raze-gles/source/mact/include/keyboard.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
#pragma once
#ifndef keyboard_public_h_
#define keyboard_public_h_
#include "baselayer.h" // for the keyboard stuff
#include "scancodes.h"
extern kb_scancode KB_LastScan;
#define KB_GetLastScanCode() (KB_LastScan)
#define KB_SetLastScanCode(scancode) \
{ \
KB_LastScan = (scancode); \
}
#define KB_ClearLastScanCode() \
{ \
KB_SetLastScanCode(sc_None); \
}
#define KB_GetCh keyGetChar
#define KB_KeyWaiting keyBufferWaiting
#define KB_FlushKeyboardQueue keyFlushChars
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#define KB_FlushKeyboardQueueScans keyFlushScans
static inline void KB_KeyEvent(int32_t scancode, int32_t keypressed)
{
if (keypressed)
KB_LastScan = scancode;
}
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void KB_Startup(void);
void KB_Shutdown(void);
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const char * KB_ScanCodeToString( int scancode ); // convert scancode into a string
int KB_StringToScanCode( const char * string ); // convert a string into a scancode
#endif