//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT

This file is part of NBlood.

NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include <stdio.h>
#include "levels.h"

struct FSavegameNode;
BEGIN_BLD_NS

class LoadSave {
public:
    static LoadSave head;
    static FileWriter *hSFile;
    static FileReader hLFile;
    static TDeletingArray<LoadSave*> loadSaves;
    LoadSave() {
        loadSaves.Push(this);
    }
	virtual ~LoadSave() = default;
    virtual void Save(void);
    virtual void Load(void);
    void Read(void *, int);
    void Write(void *, int);
    static void LoadGame(FSavegameNode *);
    static void SaveGame(FSavegameNode*);
};

void LoadSaveSetup(void);

END_BLD_NS
