qzdoom/wadsrc/static/zscript/doom
2016-11-20 01:11:01 +01:00
..
arachnotron.txt - scriptified A_BruisAttack. 2016-10-23 17:15:24 +02:00
archvile.txt - scriptified a_archvile.cpp. 2016-10-30 18:41:39 +01:00
bossbrain.txt - added all missing things to enable the scriptified version of A_BrainSpit. 2016-11-18 22:12:53 +01:00
bruiser.txt - scriptified A_BruisAttack. 2016-10-23 17:15:24 +02:00
cacodemon.txt - scriptified A_HeadAttack, A_CyberAttack and A_Hoof. 2016-10-24 00:50:28 +02:00
cyberdemon.txt - scriptified A_HeadAttack, A_CyberAttack and A_Hoof. 2016-10-24 00:50:28 +02:00
deadthings.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
demon.txt - scriptified the code for the Demon and DoomImp. 2016-10-25 14:41:58 +02:00
doomammo.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomarmor.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomartifacts.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomdecorations.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomhealth.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomimp.txt - scriptified the code for the Demon and DoomImp. 2016-10-25 14:41:58 +02:00
doomkeys.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doommisc.txt - added an accessor to the actor defaults. This might have been possible with less work using a function but that would have necessitated some type casts when using it on subclasses. 2016-11-05 17:14:16 +01:00
doomplayer.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomweapons.txt - scriptified the Rocket launcher. 2016-11-20 01:11:01 +01:00
fatso.txt - scriptified A_Mushroom to test something a bit more complex. 2016-10-30 14:00:11 +01:00
keen.txt - scriptified A_KeenDie. 2016-11-05 01:19:41 +01:00
lostsoul.txt - typo in Lostsoul definition. 2016-11-07 21:30:08 +01:00
painelemental.txt - got rid of all default parameter redundancies. 2016-10-28 00:32:52 +02:00
possessed.txt - scriptified the functions in a_possessed.cpp and added the needed exports and constants. 2016-10-26 11:30:30 +02:00
revenant.txt - scriptified the Revenant's code. 2016-11-07 23:16:25 +01:00
scriptedmarine.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
spidermaster.txt - scriptified a_spidermaster.cpp. 2016-10-26 17:21:25 +02:00
stealthmonsters.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
weaponchaingun.txt - scriptified A_FireShotgun and A_FireChaingun. 2016-11-19 16:39:45 +01:00
weaponchainsaw.txt - scriptified A_Saw. 2016-11-20 00:25:38 +01:00
weaponfist.txt - implemented pass-by-reference arguments - so far only for memory based variables. 2016-11-19 01:23:56 +01:00
weaponpistol.txt - scriptified the pistol to test if struct member functions work. 2016-11-19 13:56:29 +01:00
weaponrlaunch.txt - scriptified the Rocket launcher. 2016-11-20 01:11:01 +01:00
weaponshotgun.txt - scriptified A_FireShotgun and A_FireChaingun. 2016-11-19 16:39:45 +01:00
weaponssg.txt - scriptified the Super Shotgun. 2016-11-20 00:45:06 +01:00