..
common
- fixed memory leak in ZScript backend.
2022-11-24 23:52:53 +01:00
console
- overhaul of savegame path management.
2022-11-05 13:28:31 +01:00
g_statusbar
- added option to show hub and episode names on the alt HUD.
2022-10-26 17:44:51 +02:00
gamedata
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
intermission
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
maploader
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
menu
Extended MENUDEF Functionality
2022-11-22 07:43:23 +01:00
playsim
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
posix
- move posix I_GetGogPaths() stub to program-specific code for use later
2022-11-24 17:40:26 -05:00
r_data
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
rendering
- fix colormap remapping when colormap entries may have fullbright entries which should not be considered duplicates
2022-11-18 07:42:09 +01:00
scripting
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
sound
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
utility /nodebuilder
- did a test compile as C++20 and fixed all warnings that got emitted.
2022-07-15 09:17:50 +02:00
win32
Add support for the GOG releases of the Unity versions of Doom and Doom II.
2022-08-19 08:00:53 +02:00
am_map.cpp
- made CVar declarations type safe again.
2022-10-22 09:29:38 +02:00
am_map.h
announcer.h
bbannouncer.cpp
- final update of menu code from Raze.
2020-10-16 22:57:30 +02:00
CMakeLists.txt
- backend update from Raze.
2022-11-13 07:44:36 +01:00
ct_chat.cpp
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
d_anonstats.cpp
build: unbreak compilation on Linux
2022-11-05 19:48:46 -04:00
d_buttons.h
d_defcvars.cpp
- add some more blacklisted cvars to defcvars
2022-11-08 14:51:41 -05:00
d_defcvars.h
- enable cvar blacklisting for defcvars for certain platform variables
2021-09-05 10:27:06 -04:00
d_event.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
d_iwad.cpp
- handle autoload flags in startup through function parameters instead of directly accessing the CVARs.
2022-10-02 17:12:34 +02:00
d_main.cpp
- process events every frame as well to ensure that menus can run at any framerate
2022-11-24 00:56:44 +01:00
d_main.h
- added a compile option to fully disable the software renderer.
2022-11-08 11:24:35 +01:00
d_net.cpp
Updated to Interface Event
2022-11-13 21:04:38 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
d_protocol.cpp
d_protocol.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00
doomdata.h
- fixed several scale related floating point conversion warnings.
2022-06-15 22:15:36 +02:00
doomdef.h
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
doomstat.cpp
- minor cleanup.
2022-10-02 14:36:49 +02:00
doomstat.h
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
doomtype.h
empty.cpp
events.cpp
Updated to Interface Event
2022-11-13 21:04:38 +01:00
events.h
Updated to Interface Event
2022-11-13 21:04:38 +01:00
g_cvars.cpp
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
g_game.cpp
- overhaul of savegame path management.
2022-11-05 13:28:31 +01:00
g_game.h
- overhaul of savegame path management.
2022-11-05 13:28:31 +01:00
g_hub.cpp
g_hub.h
g_level.cpp
- disabled shortcutting the intermission code if no summary screen is wanted.
2022-11-16 16:29:02 +01:00
g_level.h
g_levellocals.h
Added PS_REPLACE flag for A_SpawnParticle(Ex).
2022-11-12 09:13:37 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
gameconfigfile.h
Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
2021-04-24 22:46:03 -04:00
hu_scores.cpp
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
hu_stuff.h
- moved chatmodeon to the backend.
2022-10-02 14:01:43 +02:00
m_cheat.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp
- pass filename to I_WriteIniFailed as parameter.
2022-10-02 14:08:07 +02:00
m_misc.h
namedef_custom.h
- added LengthSquared and Angle intrinsics for all vector types, also allow calling VectorAngle with a full vector as a single parameter.
2022-11-13 08:07:12 +01:00
p_conversation.cpp
- migrate a large part of the sound code to FSoundIDs.
2022-11-24 23:52:52 +01:00
p_conversation.h
- handle all remaining places of sound ID conversions after removing the conversion operators.
2022-11-24 23:52:52 +01:00
p_openmap.cpp
- Add support for loading lightmap data generated by ZDRay
2021-09-24 14:51:48 +08:00
p_saveg.cpp
Finished serializing
2022-07-22 17:11:59 +02:00
p_saveg.h
p_setup.cpp
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
2022-10-20 17:12:43 +02:00
p_setup.h
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
2022-10-20 17:12:43 +02:00
p_states.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_tick.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
serializer_doom.h
st_stuff.cpp
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
st_stuff.h
- removed the unused BaseBlend* variables and the testblend CCMD.
2022-11-08 11:46:13 +01:00
version.h
- create g4.10pre tag
2022-11-05 18:04:50 -04:00
wi_stuff.cpp
- fixed background setup for intermissions to apply tiling only where intended.
2022-11-08 20:50:08 +01:00
wi_stuff.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00