qzdoom/src
Christoph Oelckers ff379e7c0c replaced all 'exit's with an ExitEvent exception
The main exits are initiated from code that cannot filter this back to D_DoomMain easily so the exception is the only way to get there.

The 3 main points of exit are:

* quit/exit CCMD
* quitting the menu through ST_Endoom
* receiving a quit message on the main window.
2019-10-07 01:24:51 +02:00
..
console replaced all 'exit's with an ExitEvent exception 2019-10-07 01:24:51 +02:00
g_statusbar - changed colors for crosshair health display to keep this in line with other health indicators on the HUD. 2019-08-18 19:28:40 +02:00
gamedata - added a new texture class using stb_image to read a more formats. 2019-10-06 08:37:23 +02:00
intermission - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
maploader - reinstated the old scriptwait implementation as a compatibility option. 2019-09-07 09:34:50 +02:00
menu add m_quickexit option for quick exit in game menu 2019-09-30 20:07:45 +02:00
playsim - cleanup of the remaining music code in the main project 2019-09-30 02:31:12 +02:00
posix replaced all 'exit's with an ExitEvent exception 2019-10-07 01:24:51 +02:00
r_data - reordered a few things in the startup procedure 2019-10-01 00:21:51 +02:00
rendering - add missing information for the drawers, from the wallsprite code. this reverts a revert. 2019-10-05 14:51:48 -04:00
scripting - cleanup of the remaining music code in the main project 2019-09-30 02:31:12 +02:00
sound - added a new texture class using stb_image to read a more formats. 2019-10-06 08:37:23 +02:00
utility - moved all exception handling out of the backends 2019-10-07 00:37:56 +02:00
win32 replaced all 'exit's with an ExitEvent exception 2019-10-07 01:24:51 +02:00
__autostart.cpp
am_map.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp
CMakeLists.txt - added a new texture class using stb_image to read a more formats. 2019-10-06 08:37:23 +02:00
ct_chat.cpp Allow custom status bars to override notifications, centered prints and chat prompt. 2019-08-19 11:19:36 +02:00
d_anonstats.cpp - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
d_event.h - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler 2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp replaced all 'exit's with an ExitEvent exception 2019-10-07 01:24:51 +02:00
d_main.cpp replaced all 'exit's with an ExitEvent exception 2019-10-07 01:24:51 +02:00
d_main.h - moved all exception handling out of the backends 2019-10-07 00:37:56 +02:00
d_net.cpp - missed one exit. 2019-10-07 01:10:37 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
d_protocol.cpp
d_protocol.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 17:39:27 +02:00
dobjtype.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
dobjtype.h
doomdata.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
doomdef.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
doomstat.cpp
doomstat.h - make the switch between game and generic fonts automatic by adding a key value to the language table 2019-04-12 00:20:42 +02:00
doomtype.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
empty.cpp
events.cpp Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
events.h Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
g_cvars.cpp - Converts keyboard turnspeeds into global CVars 2019-08-18 18:30:37 +02:00
g_cvars.h
g_dumpinfo.cpp added printlocalized CCMD to check strings in-game. 2019-03-13 10:38:51 +01:00
g_game.cpp - fixed: saving game to read-only file was erroneously reported as succeeded 2019-08-29 14:34:02 +03:00
g_game.h Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created. 2019-07-27 12:09:55 -07:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_hub.h
g_input.h
g_level.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
g_level.h
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp - uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong. 2019-09-28 21:04:41 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp - fixed uninitialized variable in scoreboard code. 2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp - refactored the exit calls out of the networking code 2019-10-07 00:55:14 +02:00
i_net.h - refactored the exit calls out of the networking code 2019-10-07 00:55:14 +02:00
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
m_misc.h - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
p_conversation.cpp - allow switching the Strife conversation screen to the VGA font for all languages by a CVAR. 2019-07-26 20:23:46 +02:00
p_conversation.h Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
p_openmap.cpp
p_saveg.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
p_saveg.h
p_setup.cpp - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
p_setup.h
p_states.cpp
p_tick.cpp Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
serializer.h
st_start.h - split up st_start.cpp into one file with the Windows interface code and a second one which only contains platform independent code. 2019-10-01 23:00:13 +02:00
st_stuff.cpp
st_stuff.h
version.h - 4.3pre 2019-08-13 17:48:36 +02:00
wi_stuff.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
wi_stuff.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
zzautozend.cpp