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8da1b5c1b0
Since these can be changed on the placed light actor they have to be read from there, so this is now a pointer in FDynamicLight, just like the other properties that can be user-changed. Also did some cleanup on the interface so that external code doesn't need to dereference the lightflags pointer but can use utility functions for all flags. |
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.. | ||
r_flatplane.cpp | ||
r_flatplane.h | ||
r_planerenderer.cpp | ||
r_planerenderer.h | ||
r_skyplane.cpp | ||
r_skyplane.h | ||
r_slopeplane.cpp | ||
r_slopeplane.h | ||
r_visibleplane.cpp | ||
r_visibleplane.h | ||
r_visibleplanelist.cpp | ||
r_visibleplanelist.h |