qzdoom/src/posix/sdl
2019-01-31 19:38:04 +01:00
..
crashcatcher.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
critsec.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
gl_sysfb.h - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
hardware.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_gui.cpp - changed multipatch texture composition to always composite off full source images and not do it recursively. 2018-12-08 17:23:15 +01:00
i_input.cpp - default to fullscreen display. 2018-07-28 10:05:50 +02:00
i_joystick.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_system.cpp - replaced several explicit allocations with TArrays. 2018-12-17 18:28:04 +01:00
i_system.mm Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
sdlglvideo.cpp - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
st_start.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00