qzdoom/src/textures
Christoph Oelckers 6c21616c85 - Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name.
- Added UDMF line trigger types MonsterUse and MonsterPush.
- Separated skill and class filter bits from FMapThing::flags so that
  UDMF can define up to 16 of each. Also separated easy/baby and
  hard/nightmare and changed default MAPINFO definitions.
- Changed: Crosshair drawing uses the current player class's default health instead
  of 100 to calculate the color for the crosshair.
- Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated
  all user settable flags from MoreFlags into their own Flags variable.


SVN r964 (trunk)
2008-05-11 21:16:32 +00:00
..
automaptexture.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
bitmap.cpp - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
bitmap.h - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
buildtexture.cpp - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
canvastexture.cpp - Fixed: The SimpleCanvas in FCanvasTexture must be declared as a soft 2008-03-12 17:47:22 +00:00
ddstexture.cpp - Made translation support for multipatch textures operational. 2008-04-16 18:17:20 +00:00
flattexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
imgztexture.cpp - Fixed: A_VileAttack positioned the fire on the wrong side of the target. 2008-04-14 12:10:45 +00:00
jpegtexture.cpp - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
multipatchtexture.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
patchtexture.cpp - Fixed: A_VileAttack positioned the fire on the wrong side of the target. 2008-04-14 12:10:45 +00:00
pcxtexture.cpp - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
pngtexture.cpp - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
rawpagetexture.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
texture.cpp - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
texturemanager.cpp - Changed: HIRESTEX 'define' textures now replace existing textures 2008-05-11 21:16:32 +00:00
tgatexture.cpp - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
warptexture.cpp - Fixed: Warped textures didn't work anymore because the default speed was 0. 2008-05-01 23:52:57 +00:00