raze-gles/platform/Windows/build.vcxproj

445 lines
35 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{DBECB851-5624-4FA8-9A9D-7169D0F12FF1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>build</RootNamespace>
2019-09-13 20:18:37 +00:00
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
2019-09-13 20:18:37 +00:00
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
2019-09-13 20:18:37 +00:00
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
2019-09-13 20:18:37 +00:00
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
2019-09-13 20:18:37 +00:00
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="props\build_x64.props" />
<Import Project="props\build_common.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="props\build_x64.props" />
<Import Project="props\build_common.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="props\build_x86.props" />
<Import Project="props\build_common.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="props\build_x86.props" />
<Import Project="props\build_common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)Build\$(ProjectName)\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\Build\$(ProjectName)\$(Configuration)\</IntDir>
<CustomBuildBeforeTargets>BuildGenerateSources</CustomBuildBeforeTargets>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)Build\$(ProjectName)\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\Build\$(ProjectName)\$(Configuration)\</IntDir>
<CustomBuildBeforeTargets>BuildGenerateSources</CustomBuildBeforeTargets>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)Build\$(ProjectName)\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\Build\$(ProjectName)\$(Configuration)\</IntDir>
<CustomBuildBeforeTargets>BuildGenerateSources</CustomBuildBeforeTargets>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)Build\$(ProjectName)\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\Build\$(ProjectName)\$(Configuration)\</IntDir>
<CustomBuildBeforeTargets>BuildGenerateSources</CustomBuildBeforeTargets>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<LanguageStandard>stdcpp14</LanguageStandard>
<ExceptionHandling>SyncCThrow</ExceptionHandling>
<DebugInformationFormat>None</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<LanguageStandard>stdcpp14</LanguageStandard>
<ExceptionHandling>SyncCThrow</ExceptionHandling>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OmitFramePointers>false</OmitFramePointers>
<FunctionLevelLinking>true</FunctionLevelLinking>
<LanguageStandard>stdcpp14</LanguageStandard>
<ExceptionHandling>SyncCThrow</ExceptionHandling>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<LanguageStandard>stdcpp14</LanguageStandard>
<ExceptionHandling>SyncCThrow</ExceptionHandling>
<DebugInformationFormat>None</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\source\build\src\2d.cpp" />
<ClCompile Include="..\..\source\build\src\a-c.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\source\build\src\animvpx.cpp" />
<ClCompile Include="..\..\source\build\src\baselayer.cpp" />
<ClCompile Include="..\..\source\build\src\cache1d.cpp" />
<ClCompile Include="..\..\source\build\src\clip.cpp" />
<ClCompile Include="..\..\source\build\src\colmatch.cpp" />
<ClCompile Include="..\..\source\build\src\common.cpp" />
<ClCompile Include="..\..\source\build\src\compat.cpp" />
<ClCompile Include="..\..\source\build\src\crc32.cpp" />
<ClCompile Include="..\..\source\build\src\defs.cpp" />
<ClCompile Include="..\..\source\build\src\dynamicgtk.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\source\build\src\engine.cpp" />
<ClCompile Include="..\..\source\build\src\fix16.cpp" />
<ClCompile Include="..\..\source\build\src\fix16_str.cpp" />
<ClCompile Include="..\..\source\build\src\glbuild.cpp" />
<ClCompile Include="..\..\source\build\src\glsurface.cpp" />
<ClCompile Include="..\..\source\build\src\gtkbits.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\source\build\src\hash.cpp" />
<ClCompile Include="..\..\source\build\src\hightile.cpp" />
<ClCompile Include="..\..\source\build\src\klzw.cpp" />
<ClCompile Include="..\..\source\build\src\kplib.cpp" />
<ClCompile Include="..\..\source\build\src\lunatic.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\source\build\src\lz4.c" />
<ClCompile Include="..\..\source\build\src\md4.cpp" />
<ClCompile Include="..\..\source\build\src\mdsprite.cpp" />
<ClCompile Include="..\..\source\build\src\mhk.cpp" />
<ClCompile Include="..\..\source\build\src\mingw_main.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\source\build\src\miniz.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\source\build\src\miniz_tdef.c" />
<ClCompile Include="..\..\source\build\src\miniz_tinfl.c" />
<ClCompile Include="..\..\source\build\src\mmulti_null.cpp" />
<ClCompile Include="..\..\source\build\src\mutex.cpp" />
<ClCompile Include="..\..\source\build\src\osd.cpp" />
<ClCompile Include="..\..\source\build\src\palette.cpp" />
<ClCompile Include="..\..\source\build\src\pngwrite.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\source\build\src\polymer.cpp" />
<ClCompile Include="..\..\source\build\src\polymost.cpp" />
<ClCompile Include="..\..\source\build\src\pragmas.cpp" />
<ClCompile Include="..\..\source\build\src\rawinput.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\source\build\src\rev.cpp" />
<ClCompile Include="..\..\source\build\src\screenshot.cpp" />
<ClCompile Include="..\..\source\build\src\scriptfile.cpp" />
<ClCompile Include="..\..\source\build\src\sdlayer.cpp" />
<ClCompile Include="..\..\source\build\src\sdlayer12.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\source\build\src\sdlkeytrans.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\source\build\src\smalltextfont.cpp" />
<ClCompile Include="..\..\source\build\src\softsurface.cpp" />
<ClCompile Include="..\..\source\build\src\texcache.cpp" />
<ClCompile Include="..\..\source\build\src\textfont.cpp" />
<ClCompile Include="..\..\source\build\src\tiles.cpp" />
<ClCompile Include="..\..\source\build\src\voxmodel.cpp" />
<ClCompile Include="..\..\source\build\src\wiibits.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\source\build\src\winbits.cpp" />
<ClCompile Include="..\..\source\build\src\winlayer.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\source\build\src\xxhash.c" />
<ClCompile Include="..\..\source\glbackend\glbackend.cpp" />
<ClCompile Include="..\..\source\glbackend\gl_hwtexture.cpp" />
<ClCompile Include="..\..\source\glbackend\gl_samplers.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\source\build\include\a.h" />
<ClInclude Include="..\..\source\build\include\animvpx.h" />
<ClInclude Include="..\..\source\build\include\baselayer.h" />
<ClInclude Include="..\..\source\build\include\build.h" />
<ClInclude Include="..\..\source\build\include\buildtypes.h" />
<ClInclude Include="..\..\source\build\include\cache1d.h" />
<ClInclude Include="..\..\source\build\include\clip.h" />
<ClInclude Include="..\..\source\build\include\collections.h" />
<ClInclude Include="..\..\source\build\include\colmatch.h" />
<ClInclude Include="..\..\source\build\include\common.h" />
<ClInclude Include="..\..\source\build\include\compat.h" />
<ClInclude Include="..\..\source\build\include\crc32.h" />
<ClInclude Include="..\..\source\build\include\debugbreak.h" />
<ClInclude Include="..\..\source\build\include\dxdidf.h" />
<ClInclude Include="..\..\source\build\include\dynamicgtk.h" />
<ClInclude Include="..\..\source\build\include\editor.h" />
<ClInclude Include="..\..\source\build\include\fix16.h" />
<ClInclude Include="..\..\source\build\include\fix16.hpp" />
<ClInclude Include="..\..\source\build\include\fix16_int64.h" />
<ClInclude Include="..\..\source\build\include\glbuild.h" />
<ClInclude Include="..\..\source\build\include\glsurface.h" />
<ClInclude Include="..\..\source\build\include\gtkbits.h" />
<ClInclude Include="..\..\source\build\include\hash.h" />
<ClInclude Include="..\..\source\build\include\hightile.h" />
<ClInclude Include="..\..\source\build\include\jwzgles.h" />
<ClInclude Include="..\..\source\build\include\jwzglesI.h" />
<ClInclude Include="..\..\source\build\include\klzw.h" />
<ClInclude Include="..\..\source\build\include\kplib.h" />
<ClInclude Include="..\..\source\build\include\libdivide.h" />
<ClInclude Include="..\..\source\build\include\lz4.h" />
<ClInclude Include="..\..\source\build\include\md4.h" />
<ClInclude Include="..\..\source\build\include\mdsprite.h" />
<ClInclude Include="..\..\source\build\include\miniz.h" />
<ClInclude Include="..\..\source\build\include\mmulti.h" />
<ClInclude Include="..\..\source\build\include\msvc\inttypes.h" />
<ClInclude Include="..\..\source\build\include\msvc\stdint.h" />
<ClInclude Include="..\..\source\build\include\mutex.h" />
<ClInclude Include="..\..\source\build\include\osd.h" />
<ClInclude Include="..\..\source\build\include\osxbits.h" />
<ClInclude Include="..\..\source\build\include\palette.h" />
<ClInclude Include="..\..\source\build\include\pngwrite.h" />
<ClInclude Include="..\..\source\build\include\polymer.h" />
<ClInclude Include="..\..\source\build\include\polymost.h" />
<ClInclude Include="..\..\source\build\include\pragmas.h" />
<ClInclude Include="..\..\source\build\include\pragmas_arm.h" />
<ClInclude Include="..\..\source\build\include\pragmas_ppc.h" />
<ClInclude Include="..\..\source\build\include\pragmas_x86_gcc.h" />
<ClInclude Include="..\..\source\build\include\pragmas_x86_msvc.h" />
<ClInclude Include="..\..\source\build\include\print.h" />
<ClInclude Include="..\..\source\build\include\prlights.h" />
<ClInclude Include="..\..\source\build\include\rawinput.h" />
<ClInclude Include="..\..\source\build\include\renderlayer.h" />
<ClInclude Include="..\..\source\build\include\scancodes.h" />
<ClInclude Include="..\..\source\build\include\scriptfile.h" />
<ClInclude Include="..\..\source\build\include\sdlayer.h" />
<ClInclude Include="..\..\source\build\include\sdl_inc.h" />
<ClInclude Include="..\..\source\build\include\sjson.h" />
<ClInclude Include="..\..\source\build\include\softsurface.h" />
<ClInclude Include="..\..\source\build\include\texcache.h" />
<ClInclude Include="..\..\source\build\include\tracker.hpp" />
<ClInclude Include="..\..\source\build\include\vfs.h" />
<ClInclude Include="..\..\source\build\include\winbits.h" />
<ClInclude Include="..\..\source\build\include\winlayer.h" />
<ClInclude Include="..\..\source\build\include\xxhash.h" />
<ClInclude Include="..\..\source\build\src\engine_priv.h" />
<ClInclude Include="..\..\source\glbackend\glbackend.h" />
<ClInclude Include="..\..\source\glbackend\gl_hwtexture.h" />
<ClInclude Include="..\..\source\glbackend\gl_samplers.h" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\source\build\src\polymost1Frag.glsl">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">echo char const *%(Filename) = R^"shader( &gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
type %(Identity) &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
echo )shader^"; &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
cl /c /MP /GS /GL /analyze- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Gm- /O2 /Fd"Win32\Build\build\Release\build.pdb" /Zc:inline /fp:precise /D "NDEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /errorReport:prompt /WX- /Zc:forScope /arch:SSE2 /Gd /Oy /Oi /MD /Fa"Win32\Build\build\Release\\" /EHs /nologo /Fo"Win32\Build\build\Release\\" /Ot /Fp"Win32\Build\build\Release\build.pch" "$(IntermediateOutputPath)%(Filename)%(Extension).cpp"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">echo char const *%(Filename) = R^"shader( &gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
type %(Identity) &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
echo )shader^"; &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
cl /c /MP /GS- /analyze- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Zi /Gm /Od /Fd"Win32\Build\build\Debug\build.pdb" /Zc:inline /fp:precise /D "_DEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /arch:SSE2 /Gd /Oy- /MDd /Fa"Win32\Build\build\Debug\\" /EHs /nologo /Fo"Win32\Build\build\Debug\\" /Fp"Win32\Build\build\Debug\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shader to %(Identity).obj</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shader to %(Identity).obj</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">echo char const *%(Filename) = R^"shader( &gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
type %(Identity) &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
echo )shader^"; &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
cl /c /MP /GS /GL /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Gm- /O2 /Fd"x64\Build\build\Release\build.pdb" /Zc:inline /fp:precise /D "NDEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /D "NOASM=1" /errorReport:prompt /WX- /Zc:forScope /Gd /Oy /Oi /MD /Fa"x64\Build\build\Release\\" /EHs /nologo /Fo"x64\Build\build\Release\\" /Ot /Fp"x64\Build\build\Release\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">echo char const *%(Filename) = R^"shader( &gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
type %(Identity) &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
echo )shader^"; &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
cl /c /MP /GS- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Zi /Gm /Od /Fd"x64\Build\build\Debug\build.pdb" /Zc:inline /fp:precise /D "_DEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /D "NOASM=1" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /Oy- /MDd /Fa"x64\Build\build\Debug\\" /EHs /nologo /Fo"x64\Build\build\Debug\\" /Fp"x64\Build\build\Debug\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling shader to %(Identity).obj</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling shader to %(Identity).obj</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\source\build\src\polymost1Vert.glsl">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">echo char const *%(Filename) = R^"shader( &gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
type %(Identity) &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
echo )shader^"; &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
cl /c /MP /GS /GL /analyze- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Gm- /O2 /Fd"Win32\Build\build\Release\build.pdb" /Zc:inline /fp:precise /D "NDEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /errorReport:prompt /WX- /Zc:forScope /arch:SSE2 /Gd /Oy /Oi /MD /Fa"Win32\Build\build\Release\\" /EHs /nologo /Fo"Win32\Build\build\Release\\" /Ot /Fp"Win32\Build\build\Release\build.pch" "$(IntermediateOutputPath)%(Filename)%(Extension).cpp"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">echo char const *%(Filename) = R^"shader( &gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
type %(Identity) &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
echo )shader^"; &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
cl /c /MP /GS- /analyze- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Zi /Gm /Od /Fd"Win32\Build\build\Debug\build.pdb" /Zc:inline /fp:precise /D "_DEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /arch:SSE2 /Gd /Oy- /MDd /Fa"Win32\Build\build\Debug\\" /EHs /nologo /Fo"Win32\Build\build\Debug\\" /Fp"Win32\Build\build\Debug\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shader to %(Identity).obj</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shader to %(Identity).obj</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">echo char const *%(Filename) = R^"shader( &gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
type %(Identity) &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
echo )shader^"; &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
cl /c /MP /GS /GL /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Gm- /O2 /Fd"x64\Build\build\Release\build.pdb" /Zc:inline /fp:precise /D "NDEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /D "NOASM=1" /errorReport:prompt /WX- /Zc:forScope /Gd /Oy /Oi /MD /Fa"x64\Build\build\Release\\" /EHs /nologo /Fo"x64\Build\build\Release\\" /Ot /Fp"x64\Build\build\Release\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">echo char const *%(Filename) = R^"shader( &gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
type %(Identity) &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
echo )shader^"; &gt;&gt; $(IntermediateOutputPath)%(Filename)%(Extension).cpp
cl /c /MP /GS- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Zi /Gm /Od /Fd"x64\Build\build\Debug\build.pdb" /Zc:inline /fp:precise /D "_DEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /D "NOASM=1" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /Oy- /MDd /Fa"x64\Build\build\Debug\\" /EHs /nologo /Fo"x64\Build\build\Debug\\" /Fp"x64\Build\build\Debug\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling shader to %(Identity).obj</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling shader to %(Identity).obj</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>