qzdoom/src
2016-11-21 15:19:24 +01:00
..
asm_ia32 Add 1 pixel tall and wide texture support to the renderer 2016-11-01 00:08:16 -05:00
asm_x86_64
fragglescript - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
g_doom - converted the basic savegame loader so that all remnant of FArchive have been removed now. 2016-09-22 00:18:31 +02:00
g_heretic - another batch. 2016-09-19 19:58:04 +02:00
g_hexen - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
g_raven - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
g_shared Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-11 11:39:53 -05:00
g_strife Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
gl Fix vsync not working 2016-11-19 12:30:58 +01:00
intermission - fixed: DIntermissionScreen::Init did not handle non-existent strings in the string table and crashed on a NULL pointer. 2016-05-25 01:45:55 +02:00
math
menu Merge remote-tracking branch 'origin/new_wallscan' into qzdoom 2016-11-05 04:49:54 +01:00
oplsynth
posix Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-19 12:46:01 -05:00
r_compiler Add stencil blend mode as apparently the shaded mode uses indices whiles stencil uses mask/alpha.. 2016-11-21 05:52:02 +01:00
r_data Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-23 18:50:59 +02:00
rapidjson - variable was in the wrong scope. 2016-10-02 18:56:04 +02:00
resourcefiles Fixed endianness issue with saved games 2016-11-19 16:42:16 +01:00
sfmt
sound - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
textures Fix mipmap generation bug 2016-11-05 16:12:59 +01:00
thingdef - Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier. 2016-10-21 19:24:39 +02:00
timidity
wildmidi
win32 Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom 2016-11-16 01:03:32 -05:00
xlat
zscript Change VM to increment PC after each instruction rather than before 2016-10-21 22:11:23 -05:00
__autostart.cpp
actionspecials.h - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
actor.h Merge http://github.com/rheit/zdoom 2016-10-02 23:10:28 -04:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp Add bottomclip parameter to FillSimplePoly() for the software implementation 2016-11-05 22:49:33 -05:00
am_map.h - added polyobject serializer. 2016-09-20 09:11:13 +02:00
announcer.h
autosegs.h
b_bot.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
b_bot.h - converted the user variable serializer. 2016-09-20 18:27:47 +02:00
b_func.cpp
b_game.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
b_move.cpp
b_think.cpp - fixed: Degeneration should use the same base health value as all the rest of the engine. 2016-11-04 11:32:57 +01:00
basicinlines.h
basictypes.h Removed the need for the pixel_canvas_t typedef 2016-05-31 05:31:32 +02:00
bbannouncer.cpp
c_bind.cpp - changed the default key name string because '#' is used as a comment in the config files. 2016-05-22 12:20:46 +02:00
c_bind.h
c_cmds.cpp - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
c_console.cpp active_con_scale should respect uiscale 2016-11-16 19:49:46 +01:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - Fully implemented CVAR_OVERRIDEGET for vid_renderer from the ZDoom code submission. 2016-11-15 20:03:50 -05:00
c_cvars.h - Implemented sv_overridegetcvar: This will override the return value for GetCVar checks for certain CVars marked with the CVAR_OVERRIDEGET flag. Instead of returning their true value, they only return defaults instead. 2016-11-15 20:01:36 -05:00
c_dispatch.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
c_dispatch.h
c_expr.cpp
CMakeLists.txt Stop copying the matrix and remove r_triangle 2016-11-20 02:07:55 +01:00
cmdlib.cpp
cmdlib.h - Fix myoffsetof using misaligned pointer access. 2016-06-29 13:04:31 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp Add con_scale for scaling just the console 2016-09-08 00:39:52 +02:00
d_dehacked.cpp - changed handling of duplicate classes in DECORATE. 2016-10-07 15:28:25 +02:00
d_dehacked.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
d_event.h
d_gui.h
d_iwad.cpp Revert "Allows loading directories as IWADs using "-iwad" command line parameter." 2016-10-26 12:13:57 +02:00
d_main.cpp - added TRNSLATE lump for defining global translations which are accessible by name. 2016-10-02 13:35:25 +02:00
d_main.h
d_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - added some missing End... calls in player deserialization code. 2016-09-23 20:05:12 +02:00
d_player.h - Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier. 2016-10-21 19:24:39 +02:00
d_protocol.cpp - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_protocol.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_ticcmd.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
decallib.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
decallib.h
dobject.cpp Fixed crash on early fatal error exit 2016-10-02 10:13:45 +03:00
dobject.h Add OF_Transient flag for objects that shouldn't be written to disk 2016-10-15 20:57:56 -05:00
dobjgc.cpp
dobjtype.cpp - changed handling of duplicate classes in DECORATE. 2016-10-07 15:28:25 +02:00
dobjtype.h - do not declare PNamedType::Outer as DObject. 2016-10-07 13:59:29 +02:00
doomdata.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
doomdef.cpp
doomdef.h - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
doomerrors.h
doomstat.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
doomstat.h - fixed: map commands will now take capslock DM/COOP as arguments 2016-11-01 15:09:09 +01:00
doomtype.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
dscript.h
dsectoreffect.cpp - fixed: Any DSectorEffect thinker must be placed into STAT_SECTOREFFECT. 2016-09-25 09:43:17 +02:00
dsectoreffect.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
dthinker.cpp - completely eliminated the horrible fudging that went on with players during hub travel. This means that DestroyMostThinkers and the player substitution mechanism in the object deserializer are gone now. 2016-09-23 23:03:11 +02:00
dthinker.h - completely eliminated the horrible fudging that went on with players during hub travel. This means that DestroyMostThinkers and the player substitution mechanism in the object deserializer are gone now. 2016-09-23 23:03:11 +02:00
edata.cpp
edata.h
empty.cpp
errors.h
f_wipe.cpp Minor code cleanup 2016-06-14 23:05:20 +02:00
f_wipe.h
files.cpp Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
files.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
g_doomedmap.cpp
g_game.cpp - fixed: Turbo messages were printed, even when no turbo mode was active. 2016-11-04 12:43:23 +01:00
g_game.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_hub.cpp - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
g_hub.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_level.cpp - fixed: map commands will now take capslock DM/COOP as arguments 2016-11-01 15:09:09 +01:00
g_level.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_mapinfo.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
g_pch.h
g_pch2.h
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gi.h Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_module.cpp - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_module.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_movie.h
i_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
i_net.h
i_video.h
info.cpp Merge branch 'master' into json 2016-09-19 03:54:36 +02:00
info.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp - Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug. 2016-10-16 16:22:21 -04:00
m_misc.h
m_png.cpp - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_png.h - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_random.cpp - Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG). 2016-10-17 00:22:06 -04:00
m_random.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
m_swap.h Fixed compilation on macOS 2016-09-24 13:15:45 +03:00
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp - fixed: The TabCommands array needs to be cleared before the NameManager is destroyed. 2016-09-13 10:43:53 +02:00
name.h
namedef.h Added two new sub-blocks for Choice blocks 2016-10-30 19:30:53 +01:00
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp - fixed: The node builder's FindMapBounds function included all vertices generated by the node builder. 2016-05-27 09:38:33 +02:00
p_3dfloors.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-03 12:17:55 +02:00
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp - Implemented sv_overridegetcvar: This will override the return value for GetCVar checks for certain CVars marked with the CVAR_OVERRIDEGET flag. Instead of returning their true value, they only return defaults instead. 2016-11-15 20:01:36 -05:00
p_acs.h Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
p_actionfunctions.cpp - Implemented sv_overridegetcvar: This will override the return value for GetCVar checks for certain CVars marked with the CVAR_OVERRIDEGET flag. Instead of returning their true value, they only return defaults instead. 2016-11-15 20:01:36 -05:00
p_blockmap.h
p_buildmap.cpp
p_ceiling.cpp - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
p_checkposition.h - fixed: It was not possible to step through a ceiling portal into the upper sector. 2016-05-20 13:10:42 +02:00
p_conversation.cpp Added two new sub-blocks for Choice blocks 2016-10-30 19:30:53 +01:00
p_conversation.h Added two new sub-blocks for Choice blocks 2016-10-30 19:30:53 +01:00
p_doors.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_effect.cpp - fixed inverse sign for rocket trail particle movement. 2016-06-12 00:05:23 +02:00
p_effect.h Missing include guard 2016-11-17 01:28:51 +01:00
p_enemy.cpp - fixed: The NoiseList array was not cleared before use. 2016-05-27 00:00:27 +02:00
p_enemy.h - made P_NoiseAlert non-recursive to avoid stack overflow problems in large open-area maps with a high sector count. 2016-05-25 11:30:11 +02:00
p_floor.cpp - removed some leftover garbage from the floating point rewrite in the floorRaiseToLowestCeiling case of DFloor. 2016-09-28 08:06:15 +02:00
p_glnodes.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_interaction.cpp A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_lights.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_linkedsectors.cpp
p_lnspec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-09 20:15:35 +02:00
p_lnspec.h
p_local.h A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_map.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
p_maputl.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_maputl.h - removed debug stuff. 2016-06-30 11:31:00 +02:00
p_mobj.cpp Fixed: Actors with NOINTERACTION shouldn't waste time continuously applying NOBLOCKMAP if it has it already and not moving. 2016-11-15 11:38:03 -06:00
p_pillar.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_plats.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_portals.cpp
p_pspr.cpp - reverted WEAPONTOP to its original value of 32 and made the added fudging bit part of the render side. 2016-10-31 18:53:28 +01:00
p_pspr.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-03 19:42:03 +01:00
p_pusher.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
p_saveg.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-23 18:50:59 +02:00
p_saveg.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
p_scroll.cpp - fixed: DScroller did not initialize m_LastHeight in all situations. This caused a problem with the serializer because RapidJSON aborts the write of a floating point value if it is invalid. 2016-09-28 11:58:12 +02:00
p_sectors.cpp - another batch. 2016-09-19 19:58:04 +02:00
p_setup.cpp - added polyobject serializer. 2016-09-20 09:11:13 +02:00
p_setup.h
p_sight.cpp
p_slopes.cpp
p_spec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-24 00:40:15 +02:00
p_spec.h - let DWaggleBase use the interpolation pointer of its parent instead of defining its own one. 2016-09-23 22:03:44 +02:00
p_states.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
p_switch.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp - fixed some issues with teleport fog: 2016-06-06 10:48:40 +02:00
p_terrain.cpp - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
p_terrain.h - converted FBehavior::StaticSerializeModuleStates. 2016-09-20 11:35:25 +02:00
p_things.cpp Added GetProximity(classname, distance, flags, ptr). 2016-07-30 00:26:55 +02:00
p_tick.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_tick.h
p_trace.cpp - fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor. 2016-08-14 20:52:13 +02:00
p_trace.h
p_udmf.cpp - added UDMF portal flags. Names are identical with Eternity for compatibility reasons. 2016-10-02 00:31:25 +02:00
p_udmf.h
p_usdf.cpp Restricted custom goodbyes to ZSDF 2016-10-30 20:27:07 +01:00
p_user.cpp Merge remote-tracking branch 'origin/new_wallscan' into qzdoom 2016-11-05 04:49:54 +01:00
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp Fixed serialization of MovePoly class objects 2016-10-14 14:33:13 +03:00
po_man.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
portal.cpp - fixed: Portals with disconnected parts were not grouped correctly. 2016-10-25 01:03:44 +02:00
portal.h fixed: Polyobject-based line portals may not cache their angle as it may change at any time. 2016-06-19 12:32:45 +02:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp - Implemented r_fullbrightignoresectorcolor from QZDoom 2016-10-21 07:06:24 -04:00
r_bsp.h
r_defs.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
r_draw.cpp Flip sub and revsub TC drawers in the old renderer 2016-11-21 01:56:54 +01:00
r_draw.h Remove old triangle version 2016-11-07 04:27:55 +01:00
r_draw_rgba.cpp Add true color triangle drawer 2016-11-07 05:24:17 +01:00
r_draw_rgba.h Fix mipmap generation bug 2016-11-05 16:12:59 +01:00
r_drawt.cpp Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account 2016-10-29 05:35:41 +02:00
r_drawt_rgba.cpp Fix mipmap generation bug 2016-11-05 16:12:59 +01:00
r_local.h
r_main.cpp Add poly renderer to the menus 2016-11-21 15:19:24 +01:00
r_main.h Changed column drawers to use true color textures 2016-10-07 12:45:21 +02:00
r_plane.cpp Stop copying the matrix and remove r_triangle 2016-11-20 02:07:55 +01:00
r_plane.h Normalize naming convention a little 2016-06-13 23:33:52 +02:00
r_poly.cpp Add palette support 2016-11-20 04:06:21 +01:00
r_poly.h Move viewport stuff to its own function 2016-11-18 14:40:53 +01:00
r_poly_cull.cpp Fix AABB culling bug 2016-11-21 05:09:53 +01:00
r_poly_cull.h Split r_poly into multiple files handling each aspect of rendering a scene 2016-11-14 14:19:48 +01:00
r_poly_decal.cpp Add stencil blend mode as apparently the shaded mode uses indices whiles stencil uses mask/alpha.. 2016-11-21 05:52:02 +01:00
r_poly_decal.h Stop copying the matrix and remove r_triangle 2016-11-20 02:07:55 +01:00
r_poly_intersection.cpp Add some intersection tests useful for culling 2016-11-12 14:55:14 +01:00
r_poly_intersection.h Stop copying the matrix and remove r_triangle 2016-11-20 02:07:55 +01:00
r_poly_particle.cpp Add palette version of the blend modes 2016-11-20 16:42:53 +01:00
r_poly_particle.h Add particle drawing 2016-11-17 01:29:08 +01:00
r_poly_plane.cpp Add palette support 2016-11-20 04:06:21 +01:00
r_poly_plane.h Add 3D floor planes 2016-11-16 11:18:40 +01:00
r_poly_playersprite.cpp Split r_poly into multiple files handling each aspect of rendering a scene 2016-11-14 14:19:48 +01:00
r_poly_playersprite.h Split r_poly into multiple files handling each aspect of rendering a scene 2016-11-14 14:19:48 +01:00
r_poly_sky.cpp Add palette support 2016-11-20 04:06:21 +01:00
r_poly_sky.h Stop copying the matrix and remove r_triangle 2016-11-20 02:07:55 +01:00
r_poly_sprite.cpp Add stencil blend mode as apparently the shaded mode uses indices whiles stencil uses mask/alpha.. 2016-11-21 05:52:02 +01:00
r_poly_sprite.h Added wall sprite support. Unfortunately it would seem that a bullet hole is not a wall sprite.. 2016-11-16 22:31:49 +01:00
r_poly_triangle.cpp Add palette version of the blend modes 2016-11-20 16:42:53 +01:00
r_poly_triangle.h Add stencil blend mode as apparently the shaded mode uses indices whiles stencil uses mask/alpha.. 2016-11-21 05:52:02 +01:00
r_poly_wall.cpp - Implemented Wall blend modes 2016-11-20 18:36:26 -05:00
r_poly_wall.h Fix midtexture repeat and yoffset bug 2016-11-15 12:31:57 +01:00
r_poly_wallsprite.cpp Add palette support 2016-11-20 04:06:21 +01:00
r_poly_wallsprite.h Stop copying the matrix and remove r_triangle 2016-11-20 02:07:55 +01:00
r_renderer.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
r_segs.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-05 23:38:50 -04:00
r_segs.h
r_sky.cpp - fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation. 2016-10-22 09:58:56 +02:00
r_sky.h
r_state.h - started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use. 2016-09-18 13:26:34 +02:00
r_swrenderer.cpp Add poly renderer to the menus 2016-11-21 15:19:24 +01:00
r_swrenderer.h Request GL BSP instead of requiring automap texturing to be on 2016-11-09 12:07:07 +01:00
r_things.cpp Fix clamping bug when r_mipmap is off 2016-11-06 07:33:17 +01:00
r_things.h Move texture info to R_DrawMaskedColumn and add bounds checking 2016-11-04 01:39:53 +01:00
r_thread.cpp Added missing copyrights 2016-11-01 21:44:33 +01:00
r_thread.h Added missing copyrights 2016-11-01 21:44:33 +01:00
r_utility.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
r_utility.h - some preparations for converting the player serialization code. 2016-09-20 23:13:12 +02:00
Rect.h
s_advsound.cpp Fixed compilation with GCC or Clang 2016-10-01 12:17:15 +03:00
s_environment.cpp - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
s_playlist.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
s_playlist.h
s_sndseq.cpp Fixed serialization of DSeqPolyNode class objects 2016-10-14 23:05:02 +02:00
s_sndseq.h - all DObjects converted. 2016-09-20 10:27:53 +02:00
s_sound.cpp Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 13:21:32 -04:00
s_sound.h Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 13:21:32 -04:00
sc_man.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
sc_man.h - added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error. 2016-06-08 10:56:11 +02:00
sc_man_scanner.re
sc_man_tokens.h
serializer.cpp - Fixed GCC/Clang warnings with serializer Unicode parser. 2016-11-12 13:35:10 +01:00
serializer.h - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp - implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c. 2016-09-21 17:37:56 +02:00
statnums.h Revert "- removed STAT_INVENTORY." 2016-08-25 21:41:17 +02:00
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
tflags.h - all thinker serializers done. 2016-09-20 00:41:22 +02:00
v_blend.cpp - Backported blood_fade_scalar from Skulltag 2016-10-07 00:35:06 -04:00
v_collection.cpp
v_collection.h
v_draw.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-06 08:11:04 -05:00
v_font.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
v_font.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-12 10:17:56 -05:00
v_video.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-06 08:11:04 -05:00
valgrind.inc
vectors.h - fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector. 2016-10-03 11:00:26 +02:00
version.h - Next "pre" tag. 2016-10-29 22:49:34 -04:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp - added unsigned char casts to all isspace calls in zstring.cpp 2016-11-14 13:14:07 +01:00
zstring.h Fix console input not scrolling when you hit the side of the screen 2016-11-12 00:34:07 -06:00
zzautozend.cpp