//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors

This file is part of EDuke32.

EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/
//-------------------------------------------------------------------------

#include "ns.h"	// Must come before everything else!

#include "cheats.h"

#include "duke3d.h"
#include "osdcmds.h"
#include "mapinfo.h"
#include "c_dispatch.h"

BEGIN_EDUKE_NS

char CheatStrings [NUMCHEATS][MAXCHEATLEN] =
{
#ifndef EDUKE32_STANDALONE
    "cornholio",    // 0
    "stuff",        // 1
    "scotty###",    // 2
    "coords",       // 3
    "view",         // 4
    "time",         // 5
    "unlock",       // 6
    "cashman",      // 7
    "items",        // 8
    "rate",         // 9
    "skill#",       // 10
    "beta",         // 11
    "hyper",        // 12
    "monsters",     // 13
    "<RESERVED>",   // 14
    "<RESERVED>",   // 15
    "todd",         // 16
    "showmap",      // 17
    "kroz",         // 18
    "allen",        // 19
    "clip",         // 20
    "weapons",      // 21
    "inventory",    // 22
    "keys",         // 23
    "debug",        // 24
    "<RESERVED>",   // 25
    "cgs",          // 26
#endif
};

char CheatDescriptions[NUMCHEATS][MAXCHEATDESC] =
{
    "Toggle God Mode",
    "Give Everything",
    "Level Warp",
    "Toggle Coordinate Display",
    "Toggle 3rd-Person View",
    "", // time
    "Toggle All Locks",
    "Toggle Cashman",
    "Give All Items",
    "Toggle Framerate Display",
    "Change Skill",
    "", // beta
    "Toggle Hyper",
    "Toggle Monsters",
    "", // <RESERVED>
    "", // <RESERVED>
    "Matt Saettler.  matts@saettler.com", // todd
    "Toggle Show All Map",
    "", // kroz
    "", // allen
    "Toggle Clipping",
    "Give Weapons",
    "Give Inventory",
    "Give Keys",
    "Toggle Debug Data Dump",
    "", // <RESERVED>
    "", // cgs
};

const uint32_t CheatFunctionFlags [NUMCHEATS] =
{
    1 << CHEATFUNC_GOD,
    1 << CHEATFUNC_GIVEEVERYTHING,
    1 << CHEATFUNC_WARP,
    1 << CHEATFUNC_COORDS,
    1 << CHEATFUNC_VIEW,
    0,
    1 << CHEATFUNC_UNLOCK,
    1 << CHEATFUNC_CASHMAN,
    1 << CHEATFUNC_GIVEALLITEMS,
    1 << CHEATFUNC_FRAMERATE,
    1 << CHEATFUNC_SKILL,
    1 << CHEATFUNC_QUOTEBETA,
    1 << CHEATFUNC_HYPER,
    1 << CHEATFUNC_MONSTERS,
    0,
    0,
    1 << CHEATFUNC_QUOTETODD,
    1 << CHEATFUNC_SHOWMAP,
    1 << CHEATFUNC_GOD,
    1 << CHEATFUNC_QUOTEALLEN,
    1 << CHEATFUNC_CLIP,
    1 << CHEATFUNC_GIVEWEAPONS,
    1 << CHEATFUNC_GIVEINVENTORY,
    1 << CHEATFUNC_GIVEKEYS,
    1 << CHEATFUNC_DEBUG,
    0,
    (1 << CHEATFUNC_GOD) | (1 << CHEATFUNC_GIVEEVERYTHING),
};

// KEEPINSYNC cheats.h: enum CheatCodeFunctions
// KEEPINSYNC menus.cpp: MenuEntry_t ME_CheatCodes[]
const uint8_t CheatFunctionIDs[NUMCHEATS] =
{
    CHEAT_CASHMAN,
    CHEAT_CORNHOLIO,
    CHEAT_STUFF,
    CHEAT_WEAPONS,
    CHEAT_ITEMS,
    CHEAT_INVENTORY,
    CHEAT_KEYS,
    CHEAT_HYPER,
    CHEAT_VIEW,
    CHEAT_SHOWMAP,
    CHEAT_UNLOCK,
    CHEAT_CLIP,
    CHEAT_SCOTTY,
    CHEAT_SKILL,
    CHEAT_MONSTERS,
    CHEAT_RATE,
    CHEAT_BETA,
    CHEAT_TODD,
    CHEAT_ALLEN,
    CHEAT_COORDS,
    CHEAT_DEBUG,
};

#ifndef EDUKE32_STANDALONE
void G_SetupCheats(void)
{
    // KEEPINSYNC: NAM_WW2GI_CHEATS
    if (WW2GI)
    {
#if 0
        // WWII GI's original cheat prefix temporarily disabled because W conflicts with WSAD movement
        CheatKeys[0] = CheatKeys[1] = sc_W;
#else
        CheatKeys[0] = sc_G;
        CheatKeys[1] = sc_I;
#endif

        Bstrcpy(CheatStrings[0], "2god");
        Bstrcpy(CheatStrings[1], "2blood");
        Bstrcpy(CheatStrings[2], "2level###");
        Bstrcpy(CheatStrings[3], "2coords");
        Bstrcpy(CheatStrings[4], "2view");
        Bstrcpy(CheatStrings[5], "<RESERVED>");
        Bstrcpy(CheatStrings[7], "<RESERVED>");
        Bstrcpy(CheatStrings[8], "<RESERVED>");
        Bstrcpy(CheatStrings[9], "2rate");
        Bstrcpy(CheatStrings[10], "2skill");
        Bstrcpy(CheatStrings[11], "<RESERVED>");
        Bstrcpy(CheatStrings[12], "<RESERVED>");
        Bstrcpy(CheatStrings[13], "<RESERVED>");
        Bstrcpy(CheatStrings[16], "2matt");
        Bstrcpy(CheatStrings[17], "2showmap");
        Bstrcpy(CheatStrings[18], "2ryan");
        Bstrcpy(CheatStrings[19], "<RESERVED>");
        Bstrcpy(CheatStrings[20], "2clip");
        Bstrcpy(CheatStrings[21], "2weapons");
        Bstrcpy(CheatStrings[22], "2inventory");
        Bstrcpy(CheatStrings[23], "<RESERVED>");
        Bstrcpy(CheatStrings[24], "2debug");
        Bstrcpy(CheatStrings[26], "2cgs");
}
    else if (NAM)
    {
        CheatKeys[0] = sc_N;
        CheatKeys[1] = sc_V;

        Bstrcpy(CheatStrings[0], "acaleb");
        Bstrcpy(CheatStrings[1], "ablood");
        Bstrcpy(CheatStrings[2], "alevel###");
        Bstrcpy(CheatStrings[3], "acoords");
        Bstrcpy(CheatStrings[4], "aview");
        Bstrcpy(CheatStrings[5], "<RESERVED>");
        Bstrcpy(CheatStrings[7], "<RESERVED>");
        Bstrcpy(CheatStrings[8], "<RESERVED>");
        Bstrcpy(CheatStrings[9], "arate");
        Bstrcpy(CheatStrings[10], "askill");
        Bstrcpy(CheatStrings[11], "<RESERVED>");
        Bstrcpy(CheatStrings[12], "ahyper");
        Bstrcpy(CheatStrings[13], "<RESERVED>");
        Bstrcpy(CheatStrings[16], "amatt");
        Bstrcpy(CheatStrings[17], "ashowmap");
        Bstrcpy(CheatStrings[18], "agod");
        Bstrcpy(CheatStrings[19], "<RESERVED>");
        Bstrcpy(CheatStrings[20], "aclip");
        Bstrcpy(CheatStrings[21], "aweapons");
        Bstrcpy(CheatStrings[22], "ainventory");
        Bstrcpy(CheatStrings[23], "<RESERVED>");
        Bstrcpy(CheatStrings[24], "adebug");
        Bstrcpy(CheatStrings[26], "acgs");
    }
}
#endif

static void doinvcheat(DukePlayer_t * const pPlayer, int32_t invidx, int32_t defaultnum, int32_t event)
{
    defaultnum = VM_OnEventWithReturn(event, pPlayer->i, myconnectindex, defaultnum);
    if (defaultnum >= 0)
        pPlayer->inv_amount[invidx] = defaultnum;
}

static void G_CheatGetInv(DukePlayer_t *pPlayer)
{
    doinvcheat(pPlayer, GET_STEROIDS, 400, EVENT_CHEATGETSTEROIDS);
    doinvcheat(pPlayer, GET_HEATS, 1200, EVENT_CHEATGETHEAT);
    doinvcheat(pPlayer, GET_BOOTS, 200, EVENT_CHEATGETBOOT);
    doinvcheat(pPlayer, GET_SHIELD, 100, EVENT_CHEATGETSHIELD);
    doinvcheat(pPlayer, GET_SCUBA, 6400, EVENT_CHEATGETSCUBA);
    doinvcheat(pPlayer, GET_HOLODUKE, 2400, EVENT_CHEATGETHOLODUKE);
    doinvcheat(pPlayer, GET_JETPACK, 1600, EVENT_CHEATGETJETPACK);
    doinvcheat(pPlayer, GET_FIRSTAID, pPlayer->max_player_health, EVENT_CHEATGETFIRSTAID);
}

static void end_cheat(DukePlayer_t * const pPlayer)
{
    pPlayer->cheat_phase = 0;
    g_cheatBufLen = 0;
    inputState.keyFlushChars();
}

int g_cheatBufLen;
static int8_t cheatbuf[MAXCHEATLEN];

void G_DoCheats(void)
{
    auto const pPlayer = g_player[myconnectindex].ps;
    int consoleCheat = 0;
    int cheatNum;

    if (osdcmd_cheatsinfo_stat.cheatnum != -1)
    {
        cheatNum = osdcmd_cheatsinfo_stat.cheatnum;

        if (!FURY && ud.player_skill == 4)
        {
            switch (cheatNum)
            {
            case CHEAT_DEBUG:
            case CHEAT_COORDS:
            case CHEAT_RATE:
            case CHEAT_RESERVED:
            case CHEAT_RESERVED2:
            case CHEAT_RESERVED3:
                break;
            default:
                P_DoQuote(QUOTE_CHEATS_DISABLED, pPlayer);
                osdcmd_cheatsinfo_stat.cheatnum = -1;
                return;
            }
        }

        // JBF 20030914
        osdcmd_cheatsinfo_stat.cheatnum = -1;
        consoleCheat = 1;
    }

    static int volumeOne = 0;

    if (VOLUMEONE && !volumeOne)
    {
        // change "scotty###" to "scotty##"
        uint32_t const warpend = Bstrlen(CheatStrings[2]);
        if (strcmp(&CheatStrings[2][warpend-3], "###") == 0)
            CheatStrings[2][warpend-1] = '\0';

        Bstrcpy(CheatStrings[6], "<RESERVED>");
        volumeOne = 1;
    }

    if (consoleCheat && numplayers < 2 && ud.recstat == 0)
        goto FOUNDCHEAT;

    if (pPlayer->gm & (MODE_TYPE|MODE_MENU))
        return;

    if (pPlayer->cheat_phase == 1)
    {
        int ch;

        while (inputState.keyBufferWaiting())
        {
            ch = Btolower(inputState.keyGetChar());

            if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
            {
                pPlayer->cheat_phase = 0;
                g_cheatBufLen = 0;
                //                P_DoQuote(QUOTE_46,pPlayer);
                return;
            }

            cheatbuf[g_cheatBufLen++] = (int8_t) ch;
            // This assertion is not obvious, but it should hold because of the
            // cheat string matching logic below.
            Bassert(g_cheatBufLen < (signed)sizeof(cheatbuf));
            cheatbuf[g_cheatBufLen] = 0;
            //            inputState.ClearAllInput();

            for (cheatNum=0; cheatNum < NUMCHEATCODES; cheatNum++)
            {
                for (bssize_t j = 0; j<g_cheatBufLen; j++)
                {
                    if (cheatbuf[j] == CheatStrings[cheatNum][j] || (CheatStrings[cheatNum][j] == '#' && ch >= '0' && ch <= '9'))
                    {
                        if (CheatStrings[cheatNum][j+1] == 0) goto FOUNDCHEAT;
                        if (j == g_cheatBufLen-1) return;
                    }
                    else break;
                }
            }

            pPlayer->cheat_phase = 0;
            g_cheatBufLen = 0;
            return;

        FOUNDCHEAT:;

            if (cheatNum == CHEAT_SCOTTY)
            {
                size_t const i = Bstrlen(CheatStrings[cheatNum])-3+VOLUMEONE;
                if (!consoleCheat)
                {
                    // JBF 20030914
                    int32_t volnume, levnume;
                    if (VOLUMEALL)
                    {
                        volnume = cheatbuf[i] - '0';
                        levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
                    }
                    else
                    {
                        volnume = cheatbuf[i] - '0';
                        levnume = cheatbuf[i+1] - '0';
                    }

                    volnume--;
                    levnume--;

                    ud.m_volume_number = volnume;
                    m_level_number = levnume;
                }
                else
                {
                    // JBF 20030914
                    ud.m_volume_number = osdcmd_cheatsinfo_stat.volume;
                    m_level_number = osdcmd_cheatsinfo_stat.level;
                }
            }
            else if (cheatNum == CHEAT_SKILL)
            {
                if (!consoleCheat)
                {
                    size_t const i = Bstrlen(CheatStrings[cheatNum])-1;
                    ud.m_player_skill = cheatbuf[i] - '1';
                }
                else
                {
                    ud.m_player_skill = osdcmd_cheatsinfo_stat.volume;
                }
            }

            int const originalCheatNum = cheatNum;
            cheatNum = VM_OnEventWithReturn(EVENT_ACTIVATECHEAT, pPlayer->i, myconnectindex, cheatNum);

            // potential cleanup
            if (originalCheatNum != cheatNum)
            {
                if (originalCheatNum == CHEAT_SCOTTY)
                {
                    ud.m_volume_number = ud.volume_number;
                    m_level_number = ud.level_number;
                }
                else if (originalCheatNum == CHEAT_SKILL)
                {
                    ud.m_player_skill = ud.player_skill;
                }
            }

            {
                switch (cheatNum)
                {
                case CHEAT_WEAPONS:
                {
                    int const weaponLimit = (VOLUMEONE) ? SHRINKER_WEAPON : MAX_WEAPONS;

                    for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < weaponLimit; weaponNum++)
                    {
                        P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);
                        pPlayer->gotweapon |= (1<<weaponNum);
                    }

                    P_DoQuote(QUOTE_CHEAT_ALL_WEAPONS, pPlayer);

                    end_cheat(pPlayer);
                }
                    return;

                case CHEAT_INVENTORY:
                    G_CheatGetInv(pPlayer);
                    P_DoQuote(QUOTE_CHEAT_ALL_INV, pPlayer);
                    end_cheat(pPlayer);
                    return;

                case CHEAT_KEYS:
                    pPlayer->got_access =  7;
                    inputState.keyFlushChars();
                    P_DoQuote(QUOTE_CHEAT_ALL_KEYS, pPlayer);
                    end_cheat(pPlayer);
                    return;

                case CHEAT_DEBUG:
                    g_Debug = 1-g_Debug;

                    G_DumpDebugInfo();
                    Bsprintf(tempbuf, "Gamevars dumped to log");
                    G_AddUserQuote(tempbuf);
                    Bsprintf(tempbuf, "Map dumped to debug.map");
                    G_AddUserQuote(tempbuf);
                    end_cheat(pPlayer);
                    break;

                case CHEAT_CLIP:
                    ud.noclip = !ud.noclip;
                    P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, pPlayer);
                    end_cheat(pPlayer);
                    return;

                case CHEAT_RESERVED2:
                    pPlayer->player_par = 0;
                    pPlayer->gm = MODE_EOL;
                    end_cheat(pPlayer);
                    return;

                case CHEAT_ALLEN:
                    P_DoQuote(QUOTE_CHEAT_ALLEN, pPlayer);
                    end_cheat(pPlayer);
                    return;

                case CHEAT_CORNHOLIO:
                case CHEAT_KROZ:
                case CHEAT_COMEGETSOME:
                {
                    const int32_t pi = pPlayer->i;

                    ud.god = 1-ud.god;

                    if (ud.god)
                    {
                        pus = 1;
                        pub = 1;
                        sprite[pi].cstat = 257;

                        actor[pi].t_data[0] = 0;
                        actor[pi].t_data[1] = 0;
                        actor[pi].t_data[2] = 0;
                        actor[pi].t_data[3] = 0;
                        actor[pi].t_data[4] = 0;
                        actor[pi].t_data[5] = 0;

                        sprite[pi].hitag = 0;
                        sprite[pi].lotag = 0;
                        sprite[pi].pal = pPlayer->palookup;

                        if (cheatNum != CHEAT_COMEGETSOME)
                        {
                            P_DoQuote(QUOTE_CHEAT_GODMODE_ON, pPlayer);
                        }
                        else
                        {
                            quoteMgr.InitializeQuote(QUOTE_RESERVED4, "$COMEGETSOME");

                            S_PlaySound(DUKE_GETWEAPON2);
                            P_DoQuote(QUOTE_RESERVED4, pPlayer);
                            G_CheatGetInv(pPlayer);

                            for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS; weaponNum++)
                                pPlayer->gotweapon |= (1<<weaponNum);

                            for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS; weaponNum++)
                                P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);

                            pPlayer->got_access = 7;
                        }
                    }
                    else
                    {
                        sprite[pi].extra = pPlayer->max_player_health;
                        actor[pi].extra = -1;
                        pPlayer->last_extra = pPlayer->max_player_health;
                        P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, pPlayer);
                    }

                    sprite[pi].extra = pPlayer->max_player_health;
                    actor[pi].extra = 0;

                    if (cheatNum != CHEAT_COMEGETSOME)
                        pPlayer->dead_flag = 0;

                    end_cheat(pPlayer);
                    return;
                }

                case CHEAT_STUFF:
                {
                    int const weaponLimit = (VOLUMEONE) ? SHRINKER_WEAPON : MAX_WEAPONS;

                    for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < weaponLimit; weaponNum++)
                        pPlayer->gotweapon |= (1<<weaponNum);

                    for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < weaponLimit; weaponNum++)
                        P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);

                    G_CheatGetInv(pPlayer);
                    pPlayer->got_access = 7;
                    P_DoQuote(QUOTE_CHEAT_EVERYTHING, pPlayer);

                    //                    P_DoQuote(QUOTE_21,pPlayer);
                    pPlayer->inven_icon = ICON_FIRSTAID;

                    end_cheat(pPlayer);
                    return;
                }

                case CHEAT_SCOTTY:
                {
                    int32_t const volnume = ud.m_volume_number, levnume = m_level_number;

                    if ((!VOLUMEONE || volnume == 0) && (unsigned)volnume < (unsigned)g_volumeCnt &&
                        (unsigned)levnume < MAXLEVELS && mapList[volnume*MAXLEVELS + levnume].fileName.IsNotEmpty())
                    {
                        ud.volume_number = volnume;
                        ud.level_number = levnume;

#if 0
                        if (numplayers > 1 && g_netServer)
                            Net_NewGame(volnume, levnume);
                        else
#endif
                            pPlayer->gm |= MODE_RESTART;
                    }

                    end_cheat(pPlayer);
                    return;
                }

                case CHEAT_SKILL:
                    ud.player_skill = ud.m_player_skill;

#if 0
                    if (numplayers > 1 && g_netServer)
                        Net_NewGame(ud.m_volume_number, m_level_number);
                    else
#endif
                        pPlayer->gm |= MODE_RESTART;

                    end_cheat(pPlayer);
                    return;

                case CHEAT_COORDS:
                    C_DoCommand("stat coord");
                    end_cheat(pPlayer);
                    return;

                case CHEAT_VIEW:
                    pPlayer->over_shoulder_on ^= 1;
                    CAMERADIST = 0;
                    CAMERACLOCK = (int32_t) totalclock;
                    //                    P_DoQuote(QUOTE_CHEATS_DISABLED,pPlayer);
                    end_cheat(pPlayer);
                    return;

                case CHEAT_TIME:
                    //                    P_DoQuote(QUOTE_21,pPlayer);
                    end_cheat(pPlayer);
                    return;

                case CHEAT_UNLOCK:
                    if (VOLUMEONE) return;

                    for (bssize_t i=numsectors-1; i>=0; i--) //Unlock
                    {
                        int const lotag = sector[i].lotag;
                        if (lotag == -1 || lotag == 32767) continue;
                        if ((lotag & 0x7fff) > 2)
                        {
                            if (lotag & (uint16_t)~16384u)
                                sector[i].lotag &= (uint16_t)~16384u;
                            G_OperateSectors(i, pPlayer->i);
                        }
                    }
                    G_OperateForceFields(pPlayer->i, -1);

                    P_DoQuote(QUOTE_CHEAT_UNLOCK, pPlayer);
                    end_cheat(pPlayer);
                    return;

                case CHEAT_CASHMAN:
                    ud.cashman = 1-ud.cashman;
                    end_cheat(pPlayer);
                    return;

                case CHEAT_ITEMS:
                    G_CheatGetInv(pPlayer);
                    pPlayer->got_access = 7;
                    P_DoQuote(QUOTE_CHEAT_EVERYTHING, pPlayer);
                    end_cheat(pPlayer);
                    return;

                case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
                    gFullMap = !gFullMap;

                    P_DoQuote(gFullMap ? QUOTE_SHOW_MAP_ON : QUOTE_SHOW_MAP_OFF, pPlayer);

                    end_cheat(pPlayer);
                    return;

                case CHEAT_TODD:
                    if (NAM)
                    {
						quoteMgr.InitializeQuote(QUOTE_RESERVED4, CheatDescriptions[CHEAT_TODD]);
                        P_DoQuote(QUOTE_RESERVED4, pPlayer);
                    }
                    else
                    {
                        P_DoQuote(QUOTE_CHEAT_TODD, pPlayer);
                    }

                    end_cheat(pPlayer);
                    return;

                case CHEAT_RATE:
					r_showfps = clamp(*r_showfps+1, 0, 3);
                    end_cheat(pPlayer);
                    return;

                case CHEAT_BETA:
                    P_DoQuote(QUOTE_CHEAT_BETA, pPlayer);
                    end_cheat(pPlayer);
                    return;

                case CHEAT_HYPER:
                    pPlayer->inv_amount[GET_STEROIDS] = 399;
                    pPlayer->inv_amount[GET_HEATS] = 1200;
                    P_DoQuote(QUOTE_CHEAT_STEROIDS, pPlayer);
                    end_cheat(pPlayer);
                    return;

                case CHEAT_MONSTERS:
                {
                    const char *s [] = { "OPTVAL_ON", "OPTVAL_OFF", "$TXT_ON2" };

                    if (++g_noEnemies == 3)
                        g_noEnemies = 0;

					quoteMgr.FormatQuote(QUOTE_RESERVED4, "%s: %s", GStrings("NETMNU_MONSTERS"), s[g_noEnemies]);
                    P_DoQuote(QUOTE_RESERVED4, pPlayer);

                    end_cheat(pPlayer);
                    return;
                }

                case CHEAT_RESERVED:
                case CHEAT_RESERVED3:
                    ud.eog = 1;
                    pPlayer->player_par = 0;
                    pPlayer->gm |= MODE_EOL;;
                    end_cheat(pPlayer);
                    return;

                default:
                    end_cheat(pPlayer);
                    return;
                }
            }
        }
    }
    else
    {
        if (inputState.GetKeyStatus((uint8_t) CheatKeys[0]))
        {
            if (pPlayer->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
            {
                if (CheatKeys[0] == CheatKeys[1])
                    inputState.ClearKeyStatus((uint8_t) CheatKeys[0]);
                pPlayer->cheat_phase = -1;
            }
        }

        if (inputState.GetKeyStatus((uint8_t) CheatKeys[1]))
        {
            if (pPlayer->cheat_phase == -1)
            {
                if (!FURY && ud.player_skill == 4)
                {
                    P_DoQuote(QUOTE_CHEATS_DISABLED, pPlayer);
                    pPlayer->cheat_phase = 0;
                }
                else
                {
                    pPlayer->cheat_phase = 1;
                    //                    P_DoQuote(QUOTE_25,pPlayer);
                }
                g_cheatBufLen = 0;
                inputState.keyFlushChars();
            }
            else if (pPlayer->cheat_phase != 0)
            {
                pPlayer->cheat_phase = 0;
                g_cheatBufLen = 0;
                inputState.ClearKeyStatus((uint8_t) CheatKeys[0]);
                inputState.ClearKeyStatus((uint8_t) CheatKeys[1]);
            }
        }
    }
}

END_EDUKE_NS
