2015-05-19 21:54:34 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2005 - 3D Realms Entertainment
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This file is NOT part of Shadow Warrior version 1.2
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However, it is either an older version of a file that is, or is
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some test code written during the development of Shadow Warrior.
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This file is provided purely for educational interest.
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "build.h"
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#include "editor.h"
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#include "cache1d.h"
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#include "keys.h"
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#include "names2.h"
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#include "game.h"
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#define M_RED 12
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#define M_BLUE 9
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// Globals
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static char tempbuf[256];
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// Prototypes
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void Message(char *string, char color);
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long GetAToken(char *name, char *tc, long length);
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2015-05-19 21:58:29 +00:00
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uint8_t* BKeyPressed(void);
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void ResetKeys(void);
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2015-05-19 21:54:34 +00:00
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// Functions
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void Msg(char *string, char color)
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{
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clearmidstatbar16();
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printext16(1*4,ydim16+4*8,color,-1,string,1);
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}
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// @ symbol precedes a tag name target
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// # symbol precedes a comment in the help file
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long GetAToken(char *name, char *tc, long length)
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{
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int i,x=0;
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char t,*tmp,tokenfound=0;
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char token[10];
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long count=0;
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do
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{
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// Find the token symbol
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do
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{
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t = *tc;
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tc++;
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count++;
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}
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while (t!='@' && count < length);
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if (t=='@')
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{
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tmp = token;
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x=1;
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do
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{
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// Read in the token
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*tmp = t;
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tmp++;
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t = *tc;
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tc++;
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x++;
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count++;
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}
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while (t>=48 && t!='@' && x < 9 && count < length);
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*tmp = 0;
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if (!strcmp(name,Bstrupr(token)))
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tokenfound = 1;
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}
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}
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while (!tokenfound && count < length);
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if (!tokenfound) count=0;
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return count;
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}
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void ContextHelp(short spritenum)
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{
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int i,fp,x=0,y=4;
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char t,*tc;
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char name[20];
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char *filebuffer;
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SPRITEp sp;
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short hitag=0;
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long size=0,tokresult=0;
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sp = &sprite[spritenum];
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clearmidstatbar16();
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if ((fp=kopen4load("swbhelp.hlp",0)) == -1)
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{
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Msg("ERROR: Help file not found.",M_RED);
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return;
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}
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// Read in whole file
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size = kfilelength(fp);
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filebuffer = (char *)malloc(size);
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if (filebuffer == NULL)
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{
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Msg("Not enough memory to load swhelp.hlp",M_RED);
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return;
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}
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if (kread(fp, filebuffer, size) != size)
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{
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Msg("Unexpected end of file while reading swhelp.hlp",M_RED);
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kclose(fp);
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return;
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}
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// close the file
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kclose(fp);
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// Conver filebuffer to all upper case
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//strupr(filebuffer);
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// Assign a token name to search for based on the sprite being pointed to.
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// Make the token
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// Make sure 500-600 SOBJ bounding tags all say the same thing.
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hitag = sp->hitag;
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if (hitag > 500 && hitag <= 600) hitag = 500;
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// Give help summary for unknown sprites.
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if ((hitag == 0 || hitag > 1006) && sp->lotag == 0) hitag = 999;
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sprintf(name,"@TAG%d",hitag);
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tc = filebuffer;
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if (!(tokresult = GetAToken(name,tc,size)))
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{
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// This message should never happen unless something is real wrong!
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Msg("No help available.",M_RED);
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return;
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}
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tc += tokresult;
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do
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{
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tc++;
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t = *tc;
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while (t!='\n' && t!='@' && t!='#' && x<128)
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{
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tempbuf[x]=t;
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tc++;
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t = *tc;
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x++;
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if (x >= 128) break;
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}
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tempbuf[x]=0;
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x=0;
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printext16(x*4,ydim16+(y*6)+2,11,-1,tempbuf,1);
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y++;
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if (y>16)
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{
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y=18;
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printext16(x*4,ydim16+(y*6)+2,11,-1,"Hit any key to continue or Q to quit....",1);
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while (BKeyPressed() == NULL) ;
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if (keystatus[KEYSC_Q])
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{
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clearmidstatbar16();
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return;
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}
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ResetKeys();
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clearmidstatbar16();
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y=6;
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}
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}
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while (t!='@' && t!='#');
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}
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