raze-gles/source/common/textures/animtexture.h

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#pragma once
#include "textures.h"
class AnimTexture : public FTexture
{
uint8_t Palette[768];
TArray<uint8_t> Image;
public:
AnimTexture() = default;
void SetFrameSize(int width, int height);
void SetFrame(const uint8_t* palette, const void* data);
virtual FBitmap GetBgraBitmap(const PalEntry* remap, int* trans) override;
};
class AnimTextures
{
int active;
FGameTexture* tex[2];
public:
AnimTextures();
~AnimTextures();
void SetSize(int width, int height);
void SetFrame(const uint8_t* palette, const void* data);
FGameTexture* GetFrame();
};