raze-gles/source/blood/src/config.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include "baselayer.h"
#include "common_game.h"
#include "build.h"
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#include "hash.h"
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#include "baselayer.h"
#include "gamecontrol.h"
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#include "blood.h"
#include "config.h"
#include "globals.h"
#include "screen.h"
#include "sound.h"
#include "tile.h"
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#include "view.h"
// we load this in to get default button and key assignments
// as well as setting up function mappings
BEGIN_BLD_NS
int32_t gTurnSpeed = 92;
int32_t gDetail = 4;
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int32_t cl_weaponswitch;
int32_t gFollowMap = 1;
int32_t gOverlayMap = 0;
int32_t gRotateMap = 0;
int32_t gMessageCount = 4;
int32_t gMessageTime = 5;
int32_t gMessageFont = 0;
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int32_t gMouseSensitivity;
bool gNoClip;
bool gInfiniteAmmo;
bool gFullMap;
int32_t gDeliriumBlur = 1;
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//////////
int gWeaponsV10x;
/////////
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END_BLD_NS