..
asm_ia32
Renderer floatification: Use floats for lighting values
2016-04-22 23:10:34 -05:00
asm_x86_64
Normalize line endings
2016-03-01 09:47:10 -06:00
fragglescript
Quiet two more warnings from GCC
2016-04-23 21:00:35 -05:00
g_doom
Merge branch 'master' into floatcvt
2016-04-04 01:21:24 +02:00
g_heretic
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
g_hexen
Revert "Revert "Remove "action" from Actor functions that don't actually need it""
2016-04-19 21:09:15 -05:00
g_raven
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
g_shared
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
g_strife
Revert "Revert "Remove "action" from Actor functions that don't actually need it""
2016-04-19 21:09:15 -05:00
intermission
- floatification of g_shared.
2016-03-24 01:46:11 +01:00
math
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
menu
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
oplsynth
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
posix
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
r_data
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
resourcefiles
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
sfmt
Normalize line endings
2016-03-01 09:47:10 -06:00
sound
Use a range instead of strict equality when deciding head sounds
2016-04-17 20:14:25 -05:00
textures
- fixed: FPNGTexture must readjust the file pointer after deciding to skip the tRNS chunk.
2016-04-15 15:15:34 +02:00
thingdef
Quiet two more warnings from GCC
2016-04-23 21:00:35 -05:00
timidity
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
- removed a few __cdecl's from the source.
2016-04-11 12:46:48 +02:00
xlat
Merge branch 'master' into floatcvt
2016-03-21 01:28:50 +01:00
zscript
Use "%#g" when disassembly floating point constants
2016-04-19 20:48:12 -05:00
__autostart.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
actionspecials.h
- some redesign of P_CheckSight to handle portals.
2016-03-07 21:59:32 +01:00
actor.h
- link actors to touching line portals, for use by the renderer.
2016-04-21 22:59:07 +02:00
actorptrselect.cpp
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2016-03-01 09:47:10 -06:00
actorptrselect.h
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2016-03-01 09:47:10 -06:00
am_map.cpp
- renamed FTransform access functions.
2016-04-23 13:40:02 +02:00
am_map.h
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2016-03-01 09:47:10 -06:00
announcer.h
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2016-03-01 09:47:10 -06:00
autosegs.h
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2016-03-01 09:47:10 -06:00
b_bot.cpp
- floatification of bot code.
2016-03-26 00:34:56 +01:00
b_bot.h
- moved the bot support code from AActor::Tick to a subfunction in the bot sources. No need to pollute a main game file with this stuff.
2016-03-26 01:30:28 +01:00
b_func.cpp
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
b_game.cpp
- fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively.
2016-03-03 11:11:25 +01:00
b_move.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
b_think.cpp
- floatification of bot code.
2016-03-26 00:34:56 +01:00
basicinlines.h
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2016-03-01 09:47:10 -06:00
basictypes.h
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
bbannouncer.cpp
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2016-03-01 09:47:10 -06:00
c_bind.cpp
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2016-03-01 09:47:10 -06:00
c_bind.h
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2016-03-01 09:47:10 -06:00
c_cmds.cpp
- Fixed GCC and Clang compilation errors.
2016-04-02 23:01:32 +02:00
c_console.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
c_console.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
c_cvars.h
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
c_dispatch.cpp
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
c_dispatch.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_expr.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
CMakeLists.txt
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
2016-04-10 13:54:42 +02:00
cmdlib.cpp
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2016-03-01 09:47:10 -06:00
cmdlib.h
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2016-03-01 09:47:10 -06:00
colormatcher.cpp
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2016-03-01 09:47:10 -06:00
colormatcher.h
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2016-03-01 09:47:10 -06:00
compatibility.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
compatibility.h
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2016-03-01 09:47:10 -06:00
configfile.cpp
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2016-03-01 09:47:10 -06:00
configfile.h
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2016-03-01 09:47:10 -06:00
ct_chat.cpp
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2016-03-01 09:47:10 -06:00
d_dehacked.cpp
- floatified p_sight.cpp.
2016-03-28 16:22:21 +02:00
d_dehacked.h
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2016-03-01 09:47:10 -06:00
d_event.h
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2016-03-01 09:47:10 -06:00
d_gui.h
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2016-03-01 09:47:10 -06:00
d_iwad.cpp
- second part of last commit. This file was accidentally unselected.
2016-03-08 14:35:36 +01:00
d_main.cpp
Don't use _FPU_GETCW if it won't do what we want
2016-03-08 22:00:16 -06:00
d_main.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_net.cpp
- floatification of p_teleport and p_switch.cpp.
2016-03-29 00:31:59 +02:00
d_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_netinf.h
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2016-03-01 09:47:10 -06:00
d_netinfo.cpp
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
d_player.h
- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
2016-03-26 01:13:36 +01:00
d_protocol.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
d_protocol.h
- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
2016-03-26 01:13:36 +01:00
d_ticcmd.h
Normalize line endings
2016-03-01 09:47:10 -06:00
decallib.cpp
- floatified the decal code.
2016-03-22 22:07:38 +01:00
decallib.h
- floatified the decal code.
2016-03-22 22:07:38 +01:00
dobject.cpp
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
dobject.h
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
dobjgc.cpp
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
dobjtype.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
dobjtype.h
Merge branch 'master' into floatcvt
2016-04-04 01:21:24 +02:00
doomdata.h
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
doomdef.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
doomdef.h
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
doomerrors.h
Normalize line endings
2016-03-01 09:47:10 -06:00
doomstat.cpp
- separated pushers into their own file.
2016-03-28 21:57:22 +02:00
doomstat.h
Merge branch 'master' into floatcvt
2016-03-28 22:23:41 +02:00
doomtype.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
dscript.h
Normalize line endings
2016-03-01 09:47:10 -06:00
dsectoreffect.cpp
- changed floor and ceiling movers so that portal planes do not block movement of the opposite plane, even if they are on the wrong side of it.
2016-04-15 20:42:40 +02:00
dsectoreffect.h
- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
2016-04-09 12:07:34 +02:00
dthinker.cpp
- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
2016-03-10 14:22:18 +01:00
dthinker.h
- some reshuffling of save data so that the actors won't get restored before the sectors.
2016-04-20 19:42:00 +02:00
edata.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
f_wipe.h
Normalize line endings
2016-03-01 09:47:10 -06:00
farchive.cpp
- removed 64 bit warnings.
2016-04-08 14:21:20 +02:00
farchive.h
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
files.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
files.h
- floatification of G_CheckSpot and a few other things.
2016-03-26 09:28:00 +01:00
g_doomedmap.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
g_game.cpp
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
2016-04-03 20:55:23 +02:00
g_game.h
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2016-03-01 09:47:10 -06:00
g_hub.cpp
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2016-03-01 09:47:10 -06:00
g_hub.h
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2016-03-01 09:47:10 -06:00
g_level.cpp
- some reshuffling of save data so that the actors won't get restored before the sectors.
2016-04-20 19:42:00 +02:00
g_level.h
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
g_mapinfo.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
g_pch.h
- add the precompiled header file for the previous commit.
2016-04-10 13:10:41 +02:00
g_pch2.h
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
2016-04-10 13:54:42 +02:00
g_skill.cpp
- floatification of g_shared.
2016-03-24 01:46:11 +01:00
gameconfigfile.cpp
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
2016-04-10 12:33:35 +02:00
gameconfigfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gametype.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gccinlines.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gi.cpp
- floatification of G_CheckSpot and a few other things.
2016-03-26 09:28:00 +01:00
gi.h
- floatification of G_CheckSpot and a few other things.
2016-03-26 09:28:00 +01:00
gitinfo.cpp
gstrings.h
Normalize line endings
2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
hu_stuff.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
i_cd.h
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2016-03-01 09:47:10 -06:00
i_movie.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_net.cpp
Don't spam Dropped packet messages for disconnected players
2015-04-22 22:35:38 -05:00
i_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_video.h
Normalize line endings
2016-03-01 09:47:10 -06:00
info.cpp
- fixed: distancecheck as a class property needs to be copied manually to subclasses.
2016-04-12 22:42:02 +02:00
info.h
Revert "Revert "Remove "action" from Actor functions that don't actually need it""
2016-04-19 21:09:15 -05:00
keysections.cpp
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2016-03-01 09:47:10 -06:00
lists.h
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2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp
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2016-03-01 09:47:10 -06:00
lumpconfigfile.h
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2016-03-01 09:47:10 -06:00
m_alloc.cpp
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2016-03-01 09:47:10 -06:00
m_alloc.h
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m_argv.cpp
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2016-03-01 09:47:10 -06:00
m_argv.h
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2016-03-01 09:47:10 -06:00
m_bbox.cpp
- floatified FBoundingBox.
2016-03-31 10:38:54 +02:00
m_bbox.h
- removed most of the deleted function declarations.
2016-03-31 21:20:45 +02:00
m_cheat.cpp
- Simplify more, found by code inspection.
2016-04-21 16:03:33 +02:00
m_cheat.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_crc32.h
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2016-03-01 09:47:10 -06:00
m_fixed.h
- floatified the global view variables.
2016-04-01 12:22:16 +02:00
m_joy.cpp
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
2016-03-10 22:36:28 +01:00
m_joy.h
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2016-03-01 09:47:10 -06:00
m_misc.cpp
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2016-03-01 09:47:10 -06:00
m_misc.h
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2016-03-01 09:47:10 -06:00
m_png.cpp
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2016-03-01 09:47:10 -06:00
m_png.h
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2016-03-01 09:47:10 -06:00
m_random.cpp
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2016-03-01 09:47:10 -06:00
m_random.h
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2016-03-01 09:47:10 -06:00
m_specialpaths.cpp
- added an errorlog option.
2016-02-09 14:20:49 +01:00
m_swap.h
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2016-03-01 09:47:10 -06:00
md5.cpp
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2016-03-01 09:47:10 -06:00
md5.h
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2016-03-01 09:47:10 -06:00
memarena.cpp
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2016-03-01 09:47:10 -06:00
memarena.h
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2016-03-01 09:47:10 -06:00
mscinlines.h
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2016-03-01 09:47:10 -06:00
mus2midi.cpp
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2016-03-01 09:47:10 -06:00
mus2midi.h
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2016-03-01 09:47:10 -06:00
name.cpp
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2016-03-01 09:47:10 -06:00
name.h
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2016-03-01 09:47:10 -06:00
namedef.h
Add atan2, which was conspicuously absent, to the VM
2016-04-18 23:06:17 -05:00
nodebuild.cpp
- added polyportal offset updates.
2016-04-17 17:10:11 +02:00
nodebuild.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp
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2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp
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2016-03-01 09:47:10 -06:00
nodebuild_events.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp
- replaced all direct access to vertex coordinates with wrapper functions.
2016-03-29 10:07:06 +02:00
nodebuild_gl.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp
- floatified po_man.cpp and the remaining bits in p_lnspec.cpp
2016-03-31 00:41:21 +02:00
p_3dfloors.cpp
- fixed: P_LineOpening could miss a 3D floor if an actor was centered right against its side.
2016-04-27 02:13:35 +02:00
p_3dfloors.h
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_3dmidtex.h
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
p_acs.cpp
- remove the 'F' prefix from the floating point access function to the sidedef texture info, now that the fixed point versions are gone.
2016-04-23 10:55:55 +02:00
p_acs.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
p_blockmap.h
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
p_buildmap.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_ceiling.cpp
- Fixed a GCC/Clang compiler error and a warning.
2016-04-21 16:11:03 +02:00
p_checkposition.h
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
p_conversation.cpp
- Clean the code by using AActor::GiveInventory.
2016-04-21 16:02:43 +02:00
p_conversation.h
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2016-03-01 09:47:10 -06:00
p_doors.cpp
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
2016-04-08 14:18:46 +02:00
p_effect.cpp
- Rail spawned actor trails now set their targets to the shooter and transfer pitch.
2016-04-23 08:19:59 -05:00
p_effect.h
- Rail spawned actor trails now set their targets to the shooter and transfer pitch.
2016-04-23 08:19:59 -05:00
p_enemy.cpp
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
2016-04-20 13:28:19 +02:00
p_enemy.h
- floatification of p_enemy and p_interaction.cpp.
2016-03-26 20:59:35 +01:00
p_floor.cpp
- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
2016-04-09 12:07:34 +02:00
p_glnodes.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_interaction.cpp
Merge branch 'master' into floatcvt
2016-03-28 22:23:41 +02:00
p_lights.cpp
- moved the declarations for the lighting thinkers to p_light.cpp.
2016-04-10 18:29:23 +02:00
p_linkedsectors.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_lnspec.cpp
- make modes 2 and 3 of Teleport_NoFog compatible with Eternity by defaulting to mode 1 when no line is available.
2016-04-25 01:01:28 +02:00
p_lnspec.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_local.h
- added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
2016-04-17 23:48:04 +02:00
p_map.cpp
- fixed: P_LineOpening could miss a 3D floor if an actor was centered right against its side.
2016-04-27 02:13:35 +02:00
p_maputl.cpp
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
p_maputl.h
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
p_mobj.cpp
- Added the 'GiveInventory' method to the actor.
2016-04-21 15:59:23 +02:00
p_pillar.cpp
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
2016-04-08 14:18:46 +02:00
p_plats.cpp
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
2016-04-08 14:18:46 +02:00
p_pspr.cpp
- added weapon bobbing interpolation.
2016-04-07 11:48:23 +02:00
p_pspr.h
- added weapon bobbing interpolation.
2016-04-07 11:48:23 +02:00
p_pusher.cpp
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
p_saveg.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_saveg.h
- some reshuffling of save data so that the actors won't get restored before the sectors.
2016-04-20 19:42:00 +02:00
p_scroll.cpp
- renamed FTransform access functions.
2016-04-23 13:40:02 +02:00
p_sectors.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_setup.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_setup.h
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
p_sight.cpp
- wrap access to portal properties into sector_t:: member functions.
2016-04-19 11:35:28 +02:00
p_slopes.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_spec.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_spec.h
- made Teleport_NoFog compatible with Hexen and Eternity.
2016-04-23 21:32:40 +02:00
p_states.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
p_switch.cpp
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
2016-03-31 21:13:32 +02:00
p_tags.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
p_tags.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_teleport.cpp
- made Teleport_NoFog compatible with Hexen and Eternity.
2016-04-23 21:32:40 +02:00
p_terrain.cpp
- floatification of p_teleport and p_switch.cpp.
2016-03-29 00:31:59 +02:00
p_terrain.h
- floatified p_sight.cpp.
2016-03-28 16:22:21 +02:00
p_things.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
p_tick.cpp
- trimmed down the AActor Spawn interface and removed all non-float variants.
2016-03-23 10:42:41 +01:00
p_tick.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_trace.cpp
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
p_trace.h
- added portal-awareness to the railgun trail.
2016-04-16 19:41:33 +02:00
p_udmf.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_udmf.h
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
p_usdf.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
p_user.cpp
- added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
2016-04-17 23:48:04 +02:00
p_writemap.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_xlat.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
parsecontext.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
parsecontext.h
Normalize line endings
2016-03-01 09:47:10 -06:00
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
- added polyportal offset updates.
2016-04-17 17:10:11 +02:00
po_man.h
- added polyportal offset updates.
2016-04-17 17:10:11 +02:00
portal.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
portal.h
- link actors to touching line portals, for use by the renderer.
2016-04-21 22:59:07 +02:00
r_3dfloors.cpp
Commence renderer floatification
2016-04-22 23:09:13 -05:00
r_3dfloors.h
Commence renderer floatification
2016-04-22 23:09:13 -05:00
r_bsp.cpp
- removed some fixed point functions that are no longer needed.
2016-04-23 12:42:07 +02:00
r_bsp.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_defs.h
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
r_draw.cpp
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
r_draw.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_drawt.cpp
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
r_local.h
- make viewx etc. global.
2016-04-02 20:07:02 +02:00
r_main.cpp
- removed some unnecessary temporary variables.
2016-04-23 22:55:44 +02:00
r_main.h
Renderer floatification: Use floats for lighting values
2016-04-22 23:10:34 -05:00
r_plane.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
r_plane.h
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
r_renderer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_segs.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
r_segs.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_sky.cpp
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_sky.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_state.h
- make viewx etc. global.
2016-04-02 20:07:02 +02:00
r_swrenderer.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
r_swrenderer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
r_things.cpp
Fix compilation with GCC
2016-04-23 20:58:15 -05:00
r_things.h
Fix compilation with GCC
2016-04-23 20:58:15 -05:00
r_utility.cpp
- removed unused R_PointToDist2 and R_PointToAngle2 functions.
2016-04-23 13:55:50 +02:00
r_utility.h
- removed unused R_PointToDist2 and R_PointToAngle2 functions.
2016-04-23 13:55:50 +02:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
s_environment.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_playlist.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_playlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.cpp
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
s_sndseq.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sound.cpp
- fixed: For finding the listener's sector the sound code used the wrong coordinate.
2016-04-11 21:02:44 +02:00
s_sound.h
- floatified the rest of p_mobj_cpp and removed a large part of the conversion cruft from the headers that was needed to keep the code compileable.
2016-03-28 12:03:07 +02:00
sc_man.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
sc_man.h
Add new state options to parser and actually enable them
2016-03-03 18:33:07 -06:00
sc_man_scanner.re
- The fixed_t type for the VM also is not needed any longer and was removed.
2016-03-25 15:50:39 +01:00
sc_man_tokens.h
- The fixed_t type for the VM also is not needed any longer and was removed.
2016-03-25 15:50:39 +01:00
skins.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
skins.h
Normalize line endings
2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
statistics.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
statnums.h
Normalize line endings
2016-03-01 09:47:10 -06:00
stats.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stats.h
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.h
Normalize line endings
2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tables.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tables.h
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
2016-03-26 12:36:15 +01:00
tagitem.h
tarray.h
Merge branch 'master' into floatcvt
2016-04-04 01:21:24 +02:00
teaminfo.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
teaminfo.h
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.h
Normalize line endings
2016-03-01 09:47:10 -06:00
templates.h
- Refactored SBarInfo flow control so negatable commands are handled statically.
2016-04-02 23:43:56 -04:00
tflags.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_blend.cpp
- removed a few unnecessary #includes.
2016-03-28 22:20:25 +02:00
v_collection.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_collection.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_draw.cpp
Fix rendering with SW 2D: modf usage was backwards
2016-04-23 21:29:40 -05:00
v_font.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_font.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_palette.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_palette.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_text.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_video.cpp
Fix 21:9 base width and height values
2016-03-03 18:00:06 -06:00
v_video.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
valgrind.inc
vectors.h
Remove BAM_FACTOR from FAngle, because it takes up physical space in the struct
2016-04-23 17:27:36 -05:00
version.h
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
w_wad.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
w_wad.h
Normalize line endings
2016-03-01 09:47:10 -06:00
w_zip.h
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
weightedlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.cpp
- removed a few leftover FRACUNITs.
2016-04-02 20:07:18 +02:00
wi_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
x86.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
x86.h
Normalize line endings
2016-03-01 09:47:10 -06:00
xs_Float.h
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
zstrformat.cpp
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
2016-03-24 11:30:11 +01:00
zstring.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
zstring.h
Normalize line endings
2016-03-01 09:47:10 -06:00
zzautozend.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00