qzdoom/src/playsim/mapthinkers
Christoph Oelckers f74efcf721 - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
To use these it is necessary to include dobject.h and all its dependencies, so this should not be done unless necessary.
2020-04-11 20:20:53 +02:00
..
a_ceiling.cpp
a_ceiling.h
a_decalfx.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_decalfx.h
a_doors.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
a_doors.h
a_floor.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_floor.h
a_lightning.cpp
a_lightning.h
a_lights.cpp
a_lights.h
a_lighttransfer.cpp
a_lighttransfer.h
a_pillar.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_pillar.h
a_plats.cpp - fixed usage of floor sound with Plat_DownWaitUpStayLip special 2020-01-31 13:21:14 +02:00
a_plats.h - fixed usage of floor sound with Plat_DownWaitUpStayLip special 2020-01-31 13:21:14 +02:00
a_pusher.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_pusher.h
a_quake.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_scroll.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_scroll.h
dsectoreffect.cpp
dsectoreffect.h
p_spec_thinkers.h