2015-05-19 21:54:34 +00:00
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int ActorFollowTrack(short SpriteNum,short locktics);
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void ActorLeaveTrack(short SpriteNum);
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2015-05-19 21:58:29 +00:00
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void RefreshPoints(SECTOR_OBJECTp sop,int nx,int ny,SWBOOL dynamic);
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2015-05-19 21:54:34 +00:00
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void TrackSetup(void);
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void PlaceSectorObject(SECTOR_OBJECTp sop,short newang,int newx,int newy);
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void PlaceSectorObjectsOnTracks(void);
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void PlaceActorsOnTracks(void);
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void SetupSectorObject(short sectnum,short tag);
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void PostSetupSectorObject(void);
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void VehicleSetSmoke(SECTOR_OBJECTp sop,ANIMATORp animator);
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void CollapseSectorObject(SECTOR_OBJECTp sop,int nx,int ny);
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void KillSectorObjectSprites(SECTOR_OBJECTp sop);
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void MoveSectorObjects(SECTOR_OBJECTp sop,short locktics);
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