#
# EDuke32 Makefile for GNU Make
#

include Makefile.common

DUKE3D_SRC=source
DUKE3D_INC=$(DUKE3D_SRC)
DUKE3D_RSRC=rsrc
ENGINE_ROOT=build
ENGINE_SRC=$(ENGINE_ROOT)/src
ENGINE_INC=$(ENGINE_ROOT)/include
o=o
asm=nasm
obj=obj

COMPILERFLAGS += -I$(ENGINE_INC) -I$(MACT_INC) -I$(AUDIOLIB_INC) -I$(ENET_INC)


# EBacktrace

ifndef EBACKTRACEDLL
    EBACKTRACEDLL = ebacktrace1.dll
    ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
        EBACKTRACEDLL = ebacktrace1-64.dll
    endif
endif


# BUILD Engine

ENGINE=build

ENGINE_CFLAGS=-I$(ENGINE_SRC)

ENGINE_OBJ=$(obj)/$(ENGINE)

ENGINE_OBJS = \
    baselayer \
    cache1d \
    common \
    compat \
    crc32 \
    defs \
    engine \
    tiles \
    clip \
    2d \
    hash \
    palette \
    polymost \
    texcache \
    dxtfilter \
    hightile \
    textfont \
    smalltextfont \
    kplib \
    lz4 \
    osd \
    pragmas \
    scriptfile \
    mmulti_null \
    mutex \
    xxhash \
    md4 \
    colmatch \
    screenshot \
    mhk

ENGINE_EDITOR_OBJS = \
    build \
    config \
    defs \

ifeq (0,$(NOASM))
  ENGINE_OBJS+= a
else
  ENGINE_OBJS+= a-c
  ifneq (0,$(USE_ASM64))
    ENGINE_OBJS+= a64
  endif
endif
ifeq (1,$(USE_OPENGL))
    ENGINE_OBJS+= glbuild voxmodel mdsprite
    ifeq (1,$(POLYMER))
        ENGINE_OBJS+= polymer
    endif
endif
ifneq (0,$(LUNATIC))
    ENGINE_OBJS+= lunatic
endif
ifeq ($(PLATFORM),DARWIN)
    ENGINE_OBJS += osxbits
    ifeq ($(STARTUP_WINDOW),1)
        ENGINE_EDITOR_OBJS += startosx.editor
    endif
    ifeq ($(SDL_TARGET),1)
        ifneq ($(SDL_FRAMEWORK),0)
            ENGINE_OBJS+=SDLMain
        endif
    endif
endif
ifeq ($(PLATFORM),WINDOWS)
    ENGINE_OBJS+= winbits
    ifeq ($(STARTUP_WINDOW),1)
        ENGINE_EDITOR_OBJS+= startwin.editor
    endif
endif
ifeq ($(PLATFORM),WII)
    ENGINE_OBJS+= wiibits
    LINKERFLAGS+= -Wl,-wrap,c_default_exceptionhandler
endif
ifeq ($(RENDERTYPE),SDL)
    ENGINE_OBJS+= sdlayer

    ifeq (1,$(HAVE_GTK2))
        ENGINE_OBJS+= gtkbits
        ifeq ($(LINKED_GTK),0)
            ENGINE_OBJS+= dynamicgtk
        endif
        ifeq ($(STARTUP_WINDOW),1)
            ENGINE_EDITOR_OBJS+= startgtk.editor
        endif
    endif
endif
ifeq ($(RENDERTYPE),WIN)
    ENGINE_OBJS+= winlayer rawinput
endif

ENGINE_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_OBJS)))
ENGINE_EDITOR_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_EDITOR_OBJS)))


# MACT

MACT=mact

MACT_ROOT=$(DUKE3D_SRC)/jmact
MACT_SRC=$(MACT_ROOT)
MACT_INC=$(MACT_ROOT)
MACT_OBJ=$(obj)/$(MACT)

MACT_OBJS = \
    file_lib \
    control \
    keyboard \
    mouse \
    joystick \
    scriplib \
    animlib \

MACT_OBJS_EXP:=$(addprefix $(MACT_OBJ)/,$(addsuffix .$o,$(MACT_OBJS)))


# AudioLib

AUDIOLIB=audiolib

AUDIOLIB_OBJS = \
    drivers \
    fx_man \
    multivoc \
    mix \
    mixst \
    pitch \
    formats \
    vorbis \
    flac \
    xa \
    xmp \
    driver_nosound \

AUDIOLIB_ROOT=$(DUKE3D_SRC)/jaudiolib
AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src
AUDIOLIB_INC=$(AUDIOLIB_ROOT)/include
AUDIOLIB_OBJ=$(obj)/$(AUDIOLIB)

AUDIOLIB_CFLAGS=-I$(AUDIOLIB_ROOT)/third-party/common/include

ifeq ($(PLATFORM),WINDOWS)
    ifeq ($(MIXERTYPE),WIN)
        AUDIOLIB_OBJS+= driver_directsound
    endif
endif

ifeq ($(MIXERTYPE),SDL)
    ifneq ($(PLATFORM),DARWIN)
        ifneq ($(PLATFORM),WINDOWS)
            ifneq ($(PLATFORM),WII)
                AUDIOLIB_CFLAGS+=`$(PKG_CONFIG) --cflags vorbis`
            endif
        endif
    endif
    AUDIOLIB_OBJS+= driver_sdl
endif

AUDIOLIB_OBJS_EXP:=$(addprefix $(AUDIOLIB_OBJ)/,$(addsuffix .$o,$(AUDIOLIB_OBJS)))


# ENet

ENET=enet

ENET_OBJS = \
    callbacks \
    host \
    list \
    packet \
    peer \
    protocol \
    compress \

ENET_ROOT=$(DUKE3D_SRC)/enet
ENET_SRC=$(ENET_ROOT)/src
ENET_INC=$(ENET_ROOT)/include
ENET_OBJ=$(obj)/$(ENET)

ENET_CFLAGS=

ifeq ($(PLATFORM),WINDOWS)
    ENET_OBJS += win32
else
    ENET_OBJS += unix
    ENET_CFLAGS += -DHAS_SOCKLEN_T
endif

ENET_OBJS_EXP:=$(addprefix $(ENET_OBJ)/,$(addsuffix .$o,$(ENET_OBJS)))

ifeq ($(NETCODE),0)
    ENET_TARGET=
else
    ENET_TARGET=$(ENET_OBJS_EXP)
endif


# Tools

UTIL_OBJS = \
    compat \
    pragmas \
    kplib \
    cache1d \
    crc32 \
    colmatch \
    compat_tools \

UTILS= \
    kextract \
    kgroup \
    transpal \
    wad2art \
    wad2map \
    kmd2tool \
    md2tool \
    generateicon \
    cacheinfo \
    arttool \
    givedepth \
    mkpalette \
    unpackssi \
    bsuite \

GAMEUTILS= \
    ivfrate \

DXUTILS= \
    enumdisplay \
    getdxdidf \

SDLUTILS= \
    makesdlkeytrans \

ifeq ($(PLATFORM),DARWIN)
    UTIL_OBJS += osxbits
endif

UTIL_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTIL_OBJS)))


# KenBuild (Test Game)

KENBUILD=kenbuild

KENBUILD_ROOT=$(DUKE3D_SRC)/testgame
KENBUILD_SRC=$(KENBUILD_ROOT)/src
KENBUILD_RSRC=$(KENBUILD_ROOT)/rsrc
KENBUILD_OBJ=$(obj)/$(KENBUILD)

KENBUILD_CFLAGS=-I$(KENBUILD_SRC)

KENBUILD_GAME ?= kenbuild
KENBUILD_EDITOR ?= kenbuild-editor

KENBUILD_GAME_PROPER ?= KenBuild
KENBUILD_EDITOR_PROPER ?= KenBuild Editor

KENBUILD_GAME_OBJS = \
    game \
    sound_stub \
    common \
    config \

KENBUILD_EDITOR_OBJS = \
    bstub \
    common \

ifeq ($(RENDERTYPE),SDL)
    ifeq (1,$(HAVE_GTK2))
        KENBUILD_GAME_OBJS+= game_banner startgtk.game
        KENBUILD_EDITOR_OBJS+= build_banner
    endif

    KENBUILD_GAME_OBJS+= game_icon
    KENBUILD_EDITOR_OBJS+= build_icon
endif
ifeq ($(PLATFORM),WINDOWS)
    KENBUILD_GAME_OBJS+= gameres startwin.game
    KENBUILD_EDITOR_OBJS+= buildres
endif

ifeq ($(PLATFORM),DARWIN)
    ifeq ($(STARTUP_WINDOW),1)
        KENBUILD_GAME_OBJS += StartupWinController.game
    endif
endif

KENBUILD_GAME_OBJS_EXP:=$(addprefix $(KENBUILD_OBJ)/,$(addsuffix .$o,$(KENBUILD_GAME_OBJS)))
KENBUILD_EDITOR_OBJS_EXP:=$(addprefix $(KENBUILD_OBJ)/,$(addsuffix .$o,$(KENBUILD_EDITOR_OBJS)))


# Duke Nukem 3D

DUKE3D=duke3d

DUKE3D_CFLAGS=-I$(DUKE3D_INC)

DUKE3D_GAME_LDFLAGS=
DUKE3D_EDITOR_LDFLAGS=

DUKE3D_GAME_STRIPFLAGS=
DUKE3D_EDITOR_STRIPFLAGS=

DUKE3D_OBJ=$(obj)/$(DUKE3D)

DUKE3D_GAME ?= eduke32
DUKE3D_EDITOR ?= mapster32

DUKE3D_GAME_PROPER ?= EDuke32
DUKE3D_EDITOR_PROPER ?= Mapster32

COMMON_GAME_OBJS = \
    rev \

COMMON_EDITOR_OBJS = \
    m32common \
    m32def \
    m32exec \
    m32vars \
    rev \

DUKE3D_GAME_OBJS = \
    game \
    global \
    actors \
    gamedef \
    gameexec \
    gamevars \
    player \
    premap \
    sector \
    anim \
    animsounds \
    common \
    config \
    demo \
    input \
    menus \
    namesdyn \
    net \
    savegame \
    rts \
    osdfuncs \
    osdcmds \
    grpscan \
    sounds \
    soundsdyn \
    cheats \
    sbar \
    screentext \
    screens \
    cmdline \

DUKE3D_EDITOR_OBJS = \
    astub \
    common \
    grpscan \
    sounds_mapster32 \

ifneq ($(USE_LIBVPX),0)
    DUKE3D_GAME_OBJS+= animvpx
endif

DUKE3D_GAME_MISCDEPS=
DUKE3D_EDITOR_MISCDEPS=

# Lunatic object base names. These are not used in targets directly.
LUNATIC_OBJS = \
    luaJIT_BC_defs_common \
    luaJIT_BC_engine_maptext \
    luaJIT_BC_engine \
    luaJIT_BC_bcarray \
    luaJIT_BC_bcheck \
    luaJIT_BC_bitar \
    luaJIT_BC_xmath \
    luaJIT_BC_v \
    luaJIT_BC_dump \
    luaJIT_BC_dis_x86 \
    luaJIT_BC_dis_x64 \

LUNATIC_GAME_OBJS = \
    luaJIT_BC_con_lang \
    luaJIT_BC_lunacon \
    luaJIT_BC_randgen \
    luaJIT_BC_stat \
    luaJIT_BC_control \
    luaJIT_BC_defs \
    luaJIT_BC_savegame \
    luaJIT_BC_fs \

## Lunatic devel
ifneq (0,$(LUNATIC))
    # TODO: remove debugging modules from release build

    DUKE3D_EDITOR_OBJS+= lunatic_m32 $(LUNATIC_OBJS)
    DUKE3D_GAME_OBJS+= lunatic_game $(LUNATIC_OBJS)

    DUKE3D_EDITOR_OBJS+= luaJIT_BC_defs_m32

    ifneq ($(PLATFORM),WINDOWS)
        # On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/.
        # On Windows, it will reside in platform/Windows/lib/32/ or lib/64/.
        LIBDIRS+= -L$(DUKE3D_SRC)
        ifeq ($(realpath $(DUKE3D_SRC)/liblpeg.a),)
            # XXX: This cripples "make clean" etc. too, but IMO it's better than warning.
            $(error "liblpeg.a not found in $(realpath $(DUKE3D_OBJ)/..)")
        endif
    endif
    LIBS+= -llpeg
    DUKE3D_GAME_OBJS+= $(LUNATIC_GAME_OBJS)

    # now, take care of having the necessary symbols (sector, wall, etc.) in the
    # executable no matter what the debugging level

    ifeq ($(PLATFORM),DARWIN)
        # strip on OSX says: removing global symbols from a final linked no longer supported.
        #                    Use -exported_symbols_list at link time when building
        # But, following _their_ directions does not give us the symbols! wtf?
        DUKE3D_GAME_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_osx
        DUKE3D_EDITOR_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_m32_osx

        DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_osx
        DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_m32_osx
        LINKERFLAGS+= -pagezero_size 10000 -image_base 100000000
        # DUKE3D_GAME_LDFLAGS+= #-Wl,-alias_list -Wl,$(DUKE3D_OBJ)/lunatic_aliases_list #-exported_symbols_list $(DUKE3D_OBJ)/lunatic_dynsymlist_osx
    endif
    ifeq ($(PLATFORM),WINDOWS)
        override STRIP=
        DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_eduke32.def
        DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_mapster32.def
    endif
    ifeq ($(SUBPLATFORM),LINUX)
        override STRIP=
        DUKE3D_GAME_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist
        DUKE3D_EDITOR_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist_m32
    endif
endif

ifeq ($(SUBPLATFORM),LINUX)
    ifneq (0,$(HAVE_XMP))
        LIBS += -lxmp-lite
    endif
    LIBS += -lFLAC -lvorbisfile -lvorbis -logg
endif

ifeq ($(PLATFORM),BSD)
    ifneq (0,$(HAVE_XMP))
        LIBS += -lxmp-lite
    endif
    LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lexecinfo
endif

ifeq ($(PLATFORM),DARWIN)
    # LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Apple/lib

    ifneq (0,$(HAVE_XMP))
        LIBS += -lxmp-lite
    endif
    LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \
            -Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
            -Wl,-framework,CoreMIDI -Wl,-framework,AudioUnit \
            -Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL
    ifneq (00,$(DARWIN9)$(DARWIN10))
        LIBS += -Wl,-framework,QuickTime -lm
    endif

    ifeq ($(STARTUP_WINDOW),1)
        DUKE3D_GAME_OBJS += GrpFile.game GameListSource.game startosx.game
    endif
endif

ifeq ($(PLATFORM),WINDOWS)
    ifneq (0,$(HAVE_XMP))
        LIBS += -lxmp-lite
    endif
    LIBS += -lFLAC -lvorbisfile -lvorbis -logg
    LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Windows/lib$(WINLIB)
    DUKE3D_GAME_OBJS+= gameres winbits
    DUKE3D_EDITOR_OBJS+= buildres
    ifeq ($(STARTUP_WINDOW),1)
        DUKE3D_GAME_OBJS+= startwin.game
    endif
    ifeq ($(MIXERTYPE),WIN)
        LIBS+= -ldsound
        MIDI_OBJS=music midi mpu401
    endif
endif

ifeq ($(PLATFORM),WII)
    LIBS += -lvorbisidec
endif

ifeq ($(RENDERTYPE),SDL)
    ifeq (11,$(HAVE_GTK2)$(STARTUP_WINDOW))
        DUKE3D_GAME_OBJS+= game_banner startgtk.game
        DUKE3D_EDITOR_OBJS+= build_banner
    endif

    DUKE3D_GAME_OBJS+= game_icon
    DUKE3D_EDITOR_OBJS+= build_icon
endif
ifeq ($(MIXERTYPE),SDL)
    MIDI_OBJS=sdlmusic
endif

## Construct file names of object files

COMMON_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_GAME_OBJS)))
COMMON_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_EDITOR_OBJS)))

MIDI_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(MIDI_OBJS)))

DUKE3D_GAME_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_GAME_OBJS)))
DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDITOR_OBJS)))


# Shadow Warrior

SW=sw

SW_ROOT=$(DUKE3D_SRC)/sw
SW_SRC=$(SW_ROOT)/src
SW_INC=$(SW_SRC)
SW_RSRC=$(SW_ROOT)/rsrc
SW_OBJ=$(obj)/$(SW)

SW_CFLAGS=-I$(SW_INC)

SW_GAME ?= voidsw
SW_EDITOR ?= voidsw-editor

SW_GAME_PROPER ?= VoidSW
SW_EDITOR_PROPER ?= VoidSW Editor

SW_GAME_OBJS = \
    actor \
    ai \
    anim \
    border \
    break \
    bunny \
    cache \
    cheats \
    colormap \
    common \
    config \
    console \
    coolg \
    coolie \
    copysect \
    demo \
    draw \
    eel \
    game \
    girlninj \
    goro \
    grpscan \
    hornet \
    interp \
    interpsh \
    inv \
    jplayer \
    jsector \
    jweapon \
    lava \
    light \
    mclip \
    mdastr \
    menus \
    miscactr \
    morph \
    net \
    ninja \
    panel \
    player \
    predict \
    quake \
    ripper \
    ripper2 \
    rooms \
    rotator \
    rts \
    save \
    scrip2 \
    sector \
    serp \
    setup \
    skel \
    skull \
    slidor \
    sounds \
    spike \
    sprite \
    sumo \
    swconfig \
    sync \
    text \
    track \
    vator \
    vis \
    wallmove \
    warp \
    weapon \
    zilla \
    zombie \
    saveable \

SW_EDITOR_OBJS = \
    jnstub \
    brooms \
    bldscript \
    jbhlp \
    colormap \
    grpscan \
    common \

ifeq ($(RENDERTYPE),SDL)
    ifeq (1,$(HAVE_GTK2))
        SW_GAME_OBJS+= game_banner startgtk.game
        SW_EDITOR_OBJS+= build_banner
    endif

    SW_GAME_OBJS+= game_icon
    SW_EDITOR_OBJS+= game_icon
endif
ifeq ($(PLATFORM),WINDOWS)
    SW_GAME_OBJS+= gameres startwin.game
    SW_EDITOR_OBJS+= buildres
endif

SW_GAME_OBJS_EXP:=$(addprefix $(SW_OBJ)/,$(addsuffix .$o,$(SW_GAME_OBJS)))
SW_EDITOR_OBJS_EXP:=$(addprefix $(SW_OBJ)/,$(addsuffix .$o,$(SW_EDITOR_OBJS)))


ifeq ($(PRETTY_OUTPUT),1)
.SILENT:
endif
.PHONY: all duke3d test sw veryclean clean cleanduke3d cleantest cleansw cleanutils utils dxutils sdlutils printutils printsdlutils printdxutils rev $(DUKE3D_OBJ)/rev.$o

# TARGETS

all: duke3d

duke3d: start $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_EDITOR)$(EXESUFFIX)
	@ls -l $(DUKE3D_GAME)$(EXESUFFIX)
	@ls -l $(DUKE3D_EDITOR)$(EXESUFFIX)

test: start $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_EDITOR)$(EXESUFFIX)
	@ls -l $(KENBUILD_GAME)$(EXESUFFIX)
	@ls -l $(KENBUILD_EDITOR)$(EXESUFFIX)

sw: start $(SW_GAME)$(EXESUFFIX) $(SW_EDITOR)$(EXESUFFIX)
	@ls -l $(SW_GAME)$(EXESUFFIX)
	@ls -l $(SW_EDITOR)$(EXESUFFIX)

ebacktrace: start $(EBACKTRACEDLL)
	@ls -l $(EBACKTRACEDLL)

start:
	$(BUILD_STARTED)

utils: $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))
	@ls -l $^

dxutils: $(addsuffix $(EXESUFFIX),$(DXUTILS))
	@ls -l $^

sdlutils: $(addsuffix $(EXESUFFIX),$(SDLUTILS))
	@ls -l $^

ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
$(KENBUILD_GAME)$(DOLSUFFIX): $(KENBUILD_GAME)$(EXESUFFIX)
$(KENBUILD_EDITOR)$(DOLSUFFIX): $(KENBUILD_EDITOR)$(EXESUFFIX)
$(DUKE3D_GAME)$(DOLSUFFIX): $(DUKE3D_GAME)$(EXESUFFIX)
$(DUKE3D_EDITOR)$(DOLSUFFIX): $(DUKE3D_EDITOR)$(EXESUFFIX)
$(SW_GAME)$(DOLSUFFIX): $(SW_GAME)$(EXESUFFIX)
$(SW_EDITOR)$(DOLSUFFIX): $(SW_EDITOR)$(EXESUFFIX)
endif
endif

$(KENBUILD_GAME)$(EXESUFFIX): $(KENBUILD_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(ENGINE_OBJS_EXP)
	$(LINK_STATUS)
	$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
	$(ELF2DOL) $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_GAME)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
	$(STRIP) $@
endif

$(KENBUILD_EDITOR)$(EXESUFFIX): $(KENBUILD_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP)
	$(LINK_STATUS)
	$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
	$(ELF2DOL) $(KENBUILD_EDITOR)$(EXESUFFIX) $(KENBUILD_EDITOR)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
	$(STRIP) $@
endif

$(DUKE3D_GAME)$(EXESUFFIX): $(DUKE3D_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(MIDI_OBJS_EXP) $(ENGINE_OBJS_EXP) $(MACT_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(ENET_TARGET) $(DUKE3D_GAME_MISCDEPS)
	$(LINK_STATUS)
	$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(DUKE3D_GAME_LDFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
	$(ELF2DOL) $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_GAME)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
	$(STRIP) $@ $(DUKE3D_GAME_STRIPFLAGS)
endif
ifeq ($(PLATFORM),DARWIN)
	cp -RPf "platform/Apple/bundles/$(DUKE3D_GAME_PROPER).app" "./"
	mkdir -p "$(DUKE3D_GAME_PROPER).app/Contents/MacOS"
	cp -f "$(DUKE3D_GAME)$(EXESUFFIX)" "$(DUKE3D_GAME_PROPER).app/Contents/MacOS/"
endif

$(DUKE3D_EDITOR)$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(DUKE3D_EDITOR_MISCDEPS)
	$(LINK_STATUS)
	$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(DUKE3D_EDITOR_LDFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
	$(ELF2DOL) $(DUKE3D_EDITOR)$(EXESUFFIX) $(DUKE3D_EDITOR)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
	$(STRIP) $@ $(DUKE3D_EDITOR_STRIPFLAGS)
endif
ifeq ($(PLATFORM),DARWIN)
	cp -RPf "platform/Apple/bundles/$(DUKE3D_EDITOR_PROPER).app" "./"
	mkdir -p "$(DUKE3D_EDITOR_PROPER).app/Contents/MacOS"
	cp -f "$(DUKE3D_EDITOR)$(EXESUFFIX)" "$(DUKE3D_EDITOR_PROPER).app/Contents/MacOS/"
endif

$(SW_GAME)$(EXESUFFIX): $(SW_GAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(MIDI_OBJS_EXP) $(ENGINE_OBJS_EXP) $(MACT_OBJS_EXP) $(AUDIOLIB_OBJS_EXP)
	$(LINK_STATUS)
	$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
	$(ELF2DOL) $(SW_GAME)$(EXESUFFIX) $(SW_GAME)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
	$(STRIP) $@
endif

$(SW_EDITOR)$(EXESUFFIX): $(SW_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP)
	$(LINK_STATUS)
	$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(GUI_LIBS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
	$(ELF2DOL) $(SW_EDITOR)$(EXESUFFIX) $(SW_EDITOR)$(DOLSUFFIX)
endif
endif
ifneq ($(STRIP),)
	$(STRIP) $@
endif

include $(ENGINE_ROOT)/Makefile.deps
include Makefile.deps
include $(SW_ROOT)/Makefile.deps

# RULES

$(EBACKTRACEDLL): platform/Windows/src/backtrace.c
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE)

libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.c
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) -Wall -Wextra -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE)

%$(EXESUFFIX): $(ENGINE_OBJ)/%.$o $(UTIL_OBJS_EXP) | $(ENGINE_OBJ)
	$(ONESTEP_STATUS)
	$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_ONESTEP)

%$(EXESUFFIX): $(DUKE3D_OBJ)/%.$o | $(DUKE3D_OBJ)
	$(ONESTEP_STATUS)
	$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_ONESTEP)

enumdisplay$(EXESUFFIX): $(ENGINE_OBJ)/enumdisplay.$o
	$(ONESTEP_STATUS)
	$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) -lgdi32 $(RECIPE_RESULT_ONESTEP)
getdxdidf$(EXESUFFIX): $(ENGINE_OBJ)/getdxdidf.$o
	$(ONESTEP_STATUS)
	$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) -ldinput $(RECIPE_RESULT_ONESTEP)
makesdlkeytrans$(EXESUFFIX): $(ENGINE_OBJ)/makesdlkeytrans.$o
	$(ONESTEP_STATUS)
	$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_ONESTEP)
arttool$(EXESUFFIX): $(ENGINE_OBJ)/arttool.$o
	$(ONESTEP_STATUS)
	$(RECIPE_IF) $(L_CXX) $(CXXONLYFLAGS) $(L_CXXONLYFLAGS) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STDCPPLIB) $(RECIPE_RESULT_ONESTEP)

#### Lunatic

# Create object files directly with luajit
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.lua | $(DUKE3D_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)

# Same thing for defs*.ilua which I'm too reluctant to rename now:
# NOTE: The target path must match EXACTLY with that of the DEFS_BC_SIZE
# determination in Makefile.common, because it is embedded into the bytecode as
# debugging information.
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.ilua | $(DUKE3D_OBJ)
	$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)

$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/lunatic/%.c | $(DUKE3D_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

# List of exported symbols, OS X
$(DUKE3D_OBJ)/lunatic_dynsymlist_osx: $(DUKE3D_SRC)/lunatic/dynsymlist | $(DUKE3D_OBJ)
	sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@

$(DUKE3D_OBJ)/lunatic_dynsymlist_m32_osx: $(DUKE3D_SRC)/lunatic/dynsymlist_m32 | $(DUKE3D_OBJ)
	sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@

#$(DUKE3D_OBJ)/lunatic_aliases_list: $(DUKE3D_OBJ)/lunatic_dynsymlist_osx | $(DUKE3D_OBJ)
#	sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@

# List of exported symbols, Windows
$(DUKE3D_OBJ)/lunatic_eduke32.def: $(DUKE3D_SRC)/lunatic/dynsymlist | $(DUKE3D_OBJ)
	echo EXPORTS > $@
	sed 's/[{};]//g' $< >> $@

$(DUKE3D_OBJ)/lunatic_mapster32.def: $(DUKE3D_SRC)/lunatic/dynsymlist_m32 | $(DUKE3D_OBJ)
	echo EXPORTS > $@
	sed 's/[{};]//g' $< >> $@

####

$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.nasm | $(ENGINE_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)

$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.yasm | $(ENGINE_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)

# Comment out the following rule to debug a-c.o
$(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.c | $(ENGINE_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMMONFLAGS) $(COMPILERFLAGS))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.c | $(ENGINE_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.m | $(ENGINE_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.cpp | $(ENGINE_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/misc/%.c | $(ENGINE_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.c | $(ENGINE_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cpp | $(ENGINE_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cc | $(ENGINE_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(ENGINE_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(ENGINE_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(MACT_OBJ)/%.$o: $(MACT_SRC)/%.c | $(MACT_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(AUDIOLIB_OBJ)/%.o: $(AUDIOLIB_SRC)/%.c | $(AUDIOLIB_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(AUDIOLIB_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(ENET_OBJ)/%.o: $(ENET_SRC)/%.c $(ENET_INC)/enet/*.h | $(ENET_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENET_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(KENBUILD_OBJ)/%.$o: $(KENBUILD_SRC)/%.c | $(KENBUILD_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(KENBUILD_OBJ)/%.$o: $(KENBUILD_OBJ)/%.c
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(KENBUILD_OBJ)/%.$o: $(KENBUILD_SRC)/%.m | $(KENBUILD_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(KENBUILD_OBJ)/%.$o: $(KENBUILD_RSRC)/%.rc | $(KENBUILD_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(KENBUILD_SRC) --include-dir=$(KENBUILD_RSRC) $(RECIPE_RESULT_COMPILE)

$(KENBUILD_OBJ)/%.$o: $(KENBUILD_RSRC)/%.c | $(KENBUILD_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(KENBUILD_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(KENBUILD_OBJ)/%_banner.c: $(KENBUILD_RSRC)/%.bmp | $(KENBUILD_OBJ)
	echo "#include \"gtkpixdata_shim.h\"" > $@
	gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@

$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.c | $(DUKE3D_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(DUKE3D_OBJ)/%.$o: $(DUKE3D_OBJ)/%.c
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(DUKE3D_OBJ)/rev.$o: $(DUKE3D_SRC)/rev.c | $(DUKE3D_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) $(REVFLAG) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/util/%.c | $(DUKE3D_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.m | $(DUKE3D_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.cpp | $(DUKE3D_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(CXX) $(CXXONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/misc/%.rc | $(DUKE3D_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(DUKE3D_SRC) --include-dir=$(DUKE3D_RSRC) -DPOLYMER=$(POLYMER) $(RECIPE_RESULT_COMPILE)

$(DUKE3D_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(DUKE3D_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(DUKE3D_OBJ)/%_banner.c: $(DUKE3D_RSRC)/%.bmp | $(DUKE3D_OBJ)
	echo "#include \"gtkpixdata_shim.h\"" > $@
	gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@

$(SW_OBJ)/%.$o: $(SW_SRC)/%.c | $(SW_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(SW_OBJ)/%.$o: $(SW_OBJ)/%.c
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(SW_OBJ)/%.$o: $(SW_SRC)/%.m | $(SW_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(SW_OBJ)/%.$o: $(SW_RSRC)/%.rc | $(SW_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(SW_SRC) --include-dir=$(SW_RSRC) $(RECIPE_RESULT_COMPILE)

$(SW_OBJ)/%.$o: $(SW_RSRC)/%.c | $(SW_OBJ)
	$(COMPILE_STATUS)
	$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(SW_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)

$(SW_OBJ)/%_banner.c: $(SW_RSRC)/%.bmp | $(SW_OBJ)
	echo "#include \"gtkpixdata_shim.h\"" > $@
	gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@

$(obj):
	-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)

$(ENGINE_OBJ) $(MACT_OBJ) $(AUDIOLIB_OBJ) $(ENET_OBJ) $(KENBUILD_OBJ) $(DUKE3D_OBJ) $(SW_OBJ): | $(obj)
	-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)

## PHONIES

veryclean: clean

# Delete executables, object files created from sources in source/, and
# miscellaneous generated files related to Lunatic on non-Linux.
cleanduke3d:
	-rm -f $(DUKE3D_GAME)$(EXESUFFIX) $(DUKE3D_EDITOR)$(EXESUFFIX)
ifeq ($(PLATFORM),DARWIN)
	-rm -rf "$(DUKE3D_GAME_PROPER).app" "$(DUKE3D_EDITOR_PROPER).app"
endif

cleantest:
	-rm -f $(KENBUILD_GAME)$(EXESUFFIX) $(KENBUILD_EDITOR)$(EXESUFFIX)

cleansw:
	-rm -f $(SW_GAME)$(EXESUFFIX) $(SW_EDITOR)$(EXESUFFIX)

cleanutils:
	-rm -f $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))

clean: cleanduke3d cleanutils
	-rm -rf $(obj)/
	-rm -f $(EBACKTRACEDLL)

printutils:
	echo "$(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))"

printdxutils:
	echo "$(addsuffix $(EXESUFFIX),$(DXUTILS))"

printsdlutils:
	echo "$(addsuffix $(EXESUFFIX),$(SDLUTILS))"

rev: $(DUKE3D_OBJ)/rev.$o
