qzdoom/wadsrc/static/shaders/glsl
2014-05-10 17:09:43 +02:00
..
fogboundary.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_brightmap.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_normal.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_notexture.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_warp1.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_warp2.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_wavex.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_jagged.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_noise.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_smooth.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_smoothnoise.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_smoothtranslucent.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_standard.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_swirly.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
main.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
main.vp - changed rendering of glowing walls so that it doesn't require an additional vertex attribute, just pass the floor and ceiling planes as uniforms. 2014-05-10 17:09:43 +02:00
main_colormap.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
main_foglayer.fp - fixed typo: glColor must be gl_Color in shader. 2013-12-08 10:01:03 +01:00