//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers

This file is part of Duke Nukem 3D version 1.5 - Atomic Edition

Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//------------------------------------------------------------------------- 

#include "ns.h"

#include "global.h"
#include "duke3d.h"

BEGIN_DUKE_NS

user_defs ud;

// Variables that do not need to be saved.
int respawnactortime		= 768;
int bouncemineblastradius	= 2500;
int respawnitemtime			= 768;
int morterblastradius		= 2500;
int numfreezebounces		= 3;
int pipebombblastradius		= 2500;
int dukefriction			= 0xCFD0;
int rpgblastradius			= 1780;
int seenineblastradius		= 2048;
int shrinkerblastradius		= 650;
int gc						= 176;
int tripbombblastradius		= 3880;
int camerashitable;
int max_player_health;
int max_armour_amount;
int lasermode;

int cameradist = 0, cameraclock = 0;
int otherp;	
TileInfo tileinfo[MAXTILES]; // This is not from EDuke32.
ActorInfo actorinfo[MAXTILES];
int actor_tog;
InputPacket sync[MAXPLAYERS];
int16_t max_ammo_amount[MAX_WEAPONS];
int16_t weaponsandammosprites[15];
int PHEIGHT = PHEIGHT_DUKE;
int duke3d_globalflags;
int playerswhenstarted;
int show_shareware;
int screenpeek;



// Variables that must be saved
uint8_t sectorextra[MAXSECTORS]; // move these back into the base structs!

int rtsplaying;
int tempwallptr;
weaponhit hittype[MAXSPRITES];
bool sound445done; // this was local state inside a function, but this must be maintained globally and serialized
uint16_t frags[MAXPLAYERS][MAXPLAYERS];
player_struct ps[MAXPLAYERS];
int spriteqamount = 64;
uint8_t shadedsector[MAXSECTORS];
int lastvisinc;
animwalltype animwall[MAXANIMWALLS];
int numanimwalls;
int animatecnt;
int numclouds;
int camsprite;
int numcyclers;
int earthquaketime;
int freezerhurtowner;
int global_random;
int impact_damage;
int mirrorcnt;
int numplayersprites;
int spriteqloc;
int thunder_brightness;

int16_t animatesect[MAXANIMATES];
int8_t animatetype[MAXANIMATES];
int16_t animatetarget[MAXANIMATES];
int animategoal[MAXANIMATES];
int animatevel[MAXANIMATES];

int16_t clouds[256];
int16_t cloudx;
int16_t cloudy;
int cloudclock;

int16_t spriteq[1024];
int16_t cyclers[MAXCYCLERS][6];
int16_t mirrorsector[64];
int16_t mirrorwall[64];

// Redneck Rampage
int wupass;
int chickenplant;
int thunderon;
int ufospawn;
int ufocnt;
int hulkspawn;
int lastlevel;

int geosectorwarp[MAXGEOSECTORS];
int geosectorwarp2[MAXGEOSECTORS];
int geosector[MAXGEOSECTORS];
int geox[MAXGEOSECTORS];
int geoy[MAXGEOSECTORS];
int geox2[MAXGEOSECTORS];
int geoy2[MAXGEOSECTORS];
int geocnt;

short ambientlotag[64];
short ambienthitag[64];
unsigned ambientfx;
int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS];
int WindTime, WindDir;
short fakebubba_spawn, mamaspawn_count, banjosound;
short BellTime, BellSprite /* word_119BE0*/;
uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
uint32_t everyothertime;
player_orig po[MAXPLAYERS];

END_DUKE_NS
