
CON_STRENGTH,
CON_SWAPARRAYS,
CON_SWAPTRACKSLOT,
CON_SWITCH,
CON_TIME,
CON_TIP,
CON_TOSSWEAPON,
CON_UPDATESECTOR,
CON_UPDATESECTORZ,
CON_USERQUOTE,
CON_WACKPLAYER,
CON_WRITEARRAYTOFILE,
CON_ZSHOOT,
CON_OPCODE_END,
// these are the keywords that don't have instructions written into the bytecode
CON_ACTOR,
CON_APPENDEVENT,
CON_BETANAME,
CON_CASE,
CON_CHEATKEYS,
CON_DAMAGEEVENTTILE,
CON_DAMAGEEVENTTILERANGE,
CON_DEFAULT,
CON_DEFINE,
CON_DEFINECHEAT,
CON_DEFINEGAMEFUNCNAME,
CON_DEFINEGAMETYPE,
CON_DEFINELEVELNAME,
CON_DEFINEPROJECTILE,
CON_DEFINEQUOTE,
CON_DEFINESKILLNAME,
CON_DEFINESOUND,
CON_DEFINEVOLUMEFLAGS,
CON_DEFINEVOLUMENAME,
CON_DEFSTATE,
CON_DYNAMICREMAP,
CON_DYNAMICSOUNDREMAP,
CON_ENHANCED,
CON_GAMEARRAY,
CON_GAMESTARTUP,
CON_GAMEVAR,
CON_INCLUDE,
CON_INCLUDEDEFAULT,
CON_ONEVENT,
CON_SCRIPTSIZE,
CON_SETCFGNAME,
CON_SETDEFNAME,
CON_SETGAMENAME,
CON_SPRITENOPAL,
CON_SPRITENOSHADE,
CON_SPRITENVG,
CON_SPRITESHADOW,
CON_UNDEFINECHEAT,
CON_UNDEFINEGAMEFUNC,
CON_UNDEFINELEVEL,
CON_UNDEFINESKILL,
CON_UNDEFINEVOLUME,
CON_USERACTOR,
CON_END
};
// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
#endif
#ifdef __cplusplus
}
#endif
#endif // gamedef_h_