qzdoom/src/scripting
2017-02-28 14:30:14 +01:00
..
backend - scriptified Actor.GetBloodType as a virtual function to allow mods more flexibility here. 2017-02-28 12:11:25 +01:00
decorate - made GetDeathHeight a virtual scripted function. 2017-02-28 13:40:46 +01:00
vm - implemented the basics of a working metadata system. 2017-02-27 23:28:19 +01:00
zscript - scriptified the basic attack functions, its properties and the explosion properties to test the new metadata system. 2017-02-28 10:51:32 +01:00
symbols.cpp - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
symbols.h - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
thingdef.cpp - fixed a few issues with actor bouncing logic. 2017-02-13 22:00:27 +01:00
thingdef.h - remove all type table entries from garbage collection. 2017-02-08 22:43:20 +01:00
thingdef_data.cpp - added a BOUNCE_NotOnShootables flag that hopefully helps addressing the biggest glitch in the bouncing code. 2017-02-26 22:31:43 +01:00
thingdef_properties.cpp - reworked the obituary system to use scripted virtual overrides. Let's hope this solves the problems with the original code, now that any actor needing special treatment can override it. 2017-02-28 14:30:14 +01:00