qzdoom/src/swrenderer
2017-06-20 09:39:12 -04:00
..
drawers - Fix voxel speed regression in the palette software renderer 2017-06-18 19:45:15 +02:00
line - Fix clearfog crash 2017-06-19 20:36:28 +02:00
plane - use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits. 2017-06-18 10:15:31 +02:00
scene - fixed: Now fully fixed the 3d floor + fog boundary issue. 2017-06-19 17:19:44 -04:00
segments - fixed: Now fully fixed the 3d floor + fog boundary issue. 2017-06-19 17:19:44 -04:00
things Merge https://github.com/coelckers/gzdoom 2017-06-19 03:22:23 -04:00
viewport - Fix voxel speed regression in the palette software renderer 2017-06-18 19:45:15 +02:00
r_all.cpp - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
r_memory.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_memory.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_renderthread.cpp - remove all usage of std::make_unique to keep things C++11 compliant 2017-04-11 01:25:44 +02:00
r_renderthread.h - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
r_swcanvas.cpp - Added truecolor support to truecolor stencil drawers 2017-06-04 12:00:15 -04:00
r_swcanvas.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
r_swcolormaps.cpp - added missing memory barrier 2017-03-16 17:58:41 +01:00
r_swcolormaps.h - Fix testcolor and testfade in the software renderer 2017-05-28 23:57:09 +02:00
r_swrenderer.cpp - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
r_swrenderer.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00