qzdoom/src/menu
Christoph Oelckers fec958cc0a - finally managed to get rid of the DWORD type.
This one was particularly nasty because Windows also defines a DWORD, but in Windows it is an unsigned long, not an unsigned int so changing types caused type conflicts and not all could be removed.
Those referring to the Windows type have to be kept, fortunately they are mostly in the Win32 directory, with a handful of exceptions elsewhere.
2017-03-10 19:46:22 +01:00
..
joystickmenu.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
loadsavemenu.cpp - completed scriptification of LoadSaveMenu. 2017-02-18 18:01:24 +01:00
menu.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
menu.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
menudef.cpp - reduced missing texture messages in the menu to warnings. 2017-03-08 19:04:35 +01:00
messagebox.cpp Revert "Fixed splitting of long lines in message box menu" 2017-02-26 12:51:24 +01:00
optionmenu.cpp - cleaned out some cruft from the menu code, now that ListMenu is fully scripted. 2017-02-18 19:11:53 +01:00
playermenu.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
videomenu.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00